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Last Sunday we announced a ton of new features coming to Gamnesia. We have community nights, polls, podcasts, news recaps, gaming giveaways, and plenty more coming your way to make the Gamnesia experience that much better (and speaking of which, I'll take a moment to apologize for missing a few Daily Delibs over the last week or so—we've been really busy working on all this new exclusive content).

But all these additions are what we've thought of providing you; now it's your turn to tell us what you'd like to see. Are there any new sorts of features you'd like to see us implement on the site? Or maybe there's something in the layout or posting process that's been bugging you lately? If there's anything you'd like to see us do or do better, now's the perfect chance to voice your opinion. So be sure to catch up on all our latest announcements, then head on over to the comments and let us know what you'd like to see happen next!

Gamnesia was founded a year and a half ago as of this Friday. We’ve been working hard to make it the best site it can be, but we’ve always provided the same essential service—news, reviews, editorials, and maybe an interview here and there. But starting this week, we’re ready to be so much more.

In the last few weeks, we’ve been working on a ton of new features to bring you all. You can already see that we’ve revived the Daily Delib, a brief question post that goes up every weeknight, where we can all get together as a community and discuss what’s on our minds. But that’s just the tip of the iceberg—upcoming community nights, mailbags, podcasts, comics, and video series are just a few of the awesome new coverage we’re bringing you, so head on inside to learn all about it!

Did Dead Island just quietly turn into an annualized franchise? The original launched in 2011, and sequel Riptide followed two years later in 2013. With Dead Island 2 announced at E3 for a 2015 reveal, it looked like that trend would continue, but developer Deep Silver just made another surprise announcement. A new game entitled Escape Dead Island launches this fall with a reasonable price tag of $39.99.

Why the discount? While Dead Island 2 is hitting the current gen systems. Escape Dead Island is slated for release on PlayStation 3 and Xbox 360, along with PC as well. Escape Dead Island utilizes a new, more stylized look, and takes place after the first game, but before Dead Island 2. Click below to catch the reveal trailer.

Summer's here, and it's time once again for us to expand and hire new writers to help with news, editorials, and plenty of other content here at Gamnesia! If you've been reading the site for a while and think you'd like to see how it works on our end, consider this your official invitation to apply now—no past experience required!

As Gamnesia and Zelda Informer continue to distinguish ourselves from one another this summer, we're hoping to hire more writers of all creeds. That means we're looking for various types of News Editors and Copy Editors. If you know you want to join the team but aren't sure where you'd fit, you can read over the expectations for our different positions, or feel free to propose your own system of contributing to the site.

Speaking from experience, this is a wonderful opportunity to get started in the gaming industry. Everyone here at the senior level has made wonderful connections and accomplishments we never thought possible—so if you're confident in your writing ability and want to take the leap, head on over to our application page and throw your hat in the ring!

When hiring in the past, I've responded to every applicant whether or not they had been approved. Last time we posted a hiring notice, though, we got four times as many applications as we expected. So this time around I unfortunately can't promise I'll have the time to respond to those who don't make the cut, but I will certainly try my best!

Tomodachi Life arrives on June 6th, and it marks a special occasion for us. Our very own Colin McIsaac (Editor-in-Chief of Gamnesia) will be teaming up with Jose Otereo (Associate Editor for IGN), Kristina Horner (Video Blogger), NintendoFanGirl (Sam, a Video Blogger), and host Krysta Yang (PR Manager at Nintendo of America) to chat about Tomodachi Life! The weird and wacky game has been in our hands for a bit, and we can't wait to share our experiences with our fellow journalists and Nintendo fans. Head inside for more information.

With E3 creeping ever closer, news is dying down, so we thought tonight's Daily Delib would be a great opportunity to ask you what you think of our work here at Gamnesia.

It's been a long time since we've heard feedback directly from you guys en masse, and we want to know how we've been doing in that time. What do you like about us? What do you dislike about us? What do you think we could be doing better? Differently? How's our breath?

This is your opportunity to post all kinds of feedback, no matter how positive, negative, constructive, frank, or any other way you'd want to tell us how you feel, so head to the comments and let us know! A few of us are gonna be in there to talk openly with you if you have any questions about the way we do things or just want to shoot the breeze, head on inside!

Do you wanna be the very best, like no one ever was? Well, then do we have quite the challenge to you!

Welcome one and all to the Pokémon X and Y League, hosted by the ZeldaInformer Forums! The XY League is the third Pokémon League competition held on the forums following Leagues for Pokémon Diamond, Pearl, Platinum, Heartgold, and Soulsilver and Pokémon Black, White, Black 2 and White 2.

For those unfamiliar with previous versions of the challenge, the ZeldaInformer XY League features 12 forum members who have taken on the roles of Gym Leaders and Elite Four members. Challengers (you!) have the opportunity to compete in Wi-Fi battles in order to obtain badges from Leaders; once eight badges have been collected, it's on to the Elite Four!

Want to hear more about the League, including rules, where to sign up, and who the Leaders and Elite Four members are? Want to know about what other Pokémon festivities are taking place in the forums? Follow me after the jump, then!

Kadokawa Games, the company that helped support a multitude of games made by Suda 51 and helped with the PlayStation 1 versions of the Lunar games, will be releasing their very first game, Natural Doctrine, later this week in Japan. Natural Doctrine is a strategy RPG that many people have described as a mix of Final Fantasy Tactics and Valkyria Chronicles. Luckily for us gamers here in the States, the publisher NIS America will be brining Kadokawa's first in house developed game over here later this year. For those that don't know, Natural Doctrine will be about a knight named Jeff (yes that is his actual name) as he is sent out on adventures from the city of Feste to find a substance that is valuable to many adventures called Pluton.

Natural Doctrine will be released for the PlayStation 3, PlayStation 4, and PlayStation Vita with cross platform compatibility in both digital and physical format.

Bravely Default sold over 200,000 copies in its first week in the United States — a market Square Enix was unsure would like the game at all. Its success may not feel like much of a shock to the 200,000 plus fans who had eagerly awaited the Western release, but it came as a welcome surprise to Square Enix. The booming success of the title has lead them to rethink their approach to JRPGs and game design in general. Square Enix president Yosuke Matsuda said they would move away from trying to make games aimed to be globally popular and move back to making games meant to be popular at home in Japan.

In his own words, "if you focus too much on the global aspect, you might lose sight of who you’re actually making the game for." More after the jump.

Siliconera spoke with Bravely Default series producer Tomoya Asano a bit about the near future of the series. Bravely Second is already in development, ad Asano assures the game will follow the example of Bravely Default and focus mostly on the game's narrative and the stories of the characters than it will on straight-up exploration or action.

"Bravely Second will still follow the turn-based battle system,” Asano said. “When we looked at the original system in Bravely Default: Flying Fairy for Bravely Second, the improvements made to the basic system were implemented in Bravely Default: For the Sequel...Player reaction has been very positive post-launch, so many of these systems should follow through to Bravely Second as well.” — Tomoya Asano

We never got Flying Fairy in the West, jumping straight for For the Sequel, which added extra speed-up features and the difficulty slider, among other things, to streamline the more mundane aspects of the JRPG genre.

See more after the jump.