Monster Hunter 3 Ultimate is one of the most-anticipated Wii U games of the year, and with a tons of free DLC, handy new Wii U features, and a perfectly-integrated 3DS version to boot, there's a lot to be excited about. Producer Ryozo Tsujimoto has a lot to say about the dual-screen gameplay of the game and how it was designed with customization in mind. Monster Hunter 3 Ultimate is one of many games showcasing how the Wii U GamePad enhances the gaming experience, and hopefully there will be many more to come both in and out of the Monster Hunter universe. Unfortunately, Monster Hunter 3 Ultimate does not feature off-TV play, a wonderful feature of the GamePad that transforms the Wii U from a nifty machine to a great console.
"When we decided to make the game on the Wii U, we actually brought out the game on 3DS first – the 3DS version of Monster Hunter 3 Ultimate came out in Japan about a year ago, so the game was designed from the very beginning to have that two-screen interaction. So when we made the game – although it was based on Monster Hunter Tri – we felt like we had put so much new content into the game that it deserved the chance to be played by more and more people. The Wii U was a perfect fit because of the fact it has the two screens and you're able to do cross-compatibility between the 3DS and the Wii U. It just made a lot of sense for us to bring that experience into the living room, into the HD realm." — Ryozo Tsujimoto
Head past the jump to read the rest of what Tsujimoto-san has to say.