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An incredible one million copies of Infamous Second Son have been sold in a mere nine days according to Sony Computer Entertainment Australia. This number makes this installment of Infamous the quickest-selling one yet. PlayStation4 sales in the UK skyrocketed 106% during the launch compared to the week before. Infamous Second Son will also be receiving its first update soon, which will contain a few requested features, so definitely check it out.

Hop in to share your opinion!

An exciting new project has hit the crowd funding scene of gaming recently, and it goes by the name of Hover: Revolt of Gamers. The alpha build presented in their Kickstarter video was developed by a mere a team of three over a period of just four months, but so far, what they have to show seems very fleshed out and simply jaw-dropping. The game is a breathtaking, exhilarating parkour experience set on a vibrantly colored alien world. The gameplay and art style is inspired by Jet Set Radio (albeit on steroids) with a scoring system adapted from the Tony Hawk's Pro Skater series. The visuals and environment are said to be inspired by Star Wars and even Total Recall 2012. Jet Set Radio composer Hideki Naganuma has even agreed to compose music for the game as well!

Jump to discover more about this promising Kickstarter.

As we head to the halfway point of this year, I decided to make another list of some more games to be on the lookout for. If you haven’t already seen my list of my most anticipated games of this year or the downloadable games to be on the lookout for, go check those out since I won’t be adding those games to this list. How about we get right to the point? Here are some more big budget and indie developed games to be on the lookout for this year.

Jump to checkout the list!

PAX East 2014 enjoyed the expo’s largest turnout of indie developers to date, and marked the year where, in my mind, indies definitively trumped the AAA publishers. While many of the better known games had lines far longer than I could wait (I’m looking at you, Below), some of the show’s smaller titles left me the most excited.

Head inside to have a look at some of the titles that I found the most exciting!

In the upcoming Super Smash Bros. for Wii U and for Nintendo 3DS, Lucario has a lot of changes. Perhaps the biggest change to Lucario is that his aura skill, which allows his attacks to grow stronger as he takes damage, has received a huge boost. In the new Smash titles, Lucario's aura will be super-powered. But unfortunately that means sometimes you may underestimate your strength and put yourself in danger.

But Lucario's new (what I presume to be) Final Smash is equally interesting. Lucario will Mega Evolve into Mega Lucario, and his aura will be at maximum strength for all his attacks. That's what I call true power. Are you excited to see Mega Lucario in Smash?

The Deus Ex franchise has been coming back from the grave in recent years with the hit last gen entry, Deus Ex: Human Revolution,and the mobile game, Deus Ex: The Fall, the latter of which well received until it was ported to the PC to mixed reviews. Recently, a trademark appeared on the European Registration Office and was found by a NeoGAF member. The trademark was titled Deus Ex: Mankind Divided. There are no other details as to what kind of game it will be, but we do know that it pertains to computer game software, printed matter, and entertainment services. Hopefully we hear more about this possibly new title in the Deus Ex franchise.

The following is a guest article which was originally posted to's blog page. Check out his website for more!

As you may know I managed to snag a test slot for the new Sony Morpheus (virtual reality device) at GDC this week. While I had a moment I wanted to report on my experience.

Much like the Oculus Rift the Sony Morpheus fits pretty snug on the face with the screen just a few centimeters at best from my eyes. It was light enough that I didn't feel encumbered and straps secured enough so that I didn't feel as though it would fly off if I was moving around excitedly. I would equate the fit to a comfortably lose scuba mask (without the suction). After all the comfort adjustments were made and the screen pushed into focus I was fitted with headphones over the device which effectively isolated me from surrounding world (with the exception of muffled Expo noises my test facilitator shouting instructions at me).

Continue reading after the jump...

The story's been making headlines everywhere, from gaming sites to the front page of the Wall Street Journal, and for very good reason: Facebook has bought Oculus VR for a whopping two billion dollars.

For those in the dark, Oculus VR is the company behind Oculus Rift, the virtual reality helmet that makes a reality out of every '80s kid's wildest dreams. It's certainly not the first virtual reality device, but thanks to a wildly successful Kickstarter campaign and a few super-powered brains, Oculus VR aims to introduce sleek and affordable virtual reality to the wider public.

Oculus Rift, and later Oculus VR, was originally conceived as a project by gamers and for gaming. But when news broke that Facebook had bought the company, gamers saw nothing but a red ring. Kickstarter backers began demanding refunds. Notch cancelled the Oculus version of Minecraft. People were painting pictures in their mind of Facebook, the unfeeling corporate powerhouse, sweeping up its prey in a misguided and doomed attempt to absorb Oculus' progress, destroy the Rift we gamers wanted, and repurpose the company to suit their own abstract goal of some weirdly convoluted kind of world domination.

But that's (probably) not true. Head inside to keep reading.

With GDC 2014 now over, one of the games that stood out most was Metrico, by Dutch studio Digital Dream. Being highlighted at the Sony booth for the PS Vita as a pub fund game, it’s clear what Sony’s after; finding studios to create new and innovative experiences in a digestible model. It seems that Sony has found luck with Digital Dream.

With the release of Ground Zeroes (the first, much smaller half of Metal Gear Solid V) the internet seems ablaze in controversy; it's hard to see a single review of the game where the comments aren't filled with angry gamers cursing Kojima for releasing a game with a main story under two hours, and even angrier fans who think the game more than justifies its lower pricetag. The debate has been so fervent that it led me to question the way I value games; just how much does the length of a game matter when it comes to price, and is there a point where quality can't redeem a short campaign?

The discussion video is after the jump.