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Unseen64 has uncovered yet another unreleased game, this time in the popular Banjo-Kazooie series. Banjo-Kazooie: Grunty's Revenge, released for Game Boy Advance in 2003, drew much of its inspiration from a cancelled Game Boy Color game called Banjo-Kazooie: Grunty's Curse, but there were some big differences.

Instead of traveling back in time to prevent Banjo and Kazooie from meeting, Grunty turns Kazooie into an evil, blue monster version of herself and carries her around in a backpack. Grunty's Curse was planned to have eight levels, and five of them were renamed and re-purposed in Grunty's Revenge, while two others were merged together. It was also planned to feature some of the transformations from the main series games, as well as some funny "useless transformations" like Toaster Banjo and Milking Machine Banjo. You can check out Unseen64's video breakdown of everything we know about the game by clicking below!

An unreleased Nintendo 64 game has just sold for $3,000 on eBay, and the buyer has uploaded some new footage from the game. Viewpoint 2064 was only ever showcased at Space World in 1999, but the developer, Sammy Corporation, had a lot of development issues with the game, so they decided to cancel it. We haven't really seen the game since, but the buyer of the prototype has brought quite a bit of attention to it.

Head inside to check out the footage!

Minecraft engineer Magib1 has been building a working version of Pokémon Red in Minecraft's creative mode, using a Game Boy powered by redstone and command blocks. The build, which has been going since late July of this year, already has a working Pokédex and rudimentary collision detection.

Read more after the jump!

Nintendo opened Smash Bros. character suggestions to the public some time ago, and shortly thereafter Phil Spencer tweeted a bombshell that made Banjo-Kazooie fans nearly wet their pants in delight: he agreed that it "would be cool" if the characters joined Smash, and they have "no issues" working with Nintendo on Rare IP.

While other Nintendo favorites like King K. Rool, Isaac, or the Inklings could join the Smash roster whenever Nintendo likes, Banjo and Kazooie are now owned by Microsoft, one of Nintendo's competitors in the console market, and published exclusively on Xbox consoles. But this could be Nintendo fans' one true hope of seeing their beloved animal friends back home with Nintendo.

A few days ago Rare surprised us by releasing never before seen footage of Conker Gettin' Medieval, but they're not done surprising us yet! Today the Rare YouTube page uploaded never before seen footage of Twelve Tales: Conker 64, showing us that the Nintendo 64 game that would eventually become Conker's Bad Fur Day started out very differently.

Originally, Rare had envisioned Conker as starring in an "interactive cartoon" with a host of lovable characters. Conker and Berry were planned to be playable, exploring a prehistoric jungle, a gladiatorial arena, a cowboy frontier, and more. Unfortunately, this project went into "hibernation," and when it resurfaced a few years later, Rare determined that they needed to take a new angle in order to compete with other 3D platformers. As such, Twelve Tales was reborn as the adult-themed Conker's Bad Fur Day. You can check out the video by clicking below!

Banjo and Kazooie have become something of a green light for the gaming community, particularly among Nintendo fans, and gamers are dying for the characters to return to their former glory. What better way, then, than to join the likes of Mega Man, Duck Hunt, and other gaming legends who have been wonderfully revived in Super Smash Bros.? In fact, the lovable duo was a big talking point during this week's episode of Nintendo Week, where we discussed movesets for two of our most-wanted newcomers for the future of Smash Bros.

The combat in Banjo-Kazooie and Banjo-Tooie is such a beautiful fit, it feels almost like these characters were made to join Smash. Check out the discussion video above for some ideas for how they should play, footage of potential moves, and why they'd be such a fun addition to the cast! Or, if you're pressed for time, you can keep reading for a watered-down (and much less fun) version below.

There have been a lot of South Park games over the years, but one project never saw the light of day...until now. The team at Happy Console Gamer purchased an old original Xbox dev kit at an auction, and they discovered that it contained an unfinished, never released South Park game. This forgotten game was in development by Buzz Monkey Software, a team that has developed a handful of Tomb Raider titles.

The game (which was clearly in an early alpha state) had a large, open world and is described as being a gameplay clone of The Simpsons: Hit & Run. A few different game modes were available (though none of them were anywhere near finished), but most of the menu options didn't work, which suggests that the team had a lot of ideas that they hadn't started working on. You can check out a video breakdown of everything discovered in the game by clicking below!

Since the dawn of home gaming, cartridges were an integral part of what made the game console whole. Since the late 90s, the little shells of plastic we once loved have been overshadowed and replaced by CDs, DVDs, Blu-Ray Discs, and more recently, digital downloads.

Now, an American magazine company known as Retro Media seeks to revive the age of cartridges by introducing the Retro VGS, a brand new console that doesn't play old games, but rather introduces a new home for those classic-styled indie titles we see all over the internet, finally in physical form.

The producer of Hyrule Warriors Legends has recently confirmed that new playable characters—beyond Toon Link, Tetra, and King Daphnes—are coming to the series alongside its 3DS installment, and we're excited again thinking of new possibilities. In the past we've discussed how we'd love to see Groose, Vaati, Medli, Linebeck, and plenty of others, but a lot of our choices were amongst the most common. Now that we know it's happening, we decided to have another round of character choices, and this time we pulled from a pool of less-suggested characters.

This is one of the subjects we discussed on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Be sure to check out the discussion video after the jump for our full thoughts on what characters we'd love to see, or head inside for a brief list of our mentions.

Shigeru Miyamoto has always been one of the more inspirational figures in the gaming industry. An interview with him from 1998 has recently been translated, and it reveals a lot about Miyamoto's philosophy on games. In the interview, he states that his teams won't aim for 100% graphical realism because it allows the creators to more freely express their style, instead of worrying about realistic constraints.

Make the jump for more info.

Samus is hard to find these days, since she won't even appear in the new Metroid game. However you might find her hiding somewhere under a bridge, as some unknown artist has taken it upon himself to use graffiti to paint a classic scene from the original Metroid there. As we don't know the location of this artwork, you might find it if you check under your local bridges. If you do, please ask Samus to come back. We miss her.

Head inside to view that artwork!

Most of the gaming industry will agree that Nintendo's Virtual Boy was one of their greatest failures. While Nintendo had to deal with the ramifications afterwards, SEGA almost made the same mistake. Back in the early 90s, SEGA contacted Reflection Technologies to create a virtual reality device that worked by reflecting light off of a mirror; this same technology was later used in the Virtual Boy.

Read more after the jump!

It has been 30 years of jumping, Goomba stomping, shell kicking, princess saving, kart racing, and plenty more since Super Mario Bros. first launched on the Nintendo Entertainment System. With the commemorative release of Super Mario Maker, fans the world over have finally been granted the tools to tap into their budding creativity and design their own stages, reliving and paying tribute to growing up with the series since it began in 1985. To celebrate three decades of Mario, IGN has spoken to a number of Nintendo representatives – including Shigeru Miyamoto, Takashi Tezuka, Hideki Konno, and Reggie Fils-Aimé – and asked them about their fondest Mario memories as creators and gamers.

Read on after the jump for a sample of these interviews!

Have you ever wished you could play electric guitar and Pokémon both on one device? No? Well someone has filled that void anyway! Created for the BitFix Gaming 2015 Game Boy Classic build-off, the Guitar Boy is loaded up with a handful of classic Game Boy and Game Boy Color games that can be played on the oversized Game Boy/guitar head, and it's also a working electric guitar. You can see this creation in action by clicking below!

Pokémon: Symphonic Evolutions has become one of the most beloved Pokémon events since its introduction last Fall, and finally the orchestral Pokémon concert is making its way to Europe! The first European show is hitting London on Sunday, December 20th, at the renowned Eventim Apollo Hammersmith, and more shows could be on the way.

Symphonic Evolutions is a night of beautifully orchestrated music from your favorite Pokémon games, and one of the most exciting experiences, both musical and social, a Pokémon fan could have—I myself attended a show in Philadelphia last year and couldn't have asked for a better time. Head inside for more info on its European Premiere, and how you can get your tickets today.