Today starts Square Enix's Collective Program, allowing you to vote on which concepts for games you'd like to see become an actual game. The "Post-Human Action RPG" World War Machine (Tuque Games), as seen on the left, is one of currently three indie games that you can vote for. The other two are Moon Hunters (Kitfox Games), an adventure game, and Game of Glens (Ruffian Games), which looks like a collection of artistic mini-games.

Read more after the jump!

I remember when Pokémon Black and White Versions were released in 2011, many fans wondered why Game Freak had decided to develop the fifth generation of Pokémon games for Nintendo DS, as opposed to the brand new, and significantly more powerful, Nintendo 3DS. When Black and White Versions 2 were announced a year later, even more criticized the decision to release the games on what was by then an obsolete console.

As it turns out, Game Freak had very good reason for developing these games on the lesser of the two beasts: the next generation of Pokémon had already begun development. In the latest issue of Game Informer, Junichi Masuda reveals that the first ideas for Pokémon X and Y were coming in as early as June 2010—three months before the release of Pokémon Black and White in Japan. Head inside to read all about it!

Toshihiro Nagoshi, the producer of the Yakuza series, was at a stage event during the Taipei Game Show when he called the performance of the PlayStation 4 "almost ten times higher" than that of its predecessor, the PlayStation 3. Nagoshi claims "there’s a big difference in graphics" between the two, that the effects on PlayStation 4 are "beautiful," and that "Battles in particular have become smoother."

Apparently, this increase in power caused a bit of worry from the producer as it made the decision of how far to push the PlayStation 4 version of Yakuza Ishin's visual a bit more complicated, requiring a balance of budget and graphical fidelity.

My thoughts are after the jump.

In an announcement that surprised and perplexed just about everyone today, Namco Bandai has officially renamed itself. Namco Bandai has been a huge force in the game industry since its establishment after the merger of Namco and Bandai, two even more prominent studios in the history of gaming. Unfortunately, the company has been in a bit of a confusing situation since its merger, because what we've known as "Namco Bandai" in the West was named "Bandai Namco" in Japan.

The company, which owns a grand total of 31 subsidiaries, decided on Thursday to unite all of its little devlings under the single name "Bandai Namco," in order to "enhance the value and appeal" of their brand. In the same fashion, the company is ditching its nine-year philosophy of indecision and adopting the name "Bandai Namco" worldwide.

Well... okay? Uniting their subsidiaries under the Bandai Namco name is certainly a good move for their marketing, but as for the name change... Whatever makes them happy, I guess.

It wasn't long ago that Mighty No. 9, the spiritual successor to the famous Mega Man series, was successfully funded on Kickstarter. After reaching every single stretch goal and raising over three million dollars, Comcept took their creation to the designer's table and started working on their well-hyped game.

In a hidden section of the official website for Mighty No. 9, certain VIPs can find the very first screenshots of Mighty No. 9, which come from an extremely early alpha build of the game. The screenshots mostly show the main character, Beck, in action, as well as the HUD and what may be a few enemies. The aesthetic looks a lot more robust than what I was personally expecting, which was a more cartoony, stylized approach, but it's far too early to tell what the final coat of paint will look like.

Head inside to get a better look!

It's always nice to pay attention to the backgrounds in the Super Smash Bros. series, as there's sometimes exciting things happening past the punches being thrown in the foreground. The moon dropping in the Great Bay stage of Super Smash Bros. Melee and the racers trying to run you over in Brawl's Mario Circuit are both good examples.

Now you can add a new one to the list; Viridi on the Kid Icarus: Uprising stage of Super Smash Bros. 3DS. In Uprising, Viridi was the goddess of nature, and she had a weapon called a Reset Bomb intended to restore the world to a more natural state. You know, by destroying everything caught in its explosion. We already know that the Reset Bomb appears in Smash Bros., so it's likely Viridi will have something to do with that, attempting to damage the players or change the stage after some time as passed.

Pokémon trainers who've stuck with the series for a long time should be very familiar with Exp. Share, a handy item that you can give your little pocket monsters so that they may slowly earn Exp. without participating in battles. In the recently-released Pokémon X and Y, the Exp. Share has been changed to a Key Item which, when activated, gives 50% Exp. to all Pokémon in a player's party, and the full 100% to all Pokémon who fought in the battle.

In this month's issue of Game Informer, Junichi Masuda, the long-standing director of the Pokémon series, explained that this item was changed so that trainers exploring the expansive Kalos region may raise many different kinds of Pokémon more quickly. Head inside to see what he said!

If you've been paying much attention to the indie scene in the last few years, you've probably heard of WayForward, Two Tribes, and Gaijin Games. You may have also heard of the studios Black Forest Games and KnapNok Games. Whether you know these studios or not, they're going to provide Wii U owners with "something pretty nice."

Collin van Ginkel, who operates the official Twitter account for Two Tribes, announced this mystery project on Twitter just a few hours ago. We have no idea yet whether they're dropping prices, announcing new games, or even teaming up on a joint project. Whatever it may be, we'll be keeping our eyes peeled.

The highly anticipated Kingdom Hearts III was revealed alongside Final Fantasy XV at E3 2013. While made for both the PS4 and Xbox One home consoles, the co-director of Kingdom Hearts III comments specifically on the PS4, saying that it's "gone too far." The co-director, Tetsuya Nomura, admits that developing the game for the PS4 has become more of a struggle and hassle than past games.

See exactly what Tetsuya Nomura said after the jump!

Pokémon X and Y are receiving some mysterious maintenance that affects online play and rankings on Monday. While this is purely speculative, it could coincide with the launch of Pokémon Bank and Transporter. We currently have no time table on Pokémon Bank's release in the west, though we do know it is currently operational in Japan.This has been one of the most anticipated releases in terms of services this year, and one we would have likely gotten sooner if the initial Japan launch didn't cause the entire eShop to crash over the holidays. Head inside to see the maintenance schedule.