As the creator of Braid and currently the head developer of The Witness, Jonathan Blow is easily among the most famous and renowned indie developers out there, so spending several paragraphs on telling you who he is probably wouldn't be the most productive thing in the world. If you don't know, Google him, and you'll find a billion other articles to tell you just that. But it's that second game I listed, The Witness—that's the enigma, isn't it?
We know it's hyped, gorgeous as all hell, led by an important developer, and of the insufficiently descriptive "puzzle-adventure" genre, but as for what it actually is... a lot of people are still scratching their heads. We got that in-game trailer a year ago, and there's been a scattering of interviews and videos since, but I still consistently hear the "it looks pretty, but what is it?" remark. And that's where Mr. Blow comes in.
See, I had the opportunity to pick the guy's brain a bit, get a little more insight on why we should be excited for this game about which we've heard so much and yet so little. Let's look at the "why"s behind The Witness. You can read all about it after the jump.