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Junichi Masuda is a man very important to the Pokémon series. While he's acted as composer for the games since the very beginning, it was with Pokémon Ruby Version and Sapphire Version that he began to direct the biggest titles in the franchise. Recently he sat down with Kotaku to discuss his inspiration for the world of those games.

Follow the jump to see what Masuda has to say about Hoenn.

Eiji Aonuma, the lead producer of the Zelda series, had his first directorial credit on a Zelda game in The Legend of Zelda: Majora's Mask. In a recent interview with GamesMaster magazine, Aonuma reminisced about the development of the title. He commented on how the short development time for the game contributed to its uniqueness.

Follow the jump to read quotations from the interview.

Jason Venter from Honest Gamers recently uploaded his Super Mario Bros. 4 pitch that he sent to Nintendo over 24 years ago. The 11 year old Venter created a 13 page document that was entirely handwritten. The document included a hand drawn map of multiple worlds, details for controller input and gameplay, and even illustrations of various characters. "Bowser had an unknown brother," reads the synopsis for Super Mario Bros. 4 by the 11 year old Venter. "Bowser's brother took over Fantasy Land with his tribe. Then he took the Princess. If Mario can rescue the princess, things will go back to normal." Nintendo did not let this kid's imagination go unnoticed.

Click here to read the full story!

Back in 1992, Nintendo published a series of comics that coincided with Super Nintendo hit A Link to the Past. The comic series was released episodically across 12 issues of the now defunct Nintendo Power magazine and released altogether in 1993. It's been out of print for a long time now, but Viz Media will be re-releasing it on May 5, so you can re-live all the fun!

We're back with another weekly installment of Gamnesia's Game Clash! Every Monday we pit two video games against each other, and the winner is decided by your votes. This week's battle is between two games that defined a genre, quite literally! Super Metroid built on the success of the first two games in the franchise, perfecting the open world action-platformer style on the SNES. Castlevania: Symphony of the Night implemented the Metroid-style gameplay into the Castlevania universe to create a PlayStation masterpiece. Since then, many games have drawn inspiration from the "Metroidvania" style they established, but which of these two classics is the best? Hit the jump to cast your vote and join in the debate!

The Mythbusters team is used to tackling myths relating to popular culture, news stories, and everyday life, but this Saturday they're putting a twist on the show's formula and recreating video game logic in real life. DOOM is one of the most popular and famous shooters of all time, but is it realistic? They can't exactly test whether or not it's possible to open a portal to Hell (or can they?), so instead they'll be seeing if it's possible to lug around all those health packs, guns, and even a chainsaw while navigating a DOOM level in real life. Catch a teaser by clicking below!

For many Pokémon fans, the introduction and inclusion of Mega Evolutions raised a lot of questions regarding how the different versions are connected. Since Mega Evolutions didn't exist in the early games, how is it that they exist in the remakes of Ruby and Sapphire? Well the guys at Game Theory decided to dig into an idea that helps clear up these inconsistencies, all while turning the Pokémon universe on its head.

Head inside for the video!

Some people play through video games at a leisurely pace, some people power through video games at blazing speeds to try to achieve the best possible time, and some people exploit obscure, complicated, and bizarre glitches in order to beat video games in impossible times. YouTube user SethBling is in the last category, and he recently uploaded a video showing how a glitch can be used to beat Super Mario World in six minutes.

This incredible glitch has been achieved on an emulator before, but it was previously thought to be impossible on an actual SNES, but SethBling proved that wrong. Through a series of very specific actions, he essentially re-writes the game's code as he plays. Click below to check it out!

This morning's Nintendo Direct featured an exciting reel of upcoming eShop games. On show for Wii U were the Metroidvania-style Elliot Quest, artsy puzzle game Blek, and Atlus's Earthbound-inspired Citzens of Earth. Titles for 3DS included a sequel to the indie hit Gunman Clive, three upcoming episodes of sci-fi shooter Moon Chronicles, and the next lineup in SEGA's 3D classic series. Also for 3DS are Etrian Mystery Dungeon – a cross-over of Atlus's Etrian Odyssey and Mystery Dungeon series – and the first online entry in the Harvest Moon-esque Story of Seasons series.

Follow the jump to watch for yourself!

As part of a gaming charity event called Awesome Games Done Quick 2015, speedrunner "Runnerguy2489" tackled Ocarina of Time's first three dungeons blindfolded. Relying on his hearing and memories, he successfully (with some trial and error along the way) navigated his way through the early parts of the game without the use of sight. The whole thing took about an hour and a half, and you can check it out by clicking below!