Another Castle is an upcoming indie platformer inspired by several classic games. What you see here is an early alpha build of Another Castle, showing off several gameplay concepts and the general air of the game. The developer, Uncade, is hoping for a summer 2014 release on PC, while the rest of us hope other platforms will follow. As you can see, it's shaping up to be a gorgeous experience. Are you considering buying Another Castle?

Deus Ex: Human Revolution Director's Cut has been getting a lot of buzz from the Wii U community lately. Of course, what would all this hype be without a trailer? The above video is the announcement video for the upcoming Wii U title, and though i've never played a Deus Ex game before, it looks like now may be a great time to start. What do you think?

Classic FM is a popular website for fans of classical music to listen and read all about their favorite pieces. This year, a social media campaign on Twitter managed to rally up voters which eventually landed  several games in this year's Classic FM Hall of Fame. Grant Kirkhope's soundtrack to Viva Piñata came in at #174, while Jeremy Soule's collective soundtrack for The Elder Scrolls series and Nobuo Uematsu's collective soundtrack for the Final Fantasy series broke the Top 5 at numbers five and three, respectively.

Of course, this has sparked a lot of debate from many of Classic FM's regular listeners. Many are upset that contemporary pieces—from video games, no less. Ick!—have managed to sneak their way into the top five, while many argue that video game soundtracks are just as respectable and impressive as any other piece of classical music. Others find themselves on both sides of the coin, saying that video games do deserve their place in the Hall of Fame, but not necessarily so high in the list and certainly not by virtue of a Twitter rally.

Do you think video game soundtracks should be accepted into the Classic FM community? What do you think of this whole situation? Join the conversation in the comments section here at Gamnesia, or head over to Classic FM and join the debate!

Oh yeah, this game exists.

Aliens: Colonial Marines released earlier this year to an extremely negative reception from critics and fans alike. The game is chock-full of glitches, terrible AI, and underwhelming presentation. The game has grown notorious over the internet as being the worse game released this year, although the new Walking Dead: Survival Instinct might steal that crown soon.

Marines was slated to come to the Wii U shortly after its multiplatform release. However, the game's universal hatred may have upheld those plans. The port was  supposed to release by the end of last month, but, as you can see, the game has yet to reach Nintendo's platform.

Gamestop emailed Sega, and the response was a simple statement. 

"Still no comment on ACM, sorry!” 

I just want Sega to give us some information, because I'm growing sick of this game attached like a pimple to the Wii U's reputation.

Personally, I don't mind if the game doesn't come to Wii U. It's the only third party support I don't want on the system.

Later this month we are getting a rather important update, the first of two this year, that address several things wrong with the Wii U's Operating System. The one later this month, thankfully, addresses the load times. Dropping them from a sad 22 seconds to a much more reasonable 6 seconds. That's a rather large leap! It is known at this point that several aspects of the Wii U's Operating System were developed by different companies around the world. In 2012, all of these aspects were put together to create the Operating System we see today. It is very likely it may not have been finalized until shortly before the consoles went into production.

This naturally left the console lacking several key things out the gate, such as Nintendo TVii, and when TVii did launch, it still lacked all of the boasted features. Today, it still lacks the promised TiVO support (of which I got a TiVO receiver just because of it). The Wii U still lacks a key aspect the Wii brought to us for the first time: A proper virtual console. You would think that's a rather important feature to have out by launch, considering that it is a money maker and could really help give some value to the console even if it lacks new games. I mean, come on, toss in GCN titles and suddenly we have the cream of the crop.

However, I have an alternative theory, and it will likely never be proven true or false, but it happens to make a lot of sense. Yes, the Operating System as we know it was simply tossed together before production, but it was hardly rushed in the traditional sense. Rather, the entire backbone and concept for the Operating System drastically changed at an inopportune time. What caused that change? Everyone's favorite whipping horse lately: EA.

It's finally here! In less than two weeks, the last of the Rainfall trilogy will cross the Atlantic. Or the Pacific. Depends on whether it's shipping from Japan or Europe, as both are involved...either way, we have a release date at last! On April 16th, Rainfallers or even just gamers who are looking for unique titles for the Wii are receiving the console's last hurrah. 

While reviews on the title have been mixed, I've seen people who consider it to be one of their favorite games. One thing I've come to appreciate about the Rainfall titles so far is the new experience they've provided, both good and bad, and I'll definitely be grabbing Pandora's Tower upon release. Are you?

The internet was abuzz last fall when Disney acquired basically everything attached to Star Wars; this included LucasArts, the studio behind the Star Wars games, among many others. While the titles have been hit-and-miss, there were still a lot of gamers who loved being able to experience one of their favorite franchises through video games. Now, according to Kotaku, the studio has been shut down.

I'm sure Disney will give us reasons for the closure soon, but for now we can only speculate. With both Star Wars: First Assault and Star Wars 1313 cancelled and 150 staff members laid off, hopefully there are some jobs open for a lot of experienced designers.

How do you feel about this sudden closure? Personally, I'm really disappointed. With all the bad and mediocre Star Wars titles out there, there are still so many that I enjoy. Not to mention Monkey Island, Indiana Jones, Day of the Tentacle...I'm going to miss LucasArts' work.

         

Rising indie developer AckkStudios is developing an upcoming game called Two Brothers, an action RPG designed to feel like a classic Game Boy game. We at Gamnesia had the chance to speak to Andrew Allanson, who served as the producer and leading composer and on the game's staff, about a wide variety of subjects. Areas of focus in this interview including the design of the game, challenges introducing gamers to Two Brothers' new ideas, and the relationship between plot and gameplay. Read the full interview to see why you should be as excited as we are excited about Two Brothers.

Well as pretty much everyone knows, the Wii U hasn't been doing great in the sales department, due to the console not having many high profile games. This could finally be coming to an end though as Nintendo of France confirmed that the Wii U sales have tripled due to the release of Monster Hunter 3 Ultimate. But that's not all, UK game retailers reveal that the Wii U sales in the UK have increased by 125% since the release of Monster Hunter 3 Ultimate. I really hope this is the turn around Nintendo needed.

Do you think this increase in sales will last? Tell us why or why not in the comments!

Deus Ex: Human Revolution may be two years old, but this still has to be considered a nice nod to the power of the Wii U. While the Wii U is certainly no PS4 or Durango, it's definitely a cut above the generation 7 consoles. Penny Arcade had a chance to sit down with Emile Pedneault, who is the director of the Wii U version of the game.

“Right now, this is the best-looking Deus Ex,” Pedneault said. “It's even sharper than the PC version.” While the game does look noticeably nicer than it did on 360 and PS3, I couldn't compare it to a high-end PC, and when I pressed Pendeault to be specific about performance differences, he would only say that the team has worked on adjusting the game's engine, and that the Wii U hardware “helped” with that task.

Of course, there is much more inside.

Get your 3DS handhelds ready because Atlus has confirmed that Shin Megami Tensei IV is coming to the North America this summer in both digital and retail forms.

Shin Megami Tensei is scheduled for a release next month in Japan and it's been a decade since Shin Megami Tensei III: Nocturne was released back in 2003 on the PlayStation 2. Can you believe it?

Shin Megami Tensei IV's official NA website is now open and pre-orders are already open across multiple websites such as GameStop and Amazon for those who want to reserve a copy as soon as possible. You might want to save up though, pre-orders list Shin Megami Tensei 4 at $49.99! Head inside for some more information from the press release.

The future of console gaming has been a huge topic for discussion lately amongst gamers and industry powerhouses alike. With the rise of mobile gaming and the success of Steam, many have wondered how long it will be before the generational cycle between consoles becomes a defunct process. Others, meanwhile, say that other areas of the market are a formidable new way to play, they won't make a dent in the success of classic consoles.

Peter Moore, Chief Operating Officer of EA, has said that console gaming is very much alive and well.

“The console business is still a core part of our business; it’s the majority of our business. The demise of console gaming is very premature as far as we’re concerned...

...We still have thousands of people focused on developing current-generation Xbox 360 and PS3 games, as well as people focused now on the next generation when that finally arrives. And so, people still want core games. People want to sit back in their living rooms, take advantage of their HD TVs, and and play fully immersive games like [Battlefield 4].” — Peter Moore

While there's a huge jump in his logic from saying "we still have developers" to saying "console gaming is going nowhere" as he does in his first sentence, he makes an important point that the console market is very much alive and well. But with the release of OUYA this June and the Steam Box sometime thereafter, how much longer will traditional consoles last? If the Nintendo 3DS can thrive the way it has been in the handheld gaming market despite the rising sales of iOS and Android games, I've got a feeling traditional consoles will be sticking around for a while longer.

What about you? Do you think console gaming is beginning to die out, or do think they will continue to thrive in the coming years? Get the discussion going in the comments below!

Ever wished you could play classic NES games on your new HDTV without worry about that awful, blurry picture? Well, the brilliant folks at RetroZone have, and they've decided to work on a solution. Bringing the classic NES up to modern standards begins with an HDMI output so that gamers can see every crystal clear pixel on modern screens. but it doesn't stop there—built in to these revamped NES consoles will be a mini-USB port for connecting the device to a PC and uploading your high scores to an online leaderboard. If you like the look of your classic NES, you're in for a sad surprise to hear that these rebuilt consoles are based on the smaller top-loading remodel released by Nintendo in 1993. These devices do not currently have a name, but they should be available for retail release some time in April.

While this news on a day like today may be something to raise an eyebrow at, I can assure you that these HD NES consoles are no joke. You can head over to the progress thread at NintendoAge for more.

We here at Gamnesia received an anonymous tip from none other than legendary game designer Shigeru Miyamoto today about the future of Nintendo and the IPs held by Rare. "Hello Gamnesia," Miyamoto begins his hand-written letter which arrived at our office today, "I come to you with news both good and bad."

Miyamoto proceeds to explain that due to fan demand, Nintendo has been interested in buying one or more IPs from Rare, a company that developed several great games in the golden days of its partnership with Nintendo. Of particular interest to Nintendo is Banjo-Kazooie, a fan favorite from the Nintendo 64 generation. Miyamoto explains that Nintendo had begun negotiations to buy the IP from Rare in order to develop the long awaited Banjo-Threeie for Wii U.

"Unfortunatelywe did not succeed." According to Reggie Fils-Aime, Microsoft said that the Banjo-Kazooie IP was simply "too valuable" to let go. Though unflinching in ownership of Banjo-Kazooie, Microsoft was open to other negotiations with Nintendo, and agreed to sell the Kinect Sports license for $40,000 plus a box of Pokémon cards. As gratuity, they threw in the license to Grabbed by the Ghoulies in exchange for a Holographic Mewtwo.

"While we are saddened by the loss of our animal friends, we look forward to the bright future ahead for Kinect Sports on Wii U" — Shigeru Miyamoto

There's been a lot of talk surrounding Epic and their Unreal Engine 4 as of late; it's the greatest thing to happen to games since Samus Rule 34 surfaced, apparently. Still, there's no denying that it makes pretty pictures. I just hope that they come up with some really interesting ideas to make the games powered by Unreal Engine 4. As shiny as their demos are, the subject matter of Epic's demos is never really all that engaging to me. There really is an impressive amount of detail here, though.