Along with today's surprise DLC for Super Smash Bros. for Wii U and 3DS, including some new stages and new costumes, there came a ton of character balances and updates. Most characters were affected by this update and, most notably, there were some interesting changes made to some shielding and dodging mechanics.

As usual, Nintendo did not release any official patch notes regarding character balance. So, thanks to some dedicated community members, below are all the changes reported as of this writing. Also, keep in mind these notes are unofficial and should be treated as such.

All Characters

  • Getup Attack Shield Damage nerfed from 10% to 8% (except on Bowser Jr and Sonic, who have it changed from 1 to 10% on one of their getup attacks)
  • Shield stun and Shield hit lag increased
  • Invincibility on back roll and air dodges reduced by 1

Bowser

  • Neutral air does 6% per hit instead of 5%
  • Custom Fireball buffed. First hitbox 5 -> 6%, bkb 25 -> 35, size 4 ->5, decays to weaker hitbox after 20 frames instead of 15, weaker hitbox 3.5% -> 5%, size 3.5 -> 5.0.
  • 1.2x frame speed multiplier on some random state

Bowser Jr

  • Down smash does 10% Shield damage on one of his getup attacks, up from 1%
  • Custom Neutral B three has a frame speed multiplier changed so that it ends after 26 frames instead of 40

Captain Falcon

  • Custom Side-B 3 has a momentum change, and it does 9% instead of 8% ground and 8% instead of 7% air

Charizard

  • Custom Down-B 2 aerial has 5 frames less ending lag and does 12% instead of 10% on the ground and 10% instead of 9% in the air; ending reduced by 5 frames

Diddy Kong

  • No changes

King DeDeDe

  • No changes

Donkey Kong

  • Neutral B 1, 2 and 3 no longer does 2 bonus shield damage
  • Side-B 1 and 3 do 25 bonus shield damage instead of 30

Doctor Mario

  • Custom Down-B 3 buffed from 8% to 10% or 12% depending on hitbox; the 12% hitbox is also bigger and has knockback adjustments

Duck Hunt

  • Extremely minor change to windbox on (all 3) Can

Falco

  • No changes

Fox

  • Throw lasers and Blaster (B) damage do 1.5% instead of 2%

Game & Watch

  • No changes

Ganondorf

  • Nair completely changed. Hitboxes moved around. Initial hitboxes of hit 2 now do 10% from 9%, and 120 kbg from 100. Now combos off downthrow

Greninja

  • Apparently has 2 0.66x frame speed multipliers added to subactions that previously had no code

Ike

  • Custom Down-B 3 (Counter) kbg 100 -> 70, bkb 48 -> 90
  • Custom Eruption #2 uncharged does 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.
  • Custom Eruption #2 charged initial windboxes last 2 frames longer and are adjusted backwards a tiny bit; later ones last 3 frames longer total, move ends 4 frames faster
  • Custom Eruption #2 max charge initial windboxes last 2 frames longer and are adjusted backwards a tiny bit; later ones last 3 frames longer total, move ends 2 frames faster
  • Custom Eruption #3 uncharged sweetspot size 7.0-> 8.5, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12
  • Custom Eruption #3 charged sweetspot size 8.0 -> 10.0, adjsuted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16
  • Custom Eruption #3 max charged sweetspot size 10-> 12.5, adjusted upwards, sourspot size 15 -> 16, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16

Kirby

  • Ice Breath has the hitboxes moved forward slightly. The 6% hitbox angle was changed 40 -> 30, bkb 50 -> 40, size 7 -> 7.5
  • Custom Side-B 2 has wkb 20 -> 50, 2nd hit hitboxes changed in priority to make the 17% hitbox a targeted sweetspot (similar to the previous Sheik fair change) for Aerial and grounded sweetspot
  • Some other minor changes

Link

  • Custom Up-b 2 got a bunch of hitbox upgrades: does 16% from 14%, 11/2% from 9%, has some new 14% hitboxes, 8% from 7%, 6% from 5%

Little Mac

  • Neutral Special 3 Uncharged damage 10% → 11% Charged growth increased 60 → 70

Lucario

  • Custom Down-b 2 hitbox angle changed from 58 to 65. Ends 7 frames sooner

Lucas

  • No changes

Lucina

  • Partially Charged Shield Breaker decreased from 30% to 25; full charged unchanged

Luigi

  • Down throw growth 30 -> 83, base 75 -> 55.
  • D-Smash part 1 kbg 80 -> 85
  • D-Smash part 2 kbg 100 -> 104
  • Down-B initial hitboxes hitlag 1.0x -> 1.3x
  • Down-B final hitboxes kbg 130 -> 120, the 90 angle hitbox changed to angle 89.
  • Dair spike hitbox size 1.8 -> 2.5
  • Custom Up-B 2 initial hitbox changes (size=3.799999952316284 y=6.0 x=6.400000095367432 changed to this: size=4.0 y=5.5 x=7.0)
  • Custom Down-B 3 buffed from 8% to 10% or 12% depending on hitbox. The 12% hitbox is also bigger and has knockback adjustments.

Mario

  • No changes

Jigglypuff

  • No changes

Marth

  • Partially Charged Shield Breaker decreased from 30% to 25%. Full charged unchanged.

Mega Man

  • Custom Neutral-B 2 ends 5 frames faster
  • Custom Side-B 2 ends 6 frames faster

Meta Knight

  • Custom up-b 3 final hitbox is increased in size from 7.0 to 7.2 and lasts 2 frames longer

Mewtwo

  • No changes

Mii Brawler

  • No changes

Mii Gunner

  • No changes

Mii Swordfighter

  • No changes

Ness

  • Custom PK Fire 3 now does 2% on hit and 9% on trigger, from 1%/8%. The trigger hitbox hits sooner, and is smaller but closer.

Olimar

  • No changes

Pac Man

  • No changes

Palutena

  • Lightweight (D-Special 2) "infinite" renewal glitch with platforms removed

Peach

  • Possible animation changes

Pikachu

  • No changes

Pit

  • No changes

Dark Pit

  • No changes

R.O.B.

  • No changes

Robin

  • Some victory pose animation chnges

Rosalina

  • Custom Side-B 2 ends significantly faster
  • Rapid Jab damage decreased from 2.0 to 1.7
  • Guardian Luma (Down Special 3) hits two frames sooner, ends 1 second faster, has hitboxes changes, and had this: [ dmg=3.0 angle=55 kbg=90 bkb=55 size=2.700000047683716 hitlag=1.25 ] changed to this: [ dmg=5.0 angle=75 kbg=80 bkb=75 size=3.0 hitlag=1.00 ]
  • Apparently Luma can hit you out of grabs again

Roy

  • No changes

Ryu

  • No changes

Samus

  • Up-b loop hitboxes 2-4 changed from angle 100 to 96 and wkb 150 to 178 or 120 to 140.
  • Nair initial hitboxes size 5.5 to 6.0, lasts 4 frames instead of 2.
  • Nair hit 2 hitboxes angle 361 -> 45, size 3.5 -> 4.0
  • Nair hit 2 sourspot angle also changed from 361 to 45. kbg from 80 to 98, size from 2.8 to 3.3, lasts 2 additional frames.
  • Fair looping hits do 1.6% from 1.0%.
  • Fully charged Custom Neutral-B 3 now does 20% from 18%, and 32 from 35, bkb 70 from 65, size 8 from 10. Partially charged does 6 from 5, angle 40 from 45, bkb 50 from 30, and size 2.5 from 4.0

Shiek

  • No changes

Shulk

  • Custom Down-B 2 angle 35 -> 32, kbg 84 -> 89 on one attack option, kbg 94 -> 99 on the other

Sonic

  • Shield Damage from 1% to 10% on tech getup attack

Toon Link

  • Custom Up-B 2 on the ground has 6 hitboxes instead of 1, does 11% instead of 10%

Villager

  • No changes

Wario

  • Custom Neutral-B 2 has faster startup
  • Minor frame speed multiplier adjustment on some random action

Wii Fit Trainer

  • Custom Down-B 2 has some random target restriction flags on the explosive hitboxes removed

Yoshi

  • Custom Up-B 2 ends 4 frames sooner
  • Ledge attack seems to do 1 shield damage instead of 0

Zelda

  • Custom Up-B 2 window lasts 1 more frame and ends 6 frames sooner
  • Custom Neutral-B 3 starts the windbox 2 frames sooner and is 5 frames faster on the explosion. Windbox is shifted slightly

Zero Suit Samus

  • No changes

Professional Smasher ZeRo has taken to Twitter a few times today regarding the balance update, claiming that "aggression in general was buffed" and that this update "may actually be the biggest change so far." If one of the top Smash players thinks this update can shake up the metagame that much, then you can expect changes to competitive play in the coming days. What do you think of this update? Was your favorite character nerfed or buffed? How do you think all of this will change the way we all play? Let us know in the comments below!

Source: Reddit, Shacknews

Sorted Under: NewsWii U3DS