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Dan Adelman has been a key player at Nintendo of America for nearly a decade. As head of digital content and development Adelman was the man in charge of Nintendo's indie program, reaching out to make sure that games like Shovel Knight, Cave Story, and World of Goo make it to Nintendo eShop. Recently, he announced that he had decided to part ways with Nintendo, but his work with indie developers continues. 

Adelman continues to help indie developers with the business and marketing end of the industry, and recently announced Axiom Verge as his first post-Nintendo project. We caught up with him for an interview and discussed life at Nintendo, life after Nintendo, the state of the indie market, and more. Check it all out by clicking below!

Dan Adelman has been a major player at Nintendo of America for quite some time. Serving as the head of digital content and development for nine years, Dan worked hand in hand with indie development teams to bring hits like Shovel Knight and Cave Story to 3DS and Wii U, but he recently chose to leave the company and work independently. We recently caught up with Dan for an interview (which you'll be able to read in full soon!), and one of the things he revealed is that he has burned no bridges with Nintendo. Hit the jump to see what he had to say!

For your daily dose of bizarre news, it looks like Depression Quest has found its way to lasting fame, as someone from within the United States House of Representatives has added it to Wikipedia's list of video games with overwhelmingly bad reviews.

Depression Quest wasn't so much the subject of the recent #gamergate debacle as it was an early participant in a fight that grew well beyond the game and even its creator. I won't go into it much more, because (ironically enough) this story shouldn't be politicized; instead, let's just giggle at the fact that someone who is presumably a US Congressperson bothered to do this in the first place.

Designing pixel art can be the most tedious task ever, and pixelated games truly deserve a hefty amount of credit. That's not to say that games not pixelated are bad or low in quality by any means; specifically, it just means that I'm talking about a pixelated project. That project is known as Blossom Tales: The Sleeping King.

Blossom Tales: The Sleeping King is a beautiful action RPG seeking funding via Kickstarter and votes via Steam Greenlight. Already being cited for having engaging gameplay and stunning graphics, Blossom Tales is a story about a knight's quest to rescue the king from an eternal slumber.

Blossom Tales has some pretty ambitious goals and looks genuinely interesting. Click on the jump to learn more and even view the game's 

Yesterday I polled our viewers to see what you thought of the industry standard of a $60 price tag for most games, and there was a good amount of variety in your votes and responses. The winning option, and the one I personally agree with, is that only a few games should be priced at $60 these days. The rise of frequent discounts, cheap gaming services, and a steadily increasing (in terms of quality, quantity, and affordability) indie market makes it hard for me to justify dropping $60 on a game. That said, there are definitely games that are worth the full price purchase, and I believe the industry still has a long way to go before it stops being the standard. Hit the jump to read more!

Video games occasionally vary in price, but the general industry standard for quite some time now has been that most games cost $60. However, a recent study showed that half of all PC gamers are not willing to purchase a game at full price, and services like Steam have negated the need for them to. With frequent sales, PC gamers have become accustomed to avoiding the $60 price tag, and subscription-based services like EA Access look to provide console gamers with a cheaper way to play as well. Add in the rise of the indie scene where quality games can often be purchased for $20 or less, the question becomes: Is the $60 industry standard still viable? How much longer can major companies continue to charge $60 for a majority of their games? Hit the jump to vote in the poll and leave your thoughts!

What's in a name? The title of a video game is often the first thing consumers notice about a particular game. Therefore, it falls on the title to give consumers an idea of what to expect in that game and hopefully to persuade them to buy it. Echoes of Eridu, a Mega Man X-inspired indie game, has recently changed its name in order to do exactly that. The new name, 20XX, hopes to convey the game's Mega Man roots in an effort to draw in fans of the acclaimed series.

Xbox One has finally launched in Japan, and the results are less than promising. Microsoft's new console did technically debut as the number one hardware model with just over 25,000 units sold, but combined sales of 3DS and 3DS XL (Media Create tracks them as separate products) beat out Xbox One by about 4,000. A little digging shows that in recorded history of Japanese launch weeks (going back to Dreamcast), no console has sold less in its debut week in Japan. That said, the new system did land three games in the top twenty, although no Xbox One title ranked higher than number seven. Hit the jump for the breakdown!

Mighty No. 9 hit Kickstarter with an initial goal of $900,000 for funding, but the successor to Mega Man would go on to raise over $4 million. As such, numerous stretch goals for extra content were added and all subsequently reached. One of these goals was to bring an online race battle mode to the game. You and a friend can race against each other in the same level, competing for the best score by destroying enemies and collecting their Xel. In a new video from developer Comcept, you can see this mode in action as creator Keiji Inafune (who has quite the advantage) takes on Takuya Aizu from Inti Creates. The results are pretty hilarious, so click below to check it out!

The past two weeks have seen some of the worst that the internet has to offer, as well as some of the best. Before we dive into this proverbial ocean of dread, I'd like to caution everyone that none of this is about a specific person and no one should be the sole target of anyone's scorn. It is also important to note that headstrong affiliation toward any cause usually end up blinding the recipient to the opposition's message, choosing instead to focus their backlash on the person, rather than the argument. In order to avoid just that, let us talk about the big picture and its many facets, one which has reared its ugly head just a few days ago, when virtually the entirety of the gaming press independently published articles pushing the same, extremely questionable agenda.

If you've been keeping track of the recent events you will undoubtedly have seen just how polarized the participants of the argument are. It is difficult to remain object and neutral in a time like this, but regardless of one's personal beliefs, the evidence from all sides points to one simple fact: Nepotism and corruption has been rampant in game journalism (and beyond) for a very long time now.

Read more after the jump.