Welcome Guest!     Login - Register          

The tribulations of Phil Fish are infamous in the industry by now. However, the now-former video game developer suffered another blow after speaking in support of the controversial developer of Depression Quest, Zoe Quinn. Hackers exposed several personal and sensitive details of Fish, ranging from passwords to financial records, leading to Fish deciding to sell his company, Polytron, intellectual property and all.

Read on past the jump.

Another day, another Assassin's Creed Unity video. This time, we get a little more information on the game's mechanics from creative director Alex Amancio, including the storyline, stealth, and assassin customization.

More info after the jump!

Nefarious is a game about being a supervillain. In it, you capture princesses, flee from heroes, wreak havoc, carry out evil plans, and panic and improvise when those plans go awry. Currently three days into its Kickstarter, Nefarious looks like it has a lot of potential. A team of relatively small-time, but experienced minds are behind it, perhaps most noteworthy being Brad Borne of Fancy Pants Adventures fame. It takes inspiration from Mega Man and Earthworm Jim in particular, with a Saturday-morning-cartoon aesthetic and I can only hope a ton of idle animations.

Their trailer is pretty cool. See if after the jump, and check our their Kickstarter if it interests you.

Team Meat made a name for themselves in more way than one when they released Super Meat Boy back in 2009. Their success gave the indie movement a jumpstart, and the team and its members have since gone on to make The Binding of Isaac, which will be getting another expansion soon, and the presently-in-progress project of Mew-Genics. They have just announced their next project, titled A Voyeur in September, which is supposedly a "new live action steal game." More details will be available at the Indie Megabooth during PAX Prime later this month.

See the announcement trailer after the jump.

Throughout the 2000's, Armor Games dominated the Flash games industry. One of their most valuable developers was Antony Lavelle, who created a slew of great series such as Indestructotank, SHIFT, and the narrative platformer K.O.L.M. Though originally intended as a trilogy, Antony left Armor Games after the second installment. Now, however, he's aiming to finish off the story with a grand remake of everything K.O.L.M. up to this point, along with the final chapter, through Kickstarter.

With fond memories of K.O.L.M. prancing through my head, I asked Antony to answer a few questions. His answers give some incredible insight into the struggles and successes of an independent developer.

See the interview after the jump!

The internet did a beautiful thing for us gamers. Through flash games, several independent developers were able to create simple games and have them played around the world. While many of those games were good, some really stood out above the rest. K.O.L.M., a story-driven platformer, stood out. K.O.L.M. and its sequel were developed by Antony Lavelle for Armor Games, but he left Armor before he could finish the final part of the trilogy.

The games we got were wonderfully atmospheric platformers that had us control Robbie, a broken robot, as he tried to regain his abusive mother's affection. It was a heart-wrenching, surprisingly human series that left off on a massive cliffhanger. Now, through Kickstarter, he's aiming to remake and expand the flash classics into beautiful modern classics along with finally letting fans know just what happened to Robbie and his sister; and he has a playable demo available!

Check the video after the jump!

We're back with another Gamnesia Weekly Recap (potentially our last text-based one before we switch over to a video recap format!), and it's our most packed one yet. All this week Gamescom has been happening in Cologne, Germany, with press conferences from Microsoft, Sony, EA, and Konami, and a steady flow of news and trailers from other companies as well. If you missed out on any of the top stories, you can find them right here in our Weekly Recap by clicking below!

Ladies and gentlemen, the time has come for another Community Night! Tonight, at 5:00 PM, EST, we will return to the cubical world of Minecraft, as well as the construction of the glorious Castle von Greenbeans. However, there is another game that we will be exploring this fine evening.

At 3:00 PM, EST, we will kick off Community Night with some Project M, a Smash Bros. Brawl mod. Though our original intention was to play it online with you all, technical issues have prevented us from actually going online with Project M, meaning that the first part of Community Night will be a more traditional stream.

You can head over to our Twitch channel right here to watch the stream, or head past the jump for more information on Minecraft!

Gamescom 2014 is wrapping up soon in Cologne, Germany, and an international panel of judges from the video game media have handed out prestigious awards to the top games at the convention. Earlier we reported that Super Smash Bros. for Wii U and 3DS won the "Most Wanted" award, and the 3DS version can also claim the title of best handheld game at the show. The panel voted on lots of other categories too, including best in show from Nintendo, Sony, and Microsoft, best PC game, best sports game, and more! Catch the full list by clicking below.

Final Fantasy XIV had a rough launch, but a reboot in the form of A Realm Reborn changed so much that it's practically a new game, and it's been much more successful the second time around. Currently that success is bound to PC and PlayStation platforms, but it's not for lack of trying by Square Enix. Director and Producer Naoki Yoshida would love to have the game on Xbox One (and possibly Xbox 360), but he has one unbending rule that Microsoft will not follow: the game must allow for cross-platform play. As the game runs on a Square Enix server, the PlayStation 3, PlayStation 4, and PC versions can all play together, and Microsoft would have to agree to allow the Xbox versions to join up with the others as well. At this point, no agreement has been reached to make that happen.