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Music is an integral part of the gaming experience. As with dialogue and the setting, music can help set the tone of a game. From fast-paced action to slow, deliberate contemplation, music can easily guide our feelings to make us feel what the developers want us to feel. In general, I feel that most people tend to under-emphasize the importance of a good soundtrack. Certainly not all songs ever created are great, but often a lot of the ones that are get little to no attention. So for this week's Top Ten, I'm going to discuss my most memorable songs in gaming.

Media Molecule's PlayStation 4 version of Tearaway might hit us faster than we thought. Resigning from Media Molecule, Head of Audio Kenneth Young tweeted that he's going to be working with the company to ship Tearaway Unfolded this summer.

Unfolded, a remake of the PlayStation Vita game released in 2013, promises ways to fully utilize every feature the PS4 has to offer, and will let users think outside the box with not only customization, but also with the innovative ways of controlling the game that we saw in the original version.

Any given game has a set of rules that within its confines hold true. However, many games also contain glitches that allows gamers to break those rules if done correctly. The effects these glitches have can range from fun, silly effects to entire sections of the game being skipped. Players often find enjoyment in doing things that break the game. However, it can be argued that doing these actions break the spirit of the game.

Do you think glitches are acceptable to use? Let us know after the jump!

It's been four years since we've seen a game from either the Rock Band or the Guitar Hero franchises, with good reason, too. Activision released so many Guitar Hero titles in 2010 that it practically murdered the genre, taking down Rock Band with it. With titles getting more ridiculous in scope by the year, most gamers just wanted plastic instruments and the games that went with them gone. Needless to say, we got what we wanted.

After Rock Band's reported resurrection and Harmonix's mysterious appearance at PAX East, it looks as though Activision wants to throw Guitar Hero back into the fray.

Is it really time for plastic peripheral rock to come back, though? Are we ready for these two monolithic franchises to come back? Head past the jump to let us know what you think!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week." This week, we talk about everything from Nintendo's recent financial briefing, as well as the potential for Smash Bros. DLC, and the long-term future of Amiibo! Head inside to tune in!

The PlayStation Vita is turning three years old this week, and to celebrate, Sony is holding a massive birthday sale on the PlayStation Store, featuring tons of beloved and celebrated PS Vita titles.

But this birthday isn't all celebration; the Vita has faced its troubles over the past three years. Through bad sales or Sony's blatant neglect of the console, the fans of the console have remained adamant that it is one of the greatest handhelds of all time. While Sony's neglect is causing a large lack of first party AAA titles, there are still a ton of good games on it.

It irritates a lot of Vita users when comments such as "Is that a Vita? lol nogaems!" are thrown around, due to how uninformed they are about the console's amazing library.

In this week's Top 10, I'm going to be looking at which ones are the best.

Head past the jump for the Top 10 Vita games!

As the direct sequel to Ocarina of Time, one of the most critically acclaimed games of all time, Majora's Mask had colossal expectations to live up to when it debuted in 2000. Fans of Ocarina might have expected the follow-up to be another grandiose adventure, set in an even wider world, packed to the brim with dungeons to explore and bosses to conquer—in other words, a game that built on the core conventions of the Zelda series.

What Majora's Mask inevitably delivered, however, wasn't quite in line with the vision of a convention sequel—it was a deeply personal adventure, set in a more intimate world, driven as much by a desire to spread happiness as by the threat of evil. Where past Zelda games turned players loose in a vast world that they could explore at their own pace, Majora's Mask focused more on experiencing the stories of the characters that inhabit its world—lived out over and over again as the clock counts down to oblivion.

Fast-forward to 2015, and Majora's Mask is still a delightfully offbeat, deeply personal quest to bring happiness to a troubled world. But just as Majora's Mask divided fans over its controversial shifts from the conventions established by Ocarina of Time, the 3DS remake revisits many of the original's cherished elements—and the results are similarly mixed.

After the end of the era of iconic gaming magazine Nintendo Power, a new publications stepped up, not to take its place, but continue its legacy. Over two years later, this brave new periodical is going more strongly than ever into its third year. The mastermind behind this endeavor, Lucas M. Thomas (former editor-at-large of IGN's Nintendo Team), was kind of enough to answer some of the burning questions the Nintendo and Nintendo Power fans here at Gamnesia have, and he delved into the inner working of Nintendo Force, the opportunities it provides fans, its relationship to Nintendo, and more.

A few days ago, a couple of gamers managed to obtain early copies of The Order: 1886, only to find out that the game only lasted just over five hours, with over three and a half hours of cutscenes, and gameplay taking up the residual 90 minutes.

Personally, I was excited for the game. The concepts were cool, and I've always been a fan of story-driven games, but after seeing that I'd only be playing an hour and a half out of the five, I decided against it. Unless it's going to be the time of my life, I can guarantee that it would not be worth it.

In story-driven games, it's to be expected that there's going to be a lot of cutscenes, but once they cross a line like this, leaving gamers watching more than playing, is it truly a gaming experience, or is it a cinematic experience? How many cutscenes is too many? Hit the jump to read more!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week." You may remember last week when we introduced the show, and now we're back to bring you another great episode of the best Nintendo coverage. This week, we talk about the recent Rayman in Smash Bros. "leaks," a ton of Majora's Mask 3D insight, and lots more, so be sure to check it out! After the break, we turn our focus to the New Nintendo 3DS, and what on earth Nintendo is planning that requires a whole new console.