Subscribe to the latest updates from the Indie category

Indie Archives

That's right, a ton... a skele-ton!

It is difficult to deny that Toby Fox's self-developed Undertale became a viral success online since its Steam launch in September. Curious gamers could only invest in just the digital game itself and its stellar soundtrack, but those looking to show off their appreciation for the game in physical form (and having extra money to spend) could buy official Undertale merchandise on Fangamer.

Until recently, only a pair of shirts, stickers, and a poster were available to purchase, but a much wider selection has just become available for preorder as of a few days ago, including buttons, a Toriel plush, tarot cards, and figurines.

Read on after the jump for more details.

Boasting a distinctly charming aesthetic and unique, nostalgic mechanics, Knights and Bikes is "A co-op adventure about childhood inspired by The Goonies & Earthbound." It's being developed by Foam Sword, an indie studio comprised of developers from Media Molecule (LittleBigPlanet and Tearaway) and Insomniac Games (Ratchet & Clank), and it's on Kickstarter right now.

Taking cues from the developers' own childhoods, the game stars protagonists Nessa and Demelza on their quest through a 1980s island setting on the verge of financial ruin and collapse to find the truth behind their home's mythological past and to save the people who live there. To do that, you'll team up with a goose, ride bikes, recruit wildlife, and throw frisbees, in either co-op or single-player. Knights and Bikes is a nostalgic little game with lots of heart, and you should definitely think about backing its Kickstarter.

There's also a trailer with great music which does a great job of showing off Knights and Bikes' style. Head inside to check it out!

It's not every day we get to write a headline like that, trust me. Ant Simulator, an indie game funded by Kickstarter, has been cancelled after two team members reportedly spent the entire budget on strippers and alcohol. Lead Programmer Eric Tereshinski, the only team member not involved with these actions, has since resigned from the company and says he's been threatened with a lawsuit if he attempts to release the game.

Read more after the jump!

I'd been looking forward to The Witness for a long time when it finally came out last week. My hopes and expectations were high, so when I sat down in front of my PlayStation 4 and started the game, I was crushed. It was nothing like I'd hoped. It didn't even seem that good, let alone like something special, worth eight years of development and directed under the wisdom of one of the industry's most renowned indie developers. Hell, it even seemed to have been making a lot of the most common, irritating mistakes every mediocre game does. Your movement was restricted, the world looked sterile, and there seemed to be a distinct lack of any tactile meaning to its features.

My first impressions of The Witness were not good.

Thankfully, my first impressions were also very wrong. Though it would have benefited unquestionably from some map or journal features, The Witness ended up being one of the most beautiful, rich, and fantastic puzzlers I've ever played.

Head inside for a full review and some advice on diving into Jonathan Blow and Thekla Incorporated's The Witness.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

This week featured a ton of news, including new games like Detective Pikachu, some credible rumors about NX, Paper Mario, and more, a controversy over Fire Emblem Fates, and impressions of recent games like Pokémon Picross and Mario & Luigi. After the break, we dig into the rumor that Super Smash Bros. is coming to the NX as a launch game, discussing new content, modes, and more that could come to the title. You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head past the jump if you'd like to learn more about the stories discussed in this week's episode.

Rated by the Princeton review as the best game design school in the United States for five out of the past six years, the University of Southern California, USC — the school Journey developer ThatGameCompany's Jenova Chen attended — has just announced plans to become not only a game school, but also a game publisher. Under the name USC Games Publishing, the new publisher will bring games to PlayStation, Xbox, PC, and mobile. For the moment, games the label publishes will come from within the school, but the plan is to expand the label, granting many creators exposure for and creative control over their projects.

The first three games to be published under USC Games Publishing have already been announced. There's Chambara, a multiplayer fighter making innovative use of monochromatic color scheme to allow players to fade into the background; Night Journey, an atmospheric adventure based around meditative exploration; and The Cat and the Coup, described as "a documentary videogame in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran."

Comcept's spiritual successor to Capcom's Mega ManMighty No. 9 – was officially set to launch two weeks from now on February 9th. The Kickstarter-funded game that breached $4 million in total crowdfunding had already been delayed twice from a Spring and Fall launch last year due to bugs and other issues cropping up in the game's online features.

But despite Keiji Inafune's assurances in October that Mighty No. 9 would not be delayed again, a new Kickstarter update has announced that this will unfortunately be the case. The delay is again due to these same online issues, leaving the release date as a vague Spring 2016.

Read on after the jump for Inafune's explanation on the matter.

"Beware of the man who speaks in hands." This ominous warning from the River Person previously tipped Undertale players off about an unknown figure who could not be regularly encountered without altering the game's code. Data mining efforts have revealed this character to be known as "Gaster," believed to have played a major part in the game's lore before being cut—or erased—from its story altogether.

As of a recent update, however, Gaster is slowly slipping back into the game's canon, with two new changes strongly hinting at his existence.

Though these contain massive spoilers, you may read on after the jump for more details.

The Witness, the long-awaited follow up to Jonathan Blow's indie hit Braid, is finally going to be released five days from now on Tuesday, January 26th. But since indie games come in all sorts of shapes and sizes, the price of the game was anyone's guess. Thankfully, Blow has come forward with a number, and that number is $39.99 — or €36.99 or £29.99, depending on where you live.

For an indie game, that may seem like a lot, but when you take into account that The Witness took seven years to develop, had real architects employed to help design its structures, takes around around thirty hours to beat for a non-completionist run, and has some fairly impressive and gorgeous visuals, the $40 price tag may start to seem more reasonable. Or it might not. Whether The Witness is worth that investment is up to the person buying it.

Preorders for PC have also been announced, but unfortunately not for PlayStation 4. Head inside for more details.

Toby Fox's Undertale hosts a wide cast of quirky and charismatic characters, but none can truly compare to the glitz and glamor of the Underground's number one television personality, Mettaton. Encountered later in the game as a human-hunting machine, this vain robotic TV star faces off against the player character several times before their final showdown in the CORE.

Artist Alyssa Gerwig tried her hand at a rough storyboard-esque animation of her take on the Mettaton EX boss battle. This project is her first serious try at animation and took her nearly four months to complete, and the result of her hard work is a faithful and brilliant adaptation of Mettaton and the human taking center stage to "Death by Glamour!"

Give it a watch after the jump, but be warned that the animated short contains spoilers to the actual battle.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Alex, Ben, and Colin talk about recent news from The Legend of Zelda: Twilight Princess HD, ESPN's decision to start covering competitive Smash, Nintendo's plans to expand into making anime, and lots more. The party amps up after the break, when we're joined by Xander Mobus, the voice behind the Super Smash Bros. Announcer. We shoot the breeze about his experience working with Nintendo, his thoughts on Smash, and more. All that is followed by an incredible performance of a whole bunch of hilarious catchphrases form all around the Nintendoverse, and character names the internet desperately needed. You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head past the jump if you'd like to learn more about the stories discussed in this week's episode.

As we get closer to the full release of A Hat in Time, developer Gears for Breakfast is showing off more of the adorable platformer. Their latest sneak-peek at the game features its second gameplay area. Dubbed "Chapter 2: Subcon Forest," this spooky world is full of frights and features a haunted manor that recalls Luigi's Mansion. Hat Kid can be seen navigating the forest with items like a grappling hook and even a motor scooter. You can view the new footage above and head here to purchase beta access for yourself to dive into the game early.

Yacht Club Games recently came on the 8-4 Play Podcast to talk about Shovel Knight and more, and they said it would be "silly" not to make a Shovel Knight 2. They talked about taking the series forward with a 16-bit sequel—kinda like Shovel Knight’s Mega Man X moment—and they also say they’d love to make a 3D platformer that "scratches the Mario 64 itch."

This was one of the talking points on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video after the jump for our full thoughts on the future of Shovel Knight.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Alex, Ben, and Colin dig into big plans from Pokémon's 20th anniversary in the news section of this week's show, followed by big stories on Shovel Knight, Mother 3, a new game based around Amiibo, and more. After the break, we're back with another Mystery House segment to answer listener questions—subjects include Nintendo's unsung heroes, characters we'd love to have as Amiibo, and where Smash Bros., Mario Kart, and more can go next. You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head past the jump if you'd like to learn more about the stories discussed in this week's episode.

Appearing on a recent podcast, Sean Velasco and David D'Angelo of Yacht Club Games discussed their desire to make a 3D Shovel Knight that recaptures the essence of Super Mario 64. The cast brings up Yooka-Laylee, and how it's essentially just doing the same thing as Banjo-Kazooie once did. Yacht Club games wants to create a 3D game that "scratches that Super Mario 64 itch." They believe that Super Mario 64 is different to every other 3D platformer, full of magic and adventure.