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As part of Nintendo's celebration of the 25th anniversary of the Zelda franchise, Skyward Sword launched in 2011 as a prequel to the whole series, providing an origin story for many of the traditions of the series and shedding light on some of the longstanding mysteries in Hylian lore. In this series, Secrets of Skyward Sword, I'll be exploring some of the revelations made in the last console Zelda game. First up is the often-debated identity of the mysterious Goddess of Time, mentioned most prominently in Majora's Mask. Hit the jump to dig into Hylian history!

Yesterday I polled our viewers to see what you thought of the industry standard of a $60 price tag for most games, and there was a good amount of variety in your votes and responses. The winning option, and the one I personally agree with, is that only a few games should be priced at $60 these days. The rise of frequent discounts, cheap gaming services, and a steadily increasing (in terms of quality, quantity, and affordability) indie market makes it hard for me to justify dropping $60 on a game. That said, there are definitely games that are worth the full price purchase, and I believe the industry still has a long way to go before it stops being the standard. Hit the jump to read more!

Editor's note: Bungie has released an official statement urging players and reviewers to keep in mind that Destiny is a revolutionary multiplayer experience, and that early reviews of the game won't properly reflect its true import. With this in mind, I will happily write an editorial or even a new review if time proves this one antiquated or inaccurate. But for the time being, I believe this review is trustworthy and complete.

I never played much Halo. I never played much Call of Duty. The shameful list goes on, but I’ve long felt it’s time to broaden my gaming horizons. And luckily, it turned out that Destiny is just the game for the job. With intrinsically enjoyable gameplay and a well-adjusted learning curve, no new experience has earned my love so quickly as Destiny. (And the bandwagon hype of the most successful franchise launch didn’t hurt, either).

Head inside to learn more!

With the release of Destiny coming to us yesterday, the question comes to ask, how does the game stand on its own? What would the game be like if you didn't bring friends into the equation? We've all come close to the idea that these games are inherently social, but what if we remove those aspects? What does that leave us? The experiences are bound to change, and they may very well alter your opinions, and how much it does varies on who you are.

Head inside for a look on how these worlds collide.

Now that Destiny is out there in the wild, we'll be seeing reviews start to pop up everywhere soon. Bungie's Luke Smith cautioned readers that day one reviews might not be accurate as the game has a lot of depth that can't really all be explored that quickly, and it's about a bigger experience than just a standard shooter. Some of you agreed with that sentiment while others suspected it to be preemptive "damage control" for expected reviews. That got me thinking about the role that reviews play in the industry. How important are reviews to you? Hit the jump to catch some of my thoughts and add your own!

A little while ago we talked about the video of teens left absolutely dumbfounded by the sight of an NES, and I'm sure there were a few laughs and groans along the way, but you can't really blame people for being unfamiliar with tech that was well before their time. That got me thinking about some of my earliest and fondest gaming memories — the moments that have stuck with me all my life. Hit the jump and let's get a little nostalgic!

Our most recent poll revolved around the idea of third-party exclusives and whether they benefited the industry. After perusing the comments, I found that the response with regards to exclusive games was for the most part a resounding yes. As far as exclusive content is concerned however, the answer is a flat-out no. I, for one, fall more on the side of being for exclusivity in games, but not in content. Despite the simplicity of this question however, the answer is far more complex. Hit the jump to find one such answer.

The ever-controversial Michael Pachter has once again stepped forward with some very bold predictions. For those who aren't aware, Pachter serves as an analyst for Wedbush Securities, which basically means he's paid to keep close tabs on the video game industry and make predictions about which companies, products, and services will succeed so investors know where to spend their money.

In Pach's most recent presentation, he stated that he believes that there won't be another generation of physical video game consoles, as Microsoft and Sony will each convert their brand over to cloud-based game streaming services going forward, and Nintendo simply won't be able to keep making hardware. I disagree (for two out of the three companies anyway), and you can find out why by clicking below!

Hoo boy, Waluigi... He's perhaps the nuttiest character in the Mario cast, and he's by far the most divisive. I may be asking for a bloodbath with this question, but here we go...

I've always thought Waluigi was an excellent addition to the Mario crew. He's nasty and cheap, and unlike other castmembers, his characterization is so over-the-top that he's essentially a satire of himself—which I think makes him a far more effective comedic relief character than anyone else in the Mario games. In fact, I remember a few years ago how much I despised Waluigi, but then I saw this masterpiece of cinematography, as well as his infamous taunt, and my feelings for him flipped quicker than a light switch.

Of course, he has his dissenters. Head inside to read more.

My fellow writer here at Gamnesia, Ben Lamoreux, recently began yet another playthrough of Nintendo's beloved cult hit EarthBound and all but challenged me to do the same.

So I decided to boot up the game again after about a year (I had started another playthrough when it was released on the Wii U Virtual Console, but life got busy and I had to jump ship before I could make much progress—which happens all to often for us gamers, doesn't it?). In the game, I was just rescuing Paula from Happy Happy Village, so I went to the store and bought her all the latest equipment to boost her stats, set out for the next goal, and she died almost immediately.

And that's when I realized that there's one design oversight in EarthBound that can potentially ruin the entire game for the less-than-patient. Head inside to keep reading.