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Platinum Games' Scalebound is purely associated with the Xbox One following its initial reveal at Microsoft's E3 2014 press conference, though this wasn't always the case. In a recent interview with GameSpot, the game's director, Hideki Kamiya, revealed that the game was originally created with Nintendo's Wii in mind. Naturally, the Scalebound we know today was a different beast entirely in its early prototype stage, both literally and metaphorically.

UPDATE: I originally gave credit to インD MARK-2 for creating these mods. The account in question only provided footage of the mods, and did not create them. The article has since been updated to give credit to the true creators. I am deeply sorry for the error.

When it comes to video games, there are a lot of different passions that can be found, like speedrunning and modding. People take great pride in doing these things well, whether for money or for fun. The modding community for Super Smash Bros. has really done well for itself, creating astounding characters and battlegrounds for the ever-popular brawler. Thanks to YouTuber インD MARK-2, we have some great footage of a handful of these awesome creations. 

Check out Ridley, Skull Kid, and Geno after the jump, and if you want to see even more, be sure to check out his YouTube channel!

The man. The myth. The Groose. For almost four years, this mystical beast of erotic beauty and titillating trombone accompaniment has eluded the understanding of mortal men. With the physique of a Greek sculpture and the chiseled face of confidence, we must ask ourselves how exactly the Groose came to be. Did he rise from the fresh flowers of the spring? Or was he once a dove, now transformed into a man? Or did he fall from sky (he actually did)? Former Treehouse employee and current writer for The Tonight Show Mike Drucker revealed why exactly he graced Groose with such an elegant name. Find out inside.

The producer of Hyrule Warriors Legends has recently confirmed that new playable characters—beyond Toon Link, Tetra, and King Daphnes—are coming to the series alongside its 3DS installment, and we're excited again thinking of new possibilities. In the past we've discussed how we'd love to see Groose, Vaati, Medli, Linebeck, and plenty of others, but a lot of our choices were amongst the most common. Now that we know it's happening, we decided to have another round of character choices, and this time we pulled from a pool of less-suggested characters.

This is one of the subjects we discussed on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Be sure to check out the discussion video after the jump for our full thoughts on what characters we'd love to see, or head inside for a brief list of our mentions.

Shigeru Miyamoto has always been one of the more inspirational figures in the gaming industry. An interview with him from 1998 has recently been translated, and it reveals a lot about Miyamoto's philosophy on games. In the interview, he states that his teams won't aim for 100% graphical realism because it allows the creators to more freely express their style, instead of worrying about realistic constraints.

Make the jump for more info.

Unseen64 recently gave the world an incredible look at a cancelled Kid Icarus Wii game made by Factor 5, the western development team behind Star Wars: Rogue Squadron. They wanted to introduce a darker world where Pit was more of a hardened Earthen warrior and less of a young, naive angel.

This is one of the subjects we discussed on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video after the jump for our full thoughts on the game, its direction, cancellation, and more.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

This week, we discuss Star Fox Zero's delay, new characters we'd like in Hyrule Warriors, and some new patents Nintendo's filed for their future hardware. We also take an in-depth look at the differences between Sony, Microsoft, and Nintendo and how those differences position Nintendo for an incredibly bright future. Check out the fun-filled episode below, and be sure to head inside if you'd like to read more on the stories we discuss. Or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now.

A few months ago, the ClassicGameJunkie YouTube channel dug into GameCube classic Super Mario Sunshine to show us how the game's water physics work, and now they're back at it again with another technical analysis. This time around they explore how Nintendo pulled off the impressive gravity effects in Super Mario Galaxy. How is Mario able to race around all of those planets so smoothly? Click below and check out the video breakdown!

It has been 30 years of jumping, Goomba stomping, shell kicking, princess saving, kart racing, and plenty more since Super Mario Bros. first launched on the Nintendo Entertainment System. With the commemorative release of Super Mario Maker, fans the world over have finally been granted the tools to tap into their budding creativity and design their own stages, reliving and paying tribute to growing up with the series since it began in 1985. To celebrate three decades of Mario, IGN has spoken to a number of Nintendo representatives – including Shigeru Miyamoto, Takashi Tezuka, Hideki Konno, and Reggie Fils-Aimé – and asked them about their fondest Mario memories as creators and gamers.

Read on after the jump for a sample of these interviews!

A Nintendo representative has confirmed to IGN that Nintendo Directs will continue despite the passing of their previous host, Satoru Iwata. He went on to say that they can’t currently offer any details about who will be featured or which topics will be covered, but the presentations are surely returning. This is one of the subjects we discuss on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, and we think the bilingual bullet, Bill Trinen, should fill the role of the go-to host in all regions. Check out the discussion video after the jump to hear our full thoughts!

Many Nintendo fans were clamoring for the return of Kid Icarus when Pit was revealed as a playable character in Super Smash Bros. Brawl, and there have been many reports about a cancelled game for Wii, but details were scarce until now. Thankfully, Unseen64 is at it again, uncovering details of the games that might have been.

In this case, it turns out that Star Wars: Rogue Squadron developer Factor 5 was tapped by Nintendo to revive Kid Icarus on Wii. Ignoring Nintendo's request that Pit be represented in a similar fashion to his Brawl character model, Factor 5 pitched a dark, mature take on the series simply dubbed "Icarus" that featured an adult Pit. You can catch all the details by clicking below!

Nintendo has named their new president, Tatsumi Kimishima, and a lot of people have been learning who he is and what me might bring to the table. We've heard a lot of news of the man since he was voted into the position, and so we thought it would be a great opportunity on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, to review this news, discuss what his Presidency means for Nintendo, and give you guys a really in-depth look at the kinds of great things we could see from him for the future. Check out the video after the jump to hear our full discussion.

Nintendo was struck by tragedy in July when President Satoru Iwata passed away at the young age of 55. After two months of searching, Nintendo officially announced that Tatsumi Kimishima would be filling his shoes and taking over the company. Based on his moves so far in Japan, we think he's a great short term choice for candidate, but he also has the potential to fix one of Nintendo's biggest and longest-running problems.

Nintendo’s Takashi Tezuka recently talked about the future of 2D Mario games after Super Mario Maker, saying that he wants to do something that tops the New Super Mario Bros. games. Miyamoto has elaborated on this a little, saying that now that creative power is in the hands of fans, it’s time for Nintendo to move the series a new direction.

This is one of the subjects we discuss on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video above to hear our full thoughts on what the 2D Mario series is going to look like now that a level editor has been thrown into the mix. Or if you're pressed on time, you can head inside for a brief, brief summary, and return later for the video.

Super Smash Bros. Brawl mod Project M is full of great custom characters created by fans, and two more exciting additions are on the way. Project Ganondorf will add two versions of the Zelda villain to the game, each with unique styles. One is heavily inspired by Twilight Princess and uses powerful sword attacks, while the other draws inspiration from various "nostalgic" games like Ocarina of Time and A Link to the Past, uses electric attacks, and can float and teleport. You can check out the exciting trailer by clicking below!