Rare Ltd. is one of the most famous game developers in the industry. Founded over 28 years ago and still going Strong, Rare has a lot of history behind them. Perhaps the most famous event at Rare was the acquisition from Microsoft after Nintendo sold their 49% stake in the company. But against what many have said and heard up until now, two Rare employees have recently revealed that they believe Microsoft was actually a healthy change for the company.
"I think there is a level of professionalism and project management that has ingressed here that we didn’t have so much before. The industry has changed—it really is an industry now, and there is so much more to developing a hit title than simply writing something that you thought was cool. I think we’ve grown up." — Paul Machacek
Head past the jump to see what Gregg Mayles, an employee of Rare since 1990 had to say!
Rareware and Nintendo are the two ends of one of the most famous partnerships in gaming, spawning hugely successful titles like Donkey Kong Country and GoldenEye 007. The two companies are know to have worked very well together, or at least far better than the team's horror stories indicate Microsoft treated them after the acquisition. Red Bull had the chance to interview three employees of Rare from its glory years, and they all had wonderful things to say about the relationship.
"The value and respect afforded to Rare by Nintendo can be summed very simply: the Japanese gaming giant gave a western company the keys to one of its golden eggs, Donkey Kong. I think it’s safe to say it was no light decision.”
Head past the jump to read the rest of the testimonies!
Conker's Bad Fur Day is a cult classic Nintendo 64 game famous for its blend of a cutesy, kiddy appearance and a foul, disgusting vocabulary. It's no secret that the thematic and even very explicit content in Conker's Bad Fur Day is a huge departure from the family friendly quality that Nintendo prides itself in, so it's no surprise to hear that Nintendo was not too happy that a game like this was coming from one of their second-party studios.
Conker's Bad Fur Day received little marketing in North America and Nintendo of Europe completely refused to publish the game. Chris Seavor, the crude mastermind behind Conker speaks about the tensions between the companies after the jump.
Just about every one of you fine readers here at Gamnesia are familiar with Rare, the studio famous for games like Banjo-Kazooie and GoldenEye 007. But I bet most of you had no idea that Rare was actually a hardware manufacturer. As it turns out, back before they were a subsidiary of Nintendo, Rare developed its very own handheld gaming device. Unfortunately for them, Nintendo debuted the Game Boy and took the world by storm just before Rare was about to go forward with plans for mass-production.
“It was taken to a trade show to pitch as a possible product, only to find out that at the same show Nintendo was pragmatically—and wildly successfully—launching the Game Boy." — Paul Machacek, Rare
Head inside for information about the actual system itself!
Yesterday Hyperkin sent out a press release stating that the much-anticipated Retron5 retro gaming console was to be delayed until an unannounced date in the first quarter of 2014. The reason? Faulty pins discovered in packaged units, indicating an error in production somewhere down the line. From the image provided, it seems to be some pins in the Famicom slot. For those in the retro gaming scene, this comes as a disappointing blow as after many delays for various reasons, the console was set to be released in just over a week, on December 10th.
More on the Retron5 after the jump
As many of you are aware, what we now know as Star Fox Adventures was once a Rareware title named Dinosaur Planet. It was to star (the eventual Star Fox cast member) Krystal the Fox as the main character, and was fairly similar otherwise to the final product. One of the largest changes, of course, was their target platform: originally conceived to be a Nintendo 64 title, it eventually released on the Nintendo GameCube.
But were there any other major differences? According to former Rare staff member Phil Tossel, there were far more than we had previously known. Apparently, the game was originally designed as a Diddy Kong Racing and adventure game hybrid. There was to be at least one race in each stage, but they eventually trimmed out this feature entirely.
To see his complete quote, as well as some other thoughts, hit the jump!
What's the first enemy you ever see in the original Super Mario Bros. for the NES? A Goomba, right? Well, according to a recent video uploaded to GameXplain, that wasn't always the plan. Originally, the game's introductory enemy was to be the Koopa Troopa, but then testers called out the Koopa for being too difficult to take out so early on, so the Goomba was born.
Taking the difficulty complaint into account, Miyamoto and his team set out to make a new, easier enemy with which to begin the game, one which would allow players to acquaint themselves with Mario's controls before having to deal with the harder enemies. There wasn't much space left on the Super Mario Bros. cartridge though, so they were forced to create something incredibly simple. Thus, we have the goomba, an enemy whose one movement animation is literally just its sprite reflecting over the Y-axis.
There's a lot of other interesting Goomba facts in the video, so head inside to check it out.
Do you remember the good old days of the Nintendo Entertainment System? I sure as heck do... not... But just because I wasn't around in the NES' glory days doesn't mean I haven't gone back to play all of the most popular games (and some not-so-popular ones) on the famous 8-bit block of wonder. Now, what if I told you that Nintendo is remaking NES classics like Ice Climber, Excitebike, and even StarTropics?
Well, that may not be happening, exactly, but something along those lines is. A game called " NES Remix" by Nintendo themselves has appeared on the Australian Classifications Board's website, and though we have no idea what the game actually is, we do know that it has received a "G" rating due to violence with a "very mild impact" and an absence of adult themes, nudity, and other potentially offensive material. The game is currently listed as "Multi Platform," which may mean that it is coming to either the 3DS or the Wii U (or both).
Head past the jump for more on this story.
[Throwback Thursday is a series where we look back on games from the past in reviews, retrospectives, and more. We will have something every week for your retro enjoyment. You may even discover something new to love!]
Animal Crossing for the Nintendo GameCube began life as a late-era Nintendo 64 title called Dobutsu no Mori (lit. 'Animal Forest'). As the story goes, when it was decided to bring it westward, Nintendo of America had the task of translating the game. During the translation process, the team at NoA added a whole slew of new content, nearly tripling the script and changing the Japanese holidays and events to be more suitable to western culture. The biggest update besides the expansion was support for the then-new Nintendo e-Reader device for the Game Boy Advance, which allowed for cards to be scanned, sending data to the game. Nintendo's Kyoto headquarters loved NoA's work so much that the western version of the game was translated back into Japanese and re-released as Dobutsu no Mori e+ on the GameCube, which met with much success due to the popularity of the e-Reader device in Nintendo's home market.
That title released in North America in September of 2002 and met with such praise and sleeper success that it spawned an entire franchise. What was once just 'that neat little life-sim game from Japan' now has four main entries and such popularity that Animal Crossing: New Leaf on the Nintendo 3DS was single-cartridgely responsible for the 3DS being the best selling gaming hardware several months in a row this past summer. But today, we're not talking about the newest entry in the series, we're talking about the ported American upgrade to the first entry. We're going back to fall of 2002, when the Game Boy Advance wasn't backlit and the Xbox was two months away from revolutionizing how we played multiplayer games forever.
Hit the jump to read the review!
Pokémon X and Y released just one month ago, much to the delight of Pokémon fans around the world, and if I may say so, it has one of the best soundtracks the Pokémon series has yet seen. That means it's good news, then, to hear that the complete soundtrack for Pokémon X and Y is now available on iTunes!
"Pokémon X & Pokémon Y: Super Music Collection" is available for a tempting $9.99—or £7.99 and €8.99 in Europe. The album reportedly receives a physical copy in Japan today, rather than a digital release. This marks the first time that the official soundtrack for a Pokémon game is available for purchase on iTunes, but it won't be the last. According to My Nintendo News, we can expect to see the soundtracks of past core Pokémon games come to iTunes in 2014, including Ruby and Sapphire, FireRed and LeafGreen, Diamond and Pearl, HeartGold and SoulSilver, Black and White, and Black 2 and White 2. I'm crossing my fingers that the classic 8-bit scores may one day be available, but if not, we can always enjoy Pokémon Reorchestrated.
Are you excited to see Game Freak releasing these scores on iTunes?