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Capcom has been a highly important and successful third-party company for decades, but lately they've faced some tough times and financial struggles. As a result, the company has experienced downsizing and restructuring over the past two years, and investors recently voted to end their takeover defense policies. Previously Capcom had rules in place to make sure that no outside company could buy up enough stock to take control, but the decision-makers at Capcom have decided to do away with these rules and open themselves up to the possibility of being bought out.

Of course there's no guarantee of a takeover, and not all of Capcom's investors want to sell, but the possibility is now there. A company interested in buying Capcom would have their work cut out for them, but doing so would grant them exclusive ownership of popular franchises like Street Fighter, Resident Evil, Monster Hunter, and more. Any developer could use those games in their lineup, but there's one company that would benefit substantially more than the others, and that's Nintendo. In fact, Capcom is just what Nintendo needs to take big steps forward in the next generation.

Gamnesia was founded a year and a half ago as of this Friday. We’ve been working hard to make it the best site it can be, but we’ve always provided the same essential service—news, reviews, editorials, and maybe an interview here and there. But starting this week, we’re ready to be so much more.

In the last few weeks, we’ve been working on a ton of new features to bring you all. You can already see that we’ve revived the Daily Delib, a brief question post that goes up every weeknight, where we can all get together as a community and discuss what’s on our minds. But that’s just the tip of the iceberg—upcoming community nights, mailbags, podcasts, comics, and video series are just a few of the awesome new coverage we’re bringing you, so head on inside to learn all about it!

Welcome to the first edition of the Gamnesia Weekly Recap! Here at Gamnesia we do our best to provide you with around the clock video game news coverage and exclusive content, but we know you probably didn't catch every single reveal. As such, we'll be doing a Weekly Recap every Sunday from now on, bringing you highlights of the big news out of Nintendo, Sony, Microsoft, and more!

This week was full of news thanks to San Diego Comic-Con 2014. We've got the scoop on Nintendo's latest reveals for Super Smash Bros. and Hyrule Warriors, Sony's movie announcements, and much more! Hit the jump to catch all of this, as well as some Gamnesia exclusive editorials.

Yesterday we brought back the Daily Delib by asking you guys what franchises you think could use a reboot. It's a common trend for TV shows, comic books, and movie franchises to be rebooted for a new generation, and the trend has spread to the video game world as well in recent years. Games like Tomb Raider, DMC: Devil May Cry, and Castlevania: Lords of Shadow have achieved success by starting a franchise over with a clean slate. Often many of the existing characters and themes return, but the story takes a new path and sometimes the gameplay differs as well.

If done poorly, reboots are harshly criticized as the last dying breath of a failing brand, or a desperate cash-grab that lacks innovation. However, if done successfully, a reboot can revitalize a franchise and create a new audience for itself. I think it's about time that one of my favorite franchises aims for the latter. Metroid could use a reboot.

The Last of Us has been a massive success for Naughty Dog thus far, achieving one of the highest aggregate review scores of all time and establishing itself as the fastest-selling new PlayStation IP of all time. Now, a year after the release of the game, Naughty Dog is just over a week away from launching The Last of Us Remastered on PlayStation 4. Remastered is an updated version of the original PlayStation 3 game with all DLC, improved graphics, and a steady 60 frames per second at 1080p.

The gaming community is a bit divided on The Last of Us Remastered at this time. Some gamers question the point of remaking a game just one year later, while the $50 price tag ($10 shy of the normal retail release price for new games) is also raising a few eyebrows. Sony has defended the game and its price tag with one developer calling it a steal at that price. Is the $50 release justified? To answer that, you have to understand that most gamers are looking at the game all wrong. Read on to see why.

"Early Access" has become a buzz phrase this week in gaming. Steam already offers this program, allowing developers to release early, work-in-progress versions of their games on their store. This may spread to consoles in the near future, as Sony is considering an early access program and indie developers have asked Microsoft to follow suit as well. Is Early Access right for the console environment?

Earlier today, Nintendo unveiled this year’s rewards for Platinum and Gold members of Club Nintendo. To the surprise of many fans, the service went against its tradition of physical prizes for esteemed users, electing to solely offer digital downloads for various titles, ranging from the Virtual Console to eShop exclusives.

This disappointed many fans, including myself, but Nintendo’s choice to offer digital rewards is a signal of the changing times. As publishers begin to push digital distribution more and more, companies are offering better deals to tempt users to move onto a digital marketplace. From PlayStation Plus to Games for Gold to the annual Steam Summer Sale, players love to save money on digital purchases, and companies have benefited from the enthusiasm that these sort of offers create. The year's rewards evidence Nintendo’s longing to become digitally relevant; however, the publisher is jumping the gun.

Head inside for my predictions of where Club Nintendo is heading, and why Nintendo isn’t ready for that future yet.

Ever since Nintendo reported a $228 million loss for 2014, a year in which the company was expected to generate $1 billion in profits, CEO Satoru Iwata has been throwing out a lot of ideas, gameplans, and buzzwords for the future of the company. There's been talk of partnering up to expand the Nintendo brand outside of video games, launching 'Quality of Life Devices' (still waiting for some more clarity on that, Iwata), and creating a 'unified platform' through Nintendo Network IDs. The last of these is the one I find to have the most intrigue and potential.

So what exactly does a 'unified platform' for Nintendo mean, and how will it benefit gamers in the future? Nintendo executives like Satoru Iwata and Shigeru Miyamoto have dropped a few hints as to their current thought process, but I'd like to take it a step further and explore just how much could be accomplished with a true unified Nintendo platform.

You know what I hate most in the video game industry? Well, okay, that's probably a tie between on-disk and/or day one DLC, but that's a topic for another day. A close second is the very concept of a "console war," the mentality it creates, and the potential it has for very negative ramifications for gamers. Take a look at any article on a large gaming site or gaming-related video on YouTube (or, hell, just open your mouth for two seconds in your local GameStop) and you'll find an almost inevitable barrage of childish name-calling, slurs related to your sexuality, fanatic-like declarations of support for a specific company, and rude comments about your (presumably lovely!) mother. Welcome, dear gamer, to the console wars. Enter at your own risk.

Transistor's been out for a while and has pretty much gone from the gaming spotlight at this point, but I didn't end up buying it (PlayStation 4 release) until about a week or two ago. Now, after getting a fair ways into the game, I stand before you with an opinion. Imagine that.

It started out wonderfully: an almost dim yet saturated color palette matched with a cool, snappy sci-fi style that's, in a way, almost reminiscent of Batman Beyond or Samurai Jack and an interesting and intuitive combat mechanic that seemed like it would inject the action with a new layer of skill without making it overly stressful while also maintaining the badassery of fast sword play. Add to that an atmosphere that made me feel I was actually in the middle of something significant, that my character and her sword-embodied companion were actually accomplishing something as they ran down these landscapes; and a soundtrack as fantastic as the hype made it out to be.

Transistor had a lot going for it, but then, after playing for a little while, my interest waned, and shortly thereafter I stopped playing. Head inside, and let's talk about it.