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My fellow writer here at Gamnesia, Ben Lamoreux, recently began yet another playthrough of Nintendo's beloved cult hit EarthBound and all but challenged me to do the same.

So I decided to boot up the game again after about a year (I had started another playthrough when it was released on the Wii U Virtual Console, but life got busy and I had to jump ship before I could make much progress—which happens all to often for us gamers, doesn't it?) In the game, I was just rescuing Paula from Happy Happy Village, so I went to the store and bought her all the latest equipment to boost her stats, set out for the next goal, and she died almost immediately. 

And that's when I realized that there's one design oversight in EarthBound that can potentially ruin the entire game for the less-than-patient. Head inside to keep reading.

The past two weeks have seen some of the worst that the internet has to offer, as well as some of the best. Before we dive into this proverbial ocean of dread, I'd like to caution everyone that none of this is about a specific person and no one should be the sole target of anyone's scorn. It is also important to note that headstrong affiliation toward any cause usually end up blinding the recipient to the opposition's message, choosing instead to focus their backlash on the person, rather than the argument. In order to avoid just that, let us talk about the big picture and its many facets, one of which has reared its ugly head just a few days ago, when virtually the entirety of the gaming press independently published articles pushing the same, extremely questionable agenda. 

If you've been keeping track of the recent events you will undoubtedly have seen just how polarized the participants of the argument are. It is difficult to remain object and neutral in a time like this, but regardless of one's personal beliefs, the evidence from all sides points to one simple fact: Nepotism and corruption has been rampant in game journalism (and beyond) for a very long time now.

Read more after the jump.

With all of the hype and excitement surrounding character reveals for Super Smash Bros. and the New Nintendo 3DS another big Nintendo announcement has been flying under the radar, and that's a shame. If you didn't catch the announcement from a few days ago, Nintendo has launched a new game development program called Garage, and Splatoon is their first full game, but others are in the works. This reveal has been relatively low profile, but it shouldn't be. Garage could be Nintendo's best move in years, and the key to its future. Hit the jump to see why I'm so pumped!

Yesterday, I polled the Gamnesia audience to see what you think of the New Nintendo 3DS, and if you think it's a good move for Nintendo. There were quite a few comments lamenting the move, but they appear to be a vocal minority as the "Yes" votes won with ease. I cast an "Other" vote myself, because although I'm personally excited at the thought of getting my hands on the improved model, I believe this could wind up being a poor business decision for the Big N in the long run. New Nintendo 3DS has the potential to confuse a lot of customers, both old and new. Hit the jump to see what's got me concerned.

Oh, so you’re into video gaming?” It’s something heard far too often. It’s said with an air of condescendence; accompanied by eyes boasting superiority over your hobby that they deem childish. It’s time for the world to realize that video gaming is just a medium like any other.

Chances are if you conducted a survey on whether people enjoy music, film, and television, the answers you get will indicate that most people enjoy a specific subset of each medium. They may enjoy pop music, romantic movies, and procedural crime dramas, but despise metal music, action films, and sitcoms.

Mediums are very diverse, yet in our culture to say you enjoy video games gets you automatically stereotyped as a violence-relishing Grand Theft Auto or Call of Duty fanatic. That these two franchises which focus on vice and violence are some of the most-popular and fastest-selling video games no doubt contributes to the public perception of the medium, but as you and I both know, gaming as a whole is so much more.

The past few weeks have been filled with leaks, especially from Nintendo. We've seen new and returning characters as well as trophies leak for the upcoming Super Smash Bros. for 3DS & Wii U, as well as the final boss fight in Hyrule Warriors, just to name a few. In fact, the design for Wii U itself leaked about three months prior to its official reveal. Obviously game companies aren't fond when their surprises are revealed early, but what about gamers? How do you feel about leaks? Hit the jump to catch some of my thoughts and add your own.

We knew that Mario Kart 8 was in line for DLC (the Mercedes-Benz kart had already been revealed), but today Nintendo dropped a bombshell by announcing two DLC packs that feature characters and tracks from non-Mario Nintendo games like Zelda, Animal Crossing, and F-Zero. With the immense success that Super Smash Bros. has achieved by letting players pick from a wide variety of Nintendo favorites, many have been calling for Mario Kart to follow suit and really take advantage of Nintendo's full lineup of characters. Should Mario Kart just go full-on Smash? Read on to catch some of our thoughts and add your own!

Yesterday I asked our viewers about their thoughts on DLC in our weekly hot topic poll. I was happy to see some diversity in your poll responses and your comments, and now it's my turn. Each Saturday I'll be writing a response piece to our Friday poll, and today I'll be talking about how DLC can benefit both the player and the developer if it's done correctly. I'll be using the upcoming Zelda game for Wii U as an example, as the Zelda series is my favorite, and it's also pretty much new to DLC. Can a series that has spanned nearly three decades without DLC be made better with it? I believe so. Hit the jump to check it out!

Yesterday, I introduced a new weekly segment here at Gamnesia where every Friday I release a poll on a complicated, controversial, or just popular topic. Then each Saturday, I'll respond with my personal thoughts on the subject, welcoming alternate points of view from our readers and basically opening the floor up for open debate. My first hot topic poll asked viewers "should Nintendo release mobile games?" Unsurprisingly (most Nintendo fans I know tend to be averse to change), over 50% replied that Nintendo should not ever release any games on mobile platforms under any circumstances.

As a generally traditional gamer, I understand the distrust of the mobile market as a gaming platform and the stigmas attached to it. Inferior products, shoddy controls, annoying advertisements, microtransactions, and other problems plague many mobile games, but I object to the idea that this is how it has to be. The mobile market is rapidly expanding, whether traditional gamers like it or not, and developers and publishers are directing more and more of their attention and resources towards it. Someone needs to step up to the plate and do mobile gaming right. If anyone can do that, it's Nintendo.

“One myth, countless stories, FINAL FANTASY XIII. The New Tale of the Crystal. Like the Light that shines through the Crystal, the universe shines with multicolored content.”

So reads the online description of Fabula Nova Crystallis, the mythology driving the Final Fantasy XIII trilogy. It speaks of the heart of mythology: disjointed and fleeting snippets that can be hard to understand on their own, but together make a beautiful whole. That is precisely what a mythology is: a collection of stories.