Kickstarter has become the indie developer's best friend the last few years, with games like A Hat in Time and Mighty No. 9 meeting incredible support from fans who are more than happy to throw a little change behind the developers. Well, Lobodestroyo is trying to do the same, and in my opinion it's one of the best-looking ones yet.
It's similar to A Hat in Time in that it's a love letter to platforming collect-a-thons, but there's a healthy dose of Metroid and Mega Man influences in its game design, with bosses giving you extra powers and open levels that get larger and richer to explore as you gain new abilities. It's also got buckets of Luchador personality and a humor all its own. The game is guaranteed to go to the Wii U if they meet their goal, with the PlayStation 4 and Xbox One as stretch goals, but they need some help to get there. See the Kickstarter video after the jump!
A game which seeks to set itself apart from the various cliches and over-indulgences of so many games, Bloom: Memories is a unique action-adventure which takes inspiration from classics like the influential emergent stealth series Thief and a franchise we all know and love, The Legend of Zelda. That's before you even mention how beautiful the game looks (screenshot to your left).
Bloom's been on its third attempted Kickstarter campaign for a few weeks now, and it is with a happy heart that I now confirm that the project has been successfully funded, passing it's $40,000 goal just days ago. Though there are of course still the stretch goals to consider, Bloom is now officially en route to release.
The coinciding update also announced a way to get alpha access, so head past the jump to read about that!
Earlier today, Steam peaked at 7,190,578 concurrent users, a new record for the service. Just about a year ago, in November, the number of users was at 6 million, and that had represented 300% growth acceleration over the month. The sudden jump in users may be explained by the holiday sale, and the competition against the launch of the next-gen consoles. Click the jump for more information!
Now that their campaign has surpassed 1000 backers and 1000 Facebook shares, SnowCastle Games has, as promised, released a free pre-alpha demo for their upcoming title Festival of Magic, an upcoming Wii U and PC JRPG which is currently seeking $250,000 in crowdfunding on Kickstarter.
The update releasing the free demo cautions that it is only "a very early peak" and that much of it is unfinished or placeholder work which "will be vastly improved up on." The update also makes very clear that "the game is best played with a PS3 or Xbox360 controller," so if you can help it, don't get stuck with a mouse and keyboard.
A link to find the demo and quotations from the update are inside.
It's become a pretty commonly accepted fact that developing for and porting to the PlayStation 3 was a real pain in the ass. I'm not a developer so I don't know the specifics, but there was something about the 'Cell' technology that was really different from anything else out there and confused a lot of people. With the PlayStation 4, Sony was looking to turn that around, and, for the most part, it sounds like they did. But according to The Witcher developer CD Projekt Red, development on PlayStation 4 is still "a little bit more complicated" than on Xbox One.
Though they see no "major power difference" between the two new consoles, the PlayStation 4 is apparently just a bit further removed from a general PC than the Xbox One, making Sony's console "a little bit more complicated." However, he makes sure to point out that it's still very much an easier process than developing for the PlayStation 3, where "it was very important to have a community, to share the information in some ways."
Quotations are after the jump.
On the development blog of Thekla's beautiful puzzle-adventure The Witness, director Jonathan Blow just yesterday made a post with the title "What could it mean??" alongside two very suspect screenshots, the first of which is viewable in miniature state to your left. So what do they mean? Well, I'm all-but certain The Witness is now confirmed to have support for the Oculus Rift VR headset.
First, the way the screenshots are split down the middle with a slightly different image on either side could very easily be due to the way the Oculus Rift's creation of the stereoscopic 3D effect by sending a slightly different image to each of your eyes. Second, the default names for the images when I downloaded them were "vr1" and "vr2," pretty heavily implying these screenshots have something to do with virtual reality. Third, Jonathan Blow was asked a while back in the comments section of another blog post whether The Witness was "planning on an [sic] VR or Oculus Rift support," to which Blow responded that Thekla were "thinking about" it, but that they had yet to decide.
Larger versions of both screenshots can be found inside.
One of the most highly anticipated independent games of 2013 was the retro-inspired Shovel Knight. With 8-bit era inspired visuals and gameplay, along with a release on the Wii U and 3DS, it tugged at many a nostalgic gamer's heartstrings. Unfortunately, or fortunately, developer Yacht Club Games decided to push the game into 2014.
Of course, this isn't an intrinsically bad decision; usually longer game development times equal a higher quality game. Sometimes this isn't the case, but with such a promising concept, we here at Gamnesia sincerely hope it is.
Is this a good thing, or a bad thing? You decide down in the comments!
From Studio Fawn, Bloom: Memories is a top-down 2D adventure game with a beautiful art direction (screenshot above) and loads of interesting, choice-based mechanics, taking inspiration from, among other things, Zelda, Thief, and point-and-click adventures. One of the most interesting aspects about the game is the way it seeks to "move away from" the common gaming cliches of "violence and domination," including mechanics such as "the bridge" to support that idea. Bloom is currently in the latter half of its third Kickstarter attempt and has already garnered the majority of its $40,000 goal, sitting at approximately $34,000—at the time of writing.
We had the chance to discuss the game Studio Fawn artist Dani Landers, whose "attempt to create a graphic novel" served as the basis for Bloom. Within, Landers describes the game's "great forest" setting, the choice-influenced RPG-esque gameplay which strives to have players "look past numbers and optimization strategies and be more connected with the world / experience," and much more. Head post-jump to check it out.
It appears as if iBuyPower is the first company to flaunt their very own Steam Machine, which will hit store shelves in early 2014 for $499, same as the Xbox One. However, the pure-white box packs a bigger punch in the performance department; its R9 270 graphics card will outstrip the Xbox One’s, which is closer to a Radeon 7790 card performance-wise. In addition, the device comes with a 500GB HDD, Wi-Fi, Bluetooth, along with Valve’s mythical Steam Controller.
Naturally, the console will come installed with Valve’s SteamOS. Supposedly, the operating system will be completely free, allowing users to modify and change whatever they want. In addition, gamers worried that the platform won’t receive developer support can rest easy; AAA developers are already on-board and ready to make games for the OS. I would’ve snatched one up myself if I had the disposable income. What about you?
A month ago, The Girl and the Robot hit Kickstarter with a campaign goal of $15,000 and a promise from the team that they'd contact both Sony and Nintendo about potential console releases. Then, a bit after reaching its initial goal, the team was told by Nintendo that a Wii U stretch goal could be added, and so that became the $25,000 goal. Just yesterday, during The Girl and the Robot's final day of funding, that Wii U stretch goal was broken, and so it was confirmed that this Zelda and Ico-esque adventure would be finding its way to Nintendo's console.
However, funding didn't stop there. After passing the Wii U goal, The Girl and the Robot was able to garner $13,000 more in funding before its Kickstarter clock ran out—$38,033 in all—meaning the campaign has now passed a total of three stretch goals: "new castle maze area" at $20,000, "Wii U port" at $25,000, and now "in-game music player and art gallery" at $30,000.
More round-up details after the jump.