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There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week." This week, we talk about an amazing amount of news. Iwata said that TV commercials don't improve sales, Nintendo talks about some QOL plans, Tantalus Media is porting something big to Wii U, a huge exploit was discovered that lets Pokémon players catch anything they'd like, Nintendo finally explains why Amiibo are so rare, and Yacht Club Games announced a huge DLC pack for Shovel Knight. Afterwards, we take a look at the news that Nintendo is planning to embrace smartphones and discuss what the best approach would be. Check out the discussion past the jump to let the games begin!

Music is an integral part of the gaming experience. As with dialogue and the setting, music can help set the tone of a game. From fast-paced action to slow, deliberate contemplation, music can easily guide our feelings to make us feel what the developers want us to feel. In general, I feel that most people tend to under-emphasize the importance of a good soundtrack. Certainly not all songs ever created are great, but often a lot of the ones that are get little to no attention. So for this week's Top Ten, I'm going to discuss my most memorable songs in gaming.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week." This week, we talk about everything from Nintendo's recent financial briefing, as well as the potential for Smash Bros. DLC, and the long-term future of Amiibo! Head inside to tune in!

We're back with another weekly installment of Gamnesia's Game Clash! Every Monday we pit two video games against each other, and the winner is decided by your votes. Ocarina of Time and Majora's Mask, two top-rated Nintendo 64 classics, have both been recreated for a new audience on Nintendo 3DS. Ocarina of Time 3D largely stayed true to the original, but with improved graphics and a few extras tossed in. With Majora's Mask 3D, Nintendo opted to change some of the quests, item locations, and boss fights in order to make the game more accessible to newcomers. Which remake is better? Click below to cast your vote and join the debate!

As the direct sequel to Ocarina of Time, one of the most critically acclaimed games of all time, Majora's Mask had colossal expectations to live up to when it debuted in 2000. Fans of Ocarina might have expected the follow-up to be another grandiose adventure, set in an even wider world, packed to the brim with dungeons to explore and bosses to conquer—in other words, a game that built on the core conventions of the Zelda series.

What Majora's Mask inevitably delivered, however, wasn't quite in line with the vision of a convention sequel—it was a deeply personal adventure, set in a more intimate world, driven as much by a desire to spread happiness as by the threat of evil. Where past Zelda games turned players loose in a vast world that they could explore at their own pace, Majora's Mask focused more on experiencing the stories of the characters that inhabit its world—lived out over and over again as the clock counts down to oblivion.

Fast-forward to 2015, and Majora's Mask is still a delightfully offbeat, deeply personal quest to bring happiness to a troubled world. But just as Majora's Mask divided fans over its controversial shifts from the conventions established by Ocarina of Time, the 3DS remake revisits many of the original's cherished elements—and the results are similarly mixed.

After the end of the era of iconic gaming magazine Nintendo Power, a new publications stepped up, not to take its place, but continue its legacy. Over two years later, this brave new periodical is going more strongly than ever into its third year. The mastermind behind this endeavor, Lucas M. Thomas (former editor-at-large of IGN's Nintendo Team), was kind of enough to answer some of the burning questions the Nintendo and Nintendo Power fans here at Gamnesia have, and he delved into the inner working of Nintendo Force, the opportunities it provides fans, its relationship to Nintendo, and more.

A few days ago, a couple of gamers managed to obtain early copies of The Order: 1886, only to find out that the game only lasted just over five hours, with over three and a half hours of cutscenes, and gameplay taking up the residual 90 minutes.

Personally, I was excited for the game. The concepts were cool, and I've always been a fan of story-driven games, but after seeing that I'd only be playing an hour and a half out of the five, I decided against it. Unless it's going to be the time of my life, I can guarantee that it would not be worth it.

In story-driven games, it's to be expected that there's going to be a lot of cutscenes, but once they cross a line like this, leaving gamers watching more than playing, is it truly a gaming experience, or is it a cinematic experience? How many cutscenes is too many? Hit the jump to read more!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week." You may remember last week when we introduced the show, and now we're back to bring you another great episode of the best Nintendo coverage. This week, we talk about the recent Rayman in Smash Bros. "leaks," a ton of Majora's Mask 3D insight, and lots more, so be sure to check it out! After the break, we turn our focus to the New Nintendo 3DS, and what on earth Nintendo is planning that requires a whole new console.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are launching a brand new podcast called "Nintendo Week," and our mission is twofold. First, we hope to recap each week in Nintendo news while reminding you of relevant information you may have forgotten. In the second half of the podcast, we'll be doing more exclusive features—editorial discussions, fan Q&A sessions, and perhaps even interviews and exclusive reports down the line. And of course, we'll deliver it all with a signature charm that you've come to love here at Gamnesia. But of course, it's better to show than to tell, so if you're interested, you can head inside and listen to the first episode right now!

Over the last while, the game industry has been under scrutiny for not having enough female characters and female protagonists in games. Today, I have a point to prove: that there are plenty of incredible female characters, more than I could probably list or bring justice to in a Top 10 list. So for this week's Top 10, I will be counting down the Top 10 Female Protagonists in Video Games. There is really only one qualification for this list, and that is that you have to be able to play as them.

Click the jump to read the list!