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My goodness, last night was crazy. Between a whole plethora of new modes, features returning with major updates from past games, and even Mewtwo in Smash, we've learned more than a lot of people can even keep up with! But luckily for you, we've gathered absolutely everything from last night's Super Smash Bros. for Wii U "50-Fact Extravaganza," including all the announcements they've made. We even broke down certain parts of the Direct to find stages, music, and lots of other info that you might have missed!

Head inside for all the juicy details!

Welcome to the second chapter of Secrets of Skyward Sword. This series digs deep into the game, uncovering mysteries of Zelda lore throughout Hylian history. This week's article takes a look at a mysterious and spiritual parallel world called the Silent Realm that plays a key role in Link's quest in Skyward Sword. Hit the jump to dig in!

Based on reactions to yesterday’s news that I’ve seen lately, it’s clear that the mere fact that we know Nintendo’s next console is in development is causing a big stir. Some people seem really out of touch with how game console generations work—I’ve seen remarks stating the Wii U should last another five years. To put that in perspective, that would make the Wii U a seven-year console, which is longer than any prior Nintendo home console generation… including the Wii. And if a phenomenon like the Wii couldn't keep the same amount of high quality software coming five or six years after its launch, the Wii U certainly wouldn't be able to keep up.

Head inside to keep reading

Overlooking Prison Island on Eryth Sea

Monolith Soft’s 2010 Japanese-role-playing-game (JRPG) Xenoblade Chronicles has one heck of a story. The acclaimed Wii game’s hundreds of hours of gameplay are loaded with twists and turns, just as the story of its publication outside Japan is a whole tale in itself.

For me personally, Xenoblade Chronicles’ journey to the west is a case study in many of the things wrong with the gaming industry, its fans, game review scores and even our society today. As for the game itself, however, it remains a stellar example of how to do everything right within a JRPG.

We're back with another weekly installment of Gamnesia's Game Clash! Every Monday we pit two video games against each other, and the winner is decided by your votes! Rayman Origins, as the name suggests, returned the series to its origins with classic 2D platforming. Sonic Generations blended 2D and 3D action together catering to both classic and modern Sonic fans. Which of these 2011 series refreshes do you like more? Hit the jump to cast your vote and join the debate!

Our friend Alex Plant wrote an article the other day wherein he outlined many flaws in the design of Super Smash Bros. for Nintendo 3DS. I do agree that many item and stage mechanics are overpowered or even flat-out broken, unlocking custom moves is a nightmare, and the Smash Run mode is far too hectic for me to genuinely enjoy. But as much as we can criticize it for its misgivings, we can find just as much that the lastest entry in the Smash Bros. series does much better than its predecessors. It’s important to remember that neither criticism nor praise is worth our while if there’s no intent behind it—but we can learn just as much from what the new Smash Bros. does right as we can from what it does wrong.

Well, it's been a busy week for Nintendo. Between Smash Bros. amiibos and multiple announcements for Pokémon: Omega Ruby and Alpha Sapphire, it's a wonder we've managed to stuff it all into one video. 

This week, Colin talks about the new  Captain Toad trailer, the stage builder mode for Smash Bros., Pokémon leaks, 3DS sales in the U.S., and Donkey Kong Country's return on virtual consoles. Let us know what you think about the week's happenings in the comments below!

Yesterday I polled our audience to see if you think New Nintendo 3DS should become Nintendo's primary handheld going forward. I was happy to see a lot of diversity in the voting and in your comments, and a lot of arguments were made on all sides. While I think there are definitely some big obstacles to overcome, I believe that Nintendo should shift their focus to New Nintendo 3DS going forward, and I think there's a pretty good chance they've already started doing exactly that. Hit the jump to see why!

Super Smash Bros. is one of those games that needs some time to sink in. You can't really understand the quality of the game until you've had some time to get used to the character roster, the tempo of the new stages, the subtleties of the new item lineup, and the depth of the game's modes. Not exactly doable in the few days or so after a game launches. We're now almost two weeks in to the life of Super Smash Bros. for Nintendo 3DS, and even now it's probably too soon to tell how it'll hold up over time.

What I can say is this: Super Smash Bros. for Nintendo 3DS is an undeniably fun game that has definitively refined many of the kinks in the core mechanics of Super Smash Bros. Brawl. But at the same time, it also somehow manages to get so much of the Smash Bros. experience exactly wrong.

I suppose now is as good a time as any to talk about this. Not too long ago, Ubisoft managed to cast itself into the spotlight of controversy when it revealed that its flagship title Assassin’s Creed Unity would run at 30 frames per second in a resolution of 900p as opposed to a reported target of 60 frames per second in a full 1080p resolution. Indeed, public outcry was prevalent, as Ubisoft had seemingly backtracked on what had been pushed as an industry standard for a while, at least on the PC. Not only that, but to add insult to injury, Ubisoft defended its decision by suggesting that the decision to cap the PlayStation 4 version to a lower frame rate and resolution was made to “avoid all the debates and stuff”—something they would later backpedal on.

There are a number of different issues I want to discuss here, but I'm running out of space here, so you'll have to head past the jump to read!