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Xenoblade Chronicles was a critically-acclaimed hit on Wii, and Nintendo has given it new life on New Nintendo 3DS as Xenoblade Chronicles 3D. Nintendo also re-released the game on the European Wii U eShop last August, and they recently revealed that it's coming to North America as well. Monolith Soft's RPG is now available on the eShop for just $19.99. Nintendo has released a trailer to celebrate the digital release, highlighting the game's story, characters, battle mechanics, and more. You can check it out by clicking below!

Did you miss out on the original Xenoblade Chronicles for Wii? Turns out you're in luck, because you will soon be able to download it to your Wii U for the fantastic price of $19.99 USD. The game, which got a Wii U eShop release in Europe last August, is now getting a North American digital release. Monolith Soft's Xenoblade Chronicles will be available on Wii U eShop as part of Nintendo's Virtual Console service beginning tomorrow, April 28th. For all the info on this eShop release, head to the official webpage.

A new mod for Super Smash Bros. Brawl and Project M allows you to play as Sans, the comical, all-powerful skeleton from Undertale. In the mod, Sans appears identical to the way he looks in Undertale, which makes him seem completely distinct from the other Smash characters, as his model is a simple 2D sprite. His attacks are mostly based off of his moveset from the original game, and his attack animations are all very choppy, similar to the style used for Mr. Game & Watch.

Follow after the jump for more information and a video showcasing Sans' moveset!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

This week was filled to the brim with rumors, so join Alex, Ben, and Colin as we try to navigate the murky waters of this week's news cycle. Before the break we talk about Bayonetta's recent Smash Bros. controversies, the upcoming Mega Man cartoon, and much much more. After the break we head to The Gossip Stone to discuss several rumors, including whether NX is getting ports of four major Wii U games, Pokémon auctioning off its movie rights for a live-action film, and much more. You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head inside to get a rundown of all the Nintendo news from the last week!

If you were hoping that Nintendo would be able to cool it a little on the maintenance after My Nintendo launched, you'd be disappointed. Nintendo has announced another four hours of downtime tonight for 3DS and Wii U online functions, beginning at 10:00 PM Pacific Time and lasting until 2:00 AM tomorrow. On top of that, they've announced a heaping helping of downtime for Monday, April 25th. On that day, the 3DS and Wii U eShops, the Nintendo DSi Shop, and the Wii Shopping Channel will all be offline for six hours of maintenance. The downtime will last from 1:00 PM until 7:00 PM.

In a recent Miiverse interview (branded a "Miiting"), The Legend of Zelda producer Eiji Aonuma discussed Twilight Princess and its high-definition remake. During the interview, Aonuma comments on everything from Midna to Rollgoal and even shares some personal stories. He also spoke about what it was like upgrading the game to its HD version and shared a few concept images. Interestingly, Aonuma said that as he replayed the title during development of Twilight Princess HD, he felt sorry for what he considered to be some of the game's shortcomings.

Head inside for the full interview.

Unseen64, a YouTube series that uncovers all kinds of information about the development histories behind cancelled games, just released an episode about a scrapped game based on the first two Dirty Harry movies. Two separate versions of the game were being made: one was developed by Collective Inc. for the Xbox 360 and PlayStation 3, and one by Sensory Sweep for the Xbox, PlayStation 2, PC, DS, Wii, and PSP. The game was eventually cancelled, as the development teams overspent their budgets due to complications with the new PS3 hardware, and Clint Eastwood's company grew unhappy with the product and were unwilling to spend enough to fix the issues with the game.

Follow after the jump to watch the video yourself!

For 15 years, Animal Crossing has delighted fans across the world with its memorable characters, contagiously catchy music, and relaxing atmosphere. Animal Crossing was originally released in Japan on April 14, 2001 and later released in North America on September 15, 2002 to high praise from critics and fans alike. There was just something about building a house and trading furniture with bipedal speaking animals that became quite addicting. To celebrate Animal Crossing's 15th anniversary, Nintendo of Japan has released a commemorative video that highlights all of the entries from Animal Crossing in the last 15 years.

Check out the video after the jump!  

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Join the Nintendo Week crew once again as Alex, Ben, and Colin navigate the waters of being a Nintendo fan in these bizarre times. News includes Street Fighter's producer wishing for a Nintendo crossover game, Nintendo's whole new online infrastructure, and the recent controversies around Alison Rapp and her termination from Nintendo. After the break we check in on our recent gaming progress and then take some listener questions for the Mystery House, including subjects like a modern EarthBound game, Pokémon following the Fire Emblem Fates model, and how Nintendo can win back the youngest generation of gamers. You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head inside to get a rundown of all the Nintendo news from the last week!

The popular Resident Evil franchise celebrated its 20th anniversary on March 22nd, and Capcom marked the occasion by kicking off a series of developer interview videos. In the first video, Capcom producer Hiroyuki Kobayashi discussed topics like balancing horror and entertainment, emulating horror movies, and the way Resident Evil 4 changed everything.

Capcom's back with a second video, and this time Koji Oda is the star. Oda served as director on Resident Evil 0 and its HD remaster, and he also helped with planning on the original Resident Evil. In his developer interview video, he tackles topics like developing Rebecca and Billy as characters, the differences in style between the classic Resident Evil games and Resident Evil 4, the addition of Wesker Mode, and more. You can give it a watch by clicking below!

Masahiro Sakurai recently published the latest in his beloved series of articles for Famitsu, where he revealed that he thinks Satoru Iwata supported him the most, he'd rather not make sequels to other people's IP, in-depth thoughts on Nintendo's StreetPass feature and where it could go in the future, and the most tumultuous discussion: his thoughts on the balance of competitive gameplay in his beloved Super Smash Bros. series (and Melee in particular).

This was one of the talking points on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video after the jump for our full thoughts on this new column, or keep reading below for a brief, brief summary.

Nintendo's Virtual Console platforms are an incredible solution for longtime gamers who want to relive their beloved memories as well as younger gamers or would like to go back and see the games that started some of today's most beloved series. The latter, in fact, is exactly what we got from a listener question in a recent episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. "Say I could only play five Virtual Console games on Wii U or 3DS," Caleb Villa asks, "which ones should I play?"

Check out the discussion video after the jump for our full discussions about these (and more) incredible titles and why you should play each one, or keep reading for our short lists!

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Join Alex, Colin, and Ben as they discuss tons of recent news, including details on Pokémon GO, Marin in Hyrule Warriors, Sakurai's latest Famitsu column, and a revolutionary new tech that could completely change Smash Bros. After the break, we discuss the touchscreen ideas presented by the recent NX controller "leaks," because though they may be fake, the real deal may actually be very similar. We close off the episode with some questions from the Mystery House, including our favorite characters in Smash and Mario Kart, localizing new games for the SNES Virtual Console, and why Zelda U needs to go cross-gen on the NX. You can check out the episode below—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head inside to get a rundown of all the Nintendo news from the last week!

It's become sort of a precedent that Nintendo makes North America wait to get Wii U eShop releases of Wii titles after other regions already have access to them. According to a surprise listing on the official Nintendo website, however, that's about to change with Mario Super Sluggers. The Wii sequel, which brings motion control to the gameplay style established by GameCube's Mario Superstar Baseball, will hit the eShop tomorrow (March 31st) at a cost of $19.99 USD. Will you be downloading the game? Let us know in the comments.

Back when The Legend of Zelda: Twilight Princess HD was first officially announced, a similar fan-effort was discovered that looked a lot more impressive than Nintendo's efforts. An interview with project lead Tomoya Hamasaki revealed the team's intention to not only give the game a graphical upgrade to HD, but to improve the textures and even add new content to the title. Unfortunately, if you wanted to follow that link to his YouTube channel in hopes of getting another glimpse at the gorgeous teaser footage provided in the past, you're going to be disappointed, as Nintendo has removed each and every video of the project.

Sad though that may be, don't get too discouraged—the project is still around. Head past the jump to learn more.