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I was ten when The Legend of Zelda: Ocarina of Time came out, and had never played a Zelda game before - unless you count a very brief encounter with Link's Awakening on my cousin's original GameBoy brick - but that didn't stop me (and apparently everyone else) from recognizing that the game was something special, even at first glance. (Good call, past me!) Given that The Legend of Zelda series was already pretty firmly established as one of the greatest franchises of all time, the easy conclusion might be that the hype behind the game was a byproduct of the series' spectacular pedigree. But that doesn't explain how Ocarina of Time managed to build a reputation of its own as the crown jewel of the series - indeed, as the standout masterpiece of its era.

The answer to that mystery, I think, lies in the game's ambitious vision. Ocarina of Time wasn't just a Zelda game in 3D - it completely changed the landscape for the action-adventure-RPG games that followed. It dramatically expanded the Hyrule universe through brand-new lore, brand-new races, and a vigorous re-envisioning of the franchise's setting. Its vast Hyrule's landscape set a new bar for 3D game environments. Its Z-targeting system changed the way we thought about swashbuckling sword fights in video games. In short, Ocarina of Time proved that it was worthy of staking its claim as the ultimate video game adventure.

It's been almost a year since Nintendo announced The Legend of Zelda for Wii U, but despite the Zelda team's claims that the new game will turn the conventions of the series on its head and offer players unprecedented freedom, we've yet to see any definite evidence that positions it as a true masterpiece. So when series producer Eiji Aonuma announced that he's giving his team more time to build the "most complete Zelda game" yet, my immediate reaction was one of relief. Based on what we've seen so far, Zelda U needs a lot of work before it's ready to truly herald the birth of the ultimate Zelda experience.

Yesterday we found out that Zelda for Wii U is no longer targeting a 2015 release and will skip this year's E3. This news upset a lot of fans who were looking forward to it as Wii U's big holiday title this year, and arguably even more people were upset to hear that it won't be at E3. According to producer Eiji Aonuma, the delay happened because the development team has discovered new gameplay opportunities and are focused on making Zelda U "the ultimate and most complete Zelda game." No one likes to wait, but is this delay really bad news in the long run, or is it a good thing? Hit the jump to join the discussion!

Earlier today, rumors were circulating over the possibility that Paper Mario: The Thousand-Year Door could be coming to the Nintendo 3DS. Fake or not, it was pretty convincing, and it brings up some great questions over what classic games Nintendo should actually port to their popular handheld.

If you're like me, The Thousand-Year Door is probably all you'll ever ask for, but a certain hope always comes that we get something unique or forgotten like Donkey Kong 64, Super Mario Sunshine, or Pokémon Snap.

So, what Nintendo games would you like to see pop up on the 3DS next? Head inside to let us know!

With the advent of not only Rock Band 4, but also the impending announcement of a new game in the Guitar Hero series, gamers might be feeling the need to dust off their old plastic guitars and get back into the groove.

While you're having fun and rocking out like it's 2008, you're probably accustomed to a certain difficulty. Be it Easy mode or Expert, everybody has their own skill level, and one of the finest parts of your rhythm experience is the challenge.

So what difficulty do you play on? Are you an easy rocker, or can you 100% any song you can get your hands on? Head inside to let us know!

It's been an intense two days for Nintendo, as yesterday morning they announced that they're teaming up with DeNA to release video games on smart devices. Rather than port old games, Nintendo will be releasing brand new games specifically optimized for a smart device experience. With this strategy they hope to increase profits (their stock has jumped by 62% this week) while introducing more customers to Nintendo's IP.

With that in mind, what Nintendo franchises would you like to see re-imagined for smart devices? What new ideas and features would you like to see them incorporate? Click below to share your thoughts and join the discussion!

Early this morning Nintendo teased their next gen hardware, codenamed "NX." Nintendo only revealed that it is "a dedicated game platform with a brand-new concept," and that there are plans to reveal more information next year. Wii U launched just over two years ago, but it has been selling at a historically low pace, and many in the industry have been calling for Nintendo to abandon it and start fresh. With the teaser of NX, many gamers are worried that Nintendo is doing exactly that, but that's not what's happening here. Click below to see why you shouldn't be concerned!

With Harmonix opening up a request page on their Rock Band 4 website, it looks as if the soundtrack for the upcoming plastic rock revival is going to depend on fan input.

While it's absolutely radical that they're doing this, it's all going to depend on what's the most popular. That, or whatever the internet sees fit. For all we know, we're going to see the likes of "All Star" by Smash Mouth or Rick Astley's "Never Gonna Give You Up" in the new game. I hope so, at least.

So, with that in mind, what are your choices? What songs do you want to jam out to the most? Head inside to give me the deets on your favorite beats.

As many avid RPG fans know, 2015 is the year for Persona 5. Since late 2013, Atlus has teased us with images and video clips that eventually led up to a gameplay trailer that was shown off last month. In this trailer it was noticed by some fans that some classic Shin Megami Tensei elements were making their way into Persona 5. The two previous installments undoubtedly brought in a majority of the series' fans, so is returning to the roots of Persona 1 and Persona 2 really the best direction to take Persona 5?

Head inside to give us your thoughts!

The PlayStation Vita has rarely had good sales. Everywhere outside of Japan, the handheld can't come close to standing a chance against the Nintendo 3DS. With so many Japanese games coming out this year for the Vita, it's no surprise that it sells well over there. Their demographic is taken care of, but in English speaking countries, the demographic has gotten the wrong end of the stick.

Head inside for more.

Unless you've been completely out of the gaming sphere in the past year, chances are you've heard something about indie platformer sensation Shovel Knight. Started as a Kickstarter project a couple of years ago, the game has since grown to garner the love of gamers all over, gathering enough critical acclaim to win over 70 Game of the Year awards in 2014 and enough fan favoritism to elevate the eponymous knight to Smash character contender status - in some fans' minds, that is. It is set to release on the Xbox One, PlayStation 4, PlayStation 3, and PS Vita later this year alongside the brand new free DLC pack, Plague of Shadows — among other surprises. The love for this new wave retro platformer is sure to grow over the next year.

In between working on the aforementioned expansions and debuting footage of the highly-anticipated DLC at PAX East, Yacht Club Games, the studio behind Shovel Knight, kindly took the time to answer some of our questions about what the future holds for the title, and the franchise.

Head inside for the full interview!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans. As always, we break down the most recent week of news, including Donkey Kong Country on the Virtual Console, Meme Run, exclusive Shovel Knight content on Nintendo platforms, Splatoon Amiibo, and Japan's Amiibo-only Smash Bros. tournaments. Unfortunately, we didn't have time this week for our popular discussion sections, but next week we're bringing you a super-sized episode complete with a bonus round where we answer your candid questions! Head inside to give it a listen!

Hotline Miami is probably the most violent indie title out there, and with its sequel Hotline Miami 2: Wrong Number out today and gorier than ever, we're left bobbing our heads to the soundtrack while viciously tearing mobsters apart once again. While it may be fun for a lot of us, is there anybody out there who truly doesn't find violence of this caliber exciting?

Perhaps it's the pixelation in games such as Hotline Miami that make it easier for people with weak stomachs to enjoy. Maybe there's just something about the realism in games like Grand Theft Auto V that get people turning over their lunch to disgust. Head inside for more.

Two years ago (almost to the date), Maxis and Electronic Arts released SimCity, the latest in the long-standing, critically acclaimed city simulation franchise; the result was lukewarm at best, with the game is currently standing at 64/100 on Metacritic. However, tomorrow, on March 10, Colossal Order is launching its own take on the city-building genre with Cities: Skylines, a game that was described by IncGamers as “the antidote to Maxis’ most recent effort with SimCity.” The game is set to feature many gameplay elements omitted from SimCity, with larger maps, offline mode, and even water flow simulation available at launch.

With that in mind, are you going to buy Cities: Skylines?

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week." This week, we talk about an amazing amount of news. Iwata said that TV commercials don't improve sales, Nintendo talks about some QOL plans, Tantalus Media is porting something big to Wii U, a huge exploit was discovered that lets Pokémon players catch anything they'd like, Nintendo finally explains why Amiibo are so rare, and Yacht Club Games announced a huge DLC pack for Shovel Knight. Afterwards, we take a look at the news that Nintendo is planning to embrace smartphones and discuss what the best approach would be. Check out the discussion past the jump to let the games begin!

Music is an integral part of the gaming experience. As with dialogue and the setting, music can help set the tone of a game. From fast-paced action to slow, deliberate contemplation, music can easily guide our feelings to make us feel what the developers want us to feel. In general, I feel that most people tend to under-emphasize the importance of a good soundtrack. Certainly not all songs ever created are great, but often a lot of the ones that are get little to no attention. So for this week's Top Ten, I'm going to discuss my most memorable songs in gaming.