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One of my favorite video games of all time is EarthBound from the Mother series. This SNES cult classic combines standard RPG elements like turn-based battles and experience points, but takes place in a modern setting based on 1980's American culture. Given my love for the series, I was delighted to see Eden Industries take inspiration from it and create a goofy, nostalgia-fueled modern RPG in the same vein. That game is Citizens of Earth, and publisher Atlus supplied us with a Wii U copy for review. Does Citizens of Earth live up to the high standard set by its predecessor? Hit the jump to catch our review!

There's been lots of hype for big Nintendo titles like Super Smash Bros. for Wii U and Hyrule Warriors, but Nintendo's got another Wii U exclusive coming out this year (in Japan and North America at least) as well. Captain Toad: Treasure Tracker, an adventuresome puzzle-solving game, was first revealed at E3, and Nintendo has supplied us with a copy for review. You may be familiar with the good Captain from the minigames in Super Mario 3D World, and the core concept remains the same, but everything is fleshed out into a much deeper and bigger experience in Treasure Tracker. So how does it hold up as its own game? Hit the jump to find out!

Earlier this year, Hyperkin released their long-delayed 'next gen' clone console, the RetroN 5—a system that boasts the ability to play games from five different types of cartridge digitally in HD. Think of it as an emulation machine for your TV that plays your old games and then some. By dumping the game's ROM to the system temporarily, you're provided all of the conveniences of emulation (save states, controller mapping, cheats, patching, etc.) without having to start all over again or dealing with the legal gray area that is PC emulation. The console itself plays cartridges for the Sega Genesis/Mega Drive, Super NES, Super Famicom, Nintendo Entertainment System, Famicom, the entire Game Boy era of formats, and through the use of an adapter, Sega Master System. That's ten formats, fifteen including PAL regions, all playable on one machine in nostalgia-defyingly crisp HD. But how does it hold up? Pretty well, actually.

Super Smash Bros. for Wii U is almost here, concluding the end of the ride for the biggest hype train Nintendo fans have seen in six years. While the review copy Nintendo sent us has just arrived in the mail this morning, our sister site, Zelda Informer, has had the game for a week now, and I’ve poured hours on end exploring every nook and cranny the game has to offer. So is Super Smash Bros. for Wii U worth your time?

Head inside to find out!

Super Smash Bros. is a line of the best character fighters the industry has to offer, and time and again Nintendo has astounded their fans with excellent gameplay and wonderful rosters of characters. The latest entry has just been released, now on a handheld console for the first time in the series, and hype is at an all-time high. But how does the game compare to its predecessors? Let's find out.

If you linger on the title screen, the game will begin a “How to Play” video for series newcomers. Unlike traditional fighting games, there’s no health bar to whittle away; each character has a damage counter that rises with each hit. The higher your damage counter, the farther you’ll fly when your opponents land a blow, and if you fly off-screen, constituting a K.O. And the goal, of course, is to score K.O.s.

There are a total of 51 characters in the final roster, including all-stars like Mario, Link, Pikachu, and Kirby; fan favorites like Captain Falcon of F-Zero fame, Shulk, from Xenoblade Chronicles, and Little Mac, from the classic Punch-Out!! series; alongside famous third-party icons Mega Man, Pac-Man, and Sonic the Hedgehog.

Hyrule Warriors was announced early in 2014 much to the surprise of Nintendo fans, not only is it the first fully-fledged spinoff the beloved Legend of Zelda series has ever seen, but it was a crossover with Koei Temco’s Dynasty Warriors franchise. But now that it’s finally here, what is Hyrule Warriors really like? Head inside to find out.

Editor's note: Bungie has released an official statement urging players and reviewers to keep in mind that Destiny is a revolutionary multiplayer experience, and that early reviews of the game won't properly reflect its true import. With this in mind, I will happily write an editorial or even a new review if time proves this one antiquated or inaccurate. But for the time being, I believe this review is trustworthy and complete.

I never played much Halo. I never played much Call of Duty. The shameful list goes on, but I’ve long felt it’s time to broaden my gaming horizons. And luckily, it turned out that Destiny is just the game for the job. With intrinsically enjoyable gameplay and a well-adjusted learning curve, no new experience has earned my love so quickly as Destiny. (And the bandwagon hype of the most successful franchise launch didn’t hurt, either).

Head inside to learn more!

[Throwback Thursday is a series where we look back on games from the past in reviews, retrospectives, and more. We will have something every week for your retro enjoyment. You may even discover something new to love!]

Few people in the States may have heard of Mega Man: The Wily Wars. Wily Wars is a compilation à la Super Mario All-Stars featuring 16-bit upgrades of Mega Man, Mega Man 2, and Mega Man 3, with an unlockable 3-boss game called Wily Tower after you beat the first three games. The reason so few people here may have heard of it is simple: it was only released on Sega Channel, Sega's short-lived download network for the Genesis. While the rest of the world enjoyed a full retail cartridge release of the game, we were limited access only through a somewhat expensive paid service. But Wily Wars lives on with the likes of importing, reproduction, emulation, and those weird At Games licensed systems. But is it worth it to find yourself a copy? Find out after the jump!

Tomodachi Life is not quite like any other game I’ve played; it’s a life simulator that makes a point not to simulate life. You don’t play God, like in The Sims; you don’t walk around improving your life and others’, like in Animal Crossing; you just throw Miis on an island and see what happens. It gives you a modicum of control over your Miis’ clothing, houses, possessions, and so on—almost like a Mad Libs story—and the rest is totally unpredictable.

For this reason, it’s very hard to communicate the nature of Tomodachi Life through text, which is why this review is going to follow a different format than you’re used to. Head inside to keep reading.

The words “Mario Kart” are practically—nay, literally—synonymous with the party racing genre. This is an incredible feat in its own right, so the challenge to improve the formula without making changes too radical becomes tougher with each new game. After the intuitive steering of Mario Kart Wii and the airborne and underwater sections of Mario Kart 7, this very balance seemed unthinkable for Mario Kart 8 to achieve.

And no, Mario Kart 8 does not achieve this balance; it exceeds this balance in ways I never thought possible. It unifies the ideas introduced in each new entry in the series in an entirely cohesive way. It adjusts the mechanics of speed and items and recovery so that unpredictability of blue shells and banana peels works toward a more fun end for everyone, rather than an unbalanced nuisance for those in the lead. And hot damn, check out those graphics!

Head inside to read our full review of Mario Kart 8!