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We've seen everything from flaming sword recreations to cat cosplays all from the world of Fallout 4. And while all that is great, this Dogmeat cosplay has to take the cake. It was put together by Imgur user WexyLex and his German Shepard, Sarge. The costume is modeled after the Light Armor you can acquire for Dogmeat in Fallout 4.

Check out some more of the adorable photos of the costume after the jump!

Lab Zero Games' Indivisible is soon nearing the end of its Indiegogo campaign trail, after an extended two months of crowdfunding for the promising dual Action-RPG platformer envisioned by the team behind Skullgirls

Earlier this month, the developer announced that a number of guest characters will join the wide and diverse cast of the game's "Incarnations" — warriors who join Ajna on her quest and fight alongside her as additional party members. The eponymous blue burrower from Shovel Knight, Zackasaurus from Super Time Force Ultra, and Juan from Guacamelee are but a few of the special guests already confirmed as part of the playable roster, and a recent update from Indivisible's campaign page reveals that yet another indie star will be available as a playable character: WayForward's Half-Genie Hero, Shantae! 

See her and the rest of Indivisible's guest stars in full in the gallery after the jump.

Nintendo's Famicom will be receiving its first commercially sold software cartridge in over two decades come early next year, but not the kind you might be expecting for the Japanese NES.

8-BIT MUSIC POWER, an old school collaborative effort between a group of gaming composers, is an appropriately named chiptune album that will be released via Famicom cartridges, thus relying on the system's own hardware to play songs. Though not an officially licensed Nintendo title, video game accessory maker Columbus Circle will be selling the album on January 31st at the retail price of ¥3,800. The team behind the album includes Ape Escape composer Omodaka, Namco arcade games composer Yuriko Keino, and Namco arcade pixel artist Hiroshi Ono.

Check out the album demo after the jump!

Thanksgiving weekend is one of the biggest sales periods of the year for many stores, and this year Target especially saw quite the windfall. Target had the largest day of online sales the company has ever seen – not only for Thanksgiving Day, but for the company's history overall. Especially interesting for gamers was that Nintendo helped quite a bit: the top three items sold were the iPad, Apple Watch, and the Wii U! Hopefully we might see more of an increase in sales for Wii U and Wii U games as the holidays continue.

What do you think of Target's new sales record? Let us know after the jump!

When Monolith Soft initiated a "mass hiring" back in October, many fans expected that the company was gearing up for the next big title in the Xenoblade franchise. Turns out that wasn't true at all. The hiring spree was instead for Monolith Soft's support roles. Aside from creating their own games, the company also helps Nintendo's in-house teams on some of their biggest games, like The Legend of Zelda: Skyward Sword and Splatoon. They're mainly called in to assist Nintendo when it comes to map design and adventure elements.

So where does that leave us with Xenoblade? Find out after the jump.

Despite the Skells (mechs) of Xenoblade Chronicles X being so heavily promoted as a key component of the game, fans were in for a surprise when they discovered the first access to Skells in the game doesn't occur until around 30 hours of gameplay have already been spent. While this upset many gamers, studio head Tetsuya Takahashi tells GameSpot that those 30 hours are a necessary cost of world building, saying that it takes that long to invest players in the game's setting of Planet Mira.

GameSpot recently sat down with Monolith Soft head Tetsuya Takahashi to discuss the goings-on at the studio. Considering Monolith Soft is currently most known for the Xenoblade series, which many see as a marriage of Japanese role-playing qualities with Western RPG and MMO concepts, it was a no-brainer that Takahashi would be asked about what influence he takes from games of Western origin.

You can read what Takahashi had to say after the jump.

It's relatively common knowledge that Japan has a rather infamous reputation for being home to big companies that overwork their employees to the point where they basically live at work. Because of that, it's rather easy to look at a video game studio like Monolith Soft—a developer known for pushing out hugely ambitious roleplaying games of jaw-dropping scope and scale—and assume that the people working there are well-accustomed to staying at work all day during prolonged periods of crunch time. But according to studio head Tetsuya Takahashi, that isn't the case at all.

Head past the jump to see what Takahashi has to say.

Machoke and Machamp are Pokémon that have been with us since the first generation. They look like impressive bodybuilders, even wearing belts above their pants. Except, that those are not pants. Machoke and Machamp are, in fact, naked. Their "pants" were revealed to be just markings. It seems that these two Pokémon have always been embracing that famous, timeless creed: "pants are for losers!"

Nintendo's official announcement of The Legend of Zelda: Twilight Princess HD for Wii U a few weeks back garnered mixed reception for the arguably low level of actual overhauling they're doing to the original game. Sure, the textures have been improved, but if it's not exactly the remake you were hoping for, perhaps this fan remake can get you hyped. YouTuber Tomoya Hamasaki and now several more fans have actually been working on an emulator-based Twilight Princess remake since before Nintendo's announcement, and it's rather impressive.

Hamasaki did an interview with Nintendo Life where he laid out some of the team's ambitious plans for Twilight Princess. The first and most noticeable feature is the dramatically enhanced visuals — like their new lighting system — but the improvements are actually planned to go far beyond that, including content additions fans have desired ever since the game's release, like making Hyrule Field "more vast and bursting with content." After the graphical facelift and other major fixes, the team's even planning add new gameplay mechanics and "a whole new dungeon (perhaps more than one)."

Head inside for screenshots, a video, and more details!

Yooka-Laylee is a spiritual successor to the Rare 3D platformers of the Nintendo 64 era, including Banjo-Kazooie. In that spirit, backers who pledged £340 or more will receive an exclusive Yooka-Laylee Nintendo 64 cartridge with a built-in 64GB flash drive.

The team at Playtonic Games recently updated their Kickstarter page with an image of the special flash drive, and seeing Yooka-Laylee (even if it's not real working copy) plugged into a Nintendo 64 looks about as fitting and natural as can be. You can check out the full-sized image by clicking below.

Many of you are no doubt familiar with the Macy's Thanksgiving Day Parade, which takes place in New York every Thanksgiving morning. One of the most famous icons in the festival is Pokémon's very own Pikachu, who's appeared as a balloon every year since 2001. Last year, they introduced a special holiday-themed Pikachu balloon for the parade, complete with a scarf and an adorable mini-Pikachu snowman, and the same design returned this year in its adorable glory.

We've now got a gallery of images showing off the balloon from yesterday's parade, so be sure to head inside and take a look if you love to see all things Pokémon.

A particularly silly dad caught fire recently when his son filmed him reenacting every single taunt from Super Smash Bros. for Wii U, and the newborn internet star is at it again with Street Fighter II.

This time, YouTuber Nick Luciano films his dad recreating every victory animation from the classic fighting game, including all your favorite characters like Ryu, Guile, and Chun-Li. You can check out the full video after the jump, or head on over to their YouTube channel for more gaming-related reenactment videos.

One of the popular features of PlayStation 4 is remote play, which allows players to stream their PlayStation 4 games to the handheld PlayStation Vita. Meanwhile, Microsoft allows for cross-platform streaming and gaming between Xbox One and Windows 10 devices, including PCs.

Many have been requesting that Sony implement a similar feature, and Sony is listening. PlayStation boss Shuhei Yoshida has confirmed that Sony is currently developing an app that will extend remote play functionality to PC and Mac. We're not sure when we can look forward to this app launching, but it's great to hear that Sony has it in the works.

November is a busy time for console developers, and we've been celebrating a lot of console anniversaries lately. In recent weeks, we've celebrated the launches of Nintendo's Wii U, Wii, Super Nintendo, and Xbox One, and next up is the final home console from SEGA.

SEGA Dreamcast made its debut in Japan on November 27th, 1998. Sony was facing severe financial problems at the time, and Dreamcast struggled to gain much support, eventually prompting SEGA to give up hardware development after Dreamcast sold only around 10 million units. Despite its commercial failure, Dreamcast was a console ahead of its time, and it still holds a special place in the hearts of many gamers.