PAX East 2014 enjoyed the expo’s largest turnout of indie developers to date, and marked the year where, in my mind, indies definitively trumped the AAA publishers. While many of the better known games had lines far longer than I could wait (I’m looking at you, Below), some of the show’s smaller titles left me the most excited.

Head inside to have a look at some of the titles that I found the most exciting!

Nintendo is facing a lawsuit that could cost them, as the base premise of the Wii U console's mult-screen display is being disputed for patent infringement. This is nothing new for Nintendo, as they lost a case last year over the 3D technology in the 3DS, won a case over the Wii Fit Balance Board, and infamously lost a case over the tech inside the Wavebird Controller among specific Wii accessories. Head inside for more information.

According to a recent interview with Polygon, Activision originally wanted to partner with Nintendo for their Skylanders series. The games, which feature collectible toys that interact with the game world, could have been exclusive to Nintendo consoles, at least at first.

According to Toys For Bob (a Skylanders developer) co-founder Paul Reiche, Nintendo "spent a long time looking and looking. They were just like 'We have never seen anything like this before.' I've always wondered about the full meaning of that comment [laughs]." In the end, Nintendo ended up passing on the offer, leading Skylanders to become a multiplatform game. Nintendo later tried a similar approach with Pokemon Rumble U, and Disney Infinity has risen to challenge the franchise, but Skylanders remains a top gaming franchise (especially for children).

Would you have liked to see Skylanders be Nintendo exclusive? Would you have been in favor of possible Skylanders toys based on Nintendo franchises? Sound off in the comments!

Thank you, Samus! But your developer is in another castle.

Yoshio Sakamoto, a veteran creator at Nintendo, has helped in the creation of the Metroid series, leading the conception of the series by directing Metroid and Super Metroid, and bringing it into the modern era with his direction of Metroid Fusion and Metroid: Other M. He has worked on five different Metroid titles, acting as the godfather of the franchise since the very beginning. He's even lent his talent to other , such as WarioWare and Rhythm Heaven.

Sakamoto-san's latest project, Tomodachi Life, is an upcoming simulation title for the 3DS coming to North America and Europe this summer. The game has already achieved commercial success in Japan. While promoting his new title at a reveal event, Sakamoto was inquired on whether he would continue in his contributions on the Metroid series. In recent years, the developer has stepped back into a producer role, only returning to the director's chair for Other M.

See his response after the jump.

According to an image of the character selection screen, Mario Kart 8 is set to have at least 30 characters when it hits shelves in May.

The photo, which was taken at a hands-on demo, shows a character selection screen with 30 character slots; three slots were simply question marks denoting unannounced characters. However, it is unclear whether this confirms that the final character roster will contain 30 characters. They could always expand the roster; also, they may decide to cut the unconfirmed characters.

Even so, it would seem that we will be having 30 characters in the next Mario Kart title. With many characters from past installments of the franchise currently being unconfirmed, there is a chance that these slots will be filled with unconfirmed veterans of the franchise; they could also sneak in a few new characters.

Who would you like to see make the cut? (You can check out the image of the character selection screen after the jump).

I think for awhile now we've known that the AAA industry seems to have a heavy focus on a select few genres, and among that, making games that seem to be all too similar. We've found plenty of avenues to place the blame for this, but chief among them is the AAA marketing teams. Jim Sterling, review editor of The Escapist, had a chance to sit down with developers and other such folks within the AAA industry to talk about this very issue.

Unfortunately, he can't say who he talked to because they would lose their jobs, but he has a very saddening yet very pointed quote that explains practically every issue we see with AAA games. Head inside.

UPDATE: According to Juan Carlos Garcia, director of the Official Spanish Nintendo Magazine, Diddy Kong's inclusion in the lineup is a mistake. It appears to me that they may have accidentally included Diddy instead of Donkey Kong. That's still a pretty big mistake, though.

According to the Official Spanish Nintendo Magazine, Diddy Kong will be racing his way into Mario Kart 8 next month. The image, which is a promotional preview for the magazine's next issue, shows off many of the game's racers; Diddy Kong, Donkey Kong's sidekick from numerous titles, can be seen in the lineup between Daisy and Rosalina.

Diddy is no stranger to kart racing; back on the N64 (and the DS remake), he was featured in his own kart racer: Diddy Kong Racing. The game was an odd kart racer that featured a hub overworld, as well as playable planes and hover craft. He also was featured as a playable racer in Mario Kart: Double Dash!! and Mario Kart Wii.

What do you think? Excited to see Diddy returning? (Head inside for a look at the image!)

Ubisoft's open world experience Watch Dogs is coming out at the end of next month for a multitude of consoles. While owners with those consoles can be happy with getting the game soon, Wii U owners have been left out to dry when it comes to information for that version of the game. Luckily, some hope has appeared with the release date of the Wii U version of Watch Dogs. On the Uplay store, a release date popped up for Fall 2014. After finding out this little tidbit of information, a Ubisoft representative confirmed with Nintendo Enthusiast, the site that reported about this supposed release date, that the Wii U version of the game will indeed be set to release during the fall of this year.

Watch Dogs is coming out on May 27 for PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and PC.

Here is an odd bit of news today. Sony's Shuhei Yoshida, the man who manages all 1st party content for the PlayStation brand (so, Sony's Miyamoto), has been banned twice on Nintendo's Miiverse community. The first was for promoting his twitter handle within his own profile (one of many rules people find a bit silly in the code of conduct) and for a Miiverse post (pictured inside) where he said "I Love PS", which was interpreted as promoting a commercial product. Head inside for more.

Nintendo has nailed down a few exclusive titles the last few years, such as the Monster Hunter series, Sonic, ZombiU, The Wonderful 101, and Bayonetta 2. We know when it comes to Star Wars everything Lucas Arts was working on was canceled, but one of those games apparently featured Darth Maul and was intended to be Nintendo exclusive (originally for the Wii and 3DS, later moved to Wii U). When I say intended to be, that is because when push came to shove in the very early stages Nintendo didn't offer enough financial support to ensure console exclusivity.

So, as it were, it was slated for the 360, PS3, and Wii U. The game had never seen the light of day... until now. Head inside.