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Team Meat made a name for themselves in more way than one when they released Super Meat Boy back in 2009. Their success gave the indie movement a jumpstart, and the team and its members have since gone on to make The Binding of Isaac, which will be getting another expansion soon, and the presently-in-progress project of Mew-Genics. They have just announced their next project, titled A Voyeur in September, is supposedly a "new live action steal game." More details will be available at the Indie Megabooth during PAX Prime later this month.

See the announcement trailer after the jump.

Throughout the 2000's, Armor Games dominated the Flash games industry. One of their most valuable developers was Antony Lavelle, who created a slew of great series such as Indestructotank, SHIFT, and the narrative platformer K.O.L.M. Though originally intended as a trilogy, Antony left Armor Games after the second installment. Now, however, he's aiming to finish off the story with a grand remake of everything K.O.L.M. up to this point, along with the final chapter, through Kickstarter. 

With fond memories of K.O.L.M. prancing through my head I asked Antony to answer a few questions. His answers give some incredible insight into the struggles and successes of an independent developer.

See the interview after the jump!

The internet did a beautiful thing for us gamers. Through flash games, several independent developers were able to create simple games and have them played around the world. While many of those games were good, some really stood out above the rest. K.O.L.M., a story-driven platformer, stood out. K.O.L.M. and its sequel were developed by Antony Lavelle for Armor Games, but he left Armor before he could finish the final part of the trilogy.

The games we got were wonderfully atmospheric platformers that had us control Robbie, a broken robot, as he tried to regain his abusive mother's affection. It was a heart-wrenching, surprisingly human series that left off on a massive cliffhanger. Now, through Kickstarter, he's aiming to remake and expand the flash classics into beautiful modern classics along with finally letting fans know just what happened to Robbie and his sister; and he has a playable demo available!

Check the video after the jump!

Tetropolis brings together elements of the falling block puzzler Tetris and the non-linear exploration platformer Metroid "to create an entirely unique game", something the developers, NextGen Pants, are calling a "Tetroidvania." The studio describes Tetropolis as a "a non-linear Puzzle Platformer set in a world that is a puzzle itself."

You play as an " imperfect tetromino" in a world obsessed with perfection, and though the game is a self-described puzzle platformer, it has unique elements which set it apart from other entries in the genre.

Head inside for more information and a trailer.

Update: We have now an indie sizzle reel trailer that you can check out after the jump!

With Microsoft's ID@Xbox program in full swing, there are lots of indie games headed to Xbox One. During their Gamescom 2014 Xbox Media Briefing, Microsoft revealed a sizzle reel of indie games that are coming "first on console" (yes, PC master race, you already have some of them) on Xbox One. The list includes: Blues and Bullets, Cuphead, Dungeon of the Endless, Fruit Ninja Kinect 2, Funk of the Titans, Ghost of a Tale, Goat Simulator, Gunscape, Massive Chalice, Inside, Knight Squad, Space Engineers, Spectra, Pneuma: Breath of Life, Threes, The Ecscapists, Volgarr the Viking, SpeedRunners, and Superhot.

Welcome to this week's edition of the Gamnesia Weekly Recap! It's been a busy week with lots of news across the board, and our top two stories are both full of controversy. Crytek CEO Cevat Yerli finally opened up about the financial troubles his company has been having for months, and Twitch announced some new changes that aren't sitting well with many gamers. You can catch these stories, the top news from Nintendo, Sony, and Microsoft, exclusive Gamnesia content, and more in the latest Weekly Recap!

Indie studio Skymap Games is hard at work on Bacon Man: An Adventure, an upcoming action-platformer inspired by Mega Man X and Earthworm Jim. We at Gamnesia were lucky enough to interview Neal Laurenza, Managing Director of the studio, and find out all about this gorgeous, action-packed meatfest.

If you like what you see, don't forget to head on over and help them reach their funding goal on Kickstarter! There are only five days left, so be sure to act quickly. But first, head on inside to read all about it!

At E3, famed game developer Tim Schafer announced an HD remake of the universally-acclaimed adventure game Grim Fandango exclusive to PlayStation 4. Given that Grim Fandango is arguably one of the most popular games of all time, the response was overwhelmingly positive, save for a few wishes that the game would go multiplatform.

One person, however, felt pretty defeated: Dan Adelman of Nintendo. Why, you ask? As it turns out, Adelman was the one who pitched the idea of a Grim Fandango remake in the first place. Head inside to read more.

Vigil Games is well known for creating the Darksiders franchise, but after parent company THQ went bankrupt, the studio was dissolved. The team wasn't out of work for long, as Crytek hired most of them on to form a new USA branch for the company. Unfortunately, that too ended, as most of Crytek USA was downsized. Even after all of this, many of the core members of the former Vigil team have stuck together after either being fired or resigning from Crytek USA. United under Vigil founder and former Crytek USA head David Adams, they have formed a new indie studio called Gunfire Games. Hit the jump to find out more!

We recently posted a story about Paperbound, an extraordinarily unique fighting game coming soon to PC (and consoles if it hits the proper stretch goals on its Kickstarter campaign). Those who have played the demo know that Paperbound is an exciting, frantic, scream-at-your-friends-until-you-lose-you-voice thrill ride of a game, but we had the opportunity to talk about the game one-on-one with Dan Holbert, the game's lead designer.

Head inside for the full scoop on Paperbound!