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The console development process never stops. Even before the Wii U was released, the minds over at Nintendo were already spinning about what they wanted to do next, both for home consoles and handhelds. During a recent Nintendo shareholder's meeting, Iwata had this to say on the development:

"Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software line-up shortages or software development delays which tend to happen just after the launch of new hardware. Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable. Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run."

Basically, Nintendo is planning to make it easier to share assets between future handheld and console games, which would vastly expedite the development process of certain cross-platform series such as New Super Mario Bros. Nintendo is hoping that this system will prevent the "droughts" of content that the Wii U and 3DS have experienced.

How would you like to see this system implemented?

Charity Guy

Cody Thompson is trekking over 3,000 miles across the US to raise money for Child's Play, a gaming industry charity that gives toys and games to children in need. The path has been in the planning process for months, and Thompson will be traveling across  North Carolina, Tennessee, Mississippi, Arkansas, Oklahoma, Texas, New Mexico, Arizona and California. He's currently raising money here, planning to raise $8,000 for the journey, while anything remaining will go to the organization. The hike should take roughly eight months.

 Cody is also a devoted gamer, and he's taking his 3DS along for the journey, planning to pop it open every night after a long day of hard work. Imagine all of the Play Coins and Streetpasses he's going to accumulate over the eight month endeavor!

IGN interviewed Thompson on his incoming escapade. Here's what he said on the subject.

“I’ve spent months on the planning, now I’m a few weeks out from setting off, so it’s a good time to start talking about this and raising some funds for Child’s Play. I’m seeking about $8,000 to fund the costs of the journey and everything else is for the kids. The sky’s the limit. But however much I get, I’m doing this." — Cody Thompson

For the rest of the interview hit the jump!

Super Mario 3D Land, Mario's first platforming journey on Nintendo 3DS and first 3D original adventure on a handheld console has surpassed Super Mario Galaxy in its first-year sales. Super Mario Galaxy was released on Wii in 2007, and sold 7.66 million copies after thirteen months. On the other hand, 2011's Super Mario 3D Land sold a well-rounded eight million copies between its November release and December 2012. If it manages to sell just another two million units, Super Mario 3D Land will end up trumping even Galaxy's lifetime sales.

Super Mario 3D Land and Super Mario Galaxy have very different playstyles, despite both taking place in 3D worlds. 3D Land met with generally less favorable reviews, but I find that it's much easier to just pick up and play on the go—And no, that's not just because it actually is a portable game, but I find that its level-based focus is easier to spend 15 minutes on than the mission-based gameplay that Super Mario Galaxy emphasizes. Despite the incredible fun found in Super Mario 3D Land, I think that the heart, soul, and innovation poured into Super Mario Galaxy ultimately offers a much more valuable experience.

What do you think of the two? Does 3D Land compare to Super Mario Galaxy? Do you think it will manage to outsell one of the greatest games of all time? Which to you personally prefer? Let us know in the comments!

For fans of the Pokemon series, there is nothing like the thrill of event-distributed Pokemon (given that you are able to take part, at least). If you're a fan of event Pokemon, then do we have a treat for you!

First off, the legendary Pokemon Keldeo is currently available via WiFi distribution, meaning that you can pick up yours at any time from the comfort of your own home! This Keldeo is available to anyone with Pokemon Black 2 and Pokemon White 2, and it comes with the moves Sacred Sword, Hydro Pump, Aqua Jet, and Swords Dance. Be sure to download your Keldeo before February 12th, though, as that's when this event is over.

Additionally, owners of Pokemon Black and White or Pokemon Black 2 and White 2 can get Meloetta from your neighborhood GameStop store from March 4th until March 24, as seen in the image to the left (I never said GameStop employees could spell). There's no word yet on what moves or special characteristics this Pokemon will have, but we'll be sure to let you know when you know more!

How do you feel about event Pokemon? Are they a pain, or are they worth the journey into the store?

Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.

What a wonderful day for a fright! Luigi's Mansion: Dark Moon is arriving in North America on March 24th with multiple mansions, a local multiplayer mode, and most hauntingly, the return of King Boo. We've seen art for the upcoming 3DS title before, but now it has been released in glorious high-resolution images that show off the gorgeously textured art style used in Luigi's Mansion 2.

In addition to the beautifully rendered character art, there are a ton of spooky scenes, eerie enemies, and much more shown off in several equally amazing yet very different art styles, so hop inside and take a look!


Last month's announcement of Pokémon X and Y Versions was met with huge excitement from nearly every corner of the Nintendo fandom. Even many who have personal distaste for Pokémon admit that it's going to push the 3DS from "success" to "powerhouse." The staff here at Gamnesia recently had the opportunity to discuss our thoughts on Pokémon X and Y Versions. After several questions were posed by writer Jackson Murphy, the staff has combined to offer you our individual insights into Pokémon X and Y. In this roundtable discussion, you will see what the we hope X and Y Versions can achieve in expanding the world of Pokémon and much, much more.

What was your reaction to the reveal of Pokémon X and Y Versions

Nathan Janc: Well, I was excited initially because personally I haven't played much of any Pokémon game in a decade, since I kept waiting for some sort of noticeable advancement from the outside looking in. We got that now visually as they try to bring the game into a 3D world. It's exciting, and while not the greatest visually so far, it's a big step up for a Pokémon game. I was a bit put off by the fact that we’re still moving on a tile-based grid pattern instead of including all the axes of movement, but this is probably intentional to still force some trainer-on-trainer battles in single player. It's probably the most excited I've been since Pokémon Gold and Silver.

Head past the jump to see how everyone else feels.

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every week, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we've completely overhauled the Challenger Approaching format with what is now an in-depth profile for every character. For the very first entry in this revamped series, we've assembled a profile for King K. Rool, the psychotic crocodilian king from the acclaimed Donkey Kong series. But don't think our analysis stops at just the character—there's plenty more to be seen. Hop inside to see why King K. Rool has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for Super Smash Bros.


Even if you've never touched a Sonic the Hedgehog game (and if you haven't, what's wrong with you?) you likely know the general consensus of the past decade: Sonic's sixth generation games started off strong with Sonic Adventure and its sequel, delved into mediocre with Sonic Heroes and Shadow the Hedgehog. Meanwhile Sonic's seventh generation games started off abysmally with Sonic '06 and eventually climbed to greatness once again through Sonic Colors and Sonic Generations.

But in this climb to greatness, Sonic has created a huge yet seamlessly crossed rift between more restrictive, simplistic 3D speedrunning and more complex, traditional 2D platforming. The first impression one might have is that this gives Sonic games the best of both worlds. But does it, really? Does this unique "separate, yet combined" design truly make Sonic the best he can be, or does it create compromises that keep him from truly making "S Rank?" Hit the jump to find out!

After many responses from fans after the release of Resident Evil 6, Capcom has finally listened and intends to return the horror franchise to its roots. Capcom knows the franchise must go forward, even if a reboot is necessary. In an interview with IGN Masachika Kawata, a producer who has worked on the series for a long time, had this to say:

“I think that it’s important for us to have users’ needs in mind when making the games. At the same time I think a lot of what people want now is to have Chris and Jill in a game, or they want it to look like Resident Evil used to look like. That’s what makes the game work for them. We should be able to start from scratch and reboot it. It would still be Resident Evil. We wouldn’t lose the essential nature of what makes it a good game just by changing the characters." - Masachika Kawata
Plenty more from Mr. Kawata after the jump.