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During a recent interview with the Sonic Team's head developer, Takashi Iizuka was asked if the mobile game Sonic Runners would signal an end to to Sonic games on consoles. A member of the Sonic Stadiums forums was able to translate Iizuka's response. 

Currently we don’t. Now this product only, select the smartphone as a friendly platform to the user’s, just say F2P and that was suitable for there. Personally, I don’t plan to stop Sonic for home-video game consoles. Don’t worry about them! And enjoy!  — Takashi Iizuka

Read more after the jump! 

It's been a big week for Nintendo news, and as is (recent) tradition on Thursdays here at Gamnesia, we're here to give you a handy recap of everything that's happened. At the beginning of the week, Nintendo held their quarterly financial briefing, which reflects on their performance in the latest quarter of the fiscal year, and their plans for future business. But on top of all that, we got the normal number of stories, including information on Star Fox U and a fan study of which characters Japanese gamers want to see as DLC in Super Smash Bros. Head past the jump to check it all out!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week." This week, we talk about everything from Nintendo's recent financial briefing, as well as the potential for Smash Bros. DLC, and the long-term future of Amiibo! Head inside to tune in!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are launching a brand new podcast called "Nintendo Week," and our mission is twofold. First, we hope to recap each week in Nintendo news while reminding you of relevant information you may have forgotten. In the second half of the podcast, we'll be doing more exclusive features—editorial discussions, fan Q&A sessions, and perhaps even interviews and exclusive reports down the line. And of course, we'll deliver it all with a signature charm that you've come to love here at Gamnesia. But of course, it's better to show than to tell, so if you're interested, you can head inside and listen to the first episode right now!

Atlus has announced that it will release a demo for its Earthbound-inspired RPG, Citizens of Earth. Starting February 17, the demo will be rolling out for PlayStation 4, Vita, Wii U, and 3DS. Previously, if you wanted to try it, you'd have to purchase the full game for $14.99. We recently reviewed Citizens of Earth, so if you want a second-opinion, you can always head on over to read what we had to say!

Following Monday's reveal of the final rewards for the service, Club Nintendo's website has been practically unusable; users swamped the system in a mad dash to cash in their final coins for physical and downloadable goodies.

However, the service is now functioning properly for most users; I have been able to sign in, fill out some surveys, and cash in for some rewards with no problems. As far as I can tell, all of the physical goods are still available at the time of writing.

After the announcement of its closure, Club Nintendo members were eagerly awaiting February's round of rewards. They would be its last, after all, so one could assume that Nintendo would pull out all the stops in regards to both quality and quantity. Fortunately for some members (and unfortunately for others), today's new prizes are almost entirely digital, with a few physical ones to spice it up.

Hit the jump to see what you can expect to find, and how much it'll cost you!

It is now (technically) two years since Nintendo began claiming ownership of “Let’s Play” videos on YouTube that featured the company’s content, meaning that any ad revenue that originally went to the YouTuber was diverted into Nintendo’s wallet, something Zach Scott confirmed in May 2013. Since then, Nintendo has been zigzagging back and forth on the issue. Later that year, it was rumored that Nintendo could be backing away from “Let’s Play” money when Reggie Fils-Aime claimed that the decision was made to protect Nintendo’s intellectual property, but it wasn’t until November 2014 that Nintendo finally began to doubt their stance and made their work eligible for Nicovideo’s “Creative Endorsement Program.” It was clear that potential Nintendo Let’s Players were going to jump through a lot of hoops.

The much-loved Sonic Generations title for the PlayStation 3 and Xbox 360 consoles was originally going to be released on the Wii, PlayStation Portable, and Nintendo DS, according to an interview conducted at Gamefest 2010. However, it was later announced in 2011 that the former three platforms were not going to receive the game, instead being replaced by the PlayStation 3 and Xbox 360.

Sonic Generations underwent several other design changes during its development, including the cancellation of dialogue for Classic Sonic and a similarly scrapped idea for having a third Sonic character represent the Dreamcast era of the series.

Read more after the jump!

Dan Adelman spent nearly a decade at Nintendo, serving as the company's head of digital content and development, and he's had a lot to say about his time at the company in the months since he departed. Nintendo has been playing catch-up for some time when it comes to their digital services, and Adelman has said that he fought for change while he was inside the company, hoping to end outdated policies and push Nintendo's digital platform ahead. In a recent interview, he opened up more about the structure of Nintendo and why it was so hard to make changes. Hit the jump to check it out.