The Kickstarter project I've just found through TIGSource is one of the most interesting I've seen. Night in the Woods is a stylish 2D exploration-adventure about an existentially-empty anthropomorphic cat, Mae, who's just dropped out of college in hopes of leading an existence where she can "run around with her friends, break stuff and hang on to a life of aggressive aimlessness." Instead, she's changing and gaining "mysterious abilities that grant her access to a side of town she never knew existed."

The Kickstarter trailer is full of great music, beautiful 2D visuals almost reminiscent of those in Samurai Jack, glimpses of a crazy yet somehow relatable setting, as well as hints of a very intriguing story. "There's Something in the Woods," and I couldn't be more interested to find out what that something is.

"The world is changing, things are ending, and the future is uncertain. Up behind the park at the edge of town, back in the trees by the old mine- there's something in the woods. And it could mean no future at all."

Infinity Fall cites "games that foreground exploration, visual atmosphere and mystery" as primary inspirations for Night in the Woods, but unlike most of those games which "emphasize solitude," Night in the Woods is brimming with life in "a town full of colorful citizens" and features a full cast of three-dimensional central characters, each "with their own relationships, problems and motives." Infinity Fall puts emphasis on the fact that Night in the Woods doesn't take place in "an empty world;" it takes place in Possum Springs, a place filled with people to meet, places to see, and things to do. But know this: when night falls, as "you venture out into the empty streets to unravel the mysteries of Possum Springs," all of that changes.

The developers say Night in the Woods is a very personal game and "comes from a deep place for [them]." Thematically Night in the Woods touches on the subject of knowing things are changing but not knowing how to change with them.

"Night In The Woods comes from a deep place for us. That point where you sense things are changing and it's time to move on but you just don't know how. Knowing that everything will end someday, and wondering how well we'll be able to meet it when it happens. How long we'll be able to hold on, and when we should let go. When to accept and when to fight."

Night in the Woods has been up for funding since October 23rd, and the goal set by its developer, Infinite Fall, was $50,000. They reached that goal within 26 hours. Now, with 23 days left on the clock, Night in the Woods is sitting atop no less than $113,000. That's more than twice the original goal within one week. I guess 3900+ backers were as enchanted by the trailer as I was. However, rather than expanding the scope of Night in the Woods to incomprehensible levels and daunting strech goals, Infinity Fall has decided that all additional funds will be put to use for smoothing and stabilizing development, as well as towards adding tweaks to make certain facets of the game a bit better and more polished. You can read all about it in their most recent Kickstarter update: "DESTROY ALL STRETCH GOALS"

Night in the Woods is definitely coming to PC and Mac, and in regards to other potential platforms, Infinity Fall simply says they're "looking into Linux and….others. Stay tuned." Hopefully that means a console release is in Night in the Woods' future.

For me, everything about this project just "clicks." The visuals, the music, the exploration-heavy style — it's all very much my cup of tea. What do you think of Night in the Woods?

Source: Kickstarter via TIGSource