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"And yes, you can do parkour in Crocs."

That's the one line that has continued to stick in my head from an E3 show floor demonstration of Watch Dogs 2. But a number of other moments stood out to me during the demo as well, such as a political scandal involving digital corruption and the pursuit of online followers being used as a game mechanic. The Watch Dogs franchise is upping its focus on tech culture with its sequel, but they've also replaced the previous game's straight-faced self-importance with goofy self-awareness. Ubisoft's deliberate tonal shift of the Watch Dogs franchise marks a clear break from the publisher's homogeneously serious demeanor, and that's a change worth getting excited for.

One of the big development themes Zelda series producer Eiji Aonuma has touted for The Legend of Zelda: Breath of the Wild is that it challenges the conventions of Zelda.

And that's true—it does away with many ideas that have been associated with the series since its early installments. You no longer pick up recovery hearts from fallen enemies to restore your life, or cut grass to find dropped Rupees and ammunition. Items now come with numeric stats that are visible to the player. There's a dedicated jump button for the first time apart from Zelda II.

But Nintendo's also tried to pitch that Breath of the Wild's biggest selling point—the vast, open world that players will be free to explore at their leisure—is a break from convention. In doing so, they're missing out on a huge opportunity to recognize that the concept of an open world is at the heart of Zelda's DNA, and that this new game is more of a homecoming for the series than a voyage into the unknown. Head inside to keep reading.

Every E3 comes and goes making huge waves with some of gamers' most anticipated titles, but if there's one scene in gaming flourishing brighter than ever before, it's independent game development. This year several of us from Gamnesia had the opportunity to play a wide variety of indie games on the show floor, and four of us decided to come together to highlight our personal favorite games from E3 2016. Head inside to read all about them!

The biggest buzz of E3 2016 was that surrounding The Legend of Zelda: Breath of the Wild. Completely shattering the traditional Zelda formula, this title will let Link loose in a massive version of Hyrule said to be the size of twelve Twilight Princess overworlds put together. But what if it's even bigger than that? What if Link can also travel to a second version of this Hyrule, as it existed a century ago? Even with what little we know about Breath of the Wild, there may be more evidence supporting this possibility than you'd imagine.

For a full breakdown of the evidence supporting this theory, head inside.

Let me be frank: I have never played a game in Blizzard's Warcraft series. I am not familiar with Warcraft: Orcs & Humans, which is the main source material for this film. If you are looking for a fan's opinion, there are a plethora of other options available online. There is no denying that there is significant fun to be had here if one is familiar with the franchise. I'm speaking as both a lover of fantasy and as a moviegoer who is new to this world. I came into this film with an open mind, eager for entertainment.

With that said, I take no joy in saying that Warcraft is an unmitigated disaster, the kind of misjudged and ill-conceived mess that only comes out of Hollywood once every decade or so. It is a type of failure rarely seen in modern blockbusters, born from unrestricted passion and misled ambition. Films almost never swing and miss quite like this, as Warcraft somehow manages to wildly oscillate between the dour and the preposterous. It's an absolute slog, but not for lack of trying.

What popular modern video game series has an appearance as simple as Angry Birds? The franchise's success isn't just rooted in its addictive and accessible gameplay, but also in its easily reproduced and popular artstyle. In adapting the series to film, there's no story to account for other than "pigs steal eggs, birds fight back." That leaves a lot of room for artistic license, and The Angry Birds Movie packs in enough entertainment that it never feels like a soulless cash grab. But along with the countless puns and parodies comes a truly troubling message of xenophobia. The Angry Birds Movie may be trying to make video game adaptations great again, but it resembles a certain presidential candidate's philosophy in more ways than that.

Nintendo recently held their quarterly investor's meeting, and as they prepare to launch a new console codenamed "NX" in the coming year, it naturally bore an unusually high volume of news—26 stories, to be exact. It's been just over twelve hours since the meeting began, so catching up to all that information can be extremely daunting. Luckily, this article right here is your one-stop shop to catch up on everything that we learned from the long night of news. So head past the jump and read all about it!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Join the Nintendo Week crew once again as Alex, Ben, and Colin navigate the waters of being a Nintendo fan in these bizarre times. News includes Street Fighter's producer wishing for a Nintendo crossover game, Nintendo's whole new online infrastructure, and the recent controversies around Alison Rapp and her termination from Nintendo. After the break we check in on our recent gaming progress and then take some listener questions for the Mystery House, including subjects like a modern EarthBound game, Pokémon following the Fire Emblem Fates model, and how Nintendo can win back the youngest generation of gamers. You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head inside to get a rundown of all the Nintendo news from the last week!

Nintendo's Virtual Console platforms are an incredible solution for longtime gamers who want to relive their beloved memories as well as younger gamers or would like to go back and see the games that started some of today's most beloved series. The latter, in fact, is exactly what we got from a listener question in a recent episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. "Say I could only play five Virtual Console games on Wii U or 3DS," Caleb Villa asks, "which ones should I play?"

Check out the discussion video after the jump for our full discussions about these (and more) incredible titles and why you should play each one, or keep reading for our short lists!

Update: Happy April Fools, everyone!

Being a former president of the United States of America gives you a lot of insight that most people don't have. This is, after all, why I am Gamnesia's go-to guy when it comes to politics and national affairs. We don't talk about politics here often, but they do affect all of us, whether we want to pay attention to them or not. Things like regulations and judicial processes affect the day-to-day operations of every game developer and publisher in a myriad of ways, and the people we put in elected office are the ones that write and enforce laws. So, naturally, it stands that even a humble gaming blog like Gamnesia would have a stake in the upcoming presidential election.

With that aside, I would like to take this opportunity to present my endorsement for Donald Trump.

Almost ten months ago, Nintendo filed a patent application for a game controller design that would remove traditional buttons entirely in favor of a free-form touch screen. At the time, few people thought much of it—Nintendo files tons of patent ideas all the time, and the company's always been insistent that buttons will always be preferable to touch screens for traditional console games. A couple weeks ago, however, the idea suddenly resurfaced in the form of a series of faked images.

Of course, because the images are fake, it may seem at first glance that there's nothing to see here—it'd just be the latest in a long line of scam leaks from people who claim to have uncles and coworkers who work at or with Nintendo. But that's not the end of the story. Game Informer editor-in-chief Andy McNamara chimed in, saying he'd actually heard from his own sources that Nintendo was working on a controller without buttons.

Could that outlandish controller concept from the patent actually come to fruition? Why would Nintendo want to make a controller that eschews traditional physical buttons? Jump inside for my thoughts.

The talented team of developers at indie studio WayForward Technologies are hard at work on the crowdfunded Shantae: Half-Genie Hero, but first they're giving Wii U owners the chance to catch up on an earlier game in the series. Shantae: Risky's Revenge Director's Cut is out today on Wii U eShop in North America and Europe. Director's Cut features all the content of the original, plus a new map and warp system, improved balancing, HD illustrations, Magic Mode, and more! You can check out the launch trailer by clicking below!

Pokkén Tournament officially launches on Wii U tomorrow, but some lucky players have already gone hands-on with the game for the Early Access Tournament. The winners of local contests held at GameStop locations across the country have journeyed with their pro gamer coaches to the Nintendo NY store for the final showdown. Nintendo is livestreaming the competition finals beginning at 1:00 PM Pacific/4:00 PM Eastern, and you can catch all the action right here at Gamnesia. Click below to tune in for the fights!

There's been a bit of a controversy going around with the release of the latest Fire Emblem, and I'm not talking about that weird "petting" minigame. Basically, Fire Emblem Fates has three unique, full-length campaigns: one easier and tooled for newcomers, one more difficult for veterans, and a third which is something of a mixture. The controversial part, though, is that Nintendo split them into three different, full-priced games: Birthright, Conquest, and Revelation. Whichever you buy first costs you $40, and then if you choose to buy either or both of the other two, they're bumped down to $20. The argument is over whether Fates' individual campaigns ought to have been split up like this, essentially doubling their price.

The whole thing's stirred some fun back-and-forth, even here on our own site. Some say the individual titles each having campaigns of unique content roughly the size of the previous Fire Emblem Awakening justifies their full prices, others say Fates is all one game and should be released as such, and neither has particularly solid grounding. To actually figure this out requires a lot more thought and a little bit of delving. It's inspired me to think about exactly what it means to pay for a video game and how the price and value of these products actually works.

See, there's something really interesting about the common argument approving of Fire Emblem Fates' split. "The games are worth their individual prices because each of the three campaigns are about as long as the one of Fire Emblem Awakening," is the generic version, but the true argument therein is that a sizable part of a game's worth can be determined by its amount of content. Unpacking that statement is where things really start to get interesting.

When the new King's Quest was first revealed back at The Game Awards' debut in 2014, I was immediately intrigued — captivated, really. King-to-be Graham ran and leapt across rubble. He explored beautiful woods and the luscious countryside. He descended into the cavern of a dragon. "Once upon an astounding time," rang out the rousing narration.

And yet, when I finally got to play it, the game just felt... empty. Dull, vacuous, lifeless — call it whatever you want, but there was something missing from the world of King's Quest, something that kept it from feeling alive. In searching for the cause, I realized I had to look more fundamentally than just video games: what makes the world of any fiction feel alive? What gives each world its unique flavor and atmosphere?

In finding the answer to that fundamental question, we'll be able to discern how King's Quest, a game which seemed at its announcement like it had so much spirit, ended up so oddly soulless. As it turns out, the answer lies in people, in how we relate to the real world and how we use proxies (characters) to relate to fictional worlds.