The story's been making headlines everywhere, from gaming sites to the front page of the Wall Street Journal, and for very good reason: Facebook has bought Oculus VR for a whopping two billion dollars.
For those in the dark, Oculus VR is the company behind Oculus Rift, the virtual reality helmet that makes a reality out of every '80s kid's wildest dreams. It's certainly not the first virtual reality device, but thanks to a wildly successful Kickstarter campaign and a few super-powered brains, Oculus VR aims to introduce sleek and affordable virtual reality to the wider public.
Oculus Rift, and later Oculus VR, was originally conceived as a project by gamers and for gaming. But when news broke that Facebook had bought the company, gamers saw nothing but a red ring. Kickstarter backers began demanding refunds. Notch cancelled the Oculus version of Minecraft. People were painting pictures in their mind of Facebook, the unfeeling corporate powerhouse, sweeping up its prey in a misguided and doomed attempt to absorb Oculus' progress, destroy the Rift we gamers wanted, and repurpose the company to suit their own abstract goal of some weirdly convoluted kind of world domination.
But that's (probably) not true. Head inside to keep reading.