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Lots of RPGs use an equipment durability system, but most of the time, durability never quite feels right. You're in the middle of a quest, and you've brought your favorite sword. Eventually, your sword starts to dull. You either burn through a repair tool, check in with a smith in town to get it fixed, or switch to one of the other weapons you're carrying and press on. It doesn't make the game any more difficult or deep, but it's built into the gameplay loop anyway, seemingly just for the sake of it.

Zelda: Breath of the Wild also features an item durability system, but it does so in a much more thoughtful, purposeful way—such that durability is actually an integral part of the overall game balance, and it makes Breath of the Wild a better open-world game.

Last week, Metroid fans celebrated the thirtieth anniversary of their beloved sci-fi series. Nintendo, unfortunately, sang a different tune.

Metroid Prime: Federation Force launches in just a few days, and though it coincides with Metroid's anniversary month, it's not exactly a celebration. There was proper celebration happening, but Nintendo wasn't the host. In fact, they shut it down.

Nintendo's ever-growing silence on the NX about its design and hardware has allowed the internet to run rampant with rumors and speculation about what this mystery console is going to be. Earlier today it was leaked that the NX may feature a mobile design that can dock with a home base-station, essentially letting it be a more versatile version of the Wii U GamePad. Along with this leak, it was repeated that the NX could feature a processor meant for mobile devices, the Nvidia Tegra X1 graphics processor, which is the same one used for the Nvidia Shield. Of course, this raises a question: how will the NX compete with the likes of the PlayStation 4 and Xbox One with a mobile graphics processor? Or, more importantly, does it even need comparable hardware to compete?

Make the jump to read on!

It's been a week since Pokémon GO was released in the United States, and its popularity has already grown to a monstrous level befitting of the series for which it's named. It surpassed 15 million downloads, became the fastest game to ever become the top-grossing mobile app, and even made short work of smartphone regulars such as Tinder and Snapchat.

It's still far too early to say whether or not Pokémon GO will be remembered as a turning point in Nintendo's, or augmented gaming history, but we'd like to take a moment and share some of our experiences and reflections on the game.

Head inside for more!

With the runaway success of Pokémon GO, it's only natural that people should wonder what the app's popularity means for the future of Nintendo. Judging by shareholders' overwhelmingly positive response, it seems investors believe that the future of Nintendo lies in bringing their beloved universe IP to mobile devices. I've seen others express that maybe Nintendo could benefit from going third party, or on the even more extreme end that Pokémon GO means the death of Nintendo games for core gamers.

But even though investors are right to recognize that Nintendo IP + mobile devices = massive profit, there's another element of Pokémon GO's success that's been a pattern across all of Nintendo's biggest games: Nintendo is at their best when they're in the business of wish fulfillment.

July 11th, 2015 marked the passing of Satoru Iwata, the 55-year-old President and CEO of Nintendo. It was sad news for gamers world over, who expressed their heartache, their memory, and their joy in his life. Some expressed it through art. Some through eulogy. Some through animation. Some congregated at memorial shrines in his honor. Some asked for an Amiibo in his likeness. Even members of the gaming industry from rival companies expressed their grief and opened up about his legacy.

But his memory still touches those same people today, and many are coming together online once more to remember the man and the legacy he left. Head inside to keep reading.

My experience with The Legend of Zelda: Breath of the Wild at E3 wasn't very epic or heroic. Most of my time was spent orienting myself within the game's environment. I dashed through some trees and climbed a few rocks, scouring for food and killing Moblins here and there. After one of the booth workers introduced me to fast travel, I teleported to a tower and promptly ran off it and died. Twice. All of this while Link only wore a pair of underwear.

But though my Breath of the Wild story mainly consists of accidental suicides and aimless meandering, it is still my story. Others roasted apples, some climbed mountains, and a lucky few even stumbled upon bosses. No demo was like the other; each player's adventure was uniquely their own. Everybody had their own story to tell after playing the E3 demo. Strike that. Those fortunate enough to land a spot in the game's seven-hour line had their own story to tell. The allure of a singular experience is what made The Legend of Zelda: Breath of the Wild the breakout title of E3 2016, and it has also reinvigorated my adoration for this fabled franchise.

When the first-person shooter craze died down, it was inevitable that some genre would rise up and take its place. That is indeed what happened as open-world games—the ones in the vein of Assassin's Creed, Xenoblade Chronicles X, and Watch Dogs—burst on the gaming scene, and developers rapidly took notice. Even the Zelda franchise received the open-world treatment during E3, much to the delight of fans worldwide (though it may be argued that the open-world convention of Breath of the Wild is merely a return to traditions past).

The consequence is that one metric of apparent quality has risen just as fast: how large is the game's map? Witcher 3 and Fallout 4 were heavily scrutinized based on the sizes of the in-game worlds, gameplay and design choices notwithstanding. Likewise, people have speculated far and wide concerning the world size of the hotly anticipated Breath of the Wild, with some claiming it's as large as 170 square miles. However, this beckons the question: just how important are map sizes?

Many Nintendo fans were delighted to hear in January that Intelligent Systems, the team behind Paper Mario, was working on a new game in the beloved series for Wii U. But when it was formally revealed under the name Paper Mario: Color Splash, that joy turned to disappointment for some and outrage for others.

The first two games in the series—Paper Mario for Nintendo 64 and GameCube's Paper Mario: The Thousand-Year Door—are where many of its fans began. They were traditional RPGs with an inventive battle system and interesting story elements, all topped off by a unique kicker: everything in the world was made of paper. Super Paper Mario was an oddity, and then Sticker Star is where the issue truly began.

Resident Evil and survival-horror were once virtually synonymous, but Capcom's beloved franchise saw a distinct shift in gameplay with Resident Evil 4, and each main series entry since has been more and more action-focused. While this helped popularize the series and attract new fans, it also left many veteran players feeling alienated. Capcom took note of fan frustration when Resident Evil 6 received lukewarm reviews and undersold expectations, and they promised to do more to appeal to their core base.

As such, I was intrigued (but skeptical) when a reliable source leaked that a horror-focused Resident Evil VII would appear at E3 this year. While I trusted the source, I couldn't wrap my head around the idea of Capcom truly taking the series back to its horror roots. I fully expected Capcom to take a half-measure, scaling the action back to the level of Resident Evil 4 or perhaps Resident Evil: Revelations, but I was pleasantly surprised to be wrong. Based on what we've seen so far, Capcom is making a real effort to welcome in horror fans with open arms.

"And yes, you can do parkour in Crocs."

That's the one line that has continued to stick in my head from an E3 show floor demonstration of Watch Dogs 2. But a number of other moments stood out to me during the demo as well, such as a political scandal involving digital corruption and the pursuit of online followers being used as a game mechanic. The Watch Dogs franchise is upping its focus on tech culture with its sequel, but they've also replaced the previous game's straight-faced self-importance with goofy self-awareness. Ubisoft's deliberate tonal shift of the Watch Dogs franchise marks a clear break from the publisher's homogeneously serious demeanor, and that's a change worth getting excited for.

One of the big development themes Zelda series producer Eiji Aonuma has touted for The Legend of Zelda: Breath of the Wild is that it challenges the conventions of Zelda.

And that's true—it does away with many ideas that have been associated with the series since its early installments. You no longer pick up recovery hearts from fallen enemies to restore your life, or cut grass to find dropped Rupees and ammunition. Items now come with numeric stats that are visible to the player. There's a dedicated jump button for the first time apart from Zelda II.

But Nintendo's also tried to pitch that Breath of the Wild's biggest selling point—the vast, open world that players will be free to explore at their leisure—is a break from convention. In doing so, they're missing out on a huge opportunity to recognize that the concept of an open world is at the heart of Zelda's DNA, and that this new game is more of a homecoming for the series than a voyage into the unknown. Head inside to keep reading.

Every E3 comes and goes making huge waves with some of gamers' most anticipated titles, but if there's one scene in gaming flourishing brighter than ever before, it's independent game development. This year several of us from Gamnesia had the opportunity to play a wide variety of indie games on the show floor, and four of us decided to come together to highlight our personal favorite games from E3 2016. Head inside to read all about them!

The biggest buzz of E3 2016 was that surrounding The Legend of Zelda: Breath of the Wild. Completely shattering the traditional Zelda formula, this title will let Link loose in a massive version of Hyrule said to be the size of twelve Twilight Princess overworlds put together. But what if it's even bigger than that? What if Link can also travel to a second version of this Hyrule, as it existed a century ago? Even with what little we know about Breath of the Wild, there may be more evidence supporting this possibility than you'd imagine.

For a full breakdown of the evidence supporting this theory, head inside.

Let me be frank: I have never played a game in Blizzard's Warcraft series. I am not familiar with Warcraft: Orcs & Humans, which is the main source material for this film. If you are looking for a fan's opinion, there are a plethora of other options available online. There is no denying that there is significant fun to be had here if one is familiar with the franchise. I'm speaking as both a lover of fantasy and as a moviegoer who is new to this world. I came into this film with an open mind, eager for entertainment.

With that said, I take no joy in saying that Warcraft is an unmitigated disaster, the kind of misjudged and ill-conceived mess that only comes out of Hollywood once every decade or so. It is a type of failure rarely seen in modern blockbusters, born from unrestricted passion and misled ambition. Films almost never swing and miss quite like this, as Warcraft somehow manages to wildly oscillate between the dour and the preposterous. It's an absolute slog, but not for lack of trying.