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There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Today we have a huge amount of news, including Sakurai's recent comments about fanservice Smash DLC, juicy rumors about a massive Nintendo-Disney partnership, Fire Emblem's same-sex marriages, a huge Shovel Knight tease for Nintendo consoles, Miyamoto's major step down from Nintendo's hardware development, the idea of a female Link, and of course much more. Head inside to give it a listen and review last week in Nintendo news!

In the wake of many recently successful crowdfunded games—including Yooka-Laylee, Bloodstained: Ritual of the Night, and Shenmue III—questions of the validity and necessity of crowdfunding as a method of development funding have arisen among the gaming community. And considering the general murmur of Shenmue III’s Kickstarter campaign being purely a publicity stunt, it’s not surprising to see why.

While it might be cool to think that we, as gamers and fans, can help fund the development of games we want to play, it begs the question of whether or not crowdfunding is a valid way to pay for a game’s development, or whether it’s even necessary. Why is this becoming the new norm in development funding? Moreover, why is it becoming expected of the fans to help fund a game’s development?

Head inside to see more!

Over the past couple of years, services like Kickstarter and Indiegogo have allowed people to contribute money to projects that they'd like to see completed. Known as crowdfunding, these services connect artists, filmmakers, and developers with the people who most want to see these projects come to life, so that together, they can craft these dreams into reality. While some people may oppose the use of crowdfunding in the video game industry, it has proven time and time again to be a successful tactic, and one I firmly believe isn't leaving anytime soon.

Head after the jump to find out why!

Ladies and gentlemen, it is Sunday, and as we all know (hopefully), that can mean only one thing! It's Community Night, and tonight we have a very special plan for you indeed! Our (mostly) beloved editor-in-chief Colin McIsaac is taking charge of our stream, and he will playing some EarthBound Beginnings for your entertainment! Still not sold on the idea? Here's a video of Colin publicly weeping as the game is announced!

The EarthBound Beginnings stream kicks off at 7 PM tonight at our Twitch channel.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Today we get back into the routine of news discussions, starting up with a boatload of news for Metroid Prime: Federation Force and the surrounding debacle, Star Fox Zero, Hyrule Warriors Legends' mystery characters, Zelda U's development progress, Nintendo executives looking back on the Wii U as they gear up for NX, and lots, lots more. Head inside to give it a listen!

Going into this E3, I was ecstatic with excitement. I could run around and play a new Star Fox and watch gameplay from Uncharted 4 and wait two hours to play Mirror’s Edge Catalyst. The abundance of content at this year’s E3 made my first year on the show floor a special one. And yet, one title stole my heart during the show, and it came out of nowhere.

Horizon Zero Dawn makes a strong case for purchasing a PlayStation 4. While The Last Guardian and Uncharted 4: A Thief’s End gave phenomenal presentations, I can see myself waiting a few years and a couple price drops to give those games a whirl. It’s not inherently bad in knowing what to expect from these games, but there’s a lack of urgency to play them. On the other hand, Guerrilla’s robot dinosaur hunting mayhem starring futuristic Merida from Pixar’s Brave is the first game I’ve seen from Sony that truly awed me. The PlayStation 4, Wii U, and Xbox One may have already launched years ago, but Horizon is a reminder that this generation should push itself creatively more often than it has so far.

During E3 last week, it was announced that Shenmue III would hold a Kickstarter to raise the funds needed for its development. Within a couple of hours, it had been completely funded, also shattering the record for being the fastest game to reach one million dollars. Since then, Sony has stated it is developing a list of games that could use crowdfunding to help support. While crowdfunding can help a game come to life that otherwise wouldn't, it doesn't come without its risks. 

Do you think crowdfunding campaigns should have a place in the gaming industry? Find out my thoughts inside!

Video games based on film franchises don't exactly have the best track record. For every GoldenEye, there's a 007 Legends. For every Alien Isolation, there's an Aliens: Colonial Marines. The video game industry is haunted by notorious cash-ins on the latest Hollywood blockbusters and poor adaptations of established franchises. Few games have been able to nail down the atmosphere and energy of their source material.

Two games at E3 represent this timeless conflict. Electronic Arts is publishing the one title that has a chance at beating Call of Duty this year. Star Wars: Battlefront is being developed by DICE and the franchise's return (coupled with the incoming release of The Force Awakens) has fans more anxious than C-3PO. Meanwhile, Avalanche Studios is creating Mad Max, a game whose hype is being aided by the extremely positive reaction to the recent Mad Max: Fury Road. Both of these upcoming games are being developed by extremely talented studios and will assuredly contain smooth gameplay and huge production values. However, one succeeds at honoring the vision of the original movie franchise it's rooted in. Star Wars: Battlefront fails in celebrating its source material while Mad Max leaves it in the dust.

E3 is the most exciting time of the year for video game fans, as impressive new games are revealed and epic trailers are released for previously announced games. Unfortunately, there's a dark side to all the hype. E3 has become an arms race, with each developer competing to put out trailers that generate the most awe, and that has led to a shift away from real gameplay footage. 

Each year we are bombarded with increasingly more cinematic trailers that contain little to no actual gameplay and don't accurately represent the final game. This is true on the E3 show floor as well, where you can wait in line for two to three hours to watch a video presentation that tells you nothing about the actual game itself. However, a trend on the E3 2015 show floor has me optimistic that the industry is changing for the better in this regard. Hit the jump for more!

For a while now, I've dreamed of exploring the realm of Hyrule, diving into dungeons, and taking on the hordes of darkness with a friend by my side. Cooperative play, when done right, takes a challenging game and lets you team up with a friend to make the going a little easier. For years now, The Legend of Zelda series has been known for being way too easy, especially from a combat perspective - by letting players team up with their buddies, the team at EAD could use cooperative play as a way to make a truly challenging game while giving less experienced players a means of overcoming the rougher parts.

When Nintendo announced The Legend of Zelda: Tri Force Heroes during their E3 2015 Digital Event, I was actually a little excited. Finally, Nintendo was giving us a Zelda where we can team up with friends to take on tough challenges! After some hands-on time with the game on the show floor, I'm not convinced Tri Force Heroes is the sea change I was hoping for. Instead, it feels like more of the failed Four Swords direction all over again.


Kingdom Hearts has never been much of a looker. The draw isn't gorgeous and flashy visuals so much as the excitement of seeing and exploring beloved Disney worlds in 3D. Even the recent HD ReMixes haven't turned Kingdom Hearts into some kind of visual benchmark; they've simply smoothed out the cartoonish graphics so they look clean on modern TVs. Nothing wrong with that - not all franchises can be all things.

Now that we've gotten a closer look at the gameplay of Kingdom Hearts III, however - including our first real glimpse at the game's take on the world of Tangled - I may have to rethink that conclusion. Kingdom Hearts III isn't just a swashbuckling adventure set in Disney-themed worlds: it's actually ramped its graphics and artwork up a notch to become one of the most jaw-droppingly beautiful games I've seen so far this generation.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Today we discuss what it's like to go Nintendo's booth at E3, and follow up on the predictions we made last week (none of which came true). We finish up by reflecting on Nintendo's E3 presence as a whole and what it means for the future. Head inside to check it out!

When people buy new dedicated gaming hardware, they usually don't do so based solely on the games that are available at launch: they do so based on the belief that the console's future will be strong. Yes, Wii Sports was definitely the system seller for Wii when it launched in 2006, but gamers weren't just buying into the game of choice for the moment - they were buying into the console's promise of a gaming Revolution. They were buying into the future of Metroid Prime, of Mario, and of Super Smash Bros. - all games that would come out long after Wii's debut.

That makes Nintendo's approach to E3 this year all the more baffling. By all accounts, their lineup for the rest of 2015 and early 2016 is absolutely dismal - barely any new games were announced for Wii U, and the ones that have surfaced for 3DS have received mixed impressions at best. That begs the question: why not give us a peek at the future?

A rising trend in the video game over the past decade, a trend that I personally have always been against, is the prominent inclusion of quick time events, or QTEs. I've been frustrated in the past with games like Resident Evil 6 and Ryse: Son of Rome, both very action and combat oriented games, suffering from an overabundance of QTEs.

Because of this, I haven't been particularly hyped for the upcoming PlayStation 4 game Until Dawn, but as one of Sony's big titles for the years, I felt compelled to try it out on the E3 show floor anyway. While the game certainly has its flaws, it did teach me something. There's a way to do QTEs right. Click below to check out my thoughts!

While this may be surprising to those of you who have never attended E3, most of the players who try out games on show floor just aren't very good at video games. They fumble with the first Goomba in Super Mario Bros., or have trouble figuring out that you can actually shoot arrows while aiming diagonally in Zelda, or can't use any moves in Street Fighter apart from Hadoken. That said, you might expect that lots of people would struggle with Star Fox Zero, especially when it has a complex dual-screen control setup. But even our very own Colin McIsaac and Ben Lamoreux struggled with Star Fox this year - the new controls just didn't click for the vast majority of players I've seen.

On the flip side, I absolutely adored the new control scheme. I felt it added a level of precision and fluidity to both aiming and motion that I didn't get from past games, which tied precision aiming and movement to the same analog stick. They're probably the best controls in the series - and yet, because they're so complex, I expect that very few people will actually feel compelled to acclimate to them.