Given the sandbox nature of Minecraft, it's common for people or groups of people to recreate other game worlds, but two friends are taking it a step further. Designer Evan Stanhope and programmer Jonathan Faulch have been working since September on a full, playable recreation of the original Legend of Zelda. They plan to spend around three years making the game fully functional (the world map is pretty much done already and they've got the bare bones layouts for the dungeons) using all default Minecraft tiles.
It's already at a stage where you can enter buildings and caves (although most are bare on the inside) and even talk to Old Man at the beginning. The world itself is massive, using three
Minecraft blocks for every one tile in the Legend of Zelda, which has apparently made development much smoother. When viewed from directly above, the world map looks practically identical to the real game map, but from down inside the labyrinth in a third-person 3D perspective, you can see all kinds of hidden extra secrets, including the Temple of Time. Click below to check out footage!