Earlier today we learned why Sakurai set the time limit for Smash Run to be five minutes. In that same Famitsu article, Sakurai also discusses other things regarding the process of developing Super Smash Bros. He covers everything from how he approaches music to the amount of tips in the game, and even how he goes about updating the "Pic of the Day."

Make the jump to read his responses!

We're back with another weekly installment of Gamnesia's Game Clash! Every Monday we pit two video games against each other, and the winner is decided by your votes! Rayman Origins, as the name suggests, returned the series to its origins with classic 2D platforming. Sonic Generations blended 2D and 3D action together catering to both classic and modern Sonic fans. Which of these 2011 series refreshes do you like more? Hit the jump to cast your vote and join the debate!

The hype for Super Smash Bros. isn't done yet! Remember when there was a ROM dump that gave evidence to the inclusion of DLC? Well the post-launch speculation for the game doesn't stop there as now hackers have discovered a bunch of text and code that practically proves that DLC for the game will happen, and for both versions of the game. Like last time, it's going to be a doozy, which you can read after the jump!

Are you not going to be able to receive the Pokémon Trainer Club Newsletter tomorrow (there's still time to sign up by the way!)? Don't worry, Nintendo has just announced additional distributions for Pokémon Omega Ruby and Alpha Sapphire that will run through December.

Head inside to find out how you can get your free demo of Pokémon Omega Ruby and Alpha Sapphire!

Pokémon's next big double entry, Omega Ruby and Alpha Sapphire, launches on the 21st of next month, and pre-orders for the third generation remakes have already exceeded pre-orders for Pokémon X and Y. That's a pretty impressive feat, considering X and Y held the record of the most pre-ordered 3DS title in Japan. Though the announcement did not quite state the exact figures, Nintendo of UK did say this is a global pattern. Many of the current Pokémon players did not play the originals when they released in 2003, due to lack of disinterest or being too young (or nonexistent yet), so it will end up catering both to the nostalgia crowd and remain a fresh experience to a large number of players.

Great news Pokémon fans! Today, Nintendo announced that two Pokémon spin-off titles from the Game Boy Color will be heading to the 3DS Virtual Console in early November.

Pokémon Puzzle Challenge, a Pokémon adaptation of Tetris Attack, will be available on the Virtual Console starting November 6th for $4.99; Pokémon Trading Card Game, a video game adaptation of the real-life trading card game, will be available on November 13th for $5.99.

Our friend Alex Plant wrote an article the other day wherein he outlined many flaws in the design of Super Smash Bros. for Nintendo 3DS. I do agree that many item and stage mechanics are overpowered or even flat-out broken, unlocking custom moves is a nightmare, and the Smash Run mode is far too hectic for me to genuinely enjoy. But as much as we can criticize it for its misgivings, we can find just as much that the lastest entry in the Smash Bros. series does much better than its predecessors. It’s important to remember that neither criticism nor praise is worth our while if there’s no intent behind it—but we can learn just as much from what the new Smash Bros. does right as we can from what it does wrong.

For the first time ever, there are two versions of Super Smash Bros. in one console generation. Lots of gamers are enjoying Super Smash Bros. for Nintendo 3DS right now, and Super Smash Bros. for Wii U comes out next month. We'll find out a lot more about the latter when Nintendo holds a special video live stream event on Thursday, but you can catch a great look at the game right now. Nintendo has released over 160 new Smash screenshots (110 of them from the Wii U version of the game) and you can check them out by clicking below!

Super Smash Bros. for Nintendo 3DS is out in all regions now, and millions of gamers are enjoying the first ever portable Smash experience. Aside from being able to take it on the go, Smash 3DS also has the advantage of an exclusive game mode (don't worry, Wii U owners, Super Smash Bros. for Wii U will have lots of exclusives too!) called Smash Run. 

In Smash Run, players have five minutes to explore a large map full of enemies and items, collecting as many upgrades as possible. When the five minutes are up, a battle takes place. Smash creator Masahiro Sakurai recently explained the five minute limit, and you can check out his answer by clicking below!

Some relatively interesting information is coming from one of the main developers of Yacht Club, the creators of Shovel Knight. It was David D'Angelo, one of the creative minds and main developers of the game, that said that Shovel Knight would have never reached the Wii U or 3DS if it wasn't for the help of ex-Nintendo Indie Moderator, Dan Adelman. To read more and see what exactly it was that David D'Angelo had to say just click down below!