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Throughout the 2000's, Armor Games dominated the Flash games industry. One of their most valuable developers was Antony Lavelle, who created a slew of great series such as Indestructotank, SHIFT, and the narrative platformer K.O.L.M. Though originally intended as a trilogy, Antony left Armor Games after the second installment. Now, however, he's aiming to finish off the story with a grand remake of everything K.O.L.M. up to this point, along with the final chapter, through Kickstarter. 

With fond memories of K.O.L.M. prancing through my head I asked Antony to answer a few questions. His answers give some incredible insight into the struggles and successes of an independent developer.

See the interview after the jump!

Ladies and gentlemen, the time has come for another Community Night! Tonight, at 5:00 PM, EST, we will return to the cubical world of Minecraft, as well as the construction of the glorious Castle von Greenbeans. However, there is another game that we will be exploring this fine evening.

At 3:00 PM, EST, we will kick off Community Night with some Project M, a Smash Bros. Brawl mod. Though our original intention was to play it online with you all, technical issues have prevented us from actually going online with Project M, meaning that the first part of Community Night will be a more traditional stream.

You can head over to our Twitch channel right here to watch the stream, or head past the jump for more information on Minecraft!

Yesterday, I introduced a new weekly segment here at Gamnesia where every Friday I release a poll on a complicated, controversial, or just popular topic. Then each Saturday, I'll respond with my personal thoughts on the subject, welcoming alternate points of view from our readers and basically opening the floor up for open debate. My first hot topic poll asked viewers "should Nintendo release mobile games?" Unsurprisingly (most Nintendo fans I know tend to be adverse to change), over 50% replied that Nintendo should not ever release any games on mobile platforms under any circumstances. 

As a generally traditional gamer, I understand the distrust of the mobile market as a gaming platform and the stigmas attached to it. Inferior products, shoddy controls, annoying advertisements, microtransactions, and other problems plague many mobile games, but I object to the idea that this is how it has to be. The mobile market is rapidly expanding, whether traditional gamers like it or not, and developers and publishers are directing more and more of their attention and resources towards it. Someone needs to step up to the plate and do mobile gaming right. If anyone can do that, it's Nintendo.


“One myth, countless stories, FINAL FANTASY XIII. The New Tale of the Crystal. Like the Light that shines through the Crystal, the universe shines with multicolored content.”

So reads the online description of Fabula Nova Crystallis, the mythology driving the Final Fantasy XIII trilogy. It speaks of the heart of mythology: disjointed and fleeting snippets that can be hard to understand on their own, but together make a beautiful whole. That is precisely what a mythology is: a collection of stories.

Female protagonist: must be sexist, right? Wrong!

We live in a society constantly on-edge for potential discrimination. No longer is it “Baa, Baa, Black Sheep,” it’s “Baa, Baa, Rainbow Sheep.” No longer is it the black sheep of the herd, its just the odd one out. Even innocent Gollywogs have become controversial. 

When it comes to considering video games as offensive on discriminatory grounds, let us remember to always take a step back and a moment to think. Let us always consider intent and context thoroughly before pointing the accusatory finger. 

The issue of discrimination is a very real and a very serious one, but claims of what constitutes discrimination these days are often as ridiculous as the very idea of a rainbow sheep.

Lightning Returns likes it clocks

I run among the busy townspeople as I pass the Clock Tower, but I’m not in Clock Town. I gaze up at what the citizens refer to as a moon, but I’m not in Termina. The on-screen clock counts down to doom, but this isn’t The Legend of Zelda: Majora’s Mask, it’s Lightning Returns: Final Fantasy XIII and I’m running through Luxerion gazing up at the Ark.

An earlier article published at Zelda Informer heralded Final Fantasy X-2 as the Majora’s Mask equivalent of the franchise. Psdeisgnuk described the piece as “bringing together two much-loved and much-maligned games in [a] way few have realized.” That “way” being as more spiritual counterparts than literal ones.

Whereas Majora’s Mask and Final Fantasy X-2 find similar ground by being sequels that are largely alien to their predecessors, Lightning Returns strikes much more direct and literal parallels with the 2000 Legend of Zelda title, as popular opinion is apt to point out.

With live streamed press conferences from Microsoft, Sony, EA, and Konami, as well as other scattered announcements, the last three days have been full of surprises out of Gamescom. We've seen new franchises announced, special edition console bundles revealed, and much more. With so many to choose from, what was the biggest Gamescom surprise for you?

Personally, I would go with Rise of the Tomb Raider being an Xbox exclusive, but in reality, it really isn't. As such, my top surprise is the announcement that Hideo Kojima and Guillermo del Toro are making a Silent Hill game starring Norman Reedus. The combination of all those prominent names sounds like fantasy, but it's happening, and it sounds extremely promising. Chime in with your biggest surprise after the jump!

Welcome to this week's edition of the Gamnesia Weekly Recap! It's been a busy week with lots of news across the board, and our top two stories are both full of controversy. Crytek CEO Cevat Yerli finally opened up about the financial troubles his company has been having for months, and Twitch announced some new changes that aren't sitting well with many gamers. You can catch these stories, the top news from Nintendo, Sony, and Microsoft, exclusive Gamnesia content, and more in the latest Weekly Recap!

Today is Sunday, and here at Gamnesia, that can mean only one thing: Community Night! We started off this weekly event with some Mario Kart 8, and one week later, we jumped into the blocky world of Minecraft. This week, we’re revisiting that horrid landscape with a brand new server map, on Survival Mode (v 1.7.10), of course.

You can find out details about how and when to connect past the jump!

An unfortunate and ugly situation has been brewing at Crytek for months, and last week it took an ugly turn that was capped off with CEO Cevat Yerli closing the company's UK branch, downsizing the USA branch, laying off over one hundred workers, and selling off the rights to Homefront: The Revolution. These announcements came less than a week after the studio issued a press release stating that positive news was on the way.

All of this followed months of rumors that Crytek was in financial trouble and reports from both current and former Crytek employees that they were not being paid on time, not being paid in full, or not being paid at all. Employees quit the company in droves, and finally some began to speak out. After the dust settled, Yerli opened up about the situation in an interview, but his attitude was far from apologetic or responsible. In fact, I found it downright despicable.