Subscribe to the latest updates from the Vita category

Vita Archives

PAX East 2014 enjoyed the expo’s largest turnout of indie developers to date, and marked the year where, in my mind, indies definitively trumped the AAA publishers. While many of the better known games had lines far longer than I could wait (I’m looking at you, Below), some of the show’s smaller titles left me the most excited.

Head inside to have a look at some of the titles that I found the most exciting!

One of the best downloadable games of 2013 was DrinkBox Studios' Guacamelee! This Metroid inspired luchador action game was well received for its colorful art style, sense of humor, and extremely satisfying combat, but criticized for its implementation of a two player mode that made the more trickier platforming sections an annoying hassle. I would personally recommend you download it on your PlayStation 3 or PlayStation Vita, or wait a little bit to get an enhanced edition that is coming out for the PlayStation 4, Xbox One, PC, Wii U, and Xbox 360. If you're a Guacamelee! fan, you'll be excited to see that DrinkBox Studios' has recently released a trailer of their upcoming game, Severed, and is coming to mobile platforms and will hopefully be released sometime in 2015.

Jump to check out the trailer and some info on the game!

I think for awhile now we've known that the AAA industry seems to have a heavy focus on a select few genres, and among that, making games that seem to be all too similar. We've found plenty of avenues to place the blame for this, but chief among them is the AAA marketing teams. Jim Sterling, review editor of The Escapist, had a chance to sit down with developers and other such folks within the AAA industry to talk about this very issue.

Unfortunately, he can't say who he talked to because they would lose their jobs, but he has a very saddening yet very pointed quote that explains practically every issue we see with AAA games. Head inside.

Here is an odd bit of news today. Sony's Shuhei Yoshida, the man who manages all 1st party content for the PlayStation brand (so, Sony's Miyamoto), has been banned twice on Nintendo's Miiverse community. The first was for promoting his twitter handle within his own profile (one of many rules people find a bit silly in the code of conduct) and for a Miiverse post (pictured inside) where he said "I Love PS", which was interpreted as promoting a commercial product. Head inside for more.

While we are getting a couple exciting big budget RPGs this year like Tales of Xillia 2 and Tales of Zestiria, you should definitely be on the look out for the downloadable RPGs coming out like Ubisoft's Child of Light and now, the quirky RPG, Citizens of Earth. The developer behind Citizen's of Earth, Eden Industries, describes their game as "Earthbound combined with Pokémon and Suikoden." They have a nice new trailer and details on what features are in this interesting RPG.

Jump to read about the features and watch the trailer!

Wild Arms is a series of JRPGs that takes place in a fantasy world inspired by the American Old West. The series has seen six installments since 1996, along with a remake of the first game released in 2003 titled Wild Arms Alter Code: F. The latest game in the series is Wild Arms XF, released in 2008 for the PSP. Since then, we’ve heard next to nothing about Wild Arms 6 being in development. In the latest issue of Famitsu, however, Sony Computer Entertainment Inc. Producer, Kentaro Motomura, expressed his interest in bringing Wild Arms to the PlayStation 4 and Vita.

Read more after the jump!

During the last generation of consoles, one criticism aimed at Microsoft was that they were a pain to work with if you were an independent developer. I remember hearing about issues when Fez was released, specifically about how tedious it was to get a patch through to the game that was needed to fix some major bugs within said game. However, Hyper Light Drifter developer Heart Machine recently talked about how much the relationship between Microsoft and smaller developers is much easier now.

Hit jump to see what has changed!

Kadokawa Games, the company that helped support a multitude of games made by Suda 51 and helped with the PlayStation 1 versions of the Lunar games, will be releasing their very first game, Natural Doctrine, later this week in Japan. Natural Doctrine is a strategy RPG that many people have described as a mix of Final Fantasy Tactics and Valkyria Chronicles. Luckily for us gamers here in the States, the publisher NIS America will be brining Kadokawa's first in house developed game over here later this year. For those that don't know, Natural Doctrine will be about a knight named Jeff (yes that is his actual name) as he is sent out on adventures from the city of Feste to find a substance that is valuable to many adventures called Pluton.

Natural Doctrine will be released for the PlayStation 3, PlayStation 4, and PlayStation Vita with cross platform compatibility in both digital and physical format.

One of the more hyped upcoming downloadable games is Just Add Water's and Oddworld Inhabitants HD remake of Oddworld: Abes Oddysee. Oh wait, I shouldn't call it that, since its actually a re-imagining of the original game. That is what the creator of said HD re-imagining and Oddworld franchise, Lorne Lanning is stressing. In a recent interview, Lorne Lanning, talked about the upcoming HD re-imaging of Abe's Oddysee and why he didn't go with a publisher like EA to get New 'n' Tasty out the door.

Jump to see the quotations!

Assassin's Creed, like other games on the market, is a yearly franchise. It has been this way for many years now, with each game getting differing opinions on the game's quality. No surprise given the various studios that work on the franchise. Like Call of Duty, it would seem certain studios simply craft a better overall game than others do in the same series. Still, whether or not a game should be a yearly franchise is often debated by many, because while a large contingency of gamers don't like it, the millions in sales every year seem to disagree. Here is what Ubisoft's vice president of creative Lionel Raynaud had to say on the matter:

"We are able to offer people a new Assassin's Creed every year because they want Assassin's Creed every year. As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint."

More inside.