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Yesterday we brought back the Daily Delib by asking you guys what franchises you think could use a reboot. It's a common trend for TV shows, comic books, and movie franchises to be rebooted for a new generation, and the trend has spread to the video game world as well in recent years. Games like Tomb Raider, DMC: Devil May Cry, and Castlevania: Lords of Shadow have achieved success by starting a franchise over with a clean slate. Often many of the existing characters and themes return, but the story takes a new path and sometimes the gameplay differs as well.

If done poorly, reboots are harshly criticized as the last dying breath of a failing brand, or a desperate cash-grab that lacks innovation. However, if done successfully, a reboot can revitalize a franchise and create a new audience for itself. I think it's about time that one of my favorite franchises aims for the latter. Metroid could use a reboot.

The Last of Us has been a massive success for Naughty Dog thus far, achieving one of the highest aggregate review scores of all time and establishing itself as the fastest-selling new PlayStation IP of all time. Now, a year after the release of the game, Naughty Dog is just over a week away from launching The Last of Us Remastered on PlayStation 4. Remastered is an updated version of the original PlayStation 3 game with all DLC, improved graphics, and a steady 60 frames per second at 1080p.

The gaming community is a bit divided on The Last of Us Remastered at this time. Some gamers question the point of remaking a game just one year later, while the $50 price tag ($10 shy of the normal retail release price for new games) is also raising a few eyebrows. Sony has defended the game and its price tag with one developer calling it a steal at that price. Is the $50 release justified? To answer that, you have to understand that most gamers are looking at the game all wrong. Read on to see why.

"Early Access" has become a buzz phrase this week in gaming. Steam already offers this program, allowing developers to release early, work-in-progress versions of their games on their store. This may spread to consoles in the near future, as Sony is considering an early access program and indie developers have asked Microsoft to follow suit as well. Is Early Access right for the console environment?

Earlier today, Nintendo unveiled this year’s rewards for Platinum and Gold members of Club Nintendo. To the surprise of many fans, the service went against its tradition of physical prizes for esteemed users, electing to solely offer digital downloads for various titles, ranging from the Virtual Console to eShop exclusives.

This disappointed many fans, including myself, but Nintendo’s choice to offer digital rewards is a signal of the changing times. As publishers begin to push digital distribution more and more, companies are offering better deals to tempt users to move onto a digital marketplace. From PlayStation Plus to Games for Gold to the annual Steam Summer Sale, players love to save money on digital purchases, and companies have benefited from the enthusiasm that these sort of offers create. The year's rewards evidence Nintendo’s longing to become digitally relevant; however, the publisher is jumping the gun.

Head inside for my predictions of where Club Nintendo is heading, and why Nintendo isn’t ready for that future yet.

Ever since Nintendo reported a $228 million loss for 2014, a year in which the company was expected to generate $1 billion in profits, CEO Satoru Iwata has been throwing out a lot of ideas, gameplans, and buzzwords for the future of the company. There's been talk of partnering up to expand the Nintendo brand outside of video games, launching 'Quality of Life Devices' (still waiting for some more clarity on that, Iwata), and creating a 'unified platform' through Nintendo Network IDs. The last of these is the one I find to have the most intrigue and potential.

So what exactly does a 'unified platform' for Nintendo mean, and how will it benefit gamers in the future? Nintendo executives like Satoru Iwata and Shigeru Miyamoto have dropped a few hints as to their current thought process, but I'd like to take it a step further and explore just how much could be accomplished with a true unified Nintendo platform.

You know what I hate most in the video game industry? Well, okay, that's probably a tie between on-disk and/or day one DLC, but that's a topic for another day. A close second is the very concept of a "console war," the mentality it creates, and the potential it has for very negative ramifications for gamers. Take a look at any article on a large gaming site or gaming-related video on YouTube (or, hell, just open your mouth for two seconds in your local GameStop) and you'll find an almost inevitable barrage of childish name-calling, slurs related to your sexuality, fanatic-like declarations of support for a specific company, and rude comments about your (presumably lovely!) mother. Welcome, dear gamer, to the console wars. Enter at your own risk.

Transistor's been out for a while and has pretty much gone from the gaming spotlight at this point, but I didn't end up buying it (PlayStation 4 release) until about a week or two ago. Now, after getting a fair ways into the game, I stand before you with an opinion. Imagine that.

It started out wonderfully: an almost dim yet saturated color palette matched with a cool, snappy sci-fi style that's, in a way, almost reminiscent of Batman Beyond or Samurai Jack and an interesting and intuitive combat mechanic that seemed like it would inject the action with a new layer of skill without making it overly stressful while also maintaining the badassery of fast sword play. Add to that an atmosphere that made me feel I was actually in the middle of something significant, that my character and her sword-embodied companion were actually accomplishing something as they ran down these landscapes; and a soundtrack as fantastic as the hype made it out to be.

Transistor had a lot going for it, but then, after playing for a little while, my interest waned, and shortly thereafter I stopped playing. Head inside, and let's talk about it.

E3 is a wonderful time for gaming fans across the globe. We get several new reveals, new demos, and tons of information about games we are craving more information from. It also occasionally comes with new hardware reveals, but also assuredly with tons of interviews for us to salivate over. At the same time, E3 is a time for broken promises. Reveals that never live up the finished product (Watch Dogs taught us that harsh lesson), or outright lies (Alien: Colonial Marines). For all the glamor E3 brings, it is also a world of empty promises and essentially, the master of showing off a game without actually showing off the game. 

This was all true again this year... until Nintendo decided enough was enough. 

Nintendo guru Shigeru Miyamoto recently polled fans about what games they want on Wii U. The top result was a new Metroid game, which is a sentiment I can definitely agree with. However, Nintendo's got a lot more to offer than just Metroid, and there are a lot of other unused franchises and characters that have not yet graced Wii U. Read on to see the top five unannounced games I want to see on Wii U.

PixelJunk Shooter Ultimate was, and might still be, on PlayStation Plus, and I vaguely recognized the name—I think it was that Jason Rohrer and Chris Crawford "Into the Night" thing—so I downloaded it. The expectation, as has become relatively common in my gaming habits, was that I'd play it for about fifteen minutes, end up not disliking it, but still not giving much of a shit, closing out of it, and practically never touching it again, if at all.

That has not happened. Instead, I've been clicking it open, playing for fifteen to thirty minutes, getting a tad frustrated and bored, quitting, then clicking it open again a few hours later. This has been going on for several days, and I think that merits a conversation.

Head inside and let's do.