When Nintendo guru Shigeru Miyamoto met with the company's shareholders back in July, he made some comments regarding the state of the industry based on what he saw on display at this year's E3. In particular, he noted that many of the games were violent shooters set in realistic-looking, "cool" worlds, and that many developers seemed to be creating the same types of games and competing in the same category. In this month's issue of EDGE, Miyamoto was asked to clarify those comments, and he explained his vision of an industry with more creativity. Hit the jump to check it out!

As the clock struck midnight and and the date officially changed to September 9, the long-awaited launch of Bungie's sci-fi shooter Destiny had finally arrived. Hordes of gamers (expected to number 10 million according to Bungie) are already spreading out across the Milky Way, taking on aliens and protecting the human race.

While the massive hype and strong marketing push for the game means there's likely little need for more praise or high reviews to inspire sales, Destiny design lead Luke Smith recently sat down for an interview and shared his thoughts on why Destiny will be so revolutionary, and why you shouldn't trust early reviews. Hit the jump to check it out.

Super Smash Bros. for 3DS is just a few days away from launching in Japan, and the reviews are starting to roll in. Japanese publication Famitsu has released its weekly reviews, and Smash is the highest-scoring game of the week. For those unaware of how Famitsu operates, unlike most publications they don't give a game just one review. Four different reviewers tackle each game with a score of 1-10 for a total of 40 possible points. The first ever handheld Smash has been well-received, scoring a 37/40. Click below to catch the other review scores from this week!

The highly anticipated new game Destiny, released only 24 hours ago for the PlayStation 3 and 4, Xbox 360, and Xbox One. Already maximum level players can be found wandering around in the game. Most of these players are presumably Bungie employees, as seen in the thumbnail image.

However, there have been reports of seeing characters with levels in the mid-20s. This is most likely because the game released at midnight in each region, letting Australian players grind levels faster than anyone else. I would assume that most players would want to savor the game, but there are those that would rather grind to get max level than actually enjoy the game.

Smooth McGroove, widely known on YouTube for his video game a capella covers, has taken on Final Fantasy VII's "One-Winged Angel" theme. The reason, I believe, that many would consider this cover his best is because it's very nostalgic for most of us. Even then, if you take away the nostalgia and look at the cover critically, it is very well done. In my opinion, "One-Winged Angel" is one of the best themes in the game.

Head on in to watch and listen to one of the coolest a capellas on the internet!

A few days ago we reported on Wedbush Securities analyst Michael Pachter's recent statements regarding the future of consoles (there isn't one, he says), cloud-based game streaming services, and Nintendo. A more detailed and expanded version of his speech at the Cloud Gaming USA conference has been revealed, and it includes the time frame for when Pachter believes consoles will be ousted by services, as well as a more complete version of his statements regarding Nintendo. Hit the jump to see what he had to say.

I have always found concept art for video games, especially Nintendo ones, very interesting. When I stumble across artwork that never made it into the final release of the game, I always go "Huh, that's neat. I wonder how the game would be different." This is the case for Super Mario Strikers and Mario Strikers Charged for sure.

As far as Strikers Charged is concerned, we have concepts of Giant Blooper Mechs that appear to be operated by Toads. In addition to these Blooper Mechs, we have the original character concepts for the first Super Mario Strikers, which are said to take inspiration from Street Football. Head on in to view these cool concepts!

The three main competitors went head-to-head at Japan's CEDEC Awards last week. All three consoles were nominated for the Network Award, with Sony's PlayStation 4 sweeping away Microsoft's Xbox One and Nintendo's Wii U. Other categories included achievements in engineering, visual arts, game design, and sound.

For the Network Award, the PlayStation 4 development team was nominated for its ability to share players' experiences through the Share Play feature. Microsoft's development team was nominated for "the peer to peer network architecture of the Xbox One", while the Nintendo team was nominated for the "lagless video and audio transfer to the GamePad". LINE and Twitter Japan were also nominated. It was the PlayStation 4 that eventually took home the award, further cementing its reputation amongst gamers as a superior console.

Find out who won each of these categories after the jump!

It seems that the internet's desire for Ridley to be in Super Smash Bros. will never end. The YouTuber Alpharad takes this desire to the next level when he prank calls Nintendo with questions about the roster for upcoming iterations of Smash. About three quarters of the way through, the Nintendo employee realizes it's a prank call and is nice enough to play along.

Head inside to watch the video!

Do you still have your copy of Pokémon X, Pokémon Y, or both? Of course you do, it's Pokémon! Gamers can take their copy of the game along with a Nintendo 3DS to any participating U.S. GameStop and download a shiny Gengar with a Gengarite as well as a shiny Diancie via a special code card.

Head inside to learn more!