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Equal parts puzzler and platformer, Typoman is a fresh addition to Nintendo’s "Nindie" program. The entire game is centered on one very unique gimmick: the ability to use words and letters to manipulate the environment. Charmingly enough, even the protagonist is made of letters that form the word "hero."

Thanks to this innovative gameplay mechanic, the puzzles in the game have never felt more original. For instance, say you're walking trough a corridor filled with toxic gas that will kill you after a few seconds of exposure. Well, just search for the available letters to spell the word “gasp” and you will be able to take a quick breath, effectively stopping you from dying. All of this, coupled with clever touches like bridges made from the word “solid” that will fall apart to spell the word “old” as you cross them, create a very memorable gameplay mechanic.

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Puzzle adventures have always been a genre that holds a special place in my heart. From the simplicity of the original ‘Escape the Room’ style Flash games to the much more elaborate worlds of Myst, Toki Tori 2, and the Professor Layton series, the combination of exploration coupled with the mental challenge of puzzles has always captivated and enthralled me. I had been particularly looking forward to Jonathan Blow’s The Witness for years as the next real game that could create that same sense of excitement and discovery within a beautiful new world, ripe to be challenged. But with minimal attention paid to the world of non-console-bound video games, I was truly surprised to discover Tom Jubert’s and Jonas Kyratzes’s philosophical puzzle adventure – The Talos Principle: Deluxe Edition headed to the PS4. In obtaining a review copy, I have been scouring the many lands and numerous puzzles that make up The Talos Principle. How has the adventure fared so far? Hit the jump to dig in!

"Game design is surgery and music," reads the website for Still Games. "Both require time and patience." Curious, then, that the indie studio's recently-released Kickstarter success Animal Gods was launched a full year ahead of schedule. The project, which garnered just over $27,000 in crowdfunding support, promised a fleshed-out modern take on the magic of top-down 90s action-adventure games and JRPGS. Did it deliver?

Not quite. Given half the development time it was planned to have, it only delivered half the experience it planned to give us. Perhaps its developers disbursed their funds too soon—$27,000 is a measly amount for a video game, even for a four-man team like Still Games—but it's painfully evident that Animal Gods isn't the game its creators intended to make. Early screenshots and world art show various enemies, roleplaying elements, and a grand adventure across a fantasy version of ancient England. Early development updates tell of a cast of memorable characters to interact with. All of these ideas were to be wrapped up in an "ambitious" Legend of Zelda-inspired package. But the finished product is far from ambitious, and it cut out all of those ideas.

Head inside to find out what Still Games gave us instead.

Super Mario Bros. revolutionized the world of games in 1985 and has continued to make history ever since. The series' 2D platforming is so ubiquitous in modern culture that you'd be hard-pressed to find someone who hasn't at least seen a Mario level being played, and it's long since inspired generations of hackers and even amateur players to create their own Super Mario levels through various under-the-radar programs. But now Nintendo is opening the mushroom-crested floodgates of fan-made Mario levels officially endorsed and curated by Nintendo itself. Never before has the joy of game design been so accessible, intuitive, and delightful. This is Super Mario Maker.

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With decades of video game history to select from, the Hitman series has always been a somewhat baffling choice to me for a film adaptation. If there's one thing IO's franchise revolves around, it isn't narrative. Rather, the game's visual flair and perpetual goal of professionalism and stealth are what have earned Hitman its fanbase. Apparently, those strengths mean nil in Hollywood, since Agent 47 elects to forgo any semblance to the video games it is so loosely based off of.

Drowning adaptations in obligation to their source materials is counter-productive to artistry. This is not a good Hitman movie, and that's fine. Agent 47 should be judged on its own merits. Unfortunately, any strengths the film has are few and far between.

Kevin James plays the President of the United States in this movie. Knowing that, you now have an idea of the heights that Pixels aspires to. Perhaps I was naive in my hopes that this film would be decent, if not passable. I’ve never enjoyed a movie from Happy Madison Productions, what with their one-trick pony punchlines and recurring utilization of dull and rangeless actors. However, I hoped that a concept as simple as “video games attack Earth” would be impossible to fumble.

I was wrong.

Dr. Mario: Miracle Cure was unexpectedly announced for Nintendo 3DS last month, and launched shortly thereafter. The Dr. Mario series, as many other puzzle franchises, has remained largely the same through its many iterations. But Miracle Cure is, at long last, the title to bring a very healthy change. Head inside to read our review!

Frustrated by the lack of first party Wii U releases this summer? Or maybe you've already blown through the nostalgia fest that is EarthBound Beginnings and want something else to while away the lazy days of summer? If so, then Fuzzy Wuzzy Games is here to help with Armillo, a 3D platformer about a planet-hopping space armadillo. Head inside to learn more!

Splatoon is a competitive third-person shooter that doesn’t focus on racking up the most number of kills against your opposing team, but rather on coloring the most surface area on the map. Rather than bullets, Splatoon players fire brightly-colored ink from their weapons, and rather than bloody kills, you defeat your opponents with gooey “splats.”

It’s a clever spin on what we’ve come to expect from the genre, but more importantly, it’s a must-buy for any Wii U owner—it’s the most fun I’ve had in years.

Mario Party has long been a staple in Nintendo's lineup of fantastic four-player party games—its frantic fun and competitive spirit has enchanted players since its first entry in 1998. These touches which make the series so beloved have been waning with each new installment in recent years, and Mario Party 10 makes no effort to save that sinking ship. In fact, it drives a Bullet Bill right through the hull.

That’s not to say that Mario Party 10 is a bad game—you’ll still find yourself having a fair deal of fun in the 70+ minigames it has to offer. But it’s the mechanics at play outside of those minigames that continue to drag down a series which desperately needs lifting up. Head inside to read more.

Historically, Nintendo's handhelds have always been about two generations behind their consoles in terms of hardware power. We saw SNES-style titles get a second life on GBA, Super Mario 64 was a debut title for the Nintendo DS, and 3DS has in many ways felt like a fusion between the DS and the GameCube.

All of this makes sense—as the technology used on consoles grew more and more sophisticated, the games did as well, which left room for games cut from the simpler cloth of yesteryears on the forever-behind handheld line.

Then Nintendo announced Xenoblade Chronicles 3D for the New Nintendo 3DS.

If you’re a fan of Super Smash Bros. or Super Mario Galaxy, you may be interested to see how the core ideas of each game collide in a indie game called Paperbound.

Paperbound is a unique 2D brawler where players can battle it out in some of the most famous locales from literature like Journey to the Center of the Earth, Inferno, and more. All players appear on the same screen with a fixed camera that lets you see the entire stage. From here, players can run along walls and ceilings, as well as several floating platforms with their own centers of gravity in a skirmish that’s equal parts Inception and Super Mario Galaxy. There are several different modes from which players can choose to alter the victory conditions of a match, but the core premise is a constant: kill as many of your friends as possible.

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Last November I went hands-on with a demo for indie game Axiom Verge, and I was quite impressed. The game, which developer Tom Happ created by himself over the course of the last five years, fits the "Metroidvania" style and definitely draws heavy inspiration from Super Metroid. Axiom Verge hits PlayStation 4 March 31, and will launch on Vita and PC sometime later, but is it a must-have or just another Metroid knock-off? We were supplied with a review copy, and I've been exploring every inch of the game to figure out the answer to that question. Hit the jump to dig in!

As the direct sequel to Ocarina of Time, one of the most critically acclaimed games of all time, Majora's Mask had colossal expectations to live up to when it debuted in 2000. Fans of Ocarina might have expected the follow-up to be another grandiose adventure, set in an even wider world, packed to the brim with dungeons to explore and bosses to conquer—in other words, a game that built on the core conventions of the Zelda series.

What Majora's Mask inevitably delivered, however, wasn't quite in line with the vision of a convention sequel—it was a deeply personal adventure, set in a more intimate world, driven as much by a desire to spread happiness as by the threat of evil. Where past Zelda games turned players loose in a vast world that they could explore at their own pace, Majora's Mask focused more on experiencing the stories of the characters that inhabit its world—lived out over and over again as the clock counts down to oblivion.

Fast-forward to 2015, and Majora's Mask is still a delightfully offbeat, deeply personal quest to bring happiness to a troubled world. But just as Majora's Mask divided fans over its controversial shifts from the conventions established by Ocarina of Time, the 3DS remake revisits many of the original's cherished elements—and the results are similarly mixed.

One of my favorite video games of all time is EarthBound from the Mother series. This SNES cult classic combines standard RPG elements like turn-based battles and experience points, but takes place in a modern setting based on 1980's American culture. Given my love for the series, I was delighted to see Eden Industries take inspiration from it and create a goofy, nostalgia-fueled modern RPG in the same vein. That game is Citizens of Earth, and publisher Atlus supplied us with a Wii U copy for review. Does Citizens of Earth live up to the high standard set by its predecessor? Hit the jump to catch our review!