Fans of The Walking Dead rejoice, for the wait is almost over! Telltale Games has announced that the first episode of The Walking Dead Season 2 is coming this month followed by The Wolf Among Us after Christmas.
Earlier today, Telltale Games gave a sneak peek for the upcoming second episode of The Wolf Among Us which you can check at their site. Among the exciting new information and screenshots for the upcoming episode; Telltale gave an answer as to the release date of the much awaited season 2 of The Walking Dead.
"Stay tuned for more updates as they happen, and if you're also a fan of The Walking Dead, definitely check back for news on the Season Two premiere, set to arrive later THIS MONTH on Xbox 360, PlayStation 3, PC, Mac, and iOS!" — Telltale Games
So there you have it, if you been waiting for the second season all year long, well your patience is about to be rewarded. As for the The Wolf Among Us it should be noted that while they have indicated that they will have a better ETA for the release after Christmas, it shouldn't be surprising if this release takes place at a late January or early February date.
Being a new project on Kickstarter can be hard. Most projects do not go anywhere, especially when they come seemingly out of nowhere or without the power of Keiji Inafune driving long-awaited fan desires.
The Diviner, a narrative RPG with particular emphasis on good writing and swanky art, will not be one of those forgotten projects. It achieved its $10,000 funding goal on Thanksgiving, roughly a week after its launch on Kickstarter, and while momentum has slowed it appears to still be garnering attention. The game, made by Two Crowns Entertainment, aims to be a modern re-imagining of old text-based adventure games. It takes place in an expansive fantastical world and has everything a proper fantasy adventure needs, from character customization to player-driven romantic subplots to rebellions and deities.
Head inside to read more on this story!
Hardware manufacturer Nvidia may have found itself left out from this console cycle, with PlayStation 4, Xbox One and Wii U all touting AMD graphics, but that doesn’t mean they're out of the gaming loop; some of the most powerful graphics cards exist on the PC platform, and are produced by Nvidia. In an interview with MCV, Nvidia consumer sales manager Matt Wright claims that the PC platform is superior to any of its competitors, citing the added utility of a desktop computer as a benefit.
“The PC platform is far superior to any console when it comes to gaming, plus you get all the extra functionality that a computer brings.” – Matt Wright
Moreover, Wright also spoke about Valve’s SteamOS and PCs as living-room replacements to consoles, but you’ll have to hit the jump to read about that!
Kickstarter has become the indie developer's best friend the last few years, with games like A Hat in Time and Mighty No. 9 meeting incredible support from fans who are more than happy to throw a little change behind the developers. Well, Lobodestroyo is trying to do the same, and in my opinion it's one of the best-looking ones yet.
It's similar to A Hat in Time in that it's a love letter to platforming collect-a-thons, but there's a healthy dose of Metroid and Mega Man influences in its game design, with bosses giving you extra powers and open levels that get larger and richer to explore as you gain new abilities. It's also got buckets of Luchador personality and a humor all its own. The game is guaranteed to go to the Wii U if they meet their goal, with the PlayStation 4 and Xbox One as stretch goals, but they need some help to get there. See the Kickstarter video after the jump!
A game which seeks to set itself apart from the various cliches and over-indulgences of so many games, Bloom: Memories is a unique action-adventure which takes inspiration from classics like the influential emergent stealth series Thief and a franchise we all know and love, The Legend of Zelda. That's before you even mention how beautiful the game looks (screenshot to your left).
Bloom's been on its third attempted Kickstarter campaign for a few weeks now, and it is with a happy heart that I now confirm that the project has been successfully funded, passing it's $40,000 goal just days ago. Though there are of course still the stretch goals to consider, Bloom is now officially en route to release.
The coinciding update also announced a way to get alpha access, so head past the jump to read about that!
Earlier today, Steam peaked at 7,190,578 concurrent users, a new record for the service. Just about a year ago, in November, the number of users was at 6 million, and that had represented 300% growth acceleration over the month. The sudden jump in users may be explained by the holiday sale, and the competition against the launch of the next-gen consoles. Click the jump for more information!
Now that their campaign has surpassed 1000 backers and 1000 Facebook shares, SnowCastle Games has, as promised, released a free pre-alpha demo for their upcoming title Festival of Magic, an upcoming Wii U and PC JRPG which is currently seeking $250,000 in crowdfunding on Kickstarter.
The update releasing the free demo cautions that it is only "a very early peak" and that much of it is unfinished or placeholder work which "will be vastly improved up on." The update also makes very clear that "the game is best played with a PS3 or Xbox360 controller," so if you can help it, don't get stuck with a mouse and keyboard.
A link to find the demo and quotations from the update are inside.
It's become a pretty commonly accepted fact that developing for and porting to the PlayStation 3 was a real pain in the ass. I'm not a developer so I don't know the specifics, but there was something about the 'Cell' technology that was really different from anything else out there and confused a lot of people. With the PlayStation 4, Sony was looking to turn that around, and, for the most part, it sounds like they did. But according to The Witcher developer CD Projekt Red, development on PlayStation 4 is still "a little bit more complicated" than on Xbox One.
Though they see no "major power difference" between the two new consoles, the PlayStation 4 is apparently just a bit further removed from a general PC than the Xbox One, making Sony's console "a little bit more complicated." However, he makes sure to point out that it's still very much an easier process than developing for the PlayStation 3, where "it was very important to have a community, to share the information in some ways."
Quotations are after the jump.
On the development blog of Thekla's beautiful puzzle-adventure The Witness, director Jonathan Blow just yesterday made a post with the title "What could it mean??" alongside two very suspect screenshots, the first of which is viewable in miniature state to your left. So what do they mean? Well, I'm all-but certain The Witness is now confirmed to have support for the Oculus Rift VR headset.
First, the way the screenshots are split down the middle with a slightly different image on either side could very easily be due to the way the Oculus Rift's creation of the stereoscopic 3D effect by sending a slightly different image to each of your eyes. Second, the default names for the images when I downloaded them were "vr1" and "vr2," pretty heavily implying these screenshots have something to do with virtual reality. Third, Jonathan Blow was asked a while back in the comments section of another blog post whether The Witness was "planning on an [sic] VR or Oculus Rift support," to which Blow responded that Thekla were "thinking about" it, but that they had yet to decide.
Larger versions of both screenshots can be found inside.
One of the most highly anticipated independent games of 2013 was the retro-inspired Shovel Knight. With 8-bit era inspired visuals and gameplay, along with a release on the Wii U and 3DS, it tugged at many a nostalgic gamer's heartstrings. Unfortunately, or fortunately, developer Yacht Club Games decided to push the game into 2014.
Of course, this isn't an intrinsically bad decision; usually longer game development times equal a higher quality game. Sometimes this isn't the case, but with such a promising concept, we here at Gamnesia sincerely hope it is.
Is this a good thing, or a bad thing? You decide down in the comments!