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Gamnesia's reviews and editorial content by our top columnists tells you what you should think, or at least what's going on in our minds. Our opinion is, after all, better than everyone else's.


There's been an avalanche of Nintendo stories today thanks to the company holding its second quarter investor's meeting. For those not familiar with the situation, Nintendo CEO Satoru Iwata (and other important executives) meet with the company's investors and shareholders four times a year to talk game and console sales, finances, strategy, and more. After these meetings, Nintendo releases the data publicly. If you missed news or you're not sure what to make of all of it, we've got a full breakdown of what was announced and what it means for Nintendo. Hit the jump to dig in!

The seven guardian bosses of Deltora Quest I

Welcome to game proposals, where we outline a video game we’d like to see developed and make a case for its release. Developers take note!

Deltora Quest is the collective name of three series of short novels by Australian author Emily Rodda. The first series contains eight books; the second has three; and the third is comprised of four.

What’s striking about Deltora Quest is that its structure is very much that of a video game. It has the expansive world of Deltora, complete with maps, and even its own very distinctive and unique art-direction thanks to the cover illustrations of Marc McBride.

The party of Lief, Barda and Jasmine embark on three separate quests, where in each book they travel through towns, meet new races, conquer a dungeon, defeat a boss and obtain a collectible.

Minis Tirith

Welcome to game proposals, where we outline a video game we’d like to see developed and make a case for its release. Developers take note!

When director Peter Jackson brought the crown jewel of J.R.R. Tolkien’s expansive mythology to the screen in the visionary Lord of the Rings trilogy, we were given a definitive and timeless movie experience. An ultimate Lord of the Rings gaming experience never followed.

There was the typical slew of uninspired movie-adaption games, plus some spin-off titles delving into other aspects of the myth like 2011’s War in the North or this year’s Shadow of Mordor. The Lego Lord of the Rings is sadly one of gaming's more enjoyable ventures into Middle-Earth.

Claire “Lightning” Farron is one insanely popular video-game heroine, albeit most gamers of the west seem loth to admit it. In Japan, Lightning was voted the all-time favorite Final Fantasy female, beating Yuna, Tifa and Aeris. Lighting has become a cultural gaming icon: a role model known for her courage and elegance.

So how is it that this inspirational character from Final Fantasy XIII and XIII-2 became the focus of bra-size and jiggling breast conversations leading up to Lightning Returns: Final Fantasy XIII? What happened along the way?

Earlier today we polled our readers to see what you think about future DLC in Super Smash Bros. for Wii U and 3DS, and an overwhelming majority is in favor! While some only want DLC if it's free (after all, Nintendo doesn't want players to feel like they're not getting the full game at launch), most agree that DLC could benefit the Smash series. I would also like to see future DLC support, and I don't mind opening up my wallet either. Of course, there's one condition: Nintendo needs to support Super Smash Bros. with more than just new characters for DLC. Hit the jump to read on!

Welcome to the second chapter of Secrets of Skyward Sword. This series digs deep into the game, uncovering mysteries of Zelda lore throughout Hylian history. This week's article takes a look at a mysterious and spiritual parallel world called the Silent Realm that plays a key role in Link's quest in Skyward Sword. Hit the jump to dig in!

Overlooking Prison Island on Eryth Sea

Monolith Soft’s 2010 Japanese-role-playing-game (JRPG) Xenoblade Chronicles has one heck of a story. The acclaimed Wii game’s hundreds of hours of gameplay are loaded with twists and turns, just as the story of its publication outside Japan is a whole tale in itself.

For me personally, Xenoblade Chronicles’ journey to the west is a case study in many of the things wrong with the gaming industry, its fans, game review scores and even our society today. As for the game itself, however, it remains a stellar example of how to do everything right within a JRPG.

Earlier today we discovered that Nintendo is hiring to build new hardware with an emphasis on things like graphics and power. While this could be for their next handheld or the mysterious "Quality of Life devices," the job description and requirements seem to indicate that this is for a new home console. Wii U has been out for a little less than two years now, but sluggish sales have some gamers, developers, and industry analysts calling for them to cut its life short and hurry up with a successor. We want to hear your opinions. When should Nintendo launch a new home console? Hit the jump to join the discussion!

Yesterday I polled our audience to see if you think New Nintendo 3DS should become Nintendo's primary handheld going forward. I was happy to see a lot of diversity in the voting and in your comments, and a lot of arguments were made on all sides. While I think there are definitely some big obstacles to overcome, I believe that Nintendo should shift their focus to New Nintendo 3DS going forward, and I think there's a pretty good chance they've already started doing exactly that. Hit the jump to see why!

Super Smash Bros. is one of those games that needs some time to sink in. You can't really understand the quality of the game until you've had some time to get used to the character roster, the tempo of the new stages, the subtleties of the new item lineup, and the depth of the game's modes. Not exactly doable in the few days or so after a game launches. We're now almost two weeks in to the life of Super Smash Bros. for Nintendo 3DS, and even now it's probably too soon to tell how it'll hold up over time.

What I can say is this: Super Smash Bros. for Nintendo 3DS is an undeniably fun game that has definitively refined many of the kinks in the core mechanics of Super Smash Bros. Brawl. But at the same time, it also somehow manages to get so much of the Smash Bros. experience exactly wrong.