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Dan Adelman has been a key player at Nintendo of America for nearly a decade. As head of digital content and development Adelman was the man in charge of Nintendo's indie program, reaching out to make sure that games like Shovel Knight, Cave Story, and World of Goo make it to Nintendo eShop. Recently, he announced that he had decided to part ways with Nintendo, but his work with indie developers continues. 

Adelman continues to help indie developers with the business and marketing end of the industry, and recently announced Axiom Verge as his first post-Nintendo project. We caught up with him for an interview and discussed life at Nintendo, life after Nintendo, the state of the indie market, and more. Check it all out by clicking below!

With Hyrule Warriors now available in all territories I polled our viewers yesterday to see if you think Nintendo should make more crossover games. An overwhelming majority voted in favor of the idea, and I agree. Although it's important that Nintendo maintains the quality of their characters and games, working with third-party partners on crossover games creates new opportunities and new fans. Hit the jump to see why!

Not long ago, we at Gamnesia launched a news recap show; a weekly video in which we cover the last week's worth of gaming news with a bit of comedy flair. The show has been running for four episodes now, but the trouble is, we still don't have a name! But this week, the show is on hiatus so that I have time to review Hyrule Warriors, which just launched today, so it's a perfect opportunity to spend some time off of production and just brainstorm. So we're hoping you guys would share your ideas!

We haven't been able to think of a name that we all really love, and so we're hoping you guys could share your ideas. Personally, I'm thinking of calling it "Regame," a name suggested by a fan in the comments of the very first video. It's nice, succinct, and it implies the purpose of the show in its name. But again, like I said, we haven't heard a name that really grabs us immediately, and while "Regame" is nice, it doesn't have that shazam that we're hoping to find.

So, what do you guys think? Do you have any ideas for the name of our show? What do you think of the name "Regame?" The show is inspired in part by Jon Stewart and John Oliver's programs, so perhaps even something more along the lines of "The Daily Show" could work. Please let us know in the comments— we're happy to hear from you!

Heya folks! It's been a while since our announcement that we'll be doing a series of game development tutorials right here on Gamnesia. I am sorry we weren't able to start earlier, but it took a while to prepare everything and figure out the best way to tackle a not-so-small task. That being said, the entire tutorial series is pretty much ready and will be published bi-weekly right here on Gamnesia. 

The vote was overwhelmingly in favor for the Unity Engine, so that's the first thing we'll be looking at. Let's get a few basic things out of the way:

  1. We will be working with Unity 4.5. I will be demonstrating using the Pro version but I will limit the content shown to what's available in the Basic version.
  2. Tutorials will mostly consist of text tutorials with video tutorials interwoven where needed (such as in creating art assets)
  3. We will be working on a Robots vs. Zombies game and the lessons will encompass everything - coding, modeling, texturing etc.
  4. I will be using Maya and Photoshop for 3D and 2D respectively, but you can replace these with Blender and GIMP.
  5. I will be doing all the programming in Visual Studio, and I encourage you to do so as well. Visual Studio Express is free and blows Unity's MonoDevelop out of the water. If you are on a Mac I'm afraid you'll have to live with MonoDevelop though.

Get your coding hats on and jump right in!

I've had mixed feelings about The Legend of Zelda for Wii U from the moment it was first unveiled at E3 2014. On the one hand, the world Nintendo has presented so far is lush, beautiful, and open in a way we haven't seen since Twilight Princess's Hyrule Field. If Eiji Aonuma is to be believed, this new world is basically a modern iteration on the truly open, “go anywhere you want” overworld from The Legend of Zelda. No complaints there—there hasn't been a Zelda game since, that has truly embodied the qualities of the original.

But while our first high-definition trip to Hyrule is sure to offer some great views, this new Zelda game has a job to do. While most Wii U owners seem more than satisfied with their experience, the system has struggled—more than any other Nintendo console—to get people interested. And things aren't looking too hot for The Legend of Zelda series, either. Once the undisputed king of fantasy adventures, the series has trudged into a steady decline in recent years, even as unprecedented successes have emerged in the open-world adventure and RPG space.

The Legend of Zelda for Wii U faces both a challenge and an opportunity. The challenge: to reclaim the crown as the best, most popular fantasy game on the planet. The opportunity: to capture an audience that is hungry for adventure. To succeed, the new Zelda needs to be modern, needs to be relevant, and most of all needs to represent the pinnacle of quality. Unfortunately, I'm not so sure the Zelda we've seen so far hits the mark. Click on to find out why.

Yesterday I polled our viewers to see if you're happy with the art style of Zelda Wii U or if you would have preferred something more realistic like the Zelda tech demo from E3 2011. As excited as I was to see the Twilight Princess-inspired graphics demo three years ago, I'm much more thrilled with how the game actually looks. More than just that, I think the stylized look of Zelda Wii U will make it a better game. Hit the jump to see why!

Bravely Default
Still considering picking up Square Enix’s latest 3DS offering, Bravely Default? If so, this spoiler free, chapter-by-chapter, informal and unfiltered review is just the thing for you!

Square Enix’s acclaimed Final Fantasy spin-off JRPG Bravely Default opens with our four heroes, Tiz, Agnés, Edea and Ringabel, setting out on a journey guided by the enigmatic writings of a mysterious journal belonging to “D.”

Here Dathen provides his own rendition of D’s journal, helping you to decide whether it's worth-your-while to embark on this controversial and polarizing gaming experience, but unlike the Square Enix and Silicon Studio development team, he’ll try not to repeat everything over and over.


Super Smash Bros. for Nintendo 3DS is officially released in Japan, and I've looked around on the internet to figure out how to unlock every single secret in the game! Of course, we don't want you to head inside if you're worried about spoilers. We're going to be updating this guide soon with more official information about stages, trophies, music, and whatever other unlockables there may be in Super Smash Bros. for Nintendo 3DS, so be sure to bookmark this page and keep checking back as the game gets closer to its international release!

Many major game series have made a name for themselves in one genre or another. Some exemplary examples can be found in Mass Effect and Call of Duty. These series are well-known in the RPG and first-person shooter genres, respectively. However, other well-known game series have crossed genre lines with various spin-offs or even some canon titles. For instance, Super Mario Bros. as a series is primarily known for being a platformer, but as seen in the current Game Clash, has spawned numerous RPGs as well as a racing series (Mario Kart). Other series have followed suit. As respected as they are, should they branch out into other genres or simply stick to what they’re best at? Hit the jump to see what I think! While you're there, why don't you tell me your thoughts on the matter?

As part of Nintendo's celebration of the 25th anniversary of the Zelda franchise, Skyward Sword launched in 2011 as a prequel to the whole series, providing an origin story for many of the traditions of the series and shedding light on some of the longstanding mysteries in Hylian lore. In this series, Secrets of Skyward Sword, I'll be exploring some of the revelations made in the last console Zelda game. First up is the often-debated identity of the mysterious Goddess of Time, mentioned most prominently in Majora's Mask. Hit the jump to dig into Hylian history!