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Nintendo has announced that Donkey Kong Country Returns 3D will be swinging its way onto the Nintendo 3DS in Europe and North America on May 24. Donkey Kong Country Returns was developed by Retro Studios and took the Wii by storm back in 2010.

This rebirth on the 3DS is thanks to the development team at Monster Games, who were also behind Pilotwings Resort on the 3DS. The game is being "rebuilt from the ground up" for the 3DS, and has said by some to feel like it was made for the Nintendo 3DS all along.

Gamers are all too quick to complain when games are delayed, like Pandora's Tower in North America recently, however, Donkey Kong Country Returns 3D was initially slated for a "summer 2013" window, so we should be thankful for this earlier than expected release.

Just yesterday we reported that Flipnote Studio 3D will be making its way to the Japanese Nintendo 3DS eShop in Summer of this year. While Nintendo of America is yet to confirm a timeframe for release, Nintendo of Europe has now also confirmed that the 3D version of Flipnote Studio will be coming to Europe this summer as well.

Nintendo of Europe's announcement followed suit to Japan's, using the same Nintendo Direct Mini presentation with a few alterations. The features of the game, along with the subscription fee for online after the 30-day trial will also apply for European doodlers. Nintendo of America is expected to follow suit with an announcement for North American gamers (or artists perhaps) shortly.

Shigeru Miyamoto, Nintendo’s legendary creative ringleader, recently sat down with GameSpot’s Giancarlo Varinini for an interview. After being asked if he plans to give any other games the Wii U treatment like Nintendo is planning for The Wind Waker HD, Miyamoto-san avoided the direct question, but revealed that he actually prefers developing new titles to remaking old games.

Of course I can only talk about the titles we've announced publicly. We are thinking about the possibilities around that, but there's nothing I can share today. I guess I can say from my perspective, I’m more interested in creating new titles. — Shigeru Miyamoto

It’s interesting to see him say this, after expressing interest in remaking A Link to the Past for Nintendo 3DS alongside the recent 3DS remakes of Ocarina of Time and Star Fox 64. On the other hand, though, it’s not entirely unsurprising that creating fresh games is more enjoyable than simply redoing something.


For the first time ever the Playstation Vita has managed to outsell the Nintendo 3DS in Japan. This past week the Vita sold 63,581 units, which was just ahead of the 3DS at 61,008. Sony will no doubt be happy to have gotten the edge over Nintendo, thanks to the recent Vita price cut and the release of Soul Sacrifice.

As for Nintendo's latest home console, The Wii U, sales continue to struggle in Japan. This past week the console moved 9,454 units, which put it ahead of the Wii and XBox 360 by a significant margin, but still majorly behind the PSP, PS3, 3DS and Vita. Come inside for the full hardware selling stats for the last week in Japan.

In a Nintendo Direct Mini presentation yesterday, Nintendo announced the follow up to their popular DSi software program Flipnote Studio, again. Yes, Nintendo announced Flipnote Studio 3D two years ago, but since then we've heard nothing. Now Satoru Iwata has announced that the title will be available in Japan this summer, and presumably elsewhere in the world shortly after.

The program itself is free to download, but access to the online Flipnote Gallery World, where you can share your works with other users, will incur a small subscription fee. However, this service comes with a 30-day free trial period. Check out the video for the full details on all of the new features.

You've surely heard about a little game called Mighty Switch Force. Nate already did a review on its original 3DS version back in January. The HD upgraded Wii U version titled Mighty Switch Force: Hyper Drive Edition has been making some waves lately and just a little while ago we were treated to a sequel announcement as well having the game on sale in the Wii U eShop. 

I figured it was high time for me to check this game out so I gave it a try to see if the upgraded edition was really worth the money. I had my reservations, but the game did indeed deliver on its promises. Read on to hear why this game might just be the best deal in the eShop right now!

The Pikachu Themed 3DS XL is making it's what to the states according to a PR email. It releases the same day as Pokémon Mystery Dungeon: Gates to Infinity, March 24th. It will cost the standard XL price of $199 and come packaged with a 4gb SD card. I am actually a bit sad it wasn't a packaged deal, including Mystery Dungeon which would assuredly increase sales immensely. Fire Emblem was packaged with a themed 3DS, but it could be they are waiting for Pokémon X and Y before doing such a bundle. It's neat looking, but it's just not enticing enough to make it become my 3DS console purchase this year (yup, I need a new one).

Anyone remember when we reported Nintendo was being sued by Seijiro Tomita over the 3D technology used in the Nintendo 3DS? Many of us, myself included, scoffed at the lawsuit as so many various 3D technologies exist. Well, as it turns out, Tomita is the one getting the last laugh as the US Federal Jury ruled in favor of Tomita to the tune of $30.2 million dollars. This is obviously a very "small" hit for billion dollar company, but it's definitely something no one, including Nintendo, seemed to take seriously enough. Is it possible Nintendo did steal the technology? Of course, but who really knows how likely that is.

Nintendo has issued an official response which is after the jump.

A fan of Famitsu magazine wrote in to talk to Masahiro Sakurai about online play in Super Smash Bros. Brawl, and how little fun the online experience was for him.

"The other day, I had my first run at Smash Bros. Brawl online play. What I found was that nobody ever went on the attack; it was like everyone was taking the approach of waiting for the other guy to take the offensive. There were no items, either. I wanted to shout at them 'This isn't how you do Smash Bros.'! As the producer, what do you think of fights like this?"

Of course, this style of fight is rather common in the professional fighting game world because the focus is on countering and attacking in specific ways, and the items are shut off because of some cheap kills you can get. In essence, it's a skills test and less about the fun aspects that make Super Smash Bros. what it is. The real issue with online play to me is the lag, but I digress. Hop inside to see Sakurai's response and hints to the future of online play in Smash.


It's no secret that the modern gaming market is a lot less stable than it was a few years ago. I was hoping to write a lengthy editorial on this very subject, but the brilliant minds at CleverNoobs have just done so in video form! This feature takes an in-depth look at the gaming crash of 1983 and the parallels between it and today. Discussing the effects of DLC, online gaming, and retooling old games, CleverNoobs explains why the current market is in a state of upset and what we can all do to try to avoid it—and even why a crash may ultimately be a good thing. CleverNoobs has done a wonderful job at explaining the state of the industry, and as educated gamers, this is an essential video to watch.

Remember that cute little Pikmin video that kicked off Nintendo's E3 last year? Well, according to an interview with Miyamoto at Polygon, it was only a test for much bigger plans. For a while now, they've been considering how well a series of animations based around the Pikmin franchise would fare; so far, there are no plans to make a full animated series, but instead Miyamoto said the primary focus was to create a series of short videos with the feel of four-panel comic strips.

It's an interesting idea, and one that they plan to launch before the release of Pikmin 3 later this year to build hype. So far there are no plans to sell them, but if they do it'll be through the eShop for 3DS viewing. None of the videos have been shown publicly yet, but Miyamoto previewed it during the interview. 

For a description of the short, hit the jump!

Excited about Mega Man's 25th Anniversary? A few months ago, Capcom announced its plan to bring the first six Mega Man titles to the Nintendo 3DS Virtual Console, and with the third game in the franchise coming in three days, it's great to see them give the classic Mega Man its proper due in light of recent fan outcries. Mega Man 3 will be available on Nintendo 3DS' Virtual Console service starting March 14th, while the fourth, fifth, and sixth entires in the famous series will be released in the following months.

What's more is that Capcom plans to release digital versions of the soundtracks to each of the six original Mega Man games. Barring this treatment plus a series reboot, this is just about the best possible time to be a Mega Man fan.

Michael Pachter is known, as he acknowledges in this video, to have a pretty poor reputation with Nintendo fans but he isn't going to back down because of it. Pachter is always going to speak his mind, and yes, as some point out, ignore some key questions such as the 3DS' success in Japan. He does have a few good points covered in his latest Pach Attack however. 

For starters, Nintendo would definitely sell more software units in truck loads if they didn't restrict to their own hardware. They could dominate the mobile smart-device market and would easily have some of the best selling software every single time on the competitors consoles. He feels Nintendo won't leave the hardware business even if it's not very profitable because it's what they have always done. They will continue to do it, and he admits they can afford to continue to do it for 50+ years if they want.

With Iwata being a bad CEO, it comes down to the decisions the last two years. There are some counter arguments of course to the claim that he's a bad CEO. Take the peak all-time high of Nintendo's stock - that also happened under Iwata's watch. It also was inevitably going to crash because that's the nature of the game business. It's true Nintendo probably doesn't make that much profit off their hardware - but they are notorious for keeping a price on a product for several years. Wii U will probably sit around $300 USD for at least 3 or 4 years before they slice it. While some of you may feel that's a bad decision, if the console is selling well there is no reason to drop it. This also ignores how Nintendo fundamentally feels the focus of the industry is on the wrong aspects, and they stick with their hardware to prove that point. Without Nintendo hardware, you would lose a lot of innovations. 

Super Meat Boy is one of the most popular indie games of all time, even being featured alongside Fez and Braid in Indie Game: The Movie. Super Meat Boy tells the story of Meat Boy, on a quest to save his girlfriend Bandage Girl from the evil Dr. Fetus. Super Meat Boy is infamous for its incredible difficulty, and fans have wondered for a long time whether versions of the game may come to Nintendo and Sony consoles, but the stars of Team Meat have been adamantly clear that dealing with publishers is by far their least favorite part of the process.

In an interview with Eurogamer, Edmund McMillen and Tommy Refenes, the two developers behind Super Meat Boy and its success have revealed that despite their diffculty getting along with publishers, they would like to develop for Nintendo consoles specifically so that Meat Boy may be included alongside Nintendo's finest in the next installment of the Super Smash Bros. series. But that's not all—Meat Boy's inclusion may be a little more likely than you'd expect. Head past the jump to see what they had to say.

Fans of the Resident Evil series who had an appetite for short bursts of rampaging for nothing more than the satisfaction of it and achieving a new high score; then, The Mercenaries 3D was a game for you. The game was initially met with criticism as save files could not be erased, making resale not entirely appealing.

Regardless, as of yesterday, Thursday the 7th of March, The Mercenaries 3D is available for download on the 3DS eShop in North America. The price is only $19.99, and so far there is no word on whether the title will be making its way to the eShop in other regions.

For gamers who are about progressing and reaching a conclusion, The Mercenaries 3D is a mini-game that isn't for you. The game is lacking in content in that regard, but if short rounds of mutilated Zombie shooting over and over in the same level appeals to you, then by all means The Mercenaries 3D, now at only $20, is an excellent grab to waste away the hours trying to get your new personal best.