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Arguably one of the best Mario Kart games in the series, Mario Kart: Double Dash has a key feature that separates it from other installments: the ability for two players to ride on a kart (hence the game's title), one as the driver and one to use items. It has been suggested many times to Nintendo to include this feature in upcoming titles, but they haven't done so—and now, thanks to Mario Kart 8 developer Hideki Konno, we have at least one reason why. Head past the jump to see Konno's reasoning!

You're steadily in first; roughly 5 seconds ahead of the pack. All is going well when you hear that dreaded sound: a blue turtle shell is approaching from behind. You panic; trying to find a way to avoid your incoming doom. Then reality sets in: there's no way to avoid it. Your only option is to get as far ahead as possible before it hits you. Luckily you have mushrooms. One after another, you speed on ahead. Today just isn't your day though; as you speed ahead you jump over a pit. No big deal, right? Unfortunately, the blue shell comes at just the right moment and sends you tumbling down below to your doom. You recover to find yourself in 5th place.

I'm sure the average Mario Kart player has had a similar experience. More often than not, players complain that the system is all about luck, and that getting into first place is an assurance that you will get hit with a blue shell. Mario Kart 8 developers say otherwise. Head past the jump to see why!

The Adventures of Captain Toad are a fun little set of side-levels in Super Mario 3D World involving running around a 3D puzzle map with a Toad that cannot jump. There was only about one of them in each world, but they were pretty popular—I know I looked forward to them whenever they showed up. The slower puzzles traversed by Captain Toad made for a nice break from some of the more hectic Mario levels.

Apparently, they were popular enough that Super Mario 3D World co-director Koichi Hayashida said he would "consider doing something with this feature in the future." More after the jump.

As we head to the halfway point of this year, I decided to make another list of some more games to be on the lookout for. If you haven’t already seen my list of my most anticipated games of this year or the downloadable games to be on the lookout for, go check those out since I won’t be adding those games to this list. How about we get right to the point? Here are some more big budget and indie developed games to be on the lookout for this year.

Jump to checkout the list!

The NPD report has arrived for March, bringing in some positive (and negative) news for the major hardware players out there. Sony enjoyed the overall hardware sales lead for the month, with the PlayStation 4 topping the charts. This despite the release of Titanfall, which gave Microsoft's Xbox One a nice boost (Titanfall also had the lead in retail sales, edging out Infamous: Second Son). Nintendo saw a rise in Wii U hardware sales compared to last year, while the 3DS saw a significant drop. Numbers inside.

PAX East 2014 enjoyed the expo’s largest turnout of indie developers to date, and marked the year where, in my mind, indies definitively trumped the AAA publishers. While many of the better known games had lines far longer than I could wait (I’m looking at you, Below), some of the show’s smaller titles left me the most excited.

Head inside to have a look at some of the titles that I found the most exciting!

Nintendo is facing a lawsuit that could cost them, as the base premise of the Wii U console's mult-screen display is being disputed for patent infringement. This is nothing new for Nintendo, as they lost a case last year over the 3D technology in the 3DS, won a case over the Wii Fit Balance Board, and infamously lost a case over the tech inside the Wavebird Controller among specific Wii accessories. Head inside for more information.

According to a recent interview with Polygon, Activision originally wanted to partner with Nintendo for their Skylanders series. The games, which feature collectible toys that interact with the game world, could have been exclusive to Nintendo consoles, at least at first.

According to Toys For Bob (a Skylanders developer) co-founder Paul Reiche, Nintendo "spent a long time looking and looking. They were just like 'We have never seen anything like this before.' I've always wondered about the full meaning of that comment [laughs]." In the end, Nintendo ended up passing on the offer, leading Skylanders to become a multiplatform game. Nintendo later tried a similar approach with Pokemon Rumble U, and Disney Infinity has risen to challenge the franchise, but Skylanders remains a top gaming franchise (especially for children).

Would you have liked to see Skylanders be Nintendo exclusive? Would you have been in favor of possible Skylanders toys based on Nintendo franchises? Sound off in the comments!

Thank you, Samus! But your developer is in another castle.

Yoshio Sakamoto, a veteran creator at Nintendo, has helped in the creation of the Metroid series, leading the conception of the series by directing Metroid and Super Metroid, and bringing it into the modern era with his direction of Metroid Fusion and Metroid: Other M. He has worked on five different Metroid titles, acting as the godfather of the franchise since the very beginning. He's even lent his talent to other , such as WarioWare and Rhythm Heaven.

Sakamoto-san's latest project, Tomodachi Life, is an upcoming simulation title for the 3DS coming to North America and Europe this summer. The game has already achieved commercial success in Japan. While promoting his new title at a reveal event, Sakamoto was inquired on whether he would continue in his contributions on the Metroid series. In recent years, the developer has stepped back into a producer role, only returning to the director's chair for Other M.

See his response after the jump.

According to an image of the character selection screen, Mario Kart 8 is set to have at least 30 characters when it hits shelves in May.

The photo, which was taken at a hands-on demo, shows a character selection screen with 30 character slots; three slots were simply question marks denoting unannounced characters. However, it is unclear whether this confirms that the final character roster will contain 30 characters. They could always expand the roster; also, they may decide to cut the unconfirmed characters.

Even so, it would seem that we will be having 30 characters in the next Mario Kart title. With many characters from past installments of the franchise currently being unconfirmed, there is a chance that these slots will be filled with unconfirmed veterans of the franchise; they could also sneak in a few new characters.

Who would you like to see make the cut? (You can check out the image of the character selection screen after the jump).