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UPDATE: Looks like it may be a false alarm, folks—while initial translations asserted there would be an interview highlighting Zelda U, NintenDaan says there is nothing indicating this. We'll keep you updated as we find out more.

Earlier today the Japanese gaming magazine Famitsu revealed that on November 5th they will be publishing an interview with Eiji Aonuma, Shiro Mouri, and Hiromasa Shikata. The interview is focusing on the upcoming Zelda title, Tri Force Heroes, but it was specifically mentioned that it would briefly touch on news for other Zelda games in development for Wii U. This includes Zelda U, as well as whatever will come for the 30th Zelda Anniversary. Who knows what could be revealed, but until November, we can only speculate.

Earlier this year Nintendo revealed that they're hard at work on new video game hardware code named "NX." There are lots of rumors swirling around the future Nintendo console, but concrete details are scarce, as the Big N won't make any official statements until 2016. With Wii U trailing substantially behind PlayStation 4 and Xbox One in terms of power, many are wondering what kind of engine NX will have under the hood — a subject with two potentially conflicting reports.

A few months ago, Unseen64's Liam Robertson stated that a Nintendo employee says NX is not looking to compete with PlayStation 4 in terms of power. More recently, The Wall Street Journal reported that NX will feature industry-leading chips, although that term is pretty vague. We can't know for sure right now whether or not NX will be as powerful as PlayStation 4, but a better question is does it need to be?

Even with the huge amounts of success Naughty Dog still receives today, like any studio they have had their highs and lows during the development of their games. Naughty Dog's lead animator Jeremy Yates discussed on a GamesRadar livestream about one of the studio's greatest low points, when over thirty developers left the company during the production of the groundbreaking Uncharted: Drake's Fortune.

Click the jump to find out more on this rough patch of Naughty Dog's history.

Nintendo was struck by tragedy in July when President Satoru Iwata passed away at the young age of 55. After two months of searching, Nintendo officially announced that Tatsumi Kimishima would be filling his shoes and taking over the company. Based on his moves so far in Japan, we think he's a great short term choice for candidate, but he also has the potential to fix one of Nintendo's biggest and longest-running problems.

Beloved Nintendo President Satoru Iwata tragically passed away in July, and Nintendo was tasked with appointing a new head of the company. As we learned yesterday, that new leader is Tatsumi Kimishima. Kimishima has an impressive resume that includes President of The Pokémon Company, President of Nintendo of America, and Managing Director of Nintendo Co. Ltd. Most people agree that he's a safe and smart choice for the job, but is this really a new era for the company or just a transition phase?

Investors have been pushing Nintendo to tap into the mobile market for years now, and early this year, Nintendo officially announced plans to team up with DeNA and release games for smartphones and tablets. Many fans are skeptical, but a lot of questions should be answered when DeNA announces their plans for the first game soon. In the meantime, looking at what Nintendo and DeNA have said so far reveals five reasons to be excited about the potential of mobile gaming under the Nintendo brand. Click below to read on!

Almost one month ago to the date, a colleague of mine claimed that Gamescom was Microsoft’s opportunity to fight back against Sony’s hold over the European console market. Indeed, Sony opted against hosting a press conference, and Nintendo is suspiciously absent from the 180,000 square meters of German marketing space, as well as the odd 400,000 event visitors and countless others on live streams. As a result, Microsoft found itself in a metaphorical boxing ring with no competitors.

One might be forgiven for thinking, then, that Microsoft would follow the trend and provide a rather terse briefing at Gamescom. However, the company made no such mistakes. Xbox head Phil Spencer vowed to bring at least three big exclusive titles to the table alongside "a real show" and strong first-party support, and Microsoft delivered. As it was, before the doors of Gamescom even opened, Microsoft was in a position to gain some much-needed ground in Europe.

Historically, PC games have always played second-fiddle to those on consoles. The NES sold over 60 million units, and its successor, the SNES, was not far behind. Sony entered the game in 1994 with the PlayStation, and each of its consoles has sold by the truckload since then, with the PlayStation 2 ruling as the uncontested champion with well over 150 million units sold. In the handheld market, Nintendo reigns supreme, its only fear being the ever-growing mobile market.

However, sometime after the turn of the millennium, things started to change. I remember very vividly the day our 56K modem was supplanted with a proper broadband connection, which was nothing if not a game-changer. Indeed, the era of online games was well on its way, and with it came the rise of PC gaming, with Firaxis creative director Jake Solomon going as far as to claim that “PC is in a golden age.”

During a recent interview with PC Gamer, XCOM 2's creative director Jake Solomon made a statement saying PC Gaming was in its "golden age." Though PC gaming has risen back into popularity due to things such as Steam, streaming, and massive communities around MOBAs and modding, console gaming still seems to loom over it as the industry's super giant. PC gaming is at large again, and this year's E3 PC Gaming Show proved that. However, the numbers of console gamers and the numerous game studios moving development from PC-focused games to console seems to display that console gaming is where the masses and new ideas are going.

See more after the jump!

PlayStation 4 has a sizable sales lead over Xbox One (as well as Wii U), and has for a long time. Sony's console is outselling Microsoft's in all three major regions (North America, Europe, Japan), but with Gamescom right around the corner, the timing is perfect for Microsoft to start fighting back in Europe. In fact, it's a must. Hit the jump to read on!

The debate of digital pricing is one that has been raging for as long as the digital market has existed. As early as 2007, when Steam was very much taking its early steps towards online domination, it was EA’s now-former CEO John Riccitiello who claimed that the $60 price point was, and still is, too expensive. Four years later, when Origin was still in its cradle, consumers were shocked to find that EA was still charging games at full-price.

And now, in 2015, we see that Nintendo, somewhat late to the game, has found itself in a similar situation. During this year’s annual shareholder meeting, company CEO Satoru Iwata was asked about this discrepancy, or lack thereof. Buying Splatoon on Amazon US will set me back $60, while buying it digitally will cost me just as much, and will eat up a chunk of that precious 32GB memory the Wii U ‘boasts’, as well as missing out on that sweet, sweet plastic I can put on my shelf and behold. So how can it be said of digital games that they should cost just as much, when all they really do differently is inconvenience me?

Nintendo has been taking steps in recent years to establish more of a digital presence, and one of the biggest changes is a more fleshed out online store. Any first-party game (and some third-party games) that you can purchase for 3DS or Wii U can also be downloaded digitally on their eShops. However, Nintendo rarely gives permanent price cuts to these games, so as their prices go down over time at retail, they stay the same on the eShop.

Nintendo CEO Satoru Iwata addressed this situation at a recent shareholders meeting, stating that he believes digital and physical games have the same 'value' and should be priced the same, but his answer left a lot to be desired. When you break the situation down, a more affordable eShop is better for customers, and it's better for Nintendo.

In a recent interview, Nintendo EAD General Manager Shigeru Miyamoto revealed that he is no longer in charge of hardware development. While he'll still observe the development process, he's no longer "actively participating and making decisions." Some are alarmed that the driving force behind most of Nintendo's successes is reducing his role, but Miyamoto stepping down from hardware development is actually good news for Nintendo. Hit the jump to see why!

E3 is the most exciting time of the year for video game fans, as impressive new games are revealed and epic trailers are released for previously announced games. Unfortunately, there's a dark side to all the hype. E3 has become an arms race, with each developer competing to put out trailers that generate the most awe, and that has led to a shift away from real gameplay footage.

Each year we are bombarded with increasingly more cinematic trailers that contain little to no actual gameplay and don't accurately represent the final game. This is true on the E3 show floor as well, where you can wait in line for two to three hours to watch a video presentation that tells you nothing about the actual game itself. However, a trend on the E3 2015 show floor has me optimistic that the industry is changing for the better in this regard. Hit the jump for more!

A rising trend in the video game over the past decade, a trend that I personally have always been against, is the prominent inclusion of quick time events, or QTEs. I've been frustrated in the past with games like Resident Evil 6 and Ryse: Son of Rome – both very action- and combat-oriented games which suffer from an overabundance of QTEs.

Because of this, I haven't been particularly hyped for the upcoming PlayStation 4 game Until Dawn, but as one of Sony's big titles for the years, I felt compelled to try it out on the E3 show floor anyway. While the game certainly has its flaws, it did teach me something. There's a way to do QTEs right. Click below to check out my thoughts!