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Sin & Punishment is a 3D third person shooter from the Nintendo 64 and was originally released in Japan and China in 2000. However if you did not get a chance to play it on the Nintendo 64 or the Wii Virtual Console, it has now been re-released for the Wii U eShop. Additionally, the game's sequel, Sin & Punishment: Star Successor, was released for the Wii and will also be re-released on the Wii U eShop.

The first game, Sin & Punishment, costs $11.99, while its sequel, Sin & Punishment: Star Successor, is $19.99. Both can be purchased as of August 27th.

Make the jump for the two game's trailers!

Nintendo's recently filed several patents relating to future hardware, including one for a console that operates without an optical drive for game discs, another one without an internal hard drive for storage, and several more smaller ideas. There's always the possibility that Nintendo's just covering legal bases for ideas they may not use, but these concepts fit in so perfectly with their messaging about the future of their hardware that we've decided to take a closer look at how they might end up shaping gamers' experience with Nintendo's next console, the NX.

This is one of the subjects we discuss on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. You can check out the discussion video after the jump to hear our full thoughts on these patents, what they could mean for NX, and what obstacles Nintendo would face by implementing them—or you could head inside for a brief, brief summary of the three most exciting new features these concepts might bring.

We gaming fans always have a blast talking about our favorite experiences in the lovely worlds of Nintendo. On this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, we sat down to talk about our favorite Nintendo games and what makes them just so special. Head inside for our discussion on what makes these games so special, or to check out our lists and share your own top five!

Since E3, Microsoft has been rolling out backwards compatibility for Xbox 360 games on Xbox One, regularly announcing new titles. Earlier this week, Xbox boss Phil Spencer teased more announcements regarding backwards compatibility, but it looks like we'll have to wait a little longer. Spencer has since Tweeted that the announcement has been delayed to sometime next week.

However, it's not all bad news. In response to a fan on Twitter, Spencer revealed that games for the original Xbox could also be added to Xbox One's backwards compatibility service. However, he says that they have to "finish" with Xbox 360 compatibility first.

We gaming fans always have a blast talking about our favorite experiences in the lovely worlds of Nintendo. On this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, we sat down to talk about our favorite Nintendo games and what makes them just so special.

The discussion was a whopping forty minutes long, so we're breaking it down into two pieces for YouTube, one for the bona fide top five, and one for our honorable mentions—the games that didn't quite crack our lists, but we love too much to ignore. Check out the video after the jump for our discussion, or head inside to see our lists!

Konami has commenced a new Heritage Games Survey, querying fans as to which classic series they'd like a revival for. The full list of options includes Contra (Probotector), Mystical Ninja (Goemon), Castlevania, Suikoden, Bomberman, Track & Field, Zone of the Enders, Rocket Knight (Sparkster), Bishi Bashi, Vandal Hearts, Gradius (Nemesis), Yu-Gi-Oh!, Sunset Riders, and Parodius. While it's missing big franchises like Silent Hill and Dance Dance Revolution, there is an option to add your own input. Participating in the survey can win you a $200 Amazon retail voucher. You can take part in it here.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

This week was a bit slower on the news front, which means we really got to sink our teeth into a few topics: the GamePad's successes and failures, Super Mario Maker's nine-day rollout of its content, and Nintendo's recent firing of Treehouse employee Chris Pranger. After the break, we turn our attention towards our top five favorite Nintendo games. It's a lot of love and a lot of laughs for our favorite titles, so give it a listen below, and head inside to check out more information on the stories discussed—or save it for later by downloading the latest episode on iTunes.

Metal Gear is a series that has spanned decades and numerous consoles, but it's probably known best to the PlayStation audience. The series really rose to popularity with the original Metal Gear Sold on PlayStation, and it has continued to have a strong presence on Sony's consoles for nearly two decades. With Metal Gear Solid V: The Phantom Pain just around the corner, PlayStation Japan has released a trailer showing the history of Metal Gear on PlayStation. Click below to check it out!

Tim Stamper, co-founder of Rare Ltd., recently reflected on the company's past making hit after hit in conjunction with Nintendo, revealing that he has "no idea" why Nintendo didn't buy out the company when he and his brother were looking to sell it. Of course Microsoft swooped in and brought Rare in as a Microsoft brand, alongside fan-favorite IP like Banjo-Kazooie, Conker, and Perfect Dark. Nintendo's never opened up about this chapter of their history, so we're left to try and figure out what happened.

This is one of the subjects we discuss on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. You can check out the discussion video after the jump to hear our thoughts, or keep reading inside for a brief summary.

We recently learned that Michel Ancel, the creator of Rayman, is creating one of the on-disc levels for Super Mario Maker, and we already know that it's getting many Amiibo skins. This got us thinking: what if Nintendo got other famous game designers to make Super Mario levels and release them as a pack in Super Mario Maker.

This is one of the subjects we discuss on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. You can check out the discussion video after the jump to hear our thoughts, or keep reading inside for a brief summary.

Final Fantasy VII is getting an HD remake on PlayStation 4 (and possibly other platforms), but there's another new version of the classic RPG in the works as well. A group of dedicated fans is working to recreate Final Fantasy as a sidescrolling 2D action game, drawing inspiration from games like Dragons and Dungeons: Chronicles of Mystara and Streets of Rage. A short demo (playable as either Cloud or Tifa) is available for download, and you can check out a trailer by clicking below!

Back in 2004, Denaris Entertainment created a tech demo to show off what Game Boy Advance could handle in terms of 3D graphics. The demo was called Mario Kart XXL, and it has pretty impressive visuals (including the ability to move the camera around and zoom in and out to get the full effect of the simplistic 3D style) for something built for Game Boy Advance tech. A video of the demo has surfaced, and you can check it out by clicking below!

Metroid is one of the longest-running and most beloved of Nintendo's video game franchises, and it recently celebrated its 28th anniversary in the US and its 29th in Japan. Fans have been showing their love for the series on Twitter, using the tags #MetroidCelebration and #SamusForever, and Nintendo composer Hirokazu "Hip" Tanaka (who wrote the music for the original Metroid) has taken note, expressing his joy and gratitude to fans over the celebration. With all the controversy over Metroid Prime: Federation Force lately, it's nice to see some joy in the Metroid fan community!

Rayman has had a revival in recent years, but Ubisoft actually planned to give the series a fresh start many years ago. A game under the working title of Rayman 4 was known to be in development for GameCube, and the team at Unseen64 has uncovered lots of details about the project, which was planned to have a surprisingly surreal and meta story. Click below to check out the video and find out more!

It's amazing how technology evolves with the times. Just a few years ago, we thought "state of the art" was blocky 3D graphics and janky 2D textures. But now that we're in the present, it's nice to reminisce about those times and remember the games that influenced us so much in youth.

Sure, we all have the one game that carries that special place in our hearts. So, of course, we would hold it above all others. But, upon replaying it, maybe it isn't as good as we remembered. Though, maybe that's why it's so special to begin with.

Recently, Smosh Games released a new Honest (and hilarious) Game Trailer featuring the Nintendo 64 title Banjo-Kazooie by Rare. To all of you Banjo-Kazooie veterans, this one goes out to you. Hopefully it puts a smile on your face.

Watch the trailer after the jump.