With the recent release of Ratchet and Clank: Into the Nexus (which I plan to review) for the PlayStation 3 as one of the many strong swansong titles for the PlayStation 3’s last year, I decided to look at what I and many people would consider the best Ratchet and Clank game on the PS3. For me, Ratchet and Clank has been a solid franchise for Sony, but it hasn’t been my favorite due to some design issues I take offense to. The first game on the PlayStation 2 doesn’t age as well as some might think, and Ratchet and Clank as characters weren’t that likable. I was actually enjoying the villain more, but then again, the villain was voiced by Kevin Michael Richardson, and I like his work in voice acting. The second and third games were much better, but the second game becomes unplayable at times if you don’t upgrade your weapons enough due to the really tedious difficulty, and the third game just didn’t do anything new and had a really obnoxious boss fight near the end. The PlayStation 3 entries of the franchise were when I started to really enjoy the series. Maybe it was because the PlayStation 3 games had better story, villains, gameplay, and weapons that made me really want to see the games from beginning to end. Who knows really, but let us get started, shall we?
Adventure Time is one of the most popular cartoons on Earth right now. It has a creative art style, memorable characters, a unique sense of humor, great voice acting, and everything else that makes a creative cartoon memorable in all the right areas. Since it was a popular show, naturally it got a video game! The first Adventure Time game was released last year for the Nintendo DS and Nintendo 3DS called Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?! I only played the game recently, and while it’s a fun homage to Zelda II: The Adventure of Link, it is rather short, and I felt like they could have done much more with the world of Adventure Time. It was easily not worth its $40 price tag and should have been a $10 downloadable game. If I reviewed it back then, I would have given it a 6 out of 10. We now have a new game based off of the show called Adventure Time: Explore the Dungeon Because I Don’t Know! for the Wii U, PlayStation 3, Xbox 360, Nintendo 3DS, and PC. Even though the developer behind the last game, WayForward Technologies, is also behind this game, there is still some concern with how the overall quality of the game will end up on release. So far, it has gotten mixed reviews. Now then, what do I personally think of it? Read on to find out!
Super Mario 3D World was released a week ago today, and I've been having a jolly good time with it—and my grandma absolutely adored the swing-influenced soundtrack (as did I). Earlier this week, we posted our official Super Mario 3D World review, as we do for many games. But I decided to take on a project a little bit more ambitious.
For those of you who don't like to read long, boring reviews, we've got just the thing for you: Gamnesia's very first video review! Our YouTube channel has stayed a little bit dry as of late, but we're hoping—Newsgod willing—that we'll be able to get it back on its feet in no time. So click that play button and tell us what you think! We want to hear your thoughts and know what you want to see in the future. Would you like more video reviews? How have you been enjoying Super Mario 3D World?
Be sure to read our textual Super Mario 3D World review to see the pros and cons, the score, and more!
Since I just reviewed Full Throttle, one of my new all-time favorite games, I decided to tackle another one of the adventure games I picked up during my adventure game craze. So, who has seen Who Framed Roger Rabbit ? Anchors Aweigh? Disney’s Mary Poppins? Or what about the critical flop, Cool World? One aspect of these movies that I always found amazing is the technology used for the scenes where a cartoon character was placed in the human world or a human character was in the cartoon world. I know there is some explanation in how they did this, but I just wanted to say that this technique used in certain films has a special place in my heart.
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When Nintendo first announced Super Mario 3D World, I thought to myself, “Great, a game just like the one on 3DS. This is just what the Wii U needs.” The sheer frustration I felt that Nintendo had seemingly slapped a few new players into 3D Land and tried to pass it off as an interesting new title for their desperate console had made me begin to wonder if Nintendo had lost their golden touch. I played the demo at E3, and it was exactly as I had expected—gimmicky, disjointed, and completely predictable.
Then they started to announce new features. They showed off creative levels and inventive power-ups. They revealed exciting music. Finally, it was all coming together. This was more than just an upscaled 3D Land; it was everything wonderful that Mario has ever been. Head past the jump to see why!
Mario Party is one of my all-time favorite spin-off series of the Mario franchise. Mario Party is the kind of game that you would bring along with you to college, along with Mario Kart and Super Smash Brothers. I know the majority of gamers have picked out their favorites of the series, and think lesser of the more recent Mario Party games, but in my opinion, I don’t think there is a truly bad game among the ones that I have played. When I heard that Nintendo was making another Mario Party game, I was excited. I was then a little nervous about the game, when it was announced to be on the Nintendo 3DS and 2DS. I always thought certain Mario spin-off titles worked better on either the home console or the handheld console, but Mario Party has always been a home console kind of game to me. That is just my personal opinion. Let us dive into this world of giant dice, mini-games, and an assortment of Mario characters, and review Mario Party: Island Tour for the Nintendo 3DS.
Tim Schafer is one of my top five favorite game designers of all time. I just love that he wants to have an entertaining story in his games, wants to make unique experiences, and also have comedic writing mixed with all the above. I think it makes him stand out among game designers. He isn’t going to make a shooter just to make a shooter, unless he comes up with the idea to make it unique. I respect that, since like I keep preaching, we need to have variety in our games or else we are going to burn out on playing the same games over and over. I know not everyone is a fan of how he designs the gameplay, but I think the good always outweighs the negative parts of his games.
Continue reading after the jump!
Pac-Man, as we all know or should know, is one of the most famous video game characters and has one of the most popular arcade games of all time. Even I plop down a few quarters to play some of the original Pac-Man arcade game from time to time. Pac-Man has usually done well when it stuck to its arcade roots in the later games. One of the most addicting games in the franchise is Pac-Man Championship Edition. I would highly recommend this game if you want some addicting fast paced arcade gameplay. Pac-Man is no stranger to trying something different, but it hasn’t always worked out for him. Sure, some of his endeavors into different kinds of genres, like 3D platforming and a point and click adventure game, hasn’t always struck the yellow orb high praise. Let us take a look at his most recent endeavor with the game based off his show, Pac-Man and the Ghostly Adventures . I haven’t seen the show itself, but I was kind of hyped for this game, which was a 3D platformer. It is one of my favorite genres, and I have loved them ever since I got my Nintendo 64. Let’s see how his most recent adventure pans out for him.
Many of us might share the same opinion that spin-off games shouldn’t be tricky to execute, but for some reason, they really are. You think it wouldn’t be that hard, and yet different spin-off series that are not a part of the main franchise seem to either do well or just fall flat. It should be rather easy. You would just take what worked in the main games, then use that thinking, and put it into a different genre that you would like to base a spin-off game around. The Mario & Sonic at the Olympic Game series is one of those spin-off series that for some reason or another, can’t get off on the right foot and do well. The series started back in 2008 when its first game was released on the Nintendo Wii and on the Nintendo DS. The series so far has gotten mostly mixed reviews. This spin-off series has some fans, but I haven’t seen many people who highly recommend it. How about we see if Mario and Sonic’s most recent adventure into the Olympic Games with Mario & Sonic at the Sochi 2014 Olympic Winter Games for the Wii U helps or hurts the franchise?
[Throwback Thursday is a series where we look back on games from the past in reviews, retrospectives, and more. We will have something every week for your retro enjoyment. You may even discover something new to love!]
Animal Crossing for the Nintendo GameCube began life as a late-era Nintendo 64 title called Dobutsu no Mori (lit. 'Animal Forest'). As the story goes, when it was decided to bring it westward, Nintendo of America had the task of translating the game. During the translation process, the team at NoA added a whole slew of new content, nearly tripling the script and changing the Japanese holidays and events to be more suitable to western culture. The biggest update besides the expansion was support for the then-new Nintendo e-Reader device for the Game Boy Advance, which allowed for cards to be scanned, sending data to the game. Nintendo's Kyoto headquarters loved NoA's work so much that the western version of the game was translated back into Japanese and re-released as Dobutsu no Mori e+ on the GameCube, which met with much success due to the popularity of the e-Reader device in Nintendo's home market.
That title released in North America in September of 2002 and met with such praise and sleeper success that it spawned an entire franchise. What was once just 'that neat little life-sim game from Japan' now has four main entries and such popularity that Animal Crossing: New Leaf on the Nintendo 3DS was single-cartridgely responsible for the 3DS being the best selling gaming hardware several months in a row this past summer. But today, we're not talking about the newest entry in the series, we're talking about the ported American upgrade to the first entry. We're going back to fall of 2002, when the Game Boy Advance wasn't backlit and the Xbox was two months away from revolutionizing how we played multiplayer games forever.
Hit the jump to read the review!