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Shovel Knight is one of the most popular and recognizable indie characters on Nintendo platforms, and many fans have been hoping that Yacht Club Games' hero would be made into an Amiibo. Nintendo has heard your requests, and it's happening!

UK retailer GAME has announced via Twitter that a Shovel Knight Amiibo is launching on November 27th, and pre-orders will open tomorrow. The Shovel Knight Amiibo (which will likely be announced for other regions soon) is said to be compatible with Shovel Knight itself, as well as future games from Yacht Club Games. Click below to check out more images of the upcoming Amiibo!

As part of their PAX Prime schedule, Nintendo will be holding a Nindies@Night event in Seattle this evening (August 27), showcasing recent and upcoming indie titles for Wii U and Nintendo 3DS. There will be 19 playable games at the event, and many of their creators will be present. Nintendo's Damon Baker will hosting a special presentation during the festivities. Baker has also confirmed that the company has some new game announcements in store for the gathering (and it's pretty clear what one of them will be).

Head inside to learn how you can attend!

Ryan Carmack, the ten-year-old son of Oculus Rift’s Chief Technology Officer and Co-Founder of id Software John Carmack, has just released his second video game to date. Titled FLY, Ryan created the game with the help of his dad using the programming language Racket, writing 2,000 lines of code.

FLY is a coming of age story where you play as a winged creature named Barb B. Queue, and each member of the secret society known as The Remi have to test their skills in an obstacle course when they hit a certain age. The game itself has 4 modes of play including a "grandma mode," score and item counters, and even a level editor. Hit the jump to check it out!

Indie adventure-puzzle game Rime was announced as a PlayStation 4 exclusive, but recently rumors have been circulating that allege that the game will have an Xbox One release as well. While this might have raised hopes for many Xbox players who would like to get their hands on the gorgeous and colorful upcoming title, it turns out there are no plans yet to bring Rime to any other platform. This was confirmed by the developer, Deadlight studio Tequila Works, through a post on Twitter, embedded inside.

Over the years, Luigi has developed from a simple palette swap of Mario to a very distinct character, with a significant part of his personality being centered around living in his brother's shadow. In Ennuigi, a fan game created by Josh Millard, this personality trait, combined with the nonsensical and destructive nature of the Mario Brothers' adventures, is taken to a hilarious extreme. You play as a depressed, chain smoking Luigi who wanders the Mushroom Kingdom, reflecting on his life and the choices he's made.

Head past the jump for more info.

Divinity: Original Sin was one of last year's biggest shockers. Being a crowdfunded game, many speculated that the final product would be a bust. However, after Larian Studios raised over $940,000 on Kickstarter, the gameplay mechanics of their realized online title proved otherwise. The role-playing game, with a distinctive and entertaining co-op system, soon became a fan favorite. Now, Larian Studios has announced a Kickstarter for Divinity: Original Sin II.

Read more after the jump.

Smach Zero, which was originally known as Steamboy, is a portable Steam machine that will be releasing sometime during the fourth quarter of 2016. Pre-orders on the handheld console will open November 10, 2015 at $299.

The Smach Zero will have 4GB RAM, 32GB internal HDD, an SD card slot, HDMI output, Wi-Fi, Bluetooth capability, and a 5-inch touchscreen with 720p resolution. The device will supposedly be able to play a majority of the games available on Steam right now.

The upcoming SteamWorld Heist is a turn-based shooter that differs quite a bit from its Metroidvania-inspired predecessor, SteamWorld Dig. Despite the gameplay differences, it has been confirmed that the two games will be connected in some fashion. In a recent interview with Power Up Gaming, Brjánn Sigurgeirsson, CEO of Image and Form Games, revealed that a future game in the series will explore the connection between the two titles.

Check out what he had to say after the jump!

After a successful run in the Nindies@Home initiative in June, Canadian indie developer 13AM Games is almost ready to launch Runbow, their colorful 9-player platforming racer for Wii U, but the company has decided to drop one more tease before its release at the end of the month. With a new trailer, a staggering – yet numerically appropriate – nine more crossover characters from all over the Nindie scene have joined the already bombastic roster, ready to race with the game's own Hue and Val alongside previously announced guest stars. Read on after the jump for details and the newly unveiled Runbow trailer!

As the indie gaming scene continues to grow, Nintendo has been taking strides to become more open with indie developers. This includes doing away with restrictions, trying out ideas like cross-buy, and helping to promote the work of promising independent developers through programs like Nindies@Home.

One indie game and Kickstarter success that will be coming to Wii U next year is Yooka-Laylee from Playtonic Games. More than many other games, Yooka-Laylee is appealing to Nintendo's audience, because it's a spiritual successor to the platforming games of the Nintendo 64 era designed by former members of Rare. Will Nintendo lend a hand in promoting Playtonic's upcoming adventure? You can check out what Nintendo of America Vice President Scott Moffitt had to say by clicking below!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

This week is all about the discussion, seeing as last week's late episode left us covering about half a week of news that we would have otherwise discussed for today. The subject this week is which characters we personally want to see joining the cast of the Super Smash Bros. series at any time in the future—we talk about some of our favorite choices, what kinds of playstyles they would bring to the roster, and why they'd make great additions (although there are surely a few odd ones out). Check out the embedded player below to give it a listen!

As Gamescom continues, Nintendo has released a sizzle reel video showing off a variety of "Nindies," indie games coming to Nintendo systems, that are being featured at the convention. The wide variety of games shown include The Binding of Isaac: Rebirth, Shovel Knight: Plague of Shadows, and FAST Racing Neo, to name a few.

You can check out the video after the jump.

Microsoft had a strong showing of games at Gamescom, and its list of independent games was no less impressive. During its ID@Xbox reel, Microsoft showed off a wealth of independent games coming to Xbox One. Among some of the gems were Cuphead and Beyond Eyes, as well as a surprise appearance from Cities: Skylines, a city simulation game which is being ported from PC to Xbox One. In fact, all the games shown during this reel will be available for both Xbox One and PC.

Check out the indie reel past the jump!

During E3, Nintendo featured a quirky platformer called Typoman in the Nindies@Home program, which allowed players to try out a selection of indie titles for free and receive a 15% discount on the full versions. Now, we know that Typoman will be launching on the Wii U eShop next month.

Players will be able to download Typoman on the Wii U eShop on September 16th; publisher Headsup Games has confirmed that the game will release in all regions on this date. The game has only been announced for Wii U so far.

During this year's E3, Nintendo unveiled Nindies@Home, a program that allowed players to test-drive nine participating indie games and receive a 15% discount upon each game's release; in a recent interview with Nintendo Everything, Nintendo of America's Senior Marketing Manager of Publisher and Developer Relations Damon Baker stated that the program was "well-received." According to Baker, Nintendo is very happy with the results of the program; he also stated that, while the program was a lot of work for Nintendo, it could return at some point in the future. Head inside for more.