Subscribe to the latest updates from the DS category

DS Archives

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Join Alex, Ben, and Colin as they discuss Kimishima's recent interview with Asahi Shimbun, where he discussed tons of information on Nintendo's plans for filmmaking, mobile games, and the NX, as well as news on Yooka-Laylee, Hyrule Warriors, and more. After the break, we have a long Game Corner segment where we not only touch upon tons of games, including Captain Toad, Minecraft, and more, but we discuss the lessons Zelda U can learn from The Wind Waker, as well as other games like Dark Souls, The Witcher, and more.

You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head inside to get a rundown of all the Nintendo news from the last week!

Kotaro Uchikoshi, the creator of cult-classic Nine Hours, Nine Persons, Nine Doors, was recently interviewed for the latest issue of Nintendo Force Magazine. The interview was a little bizarre, to say the least, as Uchikoshi responded to almost every question with unrelated stories of his past sexual endeavors, even going so far as to revealing some of his fetishes. As a result, a large chunk of the interview had to be removed from the magazine, because of its E 10+ rating, and was published on Destructoid instead. One of the censored questions regarded his initial pitch for 999; apparently, Uchikoshi never believed the game would be approved. He compares the experience to his first sexual encounter with a woman. 

Follow after the jump to see what he said!

Mario Hoops 3-on-3 is a small Nintendo DS title based on short six-person basketball games, similar to those found in Wii Sports Resort. It was developed by Square Enix back in 2006.

Nintendo has just released a trailer to announce that Mario Hoops 3-on-3 is coming to the Wii U Virtual Console in Europe on Thursday, May 26th. There are no plans to bring the game to North America as of yet.

Follow after the jump to watch the trailer!

Nothing is worse than the sinking feeling you get when you reach over to grab a snack while grinding some low level slimes and all you feel is an empty bowl. Well, now your hunger can be sated with some special Dragon Quest anniversary slime cookies. Square Enix is releasing these treats in November; however, you have up until July 23rd to preorder them for 3,610 Yen, or around $32. The cookies come in two flavors, Maple and Chocolate, and will come in limited edition tins. The cookies are available for preorder on the official Japanese Square Enix store.

Make the jump for more photos!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Join Alex, Ben, and Colin as we bring you an episode completely dedicated to subjects from our dear listeners. This week we introduce two brand-new segments: Trainer Tips, where we give you the best of our advice on troubles you face in gaming, and The Sacred Realm, where we pontificate on the subjects you want to hear us discuss. This week we offer advice on Splatoon's various modes and how to fill out a collection of GameCube games. Then in The Sacred Realm, we discuss the differences between regional Virtual Consoles, 3DS customization, and the Mother 4 fan game. Afterwards we briefly discuss the Super Mario Mash-Up Pack, which just launched in Minecraft: Wii U Edition, and we have wonderful things to say.

You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head inside to get a rundown of all the Nintendo news from the last week!

Polygon recently interviewed Keiichi Yano, the director of Elite Beat Agents, the cult-classic rhythm game for the Nintendo DS, to ask him about the future of the series. During the interview, Yano was asked if Nintendo had any plans to bring Elite Beat Agents to their next platform.

Yano responded that a sequel is not currently in development, as the team is waiting for the right time to develop one. He explained that the need to create a direct sequel for their game is often dictated by the platform, and he said that, were NX the correct platform for the game, he would love to work on another installment in the franchise.

Follow after the jump to see his full statement!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Join Alex, Colin, and Ben this week for an extra-long News Block, featuring long discussions on all of this week's huge stories, including our first look at Pokémon Sun and Moon, Minecraft's official new Mario content, news on Nintendo's mobile games and E3 presence, a new Nintendo slogan for a new Nintendo era, and so much more. You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head inside to get a rundown of all the Nintendo news from the last week!

North American Wii U owners will soon be able to download The Legend of Zelda: Phantom Hourglass via Wii U Virtual Console. Originally launched as a Nintendo DS title in 2007, the eShop release of Phantom Hourglass will be available for just $9.99 USD. While both mainline DS Zelda games have had Virtual Console availability to PAL region players since last year, this is the first one to launch on the platform in North America.

Disney is one of the best at making money in the realms of TV and film, but Disney's video game division has suffered massive financial losses in recent years. As a result, Disney massively scaled back, laying off hundreds of employees and refocusing their efforts almost exclusively on Disney Infinity and mobile games.

While Disney has praised the sales of Infinity, it appears the toys-to-life game has not performed well enough to return Disney Interactive to profitability. Disney announced today that they are ending Disney Infinity after the release of the upcoming Alice Through The Looking Glass and Finding Dory packs. In fact, with Infinity cancelled, they are discontinuing their "self-published console games business." They will also be closing down Avalanche Software, the developer of Disney Infinity, laying off around 300 people.

Nintendo fans seem more and more to be growing up alongside Nintendo consoles—that is to say that their fanbase seems primarily composed of young adults and adults who've stuck with the company through and through, and less so of younger kids who are just being introduced to the company. On the 55th episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, a listener asked what we think Nintendo can do to start winning back kids in numbers as big as they used to see in the days of the NES and other earlier hardware. Check out the discussion video after the jump for our full in-depth response, or keep reading below for a brief, brief summary.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

This week was filled to the brim with rumors, so join Alex, Ben, and Colin as we try to navigate the murky waters of this week's news cycle. Before the break we talk about Bayonetta's recent Smash Bros. controversies, the upcoming Mega Man cartoon, and much much more. After the break we head to The Gossip Stone to discuss several rumors, including whether NX is getting ports of four major Wii U games, Pokémon auctioning off its movie rights for a live-action film, and much more. You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head inside to get a rundown of all the Nintendo news from the last week!

If you were hoping that Nintendo would be able to cool it a little on the maintenance after My Nintendo launched, you'd be disappointed. Nintendo has announced another four hours of downtime tonight for 3DS and Wii U online functions, beginning at 10:00 PM Pacific Time and lasting until 2:00 AM tomorrow. On top of that, they've announced a heaping helping of downtime for Monday, April 25th. On that day, the 3DS and Wii U eShops, the Nintendo DSi Shop, and the Wii Shopping Channel will all be offline for six hours of maintenance. The downtime will last from 1:00 PM until 7:00 PM.

Unseen64, a YouTube series that uncovers all kinds of information about the development histories behind cancelled games, just released an episode about a scrapped game based on the first two Dirty Harry movies. Two separate versions of the game were being made: one was developed by Collective Inc. for the Xbox 360 and PlayStation 3, and one by Sensory Sweep for the Xbox, PlayStation 2, PC, DS, Wii, and PSP. The game was eventually cancelled, as the development teams overspent their budgets due to complications with the new PS3 hardware, and Clint Eastwood's company grew unhappy with the product and were unwilling to spend enough to fix the issues with the game.

Follow after the jump to watch the video yourself!

Even though it isn't Nintendo's most popular franchise, Chibi-Robo's uniqueness has still earned it a dedicated fan-following. A part of this fanbase is even working on a fan-translation of Okaeri! Chibi-Robo! Happy Richie Ōsōji!, a game that was released on the DS in 2009 in Japan, but never saw a Western release. They even came up with a new title for the game: Chibi-Robo: Clean Sweep. This game is the third installment in the series, but shares most similarities with the the first game and could be seen as its direct successor. The beta version of the translation is fully complete, and if you want to check it out, you can click the following link!

For 15 years, Animal Crossing has delighted fans across the world with its memorable characters, contagiously catchy music, and relaxing atmosphere. Animal Crossing was originally released in Japan on April 14, 2001 and later released in North America on September 15, 2002 to high praise from critics and fans alike. There was just something about building a house and trading furniture with bipedal speaking animals that became quite addicting. To celebrate Animal Crossing's 15th anniversary, Nintendo of Japan has released a commemorative video that highlights all of the entries from Animal Crossing in the last 15 years.

Check out the video after the jump!