Nintendo of America's Senior Director of Corporate Communications, Charlie Scibetta, recently spoke to TechCrunch about the way Nintendo approaches their E3 plans. "Every year we look at it fresh and don't think about what we did the year before," Scibetta explained. "It's about what we want to talk about this year and how we want to get the word out." This year, that meant announcing in advance that Nintendo would have just one demo: The Legend of Zelda: Breath of the Wild. "There's always speculation at a show like E3," said Scibetta, "but for us, we stayed true to what we intended to do."

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Sometimes it can be really hard to gauge which company "won" E3. Thanks to statistics about user engagement surrounding certain games, though, we can at least get an idea as to which titles were more popular at the trade show. This year, The Legend of Zelda: Breath of the Wild, God of War, and Battlefield 1 were the games with the highest amount of internet searches at E3 2016. Zelda: Breath of the Wild was also the most-discussed game from E3 2016 on social media.

Head inside for more details about which games and companies were the most popular of E3 2016!

Nintendo is gearing up to launch their new home console, code named NX, in March of next year. Although the company is keeping key details about the new hardware under wraps for now, Scott Moffitt (Nintendo of America's Executive Vice President of Sales & Marketing) recently talked about positioning NX to succeed with quality games and clear messaging.

With NX just around the corner, life is winding down for Wii U. Nintendo expects to sell less than one million units of the console this fiscal year, and reports from various sources have indicated that Nintendo will discontinue the console by 2018 or sooner. Speaking with Financial Post, Moffitt further fueled predictions of Wii U's impending discontinuation by urging Nintendo fans to "grab a Wii U while you can," because production is shifting to NX. Click below for more.

In recent interviews, Zelda series producer Eiji Aonuma and legendary developer Shigeru Miyamoto discussed how rupees will work in The Legend of Zelda: Breath of the Wild. The in-game currency is gained in different ways from past Zelda games, as you will no longer gain rupees by opening chests or cutting down grass. Instead, rupees are gained through selling items, after which they can be used to buy new stuff. This change in how they're collected came from the general reception to past games, where rupees were easy to acquire but had few ways to spend them. Read on for more information.

In a recent interview, Zelda series producer Eiji Aonuma discussed the challenges of making an open world and some of the decisions that the team had to make when designing The Legend of Zelda: Breath of the Wild. They knew that populating the vast world, which is twelve times the size of Twilight Princess's world, would require a lot of work, but realized that exploring is one of the most exciting parts of the game. Aonuma and the development team therefore balanced the discovering of grand locations with more subtle moments of exploration. Read on for more information.

Late last year, Nintendo shocked the world by revealing Miitomo, the company's first game for mobile devices. Miitomo released to massive success in March 2016, and a new mobile game, Pokémon GO, is set to launch next month. Two other mobile titles, based on Nintendo's Animal Crossing and Fire Emblem, are now on the horizon as well.

In an interview with TechCrunch, Charlie Scibetta, the senior director of Nintendo of America, was asked why Nintendo took so long to enter the mobile market; after all, it's been several years since iOS and Android first became significant players in the gaming industry, and Nintendo never made any games to tap into their audiences until now. Scibetta responded by saying that Nintendo simply hadn't found the right IP for its first mobile games until recently, and using the right IP was a crucial part Nintendo's mobile strategy.

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It's always a treat when game creators interact directly with fans, and recently Mathijs de Jonge, the director of PS4 exclusive Horizon Zero Dawn, answered some fan's questions about the game's story on Twitter. De Jonge elaborated on the mechanical animals seen in the game, saying that all the machines in game are dangerous, and thus humanity has been forced to live in small settlements in fear of the mechanical beasts. When asked about the live animals seen in the game, De Jonge stated that these animals can also be hunted for food, crafting, and trading with other villages.

In addition to this new information, two new, previously unseen screenshots have been released. Make the jump to check them out!

There has been a healthy amount of theories about what The Legend of Zelda: Breath of the Wild could have in store for us. Even one of our writers, Alex Zangari, speculated that the game may feature a time traveling mechanic. With all of the brand new footage that Nintendo has shown for the game, however, many fans are still wondering about the special arrow from the game's reveal trailer in 2014.

Aonuma had a chance to comment on the item, teasing that "getting it is very important to navigating the game." Head inside for more info!

You may have heard of development studio CD Projekt Red for their work on the open-world The Witcher series. Taking many game of the year awards, The Witcher III: Wild Hunt was released on the Xbox One and PlayStation 4 and received an astounding amount of positive reception. Now the developer is taking an interest in Nintendo's newest system, code named NX.

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While it may have seen mixed reactions when it was shown live during Microsoft's Press Conference, Final Fantasy XV's Afrojack trailer has a few things left to show. Shortly after the conference, an Active Time Report was held with with Mat Kishimoto, the product manager of Square Enix, where a full version of the trailer was revealed, sporting an extra minute of footage. Needless to say, it is a much better trailer in its full glory. In particular, it features many baddies from past Final Fantasy entries in their fully-realized HD forms. You will see the likes of Marlboros, Garulas, and even the mighty Midgar Zolom.

Make the jump for more information and the trailer!

Earlier in the month, Warner Bros. announced their latest lineup of LEGO Dimensions toys, which included Sonic the Hedgehog, Adventure Time, and Harry Potter. While Disney may have cancelled Disney Infinity, Warner Bros. believes that the toys-to-life genre is still very important. WB Games president David Haddad recently spoke with IGN and explained the company's current strategy.

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Following the official announcement of the Xbox One S at E3, many people speculated that the 4K-capable console would give games a performance boost. According to Microsoft, Xbox One games will look "identical" on the Xbox One S. Xbox planning lead Albert Penello spoke with Eurogamer at E3 about the additional CPU and GPU power, where he stated that it will have no significant impact on gameplay whatsoever.

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In a recent interview, Hideo Kojima discussed some of his inspirations in game development, as well as his reason for continuing to make games even after nearly twenty years working for Konami. Kojima explained that his family told him to retire and do what he wants, but what he wants is to make video games and share his creations with players. Visiting E3 this year reaffirmed this decision for him, as he loves the sensation of being there and spending time with other players and creators. Read on for more information.

In a recent interview, Zelda series producer Eiji Aonuma discussed what could be in store for the future of The Legend of Zelda games. The most recent iteration, Breath of the Wild, sees the series taking a new direction, but Aonuma may not continue this style in the future. Though he's thought about it, he explained that he likes to create different types of Zelda games, using Tri Force Heroes as an example of this. Read on for more information.

Bethesda has recently updated their procedures for uploading Fallout 4 mods to their website by adding the extra step of requiring your account to be linked to Steam. This is intended to prevent the unauthorized uploading of PC modders' work for use on consoles.

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