I love me a good RPG, especially ones like Persona, Kingdom Hearts, and Pokemon, but what I don't like is level grinding, especially when it can take hours upon hours to get to the level you need to be at. I encountered such a case a mere 12 hours into Devil Survivor, and it ain't pretty.
Devil Survivor is a pretty hard game when you're under-leveled because you can't use any items meaning you need to use your MP wisely and if you don't have enough, you're screwed. Beldr is a level 30 boss that is easy enough to beat, but the problem is he continuously summons demons until you beat him and you'll probably be out of MP by the time you get to him. To make matters worse, the summoned demons are hard to beat even with MP to exploit their weaknesses and if they get close enough to Beldr, they'll heal him. So even at level 25 and easily defeating other level 25 demons, you're probably going to want to grind till you're about level 30, but the problem is that enemies don't offer up enough EXP in free battles, so i'm forced to grind for hours till I can beat him. It's almost as bad as Final Fantasy III's end-game boss which is nearly impossible to beat when you first meet them, leaving you to grind for hours (some say about 10+).
Multiple games, especially older ones, are notorious for using Level Grinding as a way to make games longer, but it's not always the best way to go about it and they sometimes cause us to avoid a game entirely despite how engaging it is. So I want to know, what do you think is the worst Level Grinding experience you have ever encountered? Was it Grinding to beat Red in Gold/Silver? Or was it grinding to beat a certain boss in Borderlands? Tell us in the comments!