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The line between what makes a game a JRPG or a Western RPG has always been a bit blurred, with most people believing that a JRPG is any RPG that comes from Japan. GameSpot recently had the opportunity to sit down with some key figures of Monolith Soft and Nintendo, such as Tetsuya Takahashi (Executive Director, Monolith Soft), Shingo Kawabata (Producer, Monolith Soft), Genki Yokota (Director, Nintendo), and Hitoshi Yamagami (Producer, Nintendo), to discuss what exactly makes a game a JRPG, and the difference between an RPG and a JRPG.

Click the jump to hear what Nintendo and Monolith Soft had to say!

In a recent interview with Kotaku, Nintendo of America president Reggie Fils-Aimé discussed the success of the Nintendo World Championships, as well as the future of the event.

According to Reggie, Nintendo considers the World Championships to be an "unqualified success"; he also stated that they are going to consider ways to improve the event in future years, such as bringing the event to more locations than this year's eight Best Buy qualifiers. Head inside to read Reggie's full statement.

After a 25-year hiatus, Nintendo revived the Nintendo World Championships to kick off this year's E3 week; in a recent interview with GameSpot, Nintendo of America president Reggie Fils-Aime discussed the event's success and suggested that we could be seeing the event again in the future.

According to Reggie, the World Championships were a huge success for Nintendo, with large numbers of people watching the event live, and even more catching the video later on Nintendo's YouTube channel; head inside for more.

An interview with Shigeru Miyamoto and Yuji Naka from 2001 has finally been translated. The interview was originally featured in the 12/28/2001 edition of Famitsu, around the release of Sonic Advance on the GBA. Among the many interesting moments in the interview, Naka revealed that Sega had always been saying "we need to beat Nintendo!", and were constantly trying to play catch-up.

Head inside to find out more!

Justin Wong’s name resonates over people’s minds when they think of “professional gaming” and/or “e-sport.” He has been involved with professional gaming for over 10 years and has over 40 champion titles under his belt. He’s known for making remarkable comebacks and is renowned (and feared) in various fighting game circuits. The titles for Marvel vs Capcom 3 Champion at EVO 2014, Mortal Kombat 9 Champion, and the Major League Gaming Killer Instinct Champion are only some of the recent titles he holds. You would think Wong would be an intimidating guy, but I had to opportunity to sit down and ask him a few questions at Momocon 2015. What I found it is that he is a laid-back individual who, at the core, is just all about having a good time doing what he does.

Full interview after the jump!

Unless you've been completely out of the gaming sphere in the past year, chances are you've heard something about indie platformer sensation Shovel Knight. Started as a Kickstarter project a couple of years ago, the game has since grown to garner the love of gamers all over, gathering enough critical acclaim to win over 70 Game of the Year awards in 2014 and enough fan favoritism to elevate the eponymous knight to Smash character contender status - in some fans' minds, that is. It is set to release on the Xbox One, PlayStation 4, PlayStation 3, and PS Vita later this year alongside the brand new free DLC pack, Plague of Shadows — among other surprises. The love for this new wave retro platformer is sure to grow over the next year.

In between working on the aforementioned expansions and debuting footage of the highly-anticipated DLC at PAX East, Yacht Club Games, the studio behind Shovel Knight, kindly took the time to answer some of our questions about what the future holds for the title, and the franchise.

Head inside for the full interview!

Yesterday on our Nintendo Week podcast, we sat down with ArtsyOmni, the extremely talented artist behind the recent Rayman in Smash Bros. hoax, to discuss the hoax: why he made it, why the internet was so captivated, and what he plans to do in the future. He's beginning a new series on YouTube called "Smashified," where viewers can choose which video game characters he should draw in the Super Smash Bros. art style, so that we can see what all of our favorite gaming icons would look like if they were a part of Smash. Head past the jump to see the interview!

After the end of the era of iconic gaming magazine Nintendo Power, a new publications stepped up, not to take its place, but continue its legacy. Over two years later, this brave new periodical is going more strongly than ever into its third year. The mastermind behind this endeavor, Lucas M. Thomas (former editor-at-large of IGN's Nintendo Team), was kind of enough to answer some of the burning questions the Nintendo and Nintendo Power fans here at Gamnesia have, and he delved into the inner working of Nintendo Force, the opportunities it provides fans, its relationship to Nintendo, and more.

Dan Adelman has been a key player at Nintendo of America for nearly a decade. As head of digital content and development Adelman was the man in charge of Nintendo's indie program, reaching out to make sure that games like Shovel Knight, Cave Story, and World of Goo make it to Nintendo eShop. Recently, he announced that he had decided to part ways with Nintendo, but his work with indie developers continues.

Adelman continues to help indie developers with the business and marketing end of the industry, and recently announced Axiom Verge as his first post-Nintendo project. We caught up with him for an interview and discussed life at Nintendo, life after Nintendo, the state of the indie market, and more. Check it all out by clicking below!

Throughout the 2000's, Armor Games dominated the Flash games industry. One of their most valuable developers was Antony Lavelle, who created a slew of great series such as Indestructotank, SHIFT, and the narrative platformer K.O.L.M. Though originally intended as a trilogy, Antony left Armor Games after the second installment. Now, however, he's aiming to finish off the story with a grand remake of everything K.O.L.M. up to this point, along with the final chapter, through Kickstarter.

With fond memories of K.O.L.M. prancing through my head, I asked Antony to answer a few questions. His answers give some incredible insight into the struggles and successes of an independent developer.

See the interview after the jump!

Indie studio Skymap Games is hard at work on Bacon Man: An Adventure, an upcoming action-platformer inspired by Mega Man X and Earthworm Jim. We at Gamnesia were lucky enough to interview Neal Laurenza, Managing Director of the studio, and find out all about this gorgeous, action-packed meatfest.

If you like what you see, don't forget to head on over and help them reach their funding goal on Kickstarter! There are only five days left, so be sure to act quickly. But first, head on inside to read all about it!

We recently posted a story about Paperbound, an extraordinarily unique fighting game coming soon to PC (and consoles if it hits the proper stretch goals on its Kickstarter campaign). Those who have played the demo know that Paperbound is an exciting, frantic, scream-at-your-friends-until-you-lose-you-voice thrill ride of a game, but we had the opportunity to talk about the game one-on-one with Dan Holbert, the game's lead designer.

Head inside for the full scoop on Paperbound!

A year ago we saw a teaser for a musical tribute to the Super Smash Bros. series called Harmony of Heroes. Word on the project has been mostly silent since its announcement, but we met up with Darren Kerwin, the album's director, to discuss their progress.

Kerwin says that Harmony of Heroes will feature a wide variety of musical styles with about twice as much music as the team's last project, Harmony of a Hunter: 101% Run, which supplements the original Harmony of a Hunter to form the ultimate Metroid fan album. A few months ago, the team released a new trailer for Harmony of Heroes to show off four sneak peeks at some of the album's music.

To watch the trailer and learn more about Harmony of Heroes, head past the jump!

During SXSW, I was able to stop by the Hyperkin Booth and experience the hotly anticipated RetroN 5. For those of you who are unaware, the RetroN 5 is a home console that plays classic NES, SNES, Genesis and Game Boy cartridges. Not only that, the console outputs and upscales via HDMI and comes with Bluetooth controllers. I sat down with Chris Gallizzi from Hyperkin to ask him a few questions regarding their upcoming console.

Gears For Breakfast's A Hat in Time hit Kickstarter last year with the promise to breath new life into a genre of 3D platformer-collectathons that had been pretty much stagnant since the glory days of Rareware back on the Nintendo 64. A lot of people apparently believed in that promise, and the game's original goal of $30,000 was surpassed by nearly ten times, leaving A Hat in Time with a sterling $296,360 in crowdfunding and all of its stretch goals smashed.

Just after the madly successful Kickstarter campaign's conclusion, Gamnesia had the chance to speak with one of the game's developers and pick his brain on various A Hat in Time and game design related topics. But now that it's been more than a few months and A Hat in Time's alpha build has been released to those who backed a high enough tier, I decided it was about time we chatted with Gears For Breakfast again, this time on how everything's progressing, the development process, Grant Kirkhope, the potential for console releases, and more.

Head inside to read the whole interview!