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With 2015 already halfway through, the 25th anniversary of the Sonic franchise is already on the minds of fans. After Generations, what could SEGA be planning this time? Considering the series reimagining of Sonic Boom, the answer really is anyone's guess.

Aaron Webber, the Sonic the Hedgehog PR Manager and Social Media Manager, says there is "definitely stuff in the works," but nothing to announce at this time. Webber says to wait until early next year for news on plans for Sonic. All I can say is, these six months have gotta go fast.

Gaming fans are some of the most creative people out there. They are always expressing their love for their favorite games in many awesome ways. Recently, a fan of the Legend of Zelda series posted a tutorial for a custom Legend of Zelda Arcade Cabinet on the Do-It-Yourself website Instructables.

Head inside to learn more about the project!

Nintendo GameCube, for all the nostalgia-fueled love it gets, was Nintendo's least successful home console of all time, selling less hardware (21.74 million units) and software (208.57 million units) than any other home console in Nintendo's history. As such, Microsoft essentially stopped viewing them as valid competition. According to Peter Moore, the former Microsoft Vice President and head of Xbox from 2003 to 2007, when the company was designing Xbox 360 and preparing for its launch, they were solely focused on competing with Sony and "completely discounted Nintendo." Hit the jump for more!

An interview between Shigeru Miyamoto and Yuji Naka for Famitsu has been recently translated. The interview took place in December 2001, around the release of Sonic Advance for the GBA. In the interview, Naka explains that after SEGA stopped making hardware, he was eager to try Nintendo's. When speaking of the GameCube and GBA connectivity feature Naka said "I immediately thought, “I want to make something for this!”, and rushed to get it added to Sonic Advance." It seems that this also really helped in the development with the new feature, as Miyamoto said "Naka was very proactive with testing the connectivity feature, and it really spurred us on."

Head inside to find out more!

A 2001 interview between Yuji Naka and Shigeru Miyamoto has been recently translated. The interview was for Famitsu and took place in December 2001, around the time that Sonic Advance for the GBA was released. In the interview, Naka said that he never felt any "personal jealousy" towards Nintendo, but admitted that Sega was always "a little weaker than Nintendo when it came to making games for kids."

Head inside to find out more!

If you loved and remember the Donkey Kong Country series, you're about to get an ape-sized blast of nostalgia. A recent tweet by Donkey Kong Country creator and Rare co-founder Tim Stamper shows off the computer that helped create the Nintendo classic. Donkey Kong Country received universal critical acclaim in 1994, eventually becoming the second best-selling Super Nintendo game of all time with nine million copies sold.

You can check out the tweet after the jump!

It's known to many gamers that the PlayStation originated as a joint venture between Sony and Nintendo. It started as a new model of the Super Nintendo Entertainment System that could also play CD-ROM games. Things didn't work out between the two companies, however, and Nintendo eventually partnered with Phillips on the project instead, leading Sony to enter the console market on their own. With the partnership being cut short, very few prototypes for the "Nintendo PlayStation" were produced—but now one has been uncovered.

Read more after the jump.

One of the most iconic games of The Legend of Zelda franchise is coming to the Wii U's Virtual Console tomorrow in North America. The Legend of Zelda: Ocarina of Time has been a fan favorite since its release in 1998 and was the first The Legend of Zelda entry to be created in 3D. It has since seen a number of releases on the GameCube, Wii Virtual Console, and, most recently, the 3DS. The Legend of Zelda: Ocarina of Time will sell for $9.99 upon its release.

Gamers who want to get to know the story of Shenmue prior to Shenmue III's release may soon get their wish. In a recent Q & A via Twitch, legendary game designer Yu Suzuki discussed the possibility of Shenmue I and II being released in HD. Because SEGA owns the rights to both Shenmue games, Suzuki says that it rests entirely in their hands.

"I think that if Shenmue I and II could be released before Shenmue III, people would be able to understand the backstory and enjoy Shenmue III even more. And so I also personally strongly want this to happen, but as the rights are held by SEGA I'm not really in a position to be able to comment. However I will also express to SEGA that I really would like for them to be produced." — Yu Suzuki

Read more after the jump!

The Last Guardian had an incredible reception at its re-introduction during Sony's E3 2015 press conference. A dedicated and vocal group of fans has been waiting years for this game, but the faithful are fewer than you might imagine. Director Fumito Ueda previously worked on Ico and Shadow of the Colossus, and although both games have been praised, they weren't particularly successful from a sales point.

Sony Computer Entertainment Europe president and CEO Jim Ryan spoke about this in a recent interview, stating that he has "berated" his team in the past for not doing a good enough job at promoting Ueda's games. There's still a level of uncertainty surrounding The Last Guardian's ability to sell well, but Ryan is looking to change that. Hit the jump for more!

Every week on Nintendo Week, our Nintendo-themed podcast here at Gamnesia, we have a discussion segment about a subject going on in the world of Nintendo. On this week's episode we decided to introduce our very first edition of "Mystery House," a new discussion segment where we answer your questions about Nintendo, about us, and about the show. Check out the video after the jump to hear your questions answered, or to hear some great discussion about interesting topics from the Nintendosphere.

We've offered out quite the dole of criticism of Nintendo's rollout of the Nintendo World Championships on our Nintendo Week Podcast in the past, but despite the poor preliminary rounds, we owe it to them to say what a great job they did with the finals. This is one of the subjects we discuss on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the video above if you're interested in a little bit more discussion, or check out Theo Schultz's excellent editorial about why the finals were such a great spectator show.

If you like this video, you can subscribe to Nintendo Week on iTunes, where we release new episodes every Wednesday. If you don't like long-form podcasts, you can subscribe to us on YouTube, where our discussion segments are uploaded on Thursdays, and these select snippets from the rest of the podcast—which we call NWC—are uploaded throughout the week. If you like what you hear, we'd love it if you leave us a review on iTunes, or send us your feedback! We'd love to know what you think of the show, and how you think we can improve it.

A 2001 interview for Famitsu between Yuji Naka and Shigeru Miyamoto has recently been translated. The interview took place in December 2001, around the time that Sonic Advance for the GBA was released. In the interview, Miyamoto states that he thought Sonic the Hedgehog was a bit "rough around the edges," but he thought it had "real personality."

Head inside to find out more!

Kjetil Nordin, a Norwegian programmer and skydiver, has spent the past six years of his life crafting something extremely impressive and comfy. He recently revealed his hand-made crochet of the World 1 map from Super Mario Bros. 3. Impressive, but Nordin took it upon himself to really go the extra mile with this project.

Hit the jump to see more!

EarthBound and EarthBound Beginnings are both available on the Wii U eShop, and some of you may have already bought both titles. But for those of you who have been holding back, no matter what your reason, I have a brief message for you: do it. Don't let your dreams be dreams. Just do it.

In all seriousness, you really should finally take the plunge—there's a reason that fans of the series will never, ever, ever, ever stop talking about how wonderful it is. And you owe it to yourself to see what that kind of love is all about. Head inside to keep reading; there are plenty more reasons to buy the EarthBound games today.