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Super Mario Bros. revolutionized the world of games in 1985 and has continued to make history ever since. The series' 2D platforming is so ubiquitous in modern culture that you'd be hard-pressed to find someone who hasn't at least seen a Mario level being played, and it's long since inspired generations of hackers and even amateur players to create their own Super Mario levels through various under-the-radar programs. But now Nintendo is opening the mushroom-crested floodgates of fan-made Mario levels officially endorsed and curated by Nintendo itself. Never before has the joy of game design been so accessible, intuitive, and delightful. This is Super Mario Maker.

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With decades of video game history to select from, the Hitman series has always been a somewhat baffling choice to me for a film adaptation. If there's one thing IO's franchise revolves around, it isn't narrative. Rather, the game's visual flair and perpetual goal of professionalism and stealth are what have earned Hitman its fanbase. Apparently, those strengths mean nil in Hollywood, since Agent 47 elects to forgo any semblance to the video games it is so loosely based off of.

Drowning adaptations in obligation to their source materials is counter-productive to artistry. This is not a good Hitman movie, and that's fine. Agent 47 should be judged on its own merits. Unfortunately, any strengths the film has are few and far between.

Kevin James plays the President of the United States in this movie. Knowing that, you now have an idea of the heights that Pixels aspires to. Perhaps I was naive in my hopes that this film would be decent, if not passable. I’ve never enjoyed a movie from Happy Madison Productions, what with their one-trick pony punchlines and recurring utilization of dull and rangeless actors. However, I hoped that a concept as simple as “video games attack Earth” would be impossible to fumble.

I was wrong.

Dr. Mario: Miracle Cure was unexpectedly announced for Nintendo 3DS last month, and launched shortly thereafter. The Dr. Mario series, as many other puzzle franchises, has remained largely the same through its many iterations. But Miracle Cure is, at long last, the title to bring a very healthy change. Head inside to read our review!

Frustrated by the lack of first party Wii U releases this summer? Or maybe you've already blown through the nostalgia fest that is EarthBound Beginnings and want something else to while away the lazy days of summer? If so, then Fuzzy Wuzzy Games is here to help with Armillo, a 3D platformer about a planet-hopping space armadillo. Head inside to learn more!

Splatoon is a competitive third-person shooter that doesn’t focus on racking up the most number of kills against your opposing team, but rather on coloring the most surface area on the map. Rather than bullets, Splatoon players fire brightly-colored ink from their weapons, and rather than bloody kills, you defeat your opponents with gooey “splats.”

It’s a clever spin on what we’ve come to expect from the genre, but more importantly, it’s a must-buy for any Wii U owner—it’s the most fun I’ve had in years.

Mario Party has long been a staple in Nintendo's lineup of fantastic four-player party games—its frantic fun and competitive spirit has enchanted players since its first entry in 1998. These touches which make the series so beloved have been waning with each new installment in recent years, and Mario Party 10 makes no effort to save that sinking ship. In fact, it drives a Bullet Bill right through the hull.

That’s not to say that Mario Party 10 is a bad game—you’ll still find yourself having a fair deal of fun in the 70+ minigames it has to offer. But it’s the mechanics at play outside of those minigames that continue to drag down a series which desperately needs lifting up. Head inside to read more.

Historically, Nintendo's handhelds have always been about two generations behind their consoles in terms of hardware power. We saw SNES-style titles get a second life on GBA, Super Mario 64 was a debut title for the Nintendo DS, and 3DS has in many ways felt like a fusion between the DS and the GameCube.

All of this makes sense—as the technology used on consoles grew more and more sophisticated, the games did as well, which left room for games cut from the simpler cloth of yesteryears on the forever-behind handheld line.

Then Nintendo announced Xenoblade Chronicles 3D for the New Nintendo 3DS.

If you’re a fan of Super Smash Bros. or Super Mario Galaxy, you may be interested to see how the core ideas of each game collide in a indie game called Paperbound.

Paperbound is a unique 2D brawler where players can battle it out in some of the most famous locales from literature like Journey to the Center of the Earth, Inferno, and more. All players appear on the same screen with a fixed camera that lets you see the entire stage. From here, players can run along walls and ceilings, as well as several floating platforms with their own centers of gravity in a skirmish that’s equal parts Inception and Super Mario Galaxy. There are several different modes from which players can choose to alter the victory conditions of a match, but the core premise is a constant: kill as many of your friends as possible.

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Last November I went hands-on with a demo for indie game Axiom Verge, and I was quite impressed. The game, which developer Tom Happ created by himself over the course of the last five years, fits the "Metroidvania" style and definitely draws heavy inspiration from Super Metroid. Axiom Verge hits PlayStation 4 March 31, and will launch on Vita and PC sometime later, but is it a must-have or just another Metroid knock-off? We were supplied with a review copy, and I've been exploring every inch of the game to figure out the answer to that question. Hit the jump to dig in!

As the direct sequel to Ocarina of Time, one of the most critically acclaimed games of all time, Majora's Mask had colossal expectations to live up to when it debuted in 2000. Fans of Ocarina might have expected the follow-up to be another grandiose adventure, set in an even wider world, packed to the brim with dungeons to explore and bosses to conquer—in other words, a game that built on the core conventions of the Zelda series.

What Majora's Mask inevitably delivered, however, wasn't quite in line with the vision of a convention sequel—it was a deeply personal adventure, set in a more intimate world, driven as much by a desire to spread happiness as by the threat of evil. Where past Zelda games turned players loose in a vast world that they could explore at their own pace, Majora's Mask focused more on experiencing the stories of the characters that inhabit its world—lived out over and over again as the clock counts down to oblivion.

Fast-forward to 2015, and Majora's Mask is still a delightfully offbeat, deeply personal quest to bring happiness to a troubled world. But just as Majora's Mask divided fans over its controversial shifts from the conventions established by Ocarina of Time, the 3DS remake revisits many of the original's cherished elements—and the results are similarly mixed.

One of my favorite video games of all time is EarthBound from the Mother series. This SNES cult classic combines standard RPG elements like turn-based battles and experience points, but takes place in a modern setting based on 1980's American culture. Given my love for the series, I was delighted to see Eden Industries take inspiration from it and create a goofy, nostalgia-fueled modern RPG in the same vein. That game is Citizens of Earth, and publisher Atlus supplied us with a Wii U copy for review. Does Citizens of Earth live up to the high standard set by its predecessor? Hit the jump to catch our review!

There's been lots of hype for big Nintendo titles like Super Smash Bros. for Wii U and Hyrule Warriors, but Nintendo's got another Wii U exclusive coming out this year (in Japan and North America at least) as well. Captain Toad: Treasure Tracker, an adventuresome puzzle-solving game, was first revealed at E3, and Nintendo has supplied us with a copy for review. You may be familiar with the good Captain from the minigames in Super Mario 3D World, and the core concept remains the same, but everything is fleshed out into a much deeper and bigger experience in Treasure Tracker. So how does it hold up as its own game? Hit the jump to find out!

Earlier this year, Hyperkin released their long-delayed 'next gen' clone console, the RetroN 5—a system that boasts the ability to play games from five different types of cartridge digitally in HD. Think of it as an emulation machine for your TV that plays your old games and then some. By dumping the game's ROM to the system temporarily, you're provided all of the conveniences of emulation (save states, controller mapping, cheats, patching, etc.) without having to start all over again or dealing with the legal gray area that is PC emulation. The console itself plays cartridges for the Sega Genesis/Mega Drive, Super NES, Super Famicom, Nintendo Entertainment System, Famicom, the entire Game Boy era of formats, and through the use of an adapter, Sega Master System. That's ten formats, fifteen including PAL regions, all playable on one machine in nostalgia-defyingly crisp HD. But how does it hold up? Pretty well, actually.


Super Smash Bros. for Wii U is almost here, concluding the end of the ride for the biggest hype train Nintendo fans have seen in six years. While the review copy Nintendo sent us has just arrived in the mail this morning, our sister site, Zelda Informer, has had the game for a week now, and I’ve poured hours on end exploring every nook and cranny the game has to offer. So is Super Smash Bros. for Wii U worth your time?

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