I am sure many of you are well aware of the current negative internet trend concerning the Wii U. It's not exactly looking good, despite Super Mario 3D World being up for game of the year at VGX. Michael Pachter, whom many a Nintendo fan seem to despise due to thoughts like this, has said countless times that Nintendo should drop out of the hardware business. Of course, Michael Pachter doesn't think Nintendo will drop out, but he believes it would be best if they did. He is but one voice in the crowd, right?
Unfortunately that isn't the case. Kotaku gathered up a slew of quotes from around the industry that all agree Nintendo should stop making hardware. Worse than this is the voice of the people who actually play video games. Written a while ago, TechCrunch talked about how the death of Nintendo has actually been underexaggerated. Read the comment section. It's enough to make you feel ill. In fact, this seems to be a common trend in almost every topic involving Nintendo and the Wii U.
I'm not here to be a Nintendo apologist and sugar coat things. The Wii U is not doing well. The landscape certainly is changing and there is arguably more competition now than there has ever been in the 30 some odd years Nintendo has been at this. However, what seems to be a fervent desire for Nintendo to stop trying to stay in the hardware race seems to be misplaced to me. There should never be a time we actually want Nintendo to drop out of the race.
Nintendo's been in a bit of a bind with their latest console. The Wii U is being sold at an operating loss, and with an incredibly low install base, there's only so much that games like Super Mario 3D World and The Wind Waker HD can do to help bring in profits for the company. While I, for one, think that Nintendo can guarantee that the Wii U will be successful if they play their cards right, others seem downright giddy at their own thoughts that Nintendo may not make it out of this generation alive. Rob Fahey of GamesIndustry International has decided to publish his thoughts on the matter, and they're refreshingly optimistic.
Head past the jump to read what they said!
I'm sure that most of you are aware of our weekly "Smash Bros. screenshot roundup" routine here at Gamnesia. Every weekday Sakurai uploads a screenshot for either Super Smash Bros. for Wii U or Super Smash Bros. for Nintendo 3DS in the "Director's Room" of Smash's Miiverse community. A couple exciting, noteworthy screenshots were included in this weeks roundup.
Just today we found out that the Skull Kid from Majora's Mask will be making an appearance in the game as an assist trophy. Three days ago we found out that the Dark Lord from the StreetPass game Find Mii II will be making an appearance in the game as well. For the Villager, we were told that his up-air and down-air attacks will be turnips. Also, his special attack, the Lloid Rocket, will let you either ride on it, or launch it. The new soccer ball screenshot was uploaded with Sakurai mentioning the Mega Man Soccer game.
Take a look at this week's screenshots after the jump!
If you been starving for some Kirby: Triple Deluxe info, we've got you covered! Some recent scans have been spotted from the popular Japanese magazine Famitsu.
New details about the upcoming game have been uncovered thanks to these screens and things look very exciting for Kirby's latest adventure. Check it out after the jump!
This week’s Japanese sales charts (11/25/13–12/1/13) are in, and Nintendo has managed to grab the two top spots for hardware sales. The 3DS XL managed to sell 82,409 units, up from 63,709, while the Wii U sold 28,518 units, up from 21,002. On the software side, the top-selling game was debuting Hatsune Miku: Project Mirai 2, which sold 88,708 units. Pokémon Y and X came in second, with 86,391 units. In third place with 39,812 units is Lightning Returns: Final Fantasy XIII, followed by Super Mario 3D World, which shipped 39,812 copies.
Don’t forget to head past the jump to read the full sales charts, courtesy of 4Gamer!
Everyone knows of Super Mario 64. It's a genuine classic that changed the way 3D games were made, popularized the idea of analog control in a 3D environment, and showed just how 3D could be used to make for fun experiences in a time when 3D was simply a novelty for the sake of having it. The game still holds up rather well today, but not for the typical reasons like graphics or music. What makes it playable even today is the fine-tuned gameplay. It's how Mario moves. It's how you can interact with the environment. It's that crippling sense of OCD the game gives you every time you pick it up. How could it be improved?
Well, in 2004, Nintendo showed us how while simultaneously showing us an entirely new way to play games with the brand new Nintendo DS. But where Super Mario 64 DS pioneered with the benefit of eight years of 3D game development knowledge, it took one major step backwards. What's more is that a rumor has been running about saying that Nintendo is considering making a Wii U port of the game with various upgrades and new features. But for a game that's been remade before, what's there to do? Before we speculate on what could be, we have to take a step back in time and take a closer look at what's come before.
Here's more information from the Siliconera interview with Reggie Fils-Aime! While Reggie said that the Wii Remote is the "most significant gaming innovation in a decade", another question was asked regarding the DS. How does the completely different play style and concept of the DS appear in the 3DS? Reggie answered this question by not actually answering the question.
When you released the DS, you had an entirely different idea of play style in mind. How does that concept manifest itself in the 3DS?
"So here’s what’s interesting. The question that you asked me is 'what was the single biggest innovation in the video game industry in the past decade?' If you would have asked the question differently, 'during my tenure, what was the gaming system that arguably has redefined the industry,' I would’ve said the [Nintendo] DS. Because if you think about it, it was the first system that had a touch screen, a built in microphone—and 'the types of games that that enabled?' You know, in many ways, it’s the forefront of what’s happening now with mobile and touch and things of that nature. 'The system that sold over 150 million globally?'" — Reggie Fils-Aime
A few weeks back, we reported that two Dutch retailers had updated their stock with two brand-new 2DS bundles, coming with Pokémon Y and X respectively. Now, we can report that the devices will hit store shelves in America as well, with the two bundles coming out tomorrow, December 6th. US Retailer Target will stock its stores with a red 2DS that comes pre-installed with Pokémon X, while Toys R Us will sell a blue 2DS, pre-installed with Pokémon Y.
Have you yet to pick a member of the 3DS family, and if so, will this bundle convince you to do so? Share some of your thoughts in the comments!
Last February, Nintendo announced that 2013 would officially be the Year of Luigi! In 2013, we got games like Luigi's Mansion: Dark Moon, New Super Luigi U, and even Luigi Bros. and dozens of little 8-bit Luigis running all around Super Mario 3D World, all to celebrate the history of Mario's less-famous younger brother. But if you thought that your Luigi fix would be coming to an end in 2013, you were sorely mistaken. According to Reggie Fils-Aime, the Year of Luigi will actually extend into 2014.
"There are some Year of Luigi activities that will continue into 2014—including some of the special products that we’ve launched (the Luigi remote and the Mario and Luigi 3DS XL)—so there will be some Luigi products to carry the Luigi banner into the next calendar year." — Reggie Fils-Aime
Some are joking that this should be called the "Fiscal Year of Luigi." Some are saying "the Decade of Luigi." But no, folks, welcome to The Glorious Age of Luigi. All hail The Green Lord.
Mobile games are looking more and more attractive to big-name developers. After the PlayStation 3 and Xbox 360 Launches, development investment needed to make games doubled from $146.5 million to $293 million, and it will only go up for major consoles. Mobile and handheld games, with particular emphasis on mobile games, however, still have a relatively low investment, as the level of commitment needed from a developer to make a quality mobile game is significantly lower than to make big-budget console titles.
Capcom wants to take advantage of this opportunity. The company is investing $39.1 million from Monster Hunter 4's enormous revenue into opening a new development studio on Osaka to work on in-house mobile titles. They will also be increasing their mobile-familiar staff to help this end. It is possible, however, that Capcom intends to use this new studio for multiple purposes, perhaps making more non-mobile titles there as well.