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Well, it's been a busy week for Nintendo. Between Smash Bros. amiibos and multiple announcements for Pokémon: Omega Ruby and Alpha Sapphire, it's a wonder we've managed to stuff it all into one video. 

This week, Colin talks about the new  Captain Toad trailer, the stage builder mode for Smash Bros., Pokémon leaks, 3DS sales in the U.S., and Donkey Kong Country's return on virtual consoles. Let us know what you think about the week's happenings in the comments below!

Yesterday I polled our audience to see if you think New Nintendo 3DS should become Nintendo's primary handheld going forward. I was happy to see a lot of diversity in the voting and in your comments, and a lot of arguments were made on all sides. While I think there are definitely some big obstacles to overcome, I believe that Nintendo should shift their focus to New Nintendo 3DS going forward, and I think there's a pretty good chance they've already started doing exactly that. Hit the jump to see why!

Super Smash Bros. is one of those games that needs some time to sink in. You can't really understand the quality of the game until you've had some time to get used to the character roster, the tempo of the new stages, the subtleties of the new item lineup, and the depth of the game's modes. Not exactly doable in the few days or so after a game launches. We're now almost two weeks in to the life of Super Smash Bros. for Nintendo 3DS, and even now it's probably too soon to tell how it'll hold up over time.

What I can say is this: Super Smash Bros. for Nintendo 3DS is an undeniably fun game that has definitively refined many of the kinks in the core mechanics of Super Smash Bros. Brawl. But at the same time, it also somehow manages to get so much of the Smash Bros. experience exactly wrong.

I suppose now is as good a time as any to talk about this. Not too long ago, Ubisoft managed to cast itself into the spotlight of controversy when it revealed that its flagship title Assassin’s Creed Unity would run at 30 frames per second in a resolution of 900p as opposed to a reported target of 60 frames per second in a full 1080p resolution. Indeed, public outcry was prevalent, as Ubisoft had seemingly backtracked on what had been pushed as an industry standard for a while, at least on the PC. Not only that, but to add insult to injury, Ubisoft defended its decision by suggesting that the decision to cap the PlayStation 4 version to a lower frame rate and resolution was made to “avoid all the debates and stuff”—something they would later backpedal on.

There are a number of different issues I want to discuss here, but I'm running out of space here, so you'll have to head past the jump to read!

Ladies and gentlemen, we here at Gamnesia have a few very special announcements to make. At long last, we have managed to get our user account system up and running, so you can finally register your very own Gamnesia account! You may be asking yourself, “Why would I want to do such a thing?”, but there are some pretty interesting upsides to it all. First of all, you can post comments on our articles without having a separate Disqus account. Secondly, you will be able to use Gamnesia’s brand-new forums and send private messages to other users you’d like to talk to. Finally, you can start posting your own content using our new Journals feature!

But okay, hang on… That’s a lot of information for us to drop that quickly. Head past the jump for a full breakdown of all our new features and how you can make the most of them!

Welcome to the second chapter of Secrets of Skyward Sword. This series digs deep into the game, uncovering mysteries of Zelda lore throughout Hylian history. Last time we explored the possible true identity of the Goddess of Time. This time around, we're going to be focusing on one of the beloved and mysterious races in Hyrule: the Sheikah tribe.

The Sheikah have been mentioned in multiple games, but we still know very little about them, and in most games they are treated as a dead race or a legend. Still, from the ancient tales, and from a combination of Sheikah artifacts and locales, we can get a pretty good idea of their history. Hit the jump to dig in!

We're back with another weekly installment of Gamnesia's Game Clash! Every Monday we pit two video games against each other, and the winner is decided by your votes! The recent Xeodrifter trailer has me craving a new Metroid game, so this week's Game Clash focuses on Nintendo's famed galactic bounty hunter. Super Metroid is arguably the definitive Metroid experience, is frequently ranked as one of the greatest games of all time, and has inspired countless other games. Metroid Prime brought the series into 3D for the first time ever, is also heralded as an all-time great, and is the highest-selling game in the franchise to date. Which Metroid do you prefer? Hit the jump to cast your vote and join the debate!

Fantasy Life, a lesson in existentalism

When you pick up a book, there’s a finite number of pages before the end. When you watch a movie, there’s a limited amount of minutes before the credits roll. But when you play a video game things are different. How long the experience lasts is not strictly predetermined, there's an element of choice: your choice.

In the recent Hyrule Warriors for Wii U, to complete the main story, called “Legend Mode,” and watch the credits, the playtime is roughly a mere 10 hours. However, players who really invest in the game will tell you there are hundreds of hours to be found in “Adventure Mode.”

Similarly, the new 3DS title Fantasy Life has a plot that can be completed in roughly 20 hours, if you stick with just one of the game’s 12 jobs, called “lives.” But where’s the fun in that? Fantasy Life is a much more fulfilling game when you live a little by trying all 12 different lifestyles. The experience is fuller when you try everything on offer.

This week's episode of our news recap is here, after a two-week hiatus for various game reviews, and there was surprisingly little news to cover... but boy, are these stories juicy. Not only do we have a possible future for the Banjo-Kazooie series, but we hear that the director of the Call of Duty: Black Ops games has described their marketing strategy as "brainwashing."

A ton of Nintendo news has come out in the two days since writing and recording the video, so be sure to tune in next week for a huge blowout of news, including Pokémon leaks, Smash Bros. info, Captain Toad, and much more!

Because a friend once pointed out to me that I always have fancy quotes in my editorials.  Nikola Katardjiev

Valve’s online platform Steam has been subjected to a great deal of criticism past year, in particular because of two relatively recent additions to the system: Steam Greenlight and Early Access. The two systems have contributed to a wave of shovelware that has managed to get on Valve’s storefront, resulting in a wave of voices in the industry calling out for more quality control on the platform. Despite all this, a few weeks ago, Steam hit a major milestone —  it surpassed 100 million registered users, with 25 million accounts being created this year alone. This dwarfs even the best-selling console of this generation, the PlayStation 4, which has ‘only’ managed to sell slightly over 10 million copies since its launch last year.

This got me wondering; how did Valve manage to reach this position in the industry?