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Nintendo executives and investors are currently engaged in the 76th Annual General Meeting of Shareholders, and attendees just finished watching a presentation on Nintendo's numbers from the past year and plans for the future. On the topic of Wii U, President Kimishima told shareholders (via a pre-recorded message) that Wii U will "continue to fight on," but that The Legend of Zelda: Breath of the Wild is the only Nintendo game planned to launch on the console in 2017.

With the launch of the mysterious NX just around the corner, we knew Wii U's life would likely be cut short, but it looks like Nintendo will likely be completely finished with the platform by next March. Nintendo has previously indicated that they only expect Wii U to sell 800,000 copies this year, and that customers should buy a Wii U "while they can," as production will be shifting to NX. 

The beloved and iconic Star Wars franchise is back in full force thanks to the extremely successful launch of The Force Awakens. If you loved the movie, you can now relive it in LEGO form! LEGO Star Wars: The Force Awakens is out now, and you can pick up a copy of it by clicking right here. Warner Bros. has been regularly releasing character trailers to build hype for the game's launch, and today they released a new trailer starring the franchise's most beloved duo—Han Solo and Chewie. You can check it out by clicking below!

Nintendo has considered making Zelda spinoff starring Sheik, which is something many fans have wanted to see for a long time. In an interview with GameRant, Miyamoto himself specifically said it's "not an impossibility." The same was said about a Princess Zelda spinoff game, but Sheik is the one who they've been actively thinking about.

This was one of the talking points on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video after the jump for our full thoughts, or keep reading for a brief, brief summary.

Late last week, Nintendo unveiled a bunch of details about the Link's Awakening DLC pack for Hyrule Warriors and Hyrule Warriors Legends. Amongst the bevvy of new details, we learned that Europe and Japan would be seeing this content launch this Thursday, June 30th. At the time, a North American release date was unknown, but highly speculated to be the same day. Today, Nintendo confirmed that the DLC would indeed be coming on June 30th to North America as well.

Over the past few years, Zelda producer Eiji Aonuma has talked extensively about his goal of re-thinking the conventions of the franchise. With series creator Shigeru Miyamoto taking a step back and giving him more creative control, Aonuma and his team have eschewed the formula followed by most of the recent entries in the franchise to create something fresh in The Legend of Zelda: Breath of the Wild. Speaking with Game Informer after E3, Aonuma elaborated on his decision to shake the series up, citing Wii title The Legend of Zelda: Skyward Sword as a key influence. Hit the jump for more!

Back in May, Microsoft announced that a free Battle Mode for Minecraft would be heading to consoles, "with tailor-made rulesets, so you can have fun straight away without having to fuss around with manual count-downs, laboriously prep loot chests or keep score." In Battle Mode, players fight in a last-minecrafter standing death match where you battle over resources and weapons in giant arenas. The mode was created with consoles in mind, so it is super easy to pick up and play online or with your friends in your living room.

Battle Mode comes with three free maps, but Microsoft plans on releasing more maps at $2.99 each. The Battle Mode update was officially released this past week across Xbox, Xbox One, PS3, PS4, PS Vita, and Wii U.

The Legend of Zelda: Breath of the Wild was the hottest game on the show floor at this year's E3 conference, and thousands of attendees fell in love with its vast, beautiful world. Although players were free to explore the sizable Great Plateau, defeating its enemies and conquering its shrines, key parts of the full experience were absent.

Nintendo intentionally avoided revealing too many story elements to players in the demo, and there were very few NPCs to encounter. Speaking with IGN, Zelda creator Shigeru Miyamoto and Nintendo of America's Bill Trinen discussed the nature of the game's side quests, or (as the developers refer to them) missions. Hit the jump for more!

Decades ago, Nintendo and SEGA were bitter rivals, competing with each other in the video game hardware business with their various consoles and multiple mascots. Eventually, SEGA discontinued their efforts in hardware and decided to primarily focus on creating software.

While the company had some competition with Nintendo in the past, they weren't afraid to put future SEGA titles on their systems. Of course, this included one of their most famous properties, Sonic the Hedgehog. Takashi Iizuka, head of Sonic Team, explained that they decided to develop for Nintendo systems because that's what all the Sonic fans were playing.

Head inside for more info!

The Legend of Zelda: Breath of the Wild surprised everybody at E3 2016 by being so drastically different from other titles in the series. The game's open world and RPG elements are causing people to compare it to other titles outside of the series, such as Skyrim and Metal Gear Solid V: The Phantom Pain. Some people have even speculated that Nintendo might be catering to what Western audiences prefer, since the series has statistically had higher sales here than in Japan. However, Nintendo of America President Reggie Fils-Aime has confirmed that this is not the case. Instead, Nintendo is trying to make a game that will engage long-time fans as well as new ones, regardless of the market.

Head inside for more info!

The director of Paper Mario: Color Splash, Risa Tabata, recently said that Nintendo would "have to consider" remastering an older game in the series like Paper Mario: The Thousand-Year Door if they heard enough fans asking for it.

This was one of the talking points on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video after the jump for our full thoughts, or keep reading below for a brief, brief summary.

A show on The Game Theorists channel on YouTube called Deadlock pits two people against each other to discuss a hotbutton issue in gaming, with each person choosing a side of the argument to defend. In the latest episode, the show's creator MatPat takes on Reggie Fils-Aimé, president of Nintendo of America, in a debate about motion (and touch) controls in Zelda. MatPat argues that the controls ruin Zelda's gameplay due to imprecision and lag, and that these new control schemes are change for change's sake; on the other hand, Reggie believes that the different control schemes allow Nintendo to design worlds that have different properties and enemies that have unique weaknesses. Head inside to check out the full debate and to decide who won!

The latest Splatfest competition in Splatoon has come to a close in North America, and Nintendo has revealed the winner of the close-fought competition.

In the Splatfest, the team for Night Owls defeated the Early Birds team 377 to 323. The Night Owls vastly outnumbered the Early Birds with a popularity rating of 71% to 29%, but despite that the Early Birds were able to keep the win margin close, only losing 49% to 51%.

One of the big development themes Zelda series producer Eiji Aonuma has touted for The Legend of Zelda: Breath of the Wild is that it challenges the conventions of Zelda.

And that's true—it does away with many ideas that have been associated with the series since its early installments. You no longer pick up recovery hearts from fallen enemies to restore your life, or cut grass to find dropped Rupees and ammunition. Items now come with numeric stats that are visible to the player. There's a dedicated jump button for the first time apart from Zelda II.

But Nintendo's also tried to pitch that Breath of the Wild's biggest selling point—the vast, open world that players will be free to explore at their leisure—is a break from convention. In doing so, they're missing out on a huge opportunity to recognize that the concept of an open world is at the heart of Zelda's DNA, and that this new game is more of a homecoming for the series than a voyage into the unknown. Head inside to keep reading.

During Nintendo's press conference at E3 2016, we learned that The Legend of Zelda: Breath of the Wild will have many different kinds of weapons and items, which can wear down and break after being used. This is the first time a Zelda game implements a system like this. The folks over at Game Informer got a chance to interview Eiji Aonuma, the producer behind Breath of the Wild, soon after the big reveal at E3, and they asked him about the main reasons that inspired the change. Aonuma replied that it was implemented because the act of finding and using many different weapons is fun, and because breakable weapons made players think more carefully while fighting, as it limited the number of attacks they could use.

IGN recently held an interview with Shigeru Miyamoto, Eiji Aonuma, and Bill Trinen regarding the expansive world of The Legend of Zelda: Breath of the Wild. During a part of the interview, the three were asked about the game's story, and the ways in which its open world aspects will impact its narrative. Miyamoto responded by stating that the game won't focus much on story, and that its plot and characters won't be very "clear-cut," since the players will be given the freedom to skip large parts of the narrative. The main focus of the game will be Link's story, and the role of characters like Zelda and Ganon will be "felt" and discovered over time by the player.

Follow after the jump to see what he said!