When it comes to genres, video games have a habit of blurring the line. Fallout 4 has shooting, but we still think of it as an RPG, and while Dying Light has a leveling system, we still prefer to think of it as an action game. With the case of JPRGs, this line becomes even blurrier. What is it really that sets apart Japanese RPGs from other games in the genre? Is it the combat, or is it the art style? Could it be something different altogether? With the imminent release of Xenoblade Chronicles X looming over our heads, it’s something we’ve been thinking about a lot amongst our staff. We’re wondering what you all think about the topic, so leave a comment with your thoughts!