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Mario Party has long been a staple in Nintendo's lineup of fantastic four-player party games—its frantic fun and competitive spirit has enchanted players since its first entry in 1998. These touches which make the series so beloved have been waning with each new installment in recent years, and Mario Party 10 makes no effort to save that sinking ship. In fact, it drives a Bullet Bill right through the hull.

That’s not to say that Mario Party 10 is a bad game—you’ll still find yourself having a fair deal of fun in the 70+ minigames it has to offer. But it’s the mechanics at play outside of those minigames that continue to drag down a series which desperately needs lifting up. Head inside to read more.

Historically, Nintendo's handhelds have always been about two generations behind their consoles in terms of hardware power. We saw SNES-style titles get a second life on GBA, Super Mario 64 was a debut title for the Nintendo DS, and 3DS has in many ways felt like a fusion between the DS and the GameCube.

All of this makes sense—as the technology used on consoles grew more and more sophisticated, the games did as well, which left room for games cut from the simpler cloth of yesteryears on the forever-behind handheld line.

Then Nintendo announced Xenoblade Chronicles 3D for the New Nintendo 3DS.

If you’re a fan of Super Smash Bros. or Super Mario Galaxy, you may be interested to see how the core ideas of each game collide in a indie game called Paperbound.

Paperbound is a unique 2D brawler where players can battle it out in some of the most famous locales from literature like Journey to the Center of the Earth, Inferno, and more. All players appear on the same screen with a fixed camera that lets you see the entire stage. From here, players can run along walls and ceilings, as well as several floating platforms with their own centers of gravity in a skirmish that’s equal parts Inception and Super Mario Galaxy. There are several different modes from which players can choose to alter the victory conditions of a match, but the core premise is a constant: kill as many of your friends as possible.

Head past the jump to keep reading!

Last November I went hands-on with a demo for indie game Axiom Verge, and I was quite impressed. The game, which developer Tom Happ created by himself over the course of the last five years, fits the "Metroidvania" style and definitely draws heavy inspiration from Super Metroid. Axiom Verge hits PlayStation 4 March 31, and will launch on Vita and PC sometime later, but is it a must-have or just another Metroid knock-off? We were supplied with a review copy, and I've been exploring every inch of the game to figure out the answer to that question. Hit the jump to dig in!

As the direct sequel to Ocarina of Time, one of the most critically acclaimed games of all time, Majora's Mask had colossal expectations to live up to when it debuted in 2000. Fans of Ocarina might have expected the follow-up to be another grandiose adventure, set in an even wider world, packed to the brim with dungeons to explore and bosses to conquer—in other words, a game that built on the core conventions of the Zelda series.

What Majora's Mask inevitably delivered, however, wasn't quite in line with the vision of a convention sequel—it was a deeply personal adventure, set in a more intimate world, driven as much by a desire to spread happiness as by the threat of evil. Where past Zelda games turned players loose in a vast world that they could explore at their own pace, Majora's Mask focused more on experiencing the stories of the characters that inhabit its world—lived out over and over again as the clock counts down to oblivion.

Fast-forward to 2015, and Majora's Mask is still a delightfully offbeat, deeply personal quest to bring happiness to a troubled world. But just as Majora's Mask divided fans over its controversial shifts from the conventions established by Ocarina of Time, the 3DS remake revisits many of the original's cherished elements—and the results are similarly mixed.

One of my favorite video games of all time is EarthBound from the Mother series. This SNES cult classic combines standard RPG elements like turn-based battles and experience points, but takes place in a modern setting based on 1980's American culture. Given my love for the series, I was delighted to see Eden Industries take inspiration from it and create a goofy, nostalgia-fueled modern RPG in the same vein. That game is Citizens of Earth, and publisher Atlus supplied us with a Wii U copy for review. Does Citizens of Earth live up to the high standard set by its predecessor? Hit the jump to catch our review!

There's been lots of hype for big Nintendo titles like Super Smash Bros. for Wii U and Hyrule Warriors, but Nintendo's got another Wii U exclusive coming out this year (in Japan and North America at least) as well. Captain Toad: Treasure Tracker, an adventuresome puzzle-solving game, was first revealed at E3, and Nintendo has supplied us with a copy for review. You may be familiar with the good Captain from the minigames in Super Mario 3D World, and the core concept remains the same, but everything is fleshed out into a much deeper and bigger experience in Treasure Tracker. So how does it hold up as its own game? Hit the jump to find out!

Earlier this year, Hyperkin released their long-delayed 'next gen' clone console, the RetroN 5—a system that boasts the ability to play games from five different types of cartridge digitally in HD. Think of it as an emulation machine for your TV that plays your old games and then some. By dumping the game's ROM to the system temporarily, you're provided all of the conveniences of emulation (save states, controller mapping, cheats, patching, etc.) without having to start all over again or dealing with the legal gray area that is PC emulation. The console itself plays cartridges for the Sega Genesis/Mega Drive, Super NES, Super Famicom, Nintendo Entertainment System, Famicom, the entire Game Boy era of formats, and through the use of an adapter, Sega Master System. That's ten formats, fifteen including PAL regions, all playable on one machine in nostalgia-defyingly crisp HD. But how does it hold up? Pretty well, actually.


Super Smash Bros. for Wii U is almost here, concluding the end of the ride for the biggest hype train Nintendo fans have seen in six years. While the review copy Nintendo sent us has just arrived in the mail this morning, our sister site, Zelda Informer, has had the game for a week now, and I’ve poured hours on end exploring every nook and cranny the game has to offer. So is Super Smash Bros. for Wii U worth your time?

Head inside to find out!

Super Smash Bros. is a line of the best character fighters the industry has to offer, and time and again Nintendo has astounded their fans with excellent gameplay and wonderful rosters of characters. The latest entry has just been released, now on a handheld console for the first time in the series, and hype is at an all-time high. But how does the game compare to its predecessors? Let's find out.

If you linger on the title screen, the game will begin a “How to Play” video for series newcomers. Unlike traditional fighting games, there’s no health bar to whittle away; each character has a damage counter that rises with each hit. The higher your damage counter, the farther you’ll fly when your opponents land a blow, and if you fly off-screen, constituting a K.O. And the goal, of course, is to score K.O.s.

There are a total of 51 characters in the final roster, including all-stars like Mario, Link, Pikachu, and Kirby; fan favorites like Captain Falcon of F-Zero fame, Shulk, from Xenoblade Chronicles, and Little Mac, from the classic Punch-Out!! series; alongside famous third-party icons Mega Man, Pac-Man, and Sonic the Hedgehog.

Hyrule Warriors was announced early in 2014 much to the surprise of Nintendo fans, not only is it the first fully-fledged spinoff the beloved Legend of Zelda series has ever seen, but it was a crossover with Koei Temco’s Dynasty Warriors franchise. But now that it’s finally here, what is Hyrule Warriors really like? Head inside to find out.

Editor's note: Bungie has released an official statement urging players and reviewers to keep in mind that Destiny is a revolutionary multiplayer experience, and that early reviews of the game won't properly reflect its true import. With this in mind, I will happily write an editorial or even a new review if time proves this one antiquated or inaccurate. But for the time being, I believe this review is trustworthy and complete.

I never played much Halo. I never played much Call of Duty. The shameful list goes on, but I’ve long felt it’s time to broaden my gaming horizons. And luckily, it turned out that Destiny is just the game for the job. With intrinsically enjoyable gameplay and a well-adjusted learning curve, no new experience has earned my love so quickly as Destiny. (And the bandwagon hype of the most successful franchise launch didn’t hurt, either).

Head inside to learn more!

[Throwback Thursday is a series where we look back on games from the past in reviews, retrospectives, and more. We will have something every week for your retro enjoyment. You may even discover something new to love!]

Few people in the States may have heard of Mega Man: The Wily Wars. Wily Wars is a compilation à la Super Mario All-Stars featuring 16-bit upgrades of Mega Man, Mega Man 2, and Mega Man 3, with an unlockable 3-boss game called Wily Tower after you beat the first three games. The reason so few people here may have heard of it is simple: it was only released on Sega Channel, Sega's short-lived download network for the Genesis. While the rest of the world enjoyed a full retail cartridge release of the game, we were limited access only through a somewhat expensive paid service. But Wily Wars lives on with the likes of importing, reproduction, emulation, and those weird At Games licensed systems. But is it worth it to find yourself a copy? Find out after the jump!

Tomodachi Life is not quite like any other game I’ve played; it’s a life simulator that makes a point not to simulate life. You don’t play God, like in The Sims; you don’t walk around improving your life and others’, like in Animal Crossing; you just throw Miis on an island and see what happens. It gives you a modicum of control over your Miis’ clothing, houses, possessions, and so on—almost like a Mad Libs story—and the rest is totally unpredictable.

For this reason, it’s very hard to communicate the nature of Tomodachi Life through text, which is why this review is going to follow a different format than you’re used to. Head inside to keep reading.

The words “Mario Kart” are practically—nay, literally—synonymous with the party racing genre. This is an incredible feat in its own right, so the challenge to improve the formula without making changes too radical becomes tougher with each new game. After the intuitive steering of Mario Kart Wii and the airborne and underwater sections of Mario Kart 7, this very balance seemed unthinkable for Mario Kart 8 to achieve.

And no, Mario Kart 8 does not achieve this balance; it exceeds this balance in ways I never thought possible. It unifies the ideas introduced in each new entry in the series in an entirely cohesive way. It adjusts the mechanics of speed and items and recovery so that unpredictability of blue shells and banana peels works toward a more fun end for everyone, rather than an unbalanced nuisance for those in the lead. And hot damn, check out those graphics!

Head inside to read our full review of Mario Kart 8!