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When it comes to genres, video games have a habit of blurring the line. Fallout 4 has shooting, but we still think of it as an RPG, and while Dying Light has a leveling system, we still prefer to think of it as an action game. With the case of JPRGs, this line becomes even blurrier. What is it really that sets apart Japanese RPGs from other games in the genre? Is it the combat, or is it the art style? Could it be something different altogether? With the imminent release of Xenoblade Chronicles X looming over our heads, it’s something we’ve been thinking about a lot amongst our staff. We’re wondering what you all think about the topic, so leave a comment with your thoughts!

With all the talk lately about Xbox One's new backwards compatibility, it seems pertinent to start asking just how important backwards compatibility is. The PlayStation 4's not going to let you play PlayStation 3 discs on it anytime soon, but Microsoft has every intent to expand the list of Xbox 360 games that are playable on Xbox One. So here's the question: Does backwards compatibility matter? Should it be the standard for all consoles?

There are all sorts of arguments to be presented here. Some consoles are prone to breaking, so people still want to be able to play their games after that happens; it could be cumbersome to have multiple generations of consoles plugged in at one time; some people like to sell their old consoles. There’s any manner of reasons to be for backwards compatibility.

But there's a whole other side to this too. Head inside and let's discuss.

When I first powered Pokémon Silver on and heard those chiptune notes of the melody "An Adventure Begins," I knew I was in store for an amazing experience. The experience, however, didn’t end in game. It led me into rarely checked corners of the playground, attempting to escape the watchful eyes of video-game-hunting teachers, in order to network with the few other adventurous Pokémon fans at my school; we compared Pokémon and, sometimes, even let each other experience life in one another's Pokémon games.

It felt as though we lived in a Pokémon world, but this experience didn’t limit itself to the playground. Every time I turned on the game and heard the musical stylings of Junichi Masuda, I felt the game world grow to encompass me. Each piece had a stark feeling; Team Rocket’s Theme oozed tension and excitement, and the Champion Theme glimmered with energy. Pokémon’s music made me feel as though I was Silver, or Brendan, or Lucas—it eliminated the console’s screen between the Pokémon world and reality.

So, when I was given the chance to attend Pokémon: Symphonic Evolutions, I snatched it.

A lot of the excitement surrounding Nintendo's initial announcement that they'd make smartphone games was probably predicated on the idea that their powerhouse franchises, combined with the ever-growing mobile audience, would make a strong recipe for "Nintendo-like profits"—as well as a great treat for Nintendo fans who happen to enjoy mobile games. So when Nintendo's first mobile app turned out to be a social networking app that uses Miis, I guess you can't blame people for being more than a little disappointed and confused. Even the Nintendo Week podcast crew found it to be a strange move.

But when you think about Nintendo's broader mission for their mobile apps, a social networking app actually makes a lot of sense. Click inside to see why Miitomo could be just the ticket to Nintendo's rise to relevance.

BlizzCon kicked off today with some pretty interesting announcements, ranging from news concerning its upcoming Arena-style shooter Overwatch to the announcement of the League of Explorers Adventure Pack for Hearthstone, as well as Cho'Gall, a new Heroes of the Storm character controlled by two players! Furthermore, today marked the debut of the Warcraft live action movie’s trailer, featuring two whole minutes of some very exciting footage.

However, what did you think? Can Warcraft rival the success of other adventure movies? Leave a comment with your thoughts!

One of the key complaints when Nintendo rolled out Nintendo Network IDs in 2012 was that, despite Nintendo's insistence that they'd built a modern account system that answered everyone's problems, the benefits associated with the new accounts still weren't quite on par with what players had come to expect on PSN, Xbox Live, and even their iOS and Android devices. For one thing, NNIDs offered virtually no support for digital cross-buy, even for games that appeared on multiple platforms like NES Virtual Console games. You couldn't log in on a friend's system and play local multiplayer using your account and your data. And, of course, the most damning issue of all: if you need to replace your Wii U, your NNID doesn't let you simply log back on your new system and access all your old digital games—you had to make a special call to Nintendo tech support.

Nintendo's recently started paving over some of the early issues with NNIDs. You can now unite your eShop balances across both Nintendo 3DS and Wii U by linking your systems to the same NNID. Some games, like OlliOlli and Mario vs. Donkey Kong: Tipping Stars, have started to support cross-buy. But many of the bolder issues remain unresolved, even today. Thankfully, Nintendo's new account system—the aptly named "Nintendo Account"—seems to be moving in the right direction.

Earlier this year Nintendo revealed that they're hard at work on new video game hardware code named "NX." There are lots of rumors swirling around the future Nintendo console, but concrete details are scarce, as the Big N won't make any official statements until 2016. With Wii U trailing substantially behind PlayStation 4 and Xbox One in terms of power, many are wondering what kind of engine NX will have under the hood — a subject with two potentially conflicting reports.

A few months ago, Unseen64's Liam Robertson stated that a Nintendo employee says NX is not looking to compete with PlayStation 4 in terms of power. More recently, The Wall Street Journal reported that NX will feature industry-leading chips, although that term is pretty vague. We can't know for sure right now whether or not NX will be as powerful as PlayStation 4, but a better question is does it need to be?

Nintendo opened Smash Bros. character suggestions to the public some time ago, and shortly thereafter Phil Spencer tweeted a bombshell that made Banjo-Kazooie fans nearly wet their pants in delight: he agreed that it "would be cool" if the characters joined Smash, and they have "no issues" working with Nintendo on Rare IP.

While other Nintendo favorites like King K. Rool, Isaac, or the Inklings could join the Smash roster whenever Nintendo likes, Banjo and Kazooie are now owned by Microsoft, one of Nintendo's competitors in the console market, and published exclusively on Xbox consoles. But this could be Nintendo fans' one true hope of seeing their beloved animal friends back home with Nintendo.

Nintendo was struck by tragedy in July when President Satoru Iwata passed away at the young age of 55. After two months of searching, Nintendo officially announced that Tatsumi Kimishima would be filling his shoes and taking over the company. Based on his moves so far in Japan, we think he's a great short term choice for candidate, but he also has the potential to fix one of Nintendo's biggest and longest-running problems.

Beloved Nintendo President Satoru Iwata tragically passed away in July, and Nintendo was tasked with appointing a new head of the company. As we learned yesterday, that new leader is Tatsumi Kimishima. Kimishima has an impressive resume that includes President of The Pokémon Company, President of Nintendo of America, and Managing Director of Nintendo Co. Ltd. Most people agree that he's a safe and smart choice for the job, but is this really a new era for the company or just a transition phase?

Super Mario Bros. revolutionized the world of games in 1985 and has continued to make history ever since. The series' 2D platforming is so ubiquitous in modern culture that you'd be hard-pressed to find someone who hasn't at least seen a Mario level being played, and it's long since inspired generations of hackers and even amateur players to create their own Super Mario levels through various under-the-radar programs. But now Nintendo is opening the mushroom-crested floodgates of fan-made Mario levels officially endorsed and curated by Nintendo itself. Never before has the joy of game design been so accessible, intuitive, and delightful. This is Super Mario Maker.

Head inside to keep reading.

Yesterday, the news broke that Deus Ex: Mankind Divided would be employing a tiered pre-order scheme in which consumers are able to select the pre-order bonuses they want, depending on what tier they’re paying for. Furthermore, it was also announced that the more people pre-order the game, the more tiers are unlocked, Kickstarter style. The announcement was met with near-universal contempt and has re-awoken the discussion of pre-order habits.

With that in mind, we want to know: how often do you pre-order your games?

Many a gamer loves the wonderful worlds of Nintendo and its diverse breadth of games to explore, and many stick very closely to Nintendo's offerings. But if a Nintendo fan wants to branch out, a good starting point can be hard to find. So we sat down to talk about ten great games that Nintendo fans would love—whether they were directly inspired by Nintendo's hits or simply offer some of the same magic—on this week's episode of Nintendo Week, our Nintendo podcast here at Gamnesia. So if you're looking for new games to play, check out the discussion video after the jump and try out some of these awesome Nintendo alternatives.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

This week, the team has a blast talking about Splatoon's upcoming Transformers-themed Splatfest, Pokkén Tournament's Wii U port, a narrowly-avoided tragedy at the Pokémon World Championships, and more. After the break, we turn our attention towards non-Nintendo games we think Nintendo fans would love to play. So give it a listen below, and head inside to check out more information on the stories discussed—or save it for later by downloading the latest episode on iTunes.

Multiplayer has been an integral part of gaming since its birth. Heck, even Pong was two player! While online multiplayer has been a great development, nothing really beats playing with a friend (or enemy) locally. Punching the guy next to you who's insulting your mother can’t be replicated by anything online.

Make the jump to check out my top 10 local multiplayer (co-op and versus) games!