At this point, I'd hope it's become fairly apparent to just about everyone that indie games have started to matter a bit. Nintendo and Sony in particular have caught on and have been opening up the doors to their digital store services, Nintendo eShop and PlayStation Store, but—let's be honest—Sony's been seeing quite a bit more success in the indie realm than Nintendo has. One part of that is certainly that Sony's had the more successful platform of the two—PlayStation 3's last year and now PlayStation 4—over the last year or two, the rough time period during which both companies began to double their efforts with indies, making Sony the more attractive business partner.
However, there is another factor which I think goes overlooked when people question why Sony's roster of indie titles is so much more impressive than Nintendo's. See, Sony actually, personally funds a fair number of the best indie titles available on their consoles—I doubt Resogun and Rime would be PlayStation 4 exclusives if Sony weren't the ones paying for and publishing their creation—and that's something I think is worth considering for Nintendo.
Read why after the jump.
A German newspaper did an interview with the General Manager of Nintendo Germany, talking about Nintendo's Christmas slate and what new owners can look forward to early next year. To no one's surprise he talks about Mario Kart 8 creating a strong spring slate, but out of the blue he brings up Smash Bros. as a key spring title:
“For next spring two more big license games are also announced for our TV console with Mario Kart 8 and Super Smash Bros.”
We don't have any confirmed release date for Smash Bros, though most assumed it would arrive during summer 2014. Shooting for a spring release puts it a bit ahead of those expectations. With Donkey Kong Country: Tropical Freeze arriving towards the end of winter on February 21st, this would line up Nintendo with a killer slate of games heading into summer. The real question then becomes what we would be getting the rest of the year, assuming this turns out to be spot on.
It's that time of the month again! Nintendo has once again given us a brand new selection of downloadable titles that you can redeem your coins for via Club Nintendo, which is Nintendo's customer loyalty service providing rewards for consumer feedback, such as poster, trading cards, tote bags, downloadable games, and more.
You can find out this month's rewards after the jump.
I think I've made it readily apparent by now that Lobodestroyo is a game I'm dying to see reach completion; well, good news! Last night the Banjo-Kazooire/Mega Man/Metroid inspired platformer steadily rolled past it's 35,000 goal, ensuring a PC, Mac, Linux, and Wii U release. It's around 36,500 right now with a full day left to go, and if it hits 39,000 we'll see it added to the Playstation as well, with Xbox One following shortly after at 42,000. Any other funds go straight into helping the team develop additional content.
With both A Hat in Time and Shovel Knight releasing next year as well, adding Lobodestroyo to the mix makes it seem like the Wii U eShop will have a steady flow of fun indie titles! If it's perked your interest at all and you want to grab yourself a copy of the game along with some nice perks (like getting your name scrawled somewhere in the game) you should head over to their Kickstarter and toss in a few bucks towards their stretch goals.
Donkey Kong: Tropical Freeze is Nintendo's next big game release on the Wii U, which should be coming in a two to three month period that should feature both this game and Mario Kart 8 and Watch Dogs. A little something for everyone, no? During VGX on Saturday we got official conformation of a playable Cranky Kong, but we didn't learn a whole lot of new details about the game at the same time. Thanks to a new feature in the latest Game Informer magazine, we now have a ton of fresh details hot off the press. Head inside to see the breakdown!
VGX has come and gone, and I think we can all agree that it was one of the most uncomfortable award shows ever produced. Between the hosts not wanting to be there and taking nothing seriously, the guests being visibly awkward and uncomfortable throughout, and the painfully bad sketches they threw into the mix, it actually made me miss the VGA format. At least that show had a live audience that the hosts could play off of. With the new format there was just awkward silence after every joke as they paused for laughter that just wasn’t there.
But peppered throughout the show were some fairly interesting reveals and “World Premieres” (I put that in quotes because I’m not convinced the producers of the show understand what those words even mean). Some were more interesting than others, but I’ll let you decide if it was really worth putting VGX together at all. Regardless, I have gathered here every bit of news, trailers, and what have you that can be gleamed from VGX, so you don’t have to actually sit through it yourself. Trust me when I say, no one should have to endure something like that.
Check out the roundup after the jump.
UPDATE: We've added the gameplay footage from the show, which you can see after the jump!
After weeks of speculation and rumors, the day has finally arrived. VGX is live, and Nintendo decided to use (or waste, you decide) their airtime to discuss Donkey Kong Country: Tropical Freeze. The focus of the discussion was the cooperative multiplayer that the game will feature, much like in the original game.
However, this time they added a new character to the roster: Cranky Kong! The second player can take control of Cranky, and he has his own special abilities much like Diddy Kong had in the original. He can use his cane to bounce off the ground, essentially helping the player to avoid spikes and kill enemies that the other characters cannot.
You can check out more newly-revealed details on the game, including the official release date, after the jump!
Just a few moments ago, during Nintendo's "big reveal" at VGX 2013, co-host Geoff Keighley brought up a statement that could be considered to be "bluntly put". It happened while president of Nintendo Reggie Fils-Aime was on stage with a developer from Retro Studios to show off a demo for the new upcoming Donkey Kong Country: Tropical Freeze for the Wii U system, which was confirmed to release next year on February 21st, 2014, which you can read up more about the game from our previous article.
After the demo's presentation, co-host Geoff Keighley brought up such typical questions that even we would love to ask the Regginator about any future upcoming titles and plans for Nintendo and their products. However, he asks the one question that would seem to be controversial. You can see it for yourself after the jump.
Nominees for the VGX Game of the Year were pretty much what you'd expect: the three well-respected, story-driven AAA titles of the year—Tomb Raider, BioShock Infinite, The Last of Us—Nintendo's big 2013 game—Super Mario 3D World—and the obviously ridiculously popular Grand Theft Auto V.
As announced by South Park creators Matt Stone and Trey Parker, Grand Theft Auto V was proclaimed the winner.
As you all know, Reggie Fils-Aime was interviewed on VGX tonight, and as a part of that interview he was asked how he feels about the tough competition Nintendo is facing with the release of the PlayStation 4 and Xbox One. His response was concise and political, but strangely wise in a way that only Reggie can pull off.
See what he said after the jump!