For those of you who don’t know, GameSpot's Danny O'Dwyer hosts a weekly show called The Point, where he picks apart and analyzes hot topics within the past week or so. This week, Danny analyzes how the Wii U has been doing as of late. He argues that the Wii U has finally managed to collect enough software to have a good library of games, but it still doesn’t seem to be enough.
Want to know why? Check out the video after the break!
Kickstarter has become the indie developer's best friend the last few years, with games like A Hat in Time and Mighty No. 9 meeting incredible support from fans who are more than happy to throw a little change behind the developers. Well, Lobodestroyo is trying to do the same, and in my opinion it's one of the best-looking ones yet.
It's similar to A Hat in Time in that it's a love letter to platforming collect-a-thons, but there's a healthy dose of Metroid and Mega Man influences in its game design, with bosses giving you extra powers and open levels that get larger and richer to explore as you gain new abilities. It's also got buckets of Luchador personality and a humor all its own. The game is guaranteed to go to the Wii U if they meet their goal, with the PlayStation 4 and Xbox One as stretch goals, but they need some help to get there. See the Kickstarter video after the jump!
Been keeping track of our weekly Smash photos from Miiverse? Good, keep doing it. Even if you haven't, it's time for you to learn about the game. We have just the thing for you, too! GameXplain has created a game analysis for Super Smash Bros. Wii U and 3DS. From the game's E3 showcase to Sakurai's 11/29/13 update, the video covers just about every nook and cranny possible with what information that has been given to the public so far.
Sit back and get ready to enjoy a half-hour of non-stop Smash Bros. information; fit for both the uninformed and greatly informed alike. View the must-see video after the jump!
Super Mario 3D World was released a week ago today, and I've been having a jolly good time with it—and my grandma absolutely adored the swing-influenced soundtrack (as did I). Earlier this week, we posted our official Super Mario 3D World review, as we do for many games. But I decided to take on a project a little bit more ambitious.
For those of you who don't like to read long, boring reviews, we've got just the thing for you: Gamnesia's very first video review! Our YouTube channel has stayed a little bit dry as of late, but we're hoping—Newsgod willing—that we'll be able to get it back on its feet in no time. So click that play button and tell us what you think! We want to hear your thoughts and know what you want to see in the future. Would you like more video reviews? How have you been enjoying Super Mario 3D World?
Be sure to read our textual Super Mario 3D World review to see the pros and cons, the score, and more!
Extra Credits is a game-focused webseries whose main goal is to get the people who play games talking and thinking about them in an in-depth way, and in today's episode they took on the often argued topic, "what is a game." Rather than actually define the term though, Extra Credits answers that question by simply saying "the question is wrong," expressing that this question only serves to detract from our appreciation of games and is often used as a form of deprecation against games we just don't think should be part of the medium.
As the episode puts it, " [the question] makes our art worse. It makes our play worse. It splits our community, and it makes us miss just how much overlap there is between the lives we walk through every day and our experiences in some simulated realm."
The full five-minute video is after the jump.
This week's Jimquisition tries to decide which console has won the next-gen launch. Or is it current-gen now? I don't know anymore. Both consoles launches went pretty well, I think, but which one went better? Jim has a well made argument for which console actually won the launch, at least in his opinion. You may not agree with it, and I don't know if I do, but he does have a point. After all, thank God, for Jim.
You can see this week's Jimquisition after the jump.
What's the first enemy you ever see in the original Super Mario Bros. for the NES? A Goomba, right? Well, according to a recent video uploaded to GameXplain, that wasn't always the plan. Originally, the game's introductory enemy was to be the Koopa Troopa, but then testers called out the Koopa for being too difficult to take out so early on, so the Goomba was born.
Taking the difficulty complaint into account, Miyamoto and his team set out to make a new, easier enemy with which to begin the game, one which would allow players to acquaint themselves with Mario's controls before having to deal with the harder enemies. There wasn't much space left on the Super Mario Bros. cartridge though, so they were forced to create something incredibly simple. Thus, we have the goomba, an enemy whose one movement animation is literally just its sprite reflecting over the Y-axis.
There's a lot of other interesting Goomba facts in the video, so head inside to check it out.
I'm sure we all remember when Reggie famously went on GT.TV several years ago and boldly predicted that New Super Mario Bros. Wii would outsell Call of Duty. Activision pretty much laughed it off as an utter impossibility. As we all know, Reggie was spot on. The game went on to move 26.87 million copies on the Wii. In fact, not only was he correct but the game has actually outsold every single Call of Duty ever released, even if you combine cross console sales. That's pretty astounding considering Mario was on merely one platform compared to the 4 platforms many Call of Duty games appeared on.
Reggie is at again with arguably an even bolder prediction. Despite the Wii U not hitting it off yet, he feels that Super Mario 3D World, Smash Bros., and Mario Kart U are going to be top 10 selling games for the entire generation across all platforms. That's right - 3 core Wii U titles locked into the top 10 across everything that exists in Generation 8. Talk about bold predictions, Reggie. Better yet, he made this prediction on another episode of GT.TV. The times and the situation have changed (Nintendo's Wii was selling like hotcakes back during his first prediction), but could Reggie's bold prediction prove correct yet again? Will the software really push the hardware as much as Reggie claims it will?
It wasn't long ago that we learned Rosalina, from 2007's Super Mario Galaxy would be playable in the upcoming Super Mario 3D World, but what may disappoint some fans is that she is an unlockable character only available after completing the game. Thanks to Destructoid, we now know exactly how to unlock the blue-dressed beauty.
After gaining access to the "secret world" at the end of the game, all a player must do to unlock Rosalina is complete the second level. Fittingly, the stage clearly takes heavy inspiration from Super Mario Galaxy. If you're interested in seeing exactly how it's done, head past the jump for the video!
PlayStation 4 has just released, and one of the biggest changes it's brought to the PlayStation experience is a brand-new UI, dubbed the "PlayStation Dynamic Menu," to replace the long-kept XrossMediaBar. From the Dynamic Menu, players can easily switch between games, the PlayStation Store, livestreams, and more, but to Sony fans who have come to know the XrossMediaBar so well, getting used to the Dynamic Menu may take a little bit of effort. Luckily, Sony is here to help us out.
Past the jump is Sony's official video, brought to us courtesy of PlayStation Universe. Click that play button to get started on your mystical journey with the Dynamic Menu.