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Gamnesia's reviews and editorial content by our top columnists tells you what you should think, or at least what's going on in our minds. Our opinion is, after all, better than everyone else's.

Mario Kart 8's second DLC pack came out yesterday, and it features two reimagined courses from the oft-forgotten Mario Kart: Super Circuit for Game Boy Advance. Super Circuit has also been released on the Wii U's Virtual Console, as well as the Nintendo 3DS Ambassador Program, so we thought now was a great time to talk about Mario Kart: Super Circuit and what it accomplishes that other games haven't quite replicated since.

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Nintendo fans have been asking the company to buy out Capcom for quite some time, and while it's still a pipe dream, it's not just raving fans with a blind wish; Nintendo actually has all the reason to buy them out.

Capcom has dozens of franchises that would do well to bring Nintendo out of their downward-trending console sales, and franchises like Street FighterResident Evil, and would help Nintendo shed the "kiddie" reputation they have among so many gamers—and more importantly, among third-party developers. Head inside to learn more!

Mario Party has long been a staple in Nintendo's lineup of fantastic four-player party games—its frantic fun and competitive spirit has enchanted players since its first entry in 1998. These touches which make the series so beloved have been waning with each new installment in recent years, and Mario Party 10 makes no effort to save that sinking ship. In fact, it drives a Bullet Bill right through the hull.

That’s not to say that Mario Party 10 is a bad game—you’ll still find yourself having a fair deal of fun in the 70+ minigames it has to offer. But it’s the mechanics at play outside of those minigames that continue to drag down a series which desperately needs lifting up. Head inside to read more.

This morning Capcom made the surprise announcement of a new game in the Monster Hunter series just two months after Monster Hunter 4 Ultimate released in the West. In addition to the surprising timing, Capcom also revealed that Monster Hunter Stories will be a more traditional JRPG rather than sticking with the formula that the rest of the series has used thus far. Why the sudden departure? Based on the little we do know about the game as well as what we've seen from the Monster Hunter series recently, Capcom is making a big move to break into Western markets. Hit the jump for more!

Last year, Nintendo added a new key product to their business model. Amiibo, NFC-powered figurines that can interact with Wii U and 3DS games, have been an immense success early on, selling over 5.7 million by January 28 and many more since. Even so, when looking at Nintendo's strategy, there's still plenty of room for improvement. Click below for more!

Despite frequent pressure from his investors, Nintendo CEO Satoru Iwata firmly held for years that Nintendo games would stay on dedicated gaming hardware only and Nintendo would not enter the mobile market. However, all of that changed last month when Nintendo revealed plans to partner with publisher DeNA to create mobile games using Nintendo IP. Reactions from fans have been mixed, but stock prices skyrocketed and DeNA is predicting massive profits.

Nintendo's first mobile game will launch later this year, so until then we can only guess how popular or successful this new venture will be, but Nintendo has already proven that they can create popular games using the free-to-play model. The early success of Pokémon Shuffle points to a solid future for Nintendo's mobile plans. Hit the jump for more!

A new Nintendo Direct video presentation aired earlier today, providing us with 48 minutes of updates and announcements for both 3DS and Wii U. New trailers, new Amiibo, updates on DLC for Mario Kart 8 and Super Smash Bros., and much, much more was featured in the Direct. If you missed anything, we've got you covered! We've got the full video presentation for you after the jump, as well as a links to all the big stories from the day!

If you’re a fan of Super Smash Bros. or Super Mario Galaxy, you may be interested to see how the core ideas of each game collide in a indie game called Paperbound.

Paperbound is a unique 2D brawler where players can battle it out in some of the most famous locales from literature like Journey to the Center of the Earth, Inferno, and more. All players appear on the same screen with a fixed camera that lets you see the entire stage. From here, players can run along walls and ceilings, as well as several floating platforms with their own centers of gravity in a skirmish that’s equal parts Inception and Super Mario Galaxy. There are several different modes from which players can choose to alter the victory conditions of a match, but the core premise is a constant: kill as many of your friends as possible.

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A few days ago, a Nintendo fan launched a website that lets you play a remake of the first level of Super Mario 64 in HD, but Nintendo soon caught wind and filed a complaint, effectively shutting the project down. Although the creator had no intention of monetizing the game, it's within Nintendo's legal right to pull the plug for copyright infringement, but should they have? Should Nintendo continue to shut down fan projects that use their IP without permission, or should they allow them to continue? Hit the jump to join the discussion!

Last November I went hands-on with a demo for indie game Axiom Verge, and I was quite impressed. The game, which developer Tom Happ created by himself over the course of the last five years, fits the "Metroidvania" style and definitely draws heavy inspiration from Super Metroid. Axiom Verge hits PlayStation 4 March 31, and will launch on Vita and PC sometime later, but is it a must-have or just another Metroid knock-off? We were supplied with a review copy, and I've been exploring every inch of the game to figure out the answer to that question. Hit the jump to dig in!