The news just won't stop, but for the time being let's take a break and simply enjoy these new screenshots (after the jump) from the new A Link Between Worlds trailers. You'll not only get to see a few new environments, but a better look at a few characters, notably Link's new character model.
There do seem to be a few moments in which Link's character model flips, but it's not too noticeable. A Link Between Worlds certainly looks beautiful, but whether or not it plays beautifully we'll just have to wait and see for ourselves! A Link Between Worlds is set for release on November 22nd, 2013. Get your hype caps on!
Didn't think Nintendo would show any more footage of A Link Between Worlds? Well, you were wrong. Nintendo has surprised us with a new 3DS & 2DS trailer (after the jump) that shows off quite a bit of new story details, such as the new kingdom of Lorule, as well as how Link's ability to turn into a painting will be used in puzzles. The trailer shows off that not only are the three pendants from A Link to the Past needed once more, but the core plot involves characters being turned into paintings.
The new, mysterious, Ganon-esque character is tied to this strange ability and is seen turning characters in the paintings and running off with them. And that's not all, as it seems as though Ganon himself will be making an appearance! The new character Hilda seems to be the ruler of Lorule and in dire need of Link's help, but her true motives remain unknown. We'll just have to play the game to find out!
Eiji Aonuma gave a pretty kick ass panel today at Comic Con focusing in on A Link Between Worlds, including a live game demo. We have a ton of all new A Link Between Worlds information to bring you, but before we get into that I wanted to show off some all new screenshots from the official Japanese site, as well as some of the best looking official art I have ever seen for a Zelda game.
I have way too much information to share over the course of the day with you folks, so just hop inside to see this glorious official work! Oh, and don't forget to bookmark our A Link Between Worlds Walkthrough!
Assassin's Creed IV: Black Flag isn’t out yet, but that won’t stop Ubisoft from looking forward; the director of the upcoming action-adventure-sandbox-history-assassination video game, Ashraf Ismail, mused on future settings for the franchise in an interview with Examiner. He told them that he’d love to see Egypt as a future scenario, but made it clear nothing was set in stone.
You know the drill – the quote is past the jump!
If you’ve seen a group of four horsemen, now is probably a better time than any to report it. It turns out that Nintendo’s changed their online policies for the Wii U and the 3DS, thanks to a statement made by Ripstone co-founder Phil Gaskell. According to Eurogamer, he revealed that he asked Nintendo if cross-platform gameplay was possible for his title Pure Chess, and surprisingly, they said yes.
Go past the jump to see Gaskell’s words!
Did Valve say they were done with announcements after the Steam Controller? Because they were lying. The game developer and publisher has announced that it will host an upcoming developer’s conference called Steam Dev Days, "where professionals can meet in a relaxed, off the record environment".
The conference will take place during Jan 15-16, 2014 in the Washington State Convention Center, Seattle, and will feature roundtable discussions, lectures on various game-related topics, as well as test-runs of Steam OS, Steam Machines, and Steam Controllers. The event is off-the-record, meaning that there will not be any press invites. Invited developers can register and purchase a ticket for $95.
Oh, and lest I forget; there’s free WiFi!
If it’s a secret that very-soon-to-be-released titles Pokémon X and Y are absolutely massive, then it’s a poorly kept one. They are the first-ever Pokémon titles from the main series to be rendered in full 3D, and one might be forgiven for thinking that the studio is one of the bigger ones in Japan. As it turns out, that’s not the case at all.
In fact, before the development of tomorrow’s releases began, the studio found themselves with a staff list south of 50 employees. To make sure that everything was ready for a world-wide launch however, that number has risen to over 80, meaning an increase of more than 60%.
Put your hand on your heart; are you reading this off your smartphone in the queue outside GameStop?
Hello, and welcome to what is sure to be an awkwardly organized editorial where I talk about some of the mechanics evident in the Pokémon video game series! Since that embarrassing fact is now out of the way, allow me to explain how this story will go: this is not a recap of the Pokémon games in a specific order, but rather, it is a bunch of the awesome (and not-so-awesome) game mechanics analyzed and discussed. Now then, shall we?
Pokémon games have been around for a long time, obviously, and have created countless memories and irreplaceable experiences for gamers. If I may share, I recall my very first memory with the franchise: Pokémon Yellow. My Pidgeot, Lulu, and I were an unstoppable combination, and, despite type and even level disadvantages, we triumphed over all adversity. As a young child of age 4, I treated Pokémon Yellow as if it were a real journey for me, a real adventure into the vast world where fictional creatures lived in harmony and competition, and that fact serves as a perfect example for the first mechanic we’ll be looking at.
Click on the jump to check out the editorial. Hope you enjoy!
Nintendo has always been an innovator in the world of gaming. Nintendo was the first to try out a D-Pad, the famous four face button layout, 3D gaming, motion controls, and even mobile connectivity. Beyond that, they practically invented several new genres of games. While some of these endeavors have proved more successful than others, it's this spirit of Nintendo that keeps it from growing stale.
In a recent interview, Nintendo President Satoru Iwata briefly explained this phenomenon.
"If you do the same thing as others, it will wear you out. Nintendo is not good at competing so we always have to challenge [the status quo] by making something new, rather than competing in an existing market." — Satoru Iwata
Looking at Nintendo's history, this certainly rings true—it assuredly led to the creation of the Wii and Wii U, as well as the Nintendo DS line. Beyond that, the three generations where Nintendo was subject to direct competition saw a steady decline in their market dominance. On the other hand, though, I find it hard to believe that Nintendo, with their huge library of popular franchises, would fall if they released a console just like the others.
Kingdom Hearts III, the long long long awaited sequel to Kingdom Hearts II—which could potentially hit its Japanese 10th anniversary by the time III is released—was finally unveiled earlier this year during Sony's E3 press with a quick but very intriguing teaser video. Believe you me, fans were pleased (I may have teared up a bit). However, it was revealed very shortly thereafter by Tetsuya Nomura himself that the footage shown was pre-rendered rather than in-engine as many originally thought, so we've never actually gotten to see what Kingdom Hearts III's going to be like. Hopefully, that's about to change.
Kingdom Hearts III director Tetsuya Nomura will soon be appearing on a PlayStation-centric video series by the name of Conversations with Creators, and according to a translation of information regarding the upcoming episode, Nomura made a pre-upload remark which strongly hints that the new video will contain a little bit of Kingdom Hearts III footage, an excerpt from "the new clip that will be released at the event this month."
You can find the quotation post-jump.