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It is somewhat ironic that a remake of all things features so many firsts for a franchise. Fire Emblem Echoes: Shadows of Valentia boasts full voice acting, third person dungeon exploration, a revamped world map that actually matters, and lots of gameplay tweaks—for better or worse.

Without further ado, let us dive right in to see what the continent of Valentia has in store and see whether it is worth keeping!

We're only on the cusp of summer, but if you're anything like me, you're already over this heat. You can always go to a pool to cool off, but I've always thought that water gun battles were more fun. It seems like XSEED Games is thinking along those same lines, as it's bringing a new Senran Kagura game based around squirt guns to the West this summer.

I was able to sit down with Senran Kagura producer Kenichiro Takaki at E3 last week to discuss the franchise and its future. Head inside to see what he had to say!

It's been five months since Gamnesia's podcast crew got together to talk Nintendo, and with E3 fast approaching, we couldn't wait any longer. Join Alex, Ben, and Colin for a long-awaited new episode of the Nintendo Week Podcast, as we catch up on everything we've missed from Switch, 3DS, and more. After the break, Alex and I sit down to discuss our predictions for Nintendo at E3 2017.

You can check out all this and tons more in the episode after the jump—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now.

It wasn't long ago that Nintendo surprised the world with its funky new game for Nintendo Switch: ARMS. The development team behind Mario Kart presents a completely different multiplayer outing with this colorful fighting game wherein every competitor is graced with extendable arms. It's a delightful concept reflective of Nintendo's signature whimsy, but does it have a leg to stand on? Find out more after the jump.

I'm not shy about it: The Legend of Zelda: Breath of the Wild is my favorite Zelda game — which makes it my favorite game of all time. It's a bona fide masterpiece that checked off the big-ticket wishlist items I've been yearning for from the series since before Skyward Sword. Its massive overworld and inventive action-adventure-RPG "physics and chemistry" system offers exactly the kind of unparalleled player freedom that put the series on the map way back in the '80s.

It's a pity that's not true of its dungeons.

For whatever reason, Nintendo has gotten it in their heads that the value they bring to players comes from how unique they are.

I guess this is kind of true — no other console maker is betting the farm on a mascot Kart racing game ( Mario Kart 8 Deluxe), a 3D fighting game (Arms), a non-military shooter (Splatoon 2), a 3D platformer (Super Mario Odyssey), and a niche JRPG (Xenoblade Chronicles 2) in 2017.

But what makes Nintendo's games so compelling isn't that they're unique. It's that they're really, really good.

"I'm using tilt controls!" For some, this phrase might just be a way to spam the Mario Kart 8 online lobby. For others, it's a way of life. Mario Kart's tilt controls, introduced way back in Mario Kart Wii, have been a great way to make the franchise more accessible to players. If you're like me and you want to keep that golden steering wheel by your online alias in Mario Kart 8 Deluxe, transitioning from the Wii and Wii U wheel setup to the solo Joy-Con on Switch might be a little bumpy—but you've definitely got options.

Or you could just do the right thing and buy the first-party wheel accessory. Jump inside for a quick review.

In order to play Super Mario Bros., one does not have to think like an Italian plumber. The player does not have to think like a blue cartoon forest critter to speed through levels in Sonic the Hedgehog. But to play Snake Pass, you absolutely have to "think like a snake."

At least in terms of movement, every action on behalf of playable snake Noodle feels unlike anything ever before felt in platformers and adventure games. In terms of control, Snake Pass is one of the most original games in concept and execution. But does premise hold up to promise?

Read on to find out!

Just about anyone who is familiar with developer Rare's music knows the name David Wise. He is the prolific composer who has crafted famous tracks such as Aquatic Ambience and Stickerbrush Symphony for the Donkey Kong Country series and sprinkled his unique flair for a variety of styles in subsequent Rare games, including Diddy Kong Racing and Star Fox Adventures.

I was able to chat over email with David about some of his inspirations and how he worked on his most recent project: Snake Pass for Nintendo Switch, PlayStation 4, Xbox One, and PC. Make the jump to read our interview with this video game music legend!

Super Smash Bros. is a series of games that were made with the local couch competitor or party game scene in mind, but over time, it has largely been played by more competitive players. The newest title, Super Smash Bros. for Wii U and Nintendo 3DS, has had a competitive community since its release in late 2014. There are many resources out there for competitive players and spectators alike, but getting to your desired resources can require the user to manually sort through players, characters, and stages. This can be a tedious process.

SSBWorld, a website created by a team of two, aims to make it easier to connect all of these elements into an easy-to-use interface for finding videos of competitive Super Smash Bros. matches. Today, I got the opportunity to speak with Anthony Nelson, the face of SSBWorld, about how the website works and what sets it apart from the rest.

You can find the full interview after the jump!

Two days ago, the highly anticipated Persona 5 launched in the West. While this was cause for great celebration for Atlus fans, the company also ticked a lot of people off with its policy about streaming the JRPG. This policy, which can be found in its entirety here, basically boils down to "Be careful not to spoil the game for people. If you do, we may try to shut down your channel." As the makers of the game, Atlus has a right to make suggestions on how to best experience it, but outright threatening to take down accounts is an abuse of power.

Read more of my thoughts on the matter inside!

A few days ago, Bungie  officially announced Destiny 2, followed by a teaser trailer and later, finally, an official reveal trailer. Now, I'm a self-professed Destiny mega-fan, so take my frenetic ravings with a grain of salt. But by just looking at the new trailer, it is clear that Destiny 2 will far surpass the original, specifically in the area of the story.

Destiny 2 has also been confirmed for PC and will have a beta in the summer. The game releases September 8th, and you can preorder the game now. Make the jump, watch the trailers, and keep reading.

Before the launch of the Switch, Nintendo spent a lot of time marketing 1-2-Switch as its killer multiplayer game. On the surface, it seemed a good idea. The entirety of the game revolves around looking at your opponent and engaging in 1 of 28 minigames designed to show off some of the Switch's more gimmicky features—I'm looking at you, Ball Count. But ultimately, it falls very flat, to the point where I would consider it more of a tech demo than a game. It showcased these concepts instead of proving them, thus failing to be the killer multiplayer game that Nintendo was hoping for.

On the other hand, there is a multiplayer game available right now that blows the pants off of 1-2-Switch in every way because it doesn't fall into this trap. That game is Snipperclips: Cut it Out, Together! by indie developer SFB Games. Head inside to read my full thoughts on the difference between these titles.

We at Gamnesia are always looking to grow both our staff and our audience—and wouldn't you know it, here we are, growing our staff! We're looking for volunteers to help run the show here, from writing to editing and more. If you've ever wanted to join the gaming industry as a journalist, now's your chance to start! We have no age requirement—our writing staff ranges from high school students to fully-functioning adults—nor do we care whether or not you have past experience working in games media. All we want you to bring to the table is a talent for writing and a genuine love of the game.

Head inside to find out more!

In just two days, The Legend of Zelda: Breath of the Wild will finally launch worldwide on Nintendo Switch and Wii U. It will be the sixth 3D title in the Zelda series, the biggest and most important launch title for the upcoming Nintendo Switch, and, by all accounts, the most ambitious game Nintendo has ever worked on. To celebrate the release of Breath of the Wild, we decided to hold a vote and make an official staff-wide ranking of the ten greatest Zelda games of all time. In a few months' time, once we've all played Breath of the Wild, it's very possible that the game will end up at the top of each of our personal lists, so now seemed like a good time to make an official record of where we all stand.

Follow after the jump to take a look at the full list!