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Adventure game Gardenarium recently received a new trailer that shows off the game's vibrant color scheme and trippy visuals. Make the jump to view the trailer.

Many people recognize Scott Cawthon as the creator behind the popular Five Nights at Freddy’s games. The three games have each been very successful for Cawthon, and some people may be wondering what he has planned to do with the money he’s made from them.

Last Saturday, a live stream focusing on Five Nights at Freddy’s held by Twitch streamer Dawko to raise money through St. Jude Children’s Research Hospital's partnership with Twitch. Cawthon visited the stream and donated a total of $249,999 towards the cause. More after the jump!

As always, we break down the most recent week of news, Project Ukulele's official reveal, new development insight from Aonuma behind Majora's Mask 3D, the potential return of the Happy Mask Salesman, and the launches of Code Name: S.T.E.A.M. and Mario Party 10!

If you'd like to keep up with Nintendo Week, you can subscribe to us on iTunes, where we release new episodes every Wednesday, or subscribe to us on YouTube, where the discussions are then uploaded on Thursday and Friday. If you like what you hear, we'd love it if you leave us a review on iTunes, or send us your feedback! We'd love to know what you think of the show, and how you think we can improve it.

A few weeks ago we learned that the classic SEGA-published series ToeJam & Earl is making a comeback in the form of a reboot. Gameplay will be based on the original entry rather than its sequel, Panic on Funkotron (a childhood favorite of mine), with a back-to-roots approach and a comic book art style. Rather than work with a publisher (which has presented problems in the past), Humanature Studios is seeking $400,000 in Kickstarter funding to bring the project to life. Co-creator Greg Johnson explained this decision in a recent interview, and you can check it out by clicking below!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans. This week had a huge bombshell when Nintendo announced plans to develop smartphone games, as well as their next-gen console, currently codenamed "NX." This week, we dig really deep into that during our discussion section, recap the rest of Nintendo's news week during our news segment, and answer questions that you guys asked during the debut of our Q&A block. It's an extremely meaty episode this week, so be sure to head inside and give it a listen!

There's a lot of hype surrounding Playtonic Games and their upcoming title, Project Ukelele, from fans of ye olde collectathon games, and for good reason: nearly the entire team behind Banjo-Kazooie has reunited to create a brand-new game. But for all the hype, very little information about the game itself has been released. That is, until they officially unveiled the project yesterday afternoon. As with any game, there's a ton of information to keep track of, and watching a video on a keynote can be long and boring. So we've taken the time to break down everything we know learned about Project Ukelele into one handy article. Head inside to get reading!

Former Nintendo boss Dan Adelman explains that publishers such as Nintendo, Sony, and Microsoft should not be intimidated by smaller indie publishers. From his view, they add a variety which is necessary on our consoles and handhelds that would otherwise be absent. Head past the jump to see exactly what he said.

As always, we break down the most recent week of news, tons of games that have been coming to, and going from, the Wii U eShop, exclusive Shovel Knight content on Nintendo platforms, Splatoon Amiibo that may be coming alongside the game, an incredible Super Mario 64 speedrun, and the Amiibo-only Smash Bros. tournaments that Nintendo has been holding in Japan. Unfortunately, we didn't have time this week for our popular discussion sections, but next week we're bringing you a super-sized episode, complete with a bonus round where we answer your candid questions!

Head inside to check out the discussion!

Unless you've been completely out of the gaming sphere in the past year, chances are you've heard something about indie platformer sensation Shovel Knight. Started as a Kickstarter project a couple of years ago, the game has since grown to garner the love of gamers all over, gathering enough critical acclaim to win over 70 Game of the Year awards in 2014 and enough fan favoritism to elevate the eponymous knight to Smash character contender status - in some fans' minds, that is. It is set to release on the Xbox One, PlayStation 4, PlayStation 3, and PS Vita later this year alongside the brand new free DLC pack, Plague of Shadows — among other surprises. The love for this new wave retro platformer is sure to grow over the next year.

In between working on the aforementioned expansions and debuting footage of the highly-anticipated DLC at PAX East, Yacht Club Games, the studio behind Shovel Knight, kindly took the time to answer some of our questions about what the future holds for the title, and the franchise.

Head inside for the full interview!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in!

We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans. As always, we break down the most recent week of news, including Donkey Kong Country on the Virtual Console, Meme Run, exclusive Shovel Knight content on Nintendo platforms, Splatoon Amiibo, and Japan's Amiibo-only Smash Bros. tournaments. Unfortunately, we didn't have time this week for our popular discussion sections, but next week we're bringing you a super-sized episode complete with a bonus round where we answer your candid questions! Head inside to give it a listen!

Coming fast off the success of their superb indie platformer Shovel Knight, Yacht Club Games recently revealed the first DLC pack for the title, set for release sometime in the second quarter of this year. We had the good fortune to chat with one of the people behind the runaway hit, and we learned, among other things, that one of the most enjoyable fan features will be maintained in Plague of Shadows.

Not long ago, the internet went nuts over a fake leak that depicted Rayman as a playable character in the Super Smash Bros. roster. The artist behind the prank, Artsy Omni, later revealed that this Rayman artwork was the first in an art series called "Smashified," where he creates character portraits of fan-favorite characters who, sadly, did not make their way into Smash.

The second entry in this series is none other than Shovel Knight, the hero of the mega-hit indie game of the same name. You can see a preview of Shovel Knight's character art right beside this article, but head past the jump to get a better look!

Microsoft has been criticized by indie developers in the past for their controversial parity clause. Under the current ID@Xbox guidelines, if any indie developer wants to publish a game on an Xbox platform, it has to release on Xbox at the same time or before other platforms. Last October, Xbox boss Phil Spencer said he was aware of the complaints and that he would rethink the policy.

Recently we've seen some indie games launch on Xbox despite not following this parity clause, including Shovel Knight. Xbox indie manager Chris Charla has opened up a little about this, explaining that exceptions can be made if a developer can't afford a simultaneous launch. However, for developers that specifically choose to launch on another platform first and attempt to bring their game to Xbox later, Microsoft expects some extra content. Hit the jump for more!

Nintendo has famously relied on its first-party titles to get them to where they are today. When comparing numbers with the original Wii, third-party support for the Wii U has been difficult. In a recent interview with Engadget, Nintendo's Senior Manager of Licensing, Damon Baker, discusses numerous topics including developer/publisher relationships and exclusive features, among other things. Baker says that the indie community is becoming more visible due to the amount of talent coming out of it.

Read more after the jump!

This past week was perhaps the biggest week for Nintendo news in my recent memory—certainly in the history of Nintendo Week, our weekly podcast where we talk all about Nintendo. So naturally, it'd be really helpful if we had some way to digest it all... Actually, we do! In fact, it's Nintendo Week!

This week, we break down the biggest week of Nintendo news in the history of the podcast. Iwata says commercials and discounts don't work, Tantalus Media is working on their "biggest" port to Wii U, Pokémon players discover a huge exploit to get any Pokémon you want, and Nintendo finally explains why Amiibo are so rare. But that's just the tip of the iceberg. Head past the jump to check out the full discussion, and to get a complete list of every story worth your time.