If there's one RPG from Japan that I've been wanting to see arrive here in North America, it was Beyond the Labyrinth, but the reviews came out for it, it sucked, and then I found out about Bravely Default. Bravely Default hit Japanese 3DS systems in October of 2012, and sadly no news of a localization has been made.

But there's a small glint of hope: the game's Twitter account is well aware of Western demand for the title thanks to multiple re/tweets from overseas fans. Perhaps it's reading too much into the tweets themselves, but if fan demand is high enough it may eventually make its way to other territories like another familiar title, Project X Zone.

I have access to Twitter for the first time in a long time. The voice of foreign visitors, arrived perfectly!
So many comments from people overseas! I do my best to give you a chance to play with everyone!

Monster Hunter 3 Ultimate's 3DS version doesn't have online multiplayer and frankly, that sucks for most people buying that version. However, don't go off canceling your pre-order yet as there is a workaround coming for the game to let it play online.

Players will need a Wii U, a LAN adapter, and an app called MH3U Packet Relay Tools for N3DS on the console. It's basically the same workaround Japan received last year and it will make its way to Europe in time for its release and hopefully the same will happen in North America.

The only downside is that you cannot create lobbies on the 3DS version of MH3U, instead you will have to join lobbies made by Wii U player. Players using the workaround for the 3DS do not need a Wii U copy of MH3U to play online.

I freaking love Resident Evil: Revelations.

The title was a true survivor horror game, and possibly my favorite entry in the entire series. The story was entertaining, the gameplay was eerie, and the atmosphere was freaking scary. The difficulty was high and the monsters were tough. I freaking loved my time with the game.

Yet, Revelations didn't feel "at home" on a portable system. I couldn't embrace the jump scares and moody soundtrack on public transit. Unless I found time to sit down and scream like a little girl relax, I couldn't truly embrace Capcom's masterpiece. That's why I cannot wait for the game to come to the Wii U.

With all of the brand new features, I can't wait to turn down the lights and play this game and truly experience Resident Evil.

I love the European box-art design and can only hope the same artwork graces the covers of American boxes as well.

The Japanese box-art can be found after the jump.

Are you looking forward to the HD port of Revelations? Sound off in the comments.

Konami has already said that the new console entry in the beloved Castlevania series would not be coming to Wii U. However, the producer of the title Dave Cox believes otherwise. Mercury Steam is not working on a port of the game at the current time of this writing, but they also don't want to rule out the possibility of one in the future. It may seem a little unlikely for Castlevania to arrive on Nintendo's new home console, as the game has been in development for years. Still, content is content, and a port of any game is welcome (except for you Colonial Marines. Go crawl into a corner and die.).

Here's what Cox had to say in an interview with Nintendo Life.

Nintendo Life: Castlevania has a long and proud association with Nintendo systems - you've stated that Lords of Shadow 2 is out of the question due to time and resource constraints, but are there any plans whatsoever for the instalment on Wii U?

Dave Cox: No plans for those very reasons, but I wouldn't rule it out completely.

Hopefully the latest entry in the series Mirror of Fate, a 3DS exclusive title, will sell well. Konami could say the potential in the Nintendo fanbase and the franchise could return to its original first party.

Castlevania: Lords of Shadow - Mirror of Fate arrives on the 3DS on March 5th. Be sure to check out the demo now!

Do you want to see the sequel to the original Lords of Shadow come to the Wii U? Do you want some freaking games to play? Sound off in the comments. 

Getting tired of the cheesy Wii U puns yet? Me too... and yet, I still can't resist the urge to use them whenever I have the chance. How bizarre.

Anyway, Mass Effect 3's penultimate DLC, Reckoning, arrived February 26th for PS3, Xbox 360, and PC (February 27th for the PS3 in Europe). As a multiplayer DLC pack, it includes a host of new characters, weapons, and mods. Characters include the Geth Juggernaut, Female Turian Raptor, Talon Mercenary, and Alliance Infiltration Unit. Weapons include the Geth Spitfire Assault Rifle, Venom Shotgun, and Lancer Assault Rifle, and new equipment and weapon mods include the Geth Scanner and Assault Rifle Ultralight Materials. To find out more (including why the DLC isn't for U), hit the jump.

The highly anticipated new addition to the Pokémon Mystery Dungeon series, Gates to Infinity is set to come out on March 24th. Don't feel like waiting that long? Well, on March 7th you can download a demo of the game from the Nintendo eShop! If the demo is the same as the one released in Japan, it will feature the first 45 minutes of gameplay, along with some special magnagate dungeons. Then, you should be able to use the demo's save to continue on playing when you get the game later this month. Are you going to download the demo or are you going to wait until the release later in the month?

A lot of software developers have made promises of games coming to the Wii U's eShop, but after nearly four months, our library of selection is about as small as it ever has been. Fans are wondering whether or not the Wii U's eShop will really become the go-to medium for the indie developer, and as more time goes on with no new releases, that fear is growing. Fortunately, very few of these developers have actually cancelled their promises. Head past the jump for a long list of games planned for release on the Wii U eShop!

So, we've heard previously that Crysis 3 was able to run on the Wii U but that's about all she wrote at the time. Crytek CEO Cevat Yerli explained in an interesting interview that Crysis 3 was not only running on the Wii U, it was practically complete and ready to launch. It only didn't happen because Nintendo and EA couldn't come to some sort of agreement. "Business Support" as Yerli refers to it.

We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die.

What exactly is going on between Nintendo and EA is unknown. There were rumors awhile back about Origin being used on the Wii U or paired with the Nintendo Network, but none of that ended up coming to fruition, which only further charges the fact that EA isn't happy with Nintendo right now. Who is at more fault in all this is unknown, but EA hasn't been doing themselves any favors lately. First they are talking about having micro-transactions in every game they release from here on out, then combine that with some odd support of the Wii U system itself, where it seems completely random if a game comes out or not. EA and Nintendo probably need to do some more talking, but if the key moving piece here is Origin - which is something EA has been pushing very hard - nothing may change as Nintendo is trying to avoid anything that will lead to subscription based online services. Time will tell, but I hope they figure it out.

Predicting the end of Nintendo in the hardware market is far from a new prospect. Experts have been singing this tune practically since the introduction of the Super Nintendo Entertainment System. Everything from then on out was supposed to fail. It didn't matter that Nintendo actually turned a profit off of the Nintendo GameCube - they should abandon the hardware side because they are out of touch with reality. At least, many have claimed such things. Forbes goes on to say how the touch screen stuff is dated and wont really even hold up well compared to the other console competitors. It also points out how the 3DS itself isn't finding a big market outside of Japan.

They don't feel Nintendo is doomed - rather they see Nintendo having the unique possibility of exploding by releasing games on other platforms. They feel Nintendo could dominate the industry if they had iOS games and supported multiple platforms. Hey, I know many people that feel the same way. In fact, I doubt Nintendo themselves is as silly to think that they wouldn't thrive creating just software for multiple platforms. The article here isn't perfect in it's logic. It references an underpowered Wii U system compared to the 360 and PS3 when this has already been proven false.

Many gamers have been quick to point out faults with the Nintendo is Sega argument. While it may be some gamer's wet dream, Nintendo is sitting pretty well in their Ivory Tower. One year removed from their first year of losses as a Video Game company they actually may well be looking at a profit margin again, and if not the end of this fiscal year certainly the next, which is a much faster turn around in the transition to the HD era than Microsoft and Sony could pull off. The 3DS's pick up in steam in Japan shows a direct correlation to the steady release of content - something no other region has seen yet and the West will finally get a taste of with consistent releases this year. Again, the firm belief all around is software sells hardware, so until Nintendo gives us software support it's hard to truly know the state of their systems at this point.

Banjo-Kazooie is one of the most cherished games from Rare's heyday and one of the most well-received games on the Nintendo 64. For a long time, fans have hoped to see the quirky duo return to their former glory, and Nuts & Bolts didn't exactly do it for many. For the first time, however, Rare's development team has hinted that a remake of the original game may not be out of the question.

"This is probably an annoying question to you. Is there any possibility of a Banjo remake in 3DS? Like they did to Ocarina of Time." — Evan Cole, a fan

"Anything's possible, even if it's not very likely :)" — Rare Ltd.

Even though Rare is now owned by Microsoft, that doesn't restrict them from developing games on Nintendo's handheld devices. Rare released a remake of Diddy Kong Racing  and a new Viva Piñata game for Nintendo DS, and before they settled on Diddy, they considered a new Banjo game and even Donkey Kong Country 4.

Two years ago, Rare was in talks with Microsoft to develop games for Nintendo 3DS in a similar way, so it's not out of the question that they've reached a settlement. Would you like to see a Banjo-Kazooie remake on Nintendo 3DS?

Several former employees from thatgamecompany, the minds behind flOw, Flower, and Journey, have banded together to form a new development company called Giant Squid. The studio's primary visioary is Matt Nava, who served as the Art Director for the two beautiful games Journey and Flower, the former of which has won several awards for Nava's work. Joining Nava is the Los Angeles television and film company Ink Factory, while Nava will serve as the studio's Creative Director. Nicholas Clark, still a full-time employee at thatgamecompany, is joining the Giant Squid team as well, though his role will be purely advisory.

Giant Squid has not yet detailed their first game, but Grammy-nominated Austin Wintory, who composed the stunning orchestral score for Journey, will compose the music for Giant Squid's first game. Whether Wintory will remain on board after completion of the first game is up in the air, but Giant Squid is certainly shaping up to be a promising studio. Keep your eyes on these guys, because they're sure to create something wonderful.

Here we are a full day before the big reveal and we are already unveiling the world premier trailer for Assassin's Creed IV: Black Flag. I admit that I wasn't looking forward to the high seas pirate adventure, but after seeing some of the story setup I must admit I am intrigued. Sure, likely none of what we see is actual gameplay, but that doesn't matter this early in the game. Fact remains, it looks fantastic and like another must buy for me later this year. It is slated for PC, 360, PS3, Wii U, and next-generation systems.

EA doesn't seem to really like the Wii U, do they? They practically seem to be avoiding the console when it comes to new games. The same can't be said for the developers of games such as Crysis 3 who were actually anticipating a Wii U release according to an interview with VentureBeat.com.

We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die.

I for one have never played a Crysis game before, but I was hoping the title would make its way to Nintendo's recent platform. We know Nintendo is doing their best to bring developers to their platform, but the publishers seem to keep getting in the way. It doesn't seem like a huge loss on Nintendo's part however. While it would have been nice, I doubt it would have sold a large amount of copies on the Wii U.

After the Wii Mini's release was announced last Tuesday, a whopping 74% of Brits considered the system to be pointless, according to an independent poll. 1,003 British gamers were polled by VoucherCodesPro. The poll's question was, "Are you excited about the Wii Mini announcement?" 76% of the responders said "no", while the other 24% said "yes". When asked why one said no, 74% didn't see the point of releasing the console, 56% said there was no graphics advancement, 49% said Nintendo was just rehashing their old console and not advancing it technologically, 47% said the small size wasn't a big enough selling point, and 42% said they already owned a Wii. Lastly, when asked if they would purchase a Wii Mini, 61% said no, 22% said yes, and 17% said they didn't know. 

More can be found after the jump.

Crytek is best known for the power-pushing Crysis series, which tests the absolute furthest limits of the consoles on which each new installment is released. Interestingly enough, Crytek CEO Cevat Yerli has told IGN that he thinks it's time game developers do away with single player mode as we know it.

“I think the notion of a single-player experience has to go away. However, I’m not saying that there will be no single-player experiences … it could be it’s called Connected Single-Player or Online Single-Player instead … Online and social can reignite single-player in a new type of context and provide benefits that will make you want to be a part of a connected story-mode rather than a disconnected story-mode. Sure, if the technology forces you to play a traditional single-player game online, that doesn’t make sense but if it’s offering actual benefits to be online then you want to be part of it.” — Crytek CEO Cevat Yerli

Some of you may agree that a true single-player experience is a thing of the past, but to me, this only shows how out of touch Crytek apparently is. Last month, Crytek said that all they're looking for in the next generation is more power—something entirely unexpected and frankly perfectly fine given the nature of the Crysis series. But on top of the notion that power is all that matters, to suggest that single player mode as we know it should be considered a thing of the past is not the visionary plan he thinks it is, but rather it's simply crazy.

Head past the jump for more analysis.