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Doom was one of the hottest first-person shooters around back in the early 1990s, and the series has the industry hyped once again in 2016. The latest entry in the franchise (a reboot aptly titled "DOOM") is the first game to utilize the id Tech 6 engine, and it's scheduled to launch worldwide on PlayStation 4, Xbox One, and PC on May 13th, 2016.

Players are sure to spend countless hours in the game's multiplayer modes, but how substantial is the main campaign? According to the official Doom Twitter account, the average time is around 13 hours, depending on the difficulty level. Are you satisfied with the length?

Following the successful debut of Titanfall back in 2014, developer Respawn Entertainment began working on the sequel. So far we know very little about the upcoming shooter, but EA has said that they plan to release it during the upcoming fiscal year, which is April 1st, 2016 - March 31st, 2017. That's not very specific, but that wide open window may have just been significantly narrowed.

McFarlane Toys has announced that they'll be releasing a line of Titanfall figurines this Winter as part of a 2016 Collector Box Program. In a press release, McFarlane stated that these toys "will be released in conjunction with the highly anticipated launch of Titanfall 2," which seems to imply that the game will be coming this Winter. When asked for comment, EA declined to confirm a Winter launch for the game, stating, "MacFarlane Toys will be releasing toys inspired by Titanfall in Winter of 2016. We have yet to provide a release date for the next Titanfall experience from Respawn."

Fallout 4 is about to get even bigger. Bethesda's latest open world RPG has entertained millions of players for months now with its gargantuan world. However, it's important to keep in mind that at the end of the day, Fallout 4 is just a video game. And video games get DLC expansions. Bethesda announced on Twitter the game's first DLC isn't "far off." That can mean a few weeks, a few days, a few hours, a few minutes, or a few seconds. Who knows? Bethesda also revealed the game's Survival mode will get a complete overhaul with diseases, food, and sleep. Ya know, the survival necessities. Head inside to look at the tweets.

Groundbreaking news for you all today: within the storyline of Mirror's Edge Catalyst, protagonist Faith will grow as a character. Though some semblance of an arc is the basis of pretty much every story ever, that's the brunt of what was said. In words that could have practically been lifted directly from a screenwriting 101 textbook, Dice Senior Producer Sara Jansson told Examiner that Faith will at first be a reckless, reluctant character, but, through the events of the game, will "grow up quite a bit" and begin "caring about the bigger picture."

Jansson went on to explain that Faith's actions in Catalyst will be something of a catalyst for the plot, saying that her "recklessness" causes much of what unfolds. As this is a free-roaming title, there was also some talk of the game's day-night cycle, which, based on the producer's description, brings only cosmetic changes, different billboards, a somewhat different atmosphere. As well, some missions will have rainy weather effects, but those effects will not occur in a "dynamic" fashion while you're out free-roaming.

Bethesda recently launched patch 1.03 for Fallout 4 on consoles, and in addition to fixing a handful of pesky bugs, the 500 megabyte patch also gives PlayStation 4 and Xbox One a nice visual boost. Frame rates are more steady than in the previous patch, but both versions still dip below 30 frames per second occasionally (with PlayStation 4 generally outperforming Xbox One), and unfortunately the Xbox One version still has a nasty issue with stuttering.

Digital Foundry dug into the improvements in their latest video, and they've concluded that the console version of the game is now almost roughly equivalent to running the PC version of the game on the high graphics preset. Perhaps the most noticeable change is vastly improved draw distances, which is an area where the console versions were lacking. No improvements were made to the game's shadows, so they're still roughly equivalent to a medium setting on PC. You can watch the video for the full breakdown by clicking below!

Looks like that Kotaku source was right: the as-yet untitled full-game sequel to Destiny won't be hitting store shelves until 2017. Bungie confirmed the previously leaked information earlier today in a blog post, stating quite clearly that there will be "a full Destiny sequel in 2017." That's not all though, no, no, no. Bungie also re-emphasized a significant update they've got coming to Destiny this spring, featuring "a significant light increase," some new gear, and new PvE challenges.

More importantly, though, the team is doubling down to produce a new Destiny expansion before the year of 2016 is out, meaning you won't have to wait until next year's full game sequel to see some new content. That's a relief to many, I'm sure.

The full press release is inside.

A few days ago, GameTrailers.com announced that it will be closing permanently and laying off its entire staff after over 13 years.

As you may or may not be aware, GameTrailers was famous for having never given any game a perfect score in a review; this was supposedly because no game could ever achieve complete perfection. However, in the company's last ever video, they have uploaded a "fixed" version of their Bloodborne review, upgrading the game's original review to give it a perfect score.

Follow after the jump to see the video for yourself!

We're less than a week away now from the exciting and long-awaited launch of Street Fighter V. Capcom's highly-anticipated fighter is heading to PlayStation 4 and PC on February 16th (February 18th in Japan), and Capcom is keeping the hype strong with regular announcements and new videos, including two exciting new extended trailers. The first is a three minute long CG trailer, while the second (featuring the game's theme song, Survivor, from Japanese rock band Man on a Mission) is five minutes and has a little more focus on gameplay. You can check them both out by clicking below.

The weekly hardware and software sales numbers from Japan are in, courtesy of Media Create, and we have a new champion...sort of. Naruto Shippuden: Ultimate Ninja Storm 4 on PlayStation 4 took the top spot, but the three different versions of Dragon Quest Builders took second, third, and fourth place, and their combined total easily eclipses the latest Naruto adventure.

In hardware, PlayStation 4 remained the top-selling device, although its numbers slipped a little from last week. Vita's sales were cut nearly in half from last week, allowing 3DS to pass it up for the number two spot if you combine the sales of all of its different models. Wii U, which is reportedly facing shortages in Japan, saw its sales drop all the way down to below 4,000. You can check out the full breakdown by clicking below.

Back during the days of console mascots, Sony had two competitors to Nintendo's Mario and Sega's Sonic: Spyro the Dragon and Crash Bandicoot. However, as Sony moved on to newer consoles, they left these two icons behind after selling the rights to these characters, which are currently held by Activision; Spyro was somewhat revitalized with the Skylanders games, but Crash hasn't gotten a new main-series title since 2008. However, if a recent tweet from one of the PlayStation Twitter accounts is anything to go by, that could change soon. Head inside for more.

The Division's closed beta had a fairly split response. Whereas some hopeful players were left pleasantly surprised, others were left bitterly canceling their preorders in hopes that they'd never have to play it again. However, anyone who wasn't able to get into the closed beta will have an opportunity to form their own opinion next week when Ubisoft releases the open beta for The Division.

Read on to find out more!

Dragon Quest Heroes: The World Tree's Woe and the Blight Below, a Square Enix/Koei Tecmo team-up that blends the world and characters of Dragon Quest with the action-packed battlefields of Dynasty Warriors, has been a massive success. Square Enix isn't wasting any time capitalizing on their new spin-off hit, as they've already got a sequel titled Dragon Quest Heroes II: Twin Kings and the Prophecy's End slated to launch on May 27th.

Despite its fast-approaching release date, we still haven't seen anything from Dragon Quest Heroes II, but that's finally changing. Square Enix has announced that the first trailer for the game (which is headed to PlayStation 3, PlayStation 4, and PlayStation Vita) will drop on February 24th at 3:00 PM Japan time. Additionally, they finally released a batch of screenshots and character art, giving us our first look at the game. You can check them out by clicking below!

Shenmue III's still going to have quick time events. Worried? Don't be, says creator Yu Suzuki. The man's aware that QTEs, the cutscene prompt sequences his Shenmue series helped invent, have become fairly infamous among players in action games. However, Suzuki claims that, used correctly, they are "a fundamental technique" for involving players in the drama of a game, and, with Shenmue III, it sounds like he's got some new ideas to reinvent the mechanic.

"I would like to take up the challenge of creating the next evolution of the QTE," said Suzuki in an interview with Red Bull. What that's going to mean, I haven't the slightest idea about, but it'll certainly be something interesting to see. Here's to hoping it goes well and Shenmue III's Kickstarter backers are satisfied.

Head inside for the larger quotation.

It's been three years since Capcom first unveiled Deep Down, an upcoming RPG set to launch exclusively on PlayStation 4. Updates on the game's development have been few and far between, and nearly a year ago Producer Yoshinori Ono said that it had a completely different form and a larger scale than what had previously been shown. In other words, we've barely seen anything, and most of what we have seen has probably changed. To top it all off, Capcom has been almost completely silent since then.

Many have speculated that the Deep Down has been cancelled, but Capcom renewed the game's trademark last August, indicating that they still intend to publish it in the US. Six months later, the trademark is nearly set to expire again, and Capcom has once again filed to extend it for six more months. This will be Capcom's fourth extension on the trademark, and five is the legal limit, so Capcom has about one year left to publish Deep Down in the US or abandon the trademark.

Have you heard about Song of the Deep? Y'know, the metroidvania title that Insomniac Games is developing and GameStop's publishing, but which won't be starting the latter's career as a competitive, major publisher? "Well, it's a journey of courage and discovery in this lonely haunting world," said Insomniac Games' Brian Hastings. Hastings had an interview at PAX South the other day, during which he basically gave a whole overview of the game's premise, mechanics, plot, everything a potential buyer'd want to know.

So, the story goes that Merryn's father was a fisherman who, since Merryn was a little girl, would sing to his daughter songs of epic stories about incredible creatures and amazing things living under the sea. As Merryn grows up and learns about the world, she ceases to believe in the tunes' stories. Then, one day, her father vanishes. So, Merryn crafts a submarine out of junk metal and dives into the ocean to find him, discovering along the way that his stories of towering ruins and unfeasible creatures were all true. "It's a story about, 'how do you overcome these seemingly impossible obstacles?'"

Cute premise, right? Head inside for more and the whole interview.