It has been a long, strange road since Bungie and Activision's Destiny was first announced. We have dealt with delays, vague teases from the developers, and endless debates on whether or not the game will be as Earth-shattering as they claim it to be. Will all the time, money, and effort the developers are putting into the game be worth it in the end? We will find out in just ten short months!
That's right, yesterday Bungie updated their official website and posted a letter to their longtime fans about the development of Destiny, along with a banner spanning the top of their main page with giant floating numbers that read, "09.09.2014". After years of subtle hints and teasing, they have finally announced an official release date. September 9th, 2014.
More info and thoughts after the jump.
This week’s Japanese sales charts (11/25/13–12/1/13) are in, and Nintendo has managed to grab the two top spots for hardware sales. The 3DS XL managed to sell 82,409 units, up from 63,709, while the Wii U sold 28,518 units, up from 21,002. On the software side, the top-selling game was debuting Hatsune Miku: Project Mirai 2, which sold 88,708 units. Pokémon Y and X came in second, with 86,391 units. In third place with 39,812 units is Lightning Returns: Final Fantasy XIII, followed by Super Mario 3D World, which shipped 39,812 copies.
Don’t forget to head past the jump to read the full sales charts, courtesy of 4Gamer!
Easily one of the more well-known names in the industry, Hideki Kamiya is the brilliant mind behind Devil May Cry, Vewtiful Joe,and more, and while he has occasionally been involved in sequels, he is often not a part of them. Upcoming title Bayonetta 2, the original of which he headed, for example, will not be directed by Kamiya himself.
In a recent interview with Weekly Famitsu, Kamiya said that he already had aspirations about becoming a game designer when he was growing up, but for arcade giant Namco. When Capcom offered him a job as a planner, however, he took them up over Namco's graphic design offer. The rest, as they say, is history. As a result of joining with Capcom, Kamiya was trained under Resident Evil mastermind Shinji Mikami, who handed Kamiya the reigns of the franchise for Resident Evil 2.
Though he worked on the first Resident Evil sequel early in his career and did lead Vewtiful Joe 2, Kamiya has not been involved with the Devil May Cry sequel/prequels and will not be leading Bayonetta 2.
See his reason after the jump.
Rare Ltd. is one of the most famous game developers in the industry. Founded over 28 years ago and still going Strong, Rare has a lot of history behind them. Perhaps the most famous event at Rare was the acquisition from Microsoft after Nintendo sold their 49% stake in the company. But against what many have said and heard up until now, two Rare employees have recently revealed that they believe Microsoft was actually a healthy change for the company.
"I think there is a level of professionalism and project management that has ingressed here that we didn’t have so much before. The industry has changed—it really is an industry now, and there is so much more to developing a hit title than simply writing something that you thought was cool. I think we’ve grown up." — Paul Machacek
Head past the jump to see what Gregg Mayles, an employee of Rare since 1990 had to say!
Sales date from the Xbox One, A Link Between Worlds, Super Mario 3D World, and Mario Party: Island Tour launch are in for their "first week" on the market, though the sales data only really counts one day of sales given the data is from the week that ended on the 23rd. That means that A Link Between Worlds had a pretty good launch, moving 294,551 units in the United States along with 119,487 units in Europe. Super Mario 3D World understandably had a smaller debut given the smaller install base of the Wii U compared to the 3DS. The Wii U also had it's best week of sales in awhile and we finally can see the exact breakdown of how the Xbox One launch sales fared. Hop inside.
As seems to be the trend with quite a few high-profile films, The Hobbit is going to receive the LEGO treatment. Covering both the first film, An Unexpected Journey, and the second, The Desolation of Smaug, this game is going to release on just about every system currently available. And by every system, I mean the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Vita, Wii U, 3DS, PC, and Mac.
Regardless, many people are questioning why they didn't just wait until the third film's release before the video game. The logical conclusion? Money! Do you think this game looks worth the price of entry? Tell your traveler's tale in the comments!
Jason Rubin, Co-Founder and former Studio President of the developer Naughty Dog, expressed his confidence in Sony's ability to succeed this generation in a recent interview with GameTrailers.
He credits Sony's ability to gain the upper hand on Microsoft to internal changes made to the company brought about by people like Mark Cerny.
"Having worked at Sony and having seen how Sony is, [...] we have to give them an incredible amount of credit for this launch. Inside the industry, quietly, hush-hush, two years ago Microsoft was going to win this generation. And that’s not the case now."
For more quotations from Rubin's interview, head past the jump!
With Cliff Bleszinski having left Epic and the company staying fairly silent on future plans, what's in store for Gears of War has been left pretty much unknown, but now it's beginning to seem more like the series is on hold. Microsoft gave some indication a while back that the franchise might be taking a break as this new console generation rolls around, and now a Kotaku interview published the other day with Phil Spencer has provided further indication that Epic's currently not planning to do too much with a next-gen Gears of War yet.
Speaking with Kotaku, Microsoft Studios chief Phil Spencer expressed uncertainty regarding the future of the Gears of War franchise, saying "it's Epic's franchise" and he "can't make any assurances about anybody else's franchise." He was however able to say that there's not even really anything pending which he's "holding to announce."
Spencer's quotation can be found post-jump.
This week's Jimquisition tries to decide which console has won the next-gen launch. Or is it current-gen now? I don't know anymore. Both consoles launches went pretty well, I think, but which one went better? Jim has a well made argument for which console actually won the launch, at least in his opinion. You may not agree with it, and I don't know if I do, but he does have a point. After all, thank God, for Jim.
You can see this week's Jimquisition after the jump.
A little while back, Activision announced that those who pre-order Destiny, Bungie's first title after dropping the Halo franchise, will be getting access to a beta, but as it turns out, those who pre-order on PlayStation consoles specifically will have access to that beta first.
In anticipation of the PlayStation 4's, a few days back Bungie released an "Official Destiny PS4 Launch Video," the Youtube description of which states the following: "Pre-order now to get access to the Beta, available first on PS4 and PS3."
Head past the jump to see the video.