Beta Login           More is still to come! Go to our Site Updates to keep track of development progress!
  • If you're looking for another Mario title to play, it appears Super Mario Bros. 2 will be joining Super Mario World on the recently launched Wii U Virtual Console.

    Nintendo has set the release for less than a week from now, on Thursday, May 16th. Super Mario Bros. 2 is an NES game, so it will cost you $4.99. Though, if you've already purchased Super Mario Bros. 2 via the older Wii Virtual Console, you can get the Wii U version for $1.00.

    Who's planning on picking this game up when it arrives next Thursday?

  • Amidst all the speculationdevelopment news, and more for the upcoming installment of the Super Smash Bros. franchise, Did You Know Gaming has been releasing videos rife with Super Smash Bros. trivia. The third installment in this video series details tons of secrets hidden throughout the Super Smash Bros. series and loads of speculation on the development processes based on hidden data in each game in the series. Check it out to learn some fun facts about Nintendo's fantastic party brawler series. Head past the jump to check it out!

  • Remember this little NES gem? Probably not because it was never released outside of Japan despite having its own attraction in Nintendo Land along with the lead character Takamaru appearing in other titles that did make it overseas like Samurai Warriors 3

    It's been over 25 years since its release but according to a rating for The Mysterious Murasame Castle having popped in Australia's Classification Board that was filed by Nintendo the title could be coming overseas via a Virtual Console, which platform's VC is unknown, digital import or maybe it's coming as a remake, at least Siliconera thinks so. 

    But why would this happen, especially right now of all times? Perhaps Nintendo is just being generous, but we're hoping that the results will be more related to Smashing than anything else. 


  • This is a guest article written by James Widdowson. If you would like to submit your own guest article, we encourage you to do so here or email your work to colin@gamnesia.com

    The video game crash of 1983 was a pivotal moment in the history of video games. When Atari released the Video Computer System — known today as the Atari 2600, although that never became its official name until 1982 — they managed to bring a niche product, video games, to the mainstream. In terms of historical significance the Atari VCS is widely viewed today as one of the greatest consoles of all time, and the one that our entire modern industry is built upon. Atari had huge success in the late 70’s and early 80’s, a success that other companies such as Coleco, Bally, Milton Bradley and Mattel also wanted a slice of. All these companies in turn released their own consoles, all superior to the VCS in the technical department, but none of them could come close to matching its success. The Atari VCS was the king of the industry, and the competition was nothing more than its court jesters. But as the years went on the overabundance of consoles and bad, cash grabbing games on the market (such as the infamous ET: The Extra Terrestrial) meant that the industry couldn’t withstand its own weight, and it inevitably crashed.

    The video game crash is widely acknowledged today as an event that we wouldn’t want to see repeat itself, but I don’t understand why that is the common view. Although the crash nearly destroyed the industry before it really hit the big time, from its ashes Nintendo carried its Famicom system across the seas from Japan and brought the industry back from the brink. If you look at those immediate five or ten years following the release of the NES it marked the golden age of video games, a unique time in history marked by continual innovation and new ideas. On paper the crash may have appeared to be a bad thing, but as a result, we all received something far greater than what we would have gotten had the industry stayed the way it was.

    Head past the jump to keep reading!

  • Recently, a web domain for The Sims 4 was registered by EA, and was soon followed by an announcement for an announcement (?) for the game tomorrow, May 6. The new domain for The Sims 4 is already active, and links back to the official website for the series. After the recent release of SimCity, however, many worry that the new game will be always-online as well. With a game like The Sims, that seems like a logical step, but certainly not a well-received one after the butchery of the SimCity launch. What do you think this game will be like? Are you looking forward to it, or are you wary after SimCity?

  • In the late 1990’s, shortly after the original Red, Blue, and Green Pokémon games, the development of the original Gold and Silver Pokémon games was in full swing. These new games, with Pokémon being intensely popular at the time, were hounded after by thousands of salivating fans and journalists alike simply begging for details regarding the new game titles.

    One such piece of information given to the masses was a rumor concerning a skateboard; the protagonist’s speculated new form of transportation. Soon this particular rumor became more than just speculation, but actual fact as stated on Nintendo’s original Pokémon 2 page. Hop inside for more details!

  • Welcome to Boon Hill. There is no goal. There is no winner. There are no enemies to fight. There is no danger to be found... And it looks incredible.

    Boon Hill is a game about imagination, about stories, and about atmosphere. In Boon Hill, players walk through a graveyard reading names and epitaphs, trying to construct stories out of the little information that lies there, and "thinking about who there people were and will never be again." Though Boon Hill completely defies what many may think of as a video game, it is exactly this creative inspiration that makes Boon Hill so appealing.

    Boon Hill is about inferred stories, about the connections people have that continue even after they die. The graveyard tells many tales woven by those who've long since passed on: stories of love, life, sorrow, and joy, told over generations.  — Matthew Ritter

    Head past the jump for tons of extra information, including screenshots, projected platforms, and more!

  • Capcom recently announced that they would be bringing the famous blue bomber to both the Wii U and 3DS Virtual Consoles this month. Continuing with their Mega Man push on the 3DS, Mega Man 5 will be released on the handheld's Virtual Console sometime this month, while Mega Man was released yesterday on the newly-launched Wii U Virtual Console. Along with Mega Man, Capcom will be releasing Super Ghouls’n Ghosts and Ghosts’n Goblins on the Wii U Virtual Console in the following weeks. Get ready to put on your nostalgia goggles as you purchase these great classic games!

  • The Wii U's Virtual Console has recently taken off, and the library--while small--is made up of some great classics. A trailer was released a few days ago for the UK's Virtual Console that shows off a handful of NES and SNES games, including some we have yet to see digitized; it looks like those of you wanting to play through A Link to the Past again before its sequel hits the 3DS later this year are going to be more than pleased. Head past the jump see!


  • This article was originally published to Zelda Informer on December 26th, 2012. Following our recent piece, "Piracy is Never Justified," by Nathanial Rumphol-Janc, I believe this is an appropriate time to bring this article back to light. This article is intended to serve neither as a rebuttal nor expansion to "Piracy is Never Justified," but rather an exploration and alternate viewpoint of this touchy issue.

    Since the beginning of civilization, one form or another of piracy has been a pressing concern. Though piracy in modern times has, in most cases, outgrown cannonballs and rotting teeth, it’s as threatening an act as ever. This is perhaps due to the coevolution of the crime and those who commit it.

    When we think of the term “piracy” in its modern sense, we tend to think of the morally reprehensible. Media moguls spent years combatting piracy by conjuring up disheveled images of thugs and depictions of malevolence, along with the line “You wouldn’t steal a car,” but this sort of propaganda couldn’t be farther from the truth. No longer is piracy an act of devestation performed only by the wicked, but as piracy’s negative outcome has weakened, its rates have proportionally skyrocketed. Nearly everyone in the digital world, even the most righteous, has pirated something at some point in their lives, be it a movie, a song, or in our case, a video game.

    Head past the jump to keep reading!

Advanced Search Contact Us FAQ and About Us Send Us News Tips! Site Staff