Subscribe to the latest updates from the Features category

Features Archives

We're back with another weekly installment of Gamnesia's Game Clash! Every Monday we pit two video games against each other, and the winner is decided by your votes! Continuing our flow of Zelda-related articles (exhibits A and B) as a buildup to the launch of Hyrule Warriors, this week's Game Clash is Zelda themed. Wind Waker and Twilight Princess both launched on GameCube, but were vastly different experiences. Wind Waker employed a "toon" look and was set on a vast ocean that you traversed by boat and Twilight Princess went for a darker, more detailed look and was set in the largest depiction of mainland Hyrule yet, with vast fields for Epona to gallop through. Which game did you enjoy more? Hit the jump to cast your vote and join the debate!

Heya folks! It's been a while since our announcement that we'll be doing a series of game development tutorials right here on Gamnesia. I am sorry we weren't able to start earlier, but it took a while to prepare everything and figure out the best way to tackle a not-so-small task. That being said, the entire tutorial series is pretty much ready and will be published bi-weekly right here on Gamnesia. 

The vote was overwhelmingly in favor for the Unity Engine, so that's the first thing we'll be looking at. Let's get a few basic things out of the way:

  1. We will be working with Unity 4.5. I will be demonstrating using the Pro version but I will limit the content shown to what's available in the Basic version.
  2. Tutorials will mostly consist of text tutorials with video tutorials interwoven where needed (such as in creating art assets)
  3. We will be working on a Robots vs. Zombies game and the lessons will encompass everything - coding, modeling, texturing etc.
  4. I will be using Maya and Photoshop for 3D and 2D respectively, but you can replace these with Blender and GIMP.
  5. I will be doing all the programming in Visual Studio, and I encourage you to do so as well. Visual Studio Express is free and blows Unity's MonoDevelop out of the water. If you are on a Mac I'm afraid you'll have to live with MonoDevelop though.

Get your coding hats on and jump right in!

I've had mixed feelings about The Legend of Zelda for Wii U from the moment it was first unveiled at E3 2014. On the one hand, the world Nintendo has presented so far is lush, beautiful, and open in a way we haven't seen since Twilight Princess's Hyrule Field. If Eiji Aonuma is to be believed, this new world is basically a modern iteration on the truly open, “go anywhere you want” overworld from The Legend of Zelda. No complaints there—there hasn't been a Zelda game since, that has truly embodied the qualities of the original.

But while our first high-definition trip to Hyrule is sure to offer some great views, this new Zelda game has a job to do. While most Wii U owners seem more than satisfied with their experience, the system has struggled—more than any other Nintendo console—to get people interested. And things aren't looking too hot for The Legend of Zelda series, either. Once the undisputed king of fantasy adventures, the series has trudged into a steady decline in recent years, even as unprecedented successes have emerged in the open-world adventure and RPG space.

The Legend of Zelda for Wii U faces both a challenge and an opportunity. The challenge: to reclaim the crown as the best, most popular fantasy game on the planet. The opportunity: to capture an audience that is hungry for adventure. To succeed, the new Zelda needs to be modern, needs to be relevant, and most of all needs to represent the pinnacle of quality. Unfortunately, I'm not so sure the Zelda we've seen so far hits the mark. Click on to find out why.

Yesterday I polled our viewers to see if you're happy with the art style of Zelda Wii U or if you would have preferred something more realistic like the Zelda tech demo from E3 2011. As excited as I was to see the Twilight Princess-inspired graphics demo three years ago, I'm much more thrilled with how the game actually looks. More than just that, I think the stylized look of Zelda Wii U will make it a better game. Hit the jump to see why!

Bravely Default
Still considering picking up Square Enix’s latest 3DS offering, Bravely Default? If so, this spoiler free, chapter-by-chapter, informal and unfiltered review is just the thing for you!

Square Enix’s acclaimed Final Fantasy spin-off JRPG Bravely Default opens with our four heroes, Tiz, Agnés, Edea and Ringabel, setting out on a journey guided by the enigmatic writings of a mysterious journal belonging to “D.”

Here Dathen provides his own rendition of D’s journal, helping you to decide whether it's worth-your-while to embark on this controversial and polarizing gaming experience, but unlike the Square Enix and Silicon Studio development team, he’ll try not to repeat everything over and over.

This week's episode of our news recap show is here, and boy was there a lot to cover. From the laughably bad Xbox One launch in Japan up through the sale of Minecraft company Mojang to Microsoft, we've got your back. Be sure to check out the video if you want a quick recap of the last week in gaming news, or if you just want a good ol' chuckle.

And remember to submit your entries for our Super Smash Bros. fan art competition! We're hosting a free giveaway of Super Smash Bros. for Nintendo 3DS, so if you didn't know that was happening, be sure to enter while you can!


Super Smash Bros. for Nintendo 3DS is officially released in Japan, and I've looked around on the internet to figure out how to unlock every single secret in the game! Of course, we don't want you to head inside if you're worried about spoilers. We're going to be updating this guide soon with more official information about stages, trophies, music, and whatever other unlockables there may be in Super Smash Bros. for Nintendo 3DS, so be sure to bookmark this page and keep checking back as the game gets closer to its international release!

As part of Nintendo's celebration of the 25th anniversary of the Zelda franchise, Skyward Sword launched in 2011 as a prequel to the whole series, providing an origin story for many of the traditions of the series and shedding light on some of the longstanding mysteries in Hylian lore. In this series, Secrets of Skyward Sword, I'll be exploring some of the revelations made in the last console Zelda game. First up is the often-debated identity of the mysterious Goddess of Time, mentioned most prominently in Majora's Mask. Hit the jump to dig into Hylian history!

We're back with another weekly installment of Gamnesia's Game Clash! Every Monday we pit two video games against each other, and the winner is decided by your votes! This week's clash sees everyone's favorite platforming plumber trade in sidescrolling action for turn-based battles. Super Mario RPG: Legend of the Seven Stars brought a touch of Nintendo magic to the traditional RPG style to create a fantastic adventure. Paper Mario: The Thousand-Year Door (generally heralded as the best of the Paper Mario series) offers a simpler RPG formula blended with a creative paper-based world and a lovable cast of characters. Which is the better game? Hit the jump to cast your vote and join in the debate!

Yesterday I polled our viewers to see what you thought of the industry standard of a $60 price tag for most games, and there was a good amount of variety in your votes and responses. The winning option, and the one I personally agree with, is that only a few games should be priced at $60 these days. The rise of frequent discounts, cheap gaming services, and a steadily increasing (in terms of quality, quantity, and affordability) indie market makes it hard for me to justify dropping $60 on a game. That said, there are definitely games that are worth the full price purchase, and I believe the industry still has a long way to go before it stops being the standard. Hit the jump to read more!