Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.


God of War: AscensionGod of War: Ascension arrives on the Playstation 3 on March 12th, but why wait that long to see how the game begins? The first 30 minutes are rather interesting. As someone who has never played the series but admired it from afar I must admit, this might just be the title that finally drags me into the madness. See, Greek mythology and all that jazz has always been a interesting aspect of history to me and while all "made up", it doesn't take away the vibes I get out of the first 30 minutes above. How I have skipped this series over for so many years in beyond me. Sure, I like my Wii U despite whatever flaws are still present (Hey Activision, two updates later and I still can't play Black Ops II on the Wii U), but I wont deny that Sony has some great original content themselves.


Are you looking forward to marching your way through Greek mythological madness yet again as Kratos?

It's that time of year again, gentlemen. Football season. More importantly, the Super Bowl. Of course, being a game journalist, clearly I have no interest in anything without textures, bloom, or jiggle physics, so I put together a team of nothing but video game characters that I'll be fantasizing about a few seconds after kickoff on Superbowl Sunday. Now, I set me down some ground rules; mainly that they still have to abide by the standard conventions of football, so no ghosts bein' all impossible to tackle 'n junk like that.

Jump inside for my highly analytical list!

Shigeru Miyamoto, the legend behind Mario, Zelda, Pikmin, and more, has admitted that "it takes time to understand the charm" of Nintendo's latest console, the Wii U. Personally, I saw right away what the console was capable of and the new experiences it brought to the table, as I'm sure many others did. But the larger audience still sees the Wii U and thinks it's nothing but a Wii with an iPad slapped on.

“It takes time to understand the charm of Wii U. We are currently offering a few titles but we are aiming for games that sell steadily for the next three years, not for games that stop selling after a few weeks. We have a lot of ideas for two-screen play. We definitely need more employees internally and externally so we are strengthening our development teams.”

This has certainly proven to be the case, as well. After expanding Retro Studios and merging their two hardware development teams, it seems Nintendo is ready to take gaming in a new direction and expand their company into new territory. Only after developing tons of triple-A games from several different genres that all sell well years after their launch, will consumers from all areas of the gaming industry recognize the true potential of Wii U


An all new Nintendo Direct is heading our way in a couple weeks to talk about 3rd party content, likely as it pertains to the Wii U. The exciting part is that outside of a couple titles we honestly have no clue what is slated for the Wii U from developers that Nintendo is not somehow directly involved with. You can hear the news around the 5:40 mark of the above episode. Marcus (the Annoyed Gamer) is an industry insider and he didn't speculate this. He stated, rather plainly, that it's coming. That means Nintendo, or some 3rd party, has tipped him and likely a few other big outlets off to the event.

Of course the rest of the show is interesting as well, including the talk about micro transactions in Dead Space 3. Either way, Wii U steals the show for the potential to see all new content! What are you hoping to see revealed?

A Picture of the Wii U and GamePadI was wondering if Nintendo was ever going to fire back at the naysayers about the Wii U's power. While they still won't give us exact benchmarks and specifications, they stated rather plainly that Dev Kits that actually took advantage of the full power of the Wii U were not even available until the middle of last year. That means all those launch titles were made on inferior kits that don't show the true potential of the console. It also makes all developer quotes referring to any Dev Kit before the middle of last year practically invalid as it's not a true representation of the Wii U's capabilities. Wait, don't believe me? Hop inside to hear it from Miyamoto and Iwata themselves.

Let me start out this giant story by simply stating that much of this is rumor, while some of it is confirmed as fact. This is a culmination of a slew of news stories that have been rapidly spreading across the net all gathered into one spot. If something is a rumor in this piece it will simply be stated as such to avoid confusion. Here is what we know is for certain: Sony is holding a conference on February 20th to discuss the "Future of PlayStation." Essentially, as many have been reporting and confirming (though still a rumor), the PlayStation 4 is getting it's reveal that day.

Everything else from this point on has not been confirmed and as such should be treated as a rumor, but it still comes from reliable sources. Hit the jump to see what's possibly in-store!

Jean Pierre Kellams, a writer employed by Platnium Games, developers of Metal Gear Rising: Revengeance, recently made comments via Twitter that implied a Wii U port of the game was not completely out of the question. Currently only scheduled for a mid-month release on the Xbox 360 and PS3, there have been few, if any indications that a version for Nintendo's newest system would arrive. When asked about the chances for an eventual Wii U release, he commented that it might depend on consumer demand.

"@PG_jp jw… what are the chances of MG:R getting a WiiU release 1 day? Touch screen would be cool for finishers and other shenanigans…
@Fillytase @konami would have to see demand for it and bring us the request to port."

For more, continue past the jump.

Grand Theft Auto is the series that put Rockstar Games on the map, and every installment is met with huge sales and (usually) solid critical reception. Every game Rockstar makes usually has a bit of the flair they established with GTA, and it's inspired a slew of sandbox games that borrow concepts from the iconic open-world crime spree. So, needless to say, there was a lot of hype around the upcoming fifth title, set to release in spring for the PS3 and 360.

Well, not anymore. It's just been pushed back to September 17th. That's a ways off, but what I find most interesting about this is that they have a set date now. If they were truly having issues with the game, how would they know when it'd be fixed? That's why I, and several other gamers, think the delay isn't due to a problem with the game. It's likely that Rockstar could be using the extra months to port their game over to the Wii U.

Why not? Several third parties have been moving to the Wii U after years of staying off Nintendo consoles. If it gets enough of an install base and Rockstar believes there's a market, I'm sure they'd have no issue porting. Especially after hearing about the Platinum Games writer hinting that Metal Gear Rising could be brought to the Wii U by fan demand, I'm feeling more and more optimistic about third parties testing the waters of the Wii U with their sure-sell games to see if they have a future developing on the system.

Of course, this is just speculation. It could be that they want to add more content or a fortune cookie told them that their lucky numbers were 9 and 17. What are your thoughts on the matter?

What a wonderful day for a fright! Luigi's Mansion: Dark Moon is arriving in North America on March 24th with multiple mansions, a local multiplayer mode, and most hauntingly, the return of King Boo. We've seen art for the upcoming 3DS title before, but now it has been released in glorious high-resolution images that show off the gorgeously textured art style used in Luigi's Mansion 2.

In addition to the beautifully rendered character art, there are a ton of spooky scenes, eerie enemies, and much more shown off in several equally amazing yet very different art styles, so hop inside and take a look!

Satoru Iwata recently did a very interesting Q and A session on Nintendo of Japan's website. While there are a lot of interesting nuggets, several of them are so interesting we decided that focusing on them one at a time is really going to help highlight some of Nintendo's future plans. In this particular case Iwata is asked about cloud gaming. Many analysts and pundits have been pointing to a future where dedicated game consoles no longer exist. Once more, fans themselves feel this "next generation" (which has technically started already with the Wii U) could potentially be the last generation of such systems existing. Nintendo, however, sees a future where dedicated game consoles never die out.

Q. Cloud gaming is becomming popular. What about a unified platform?
Iwata: there are things you can do with cloud gaming and there are things you cant do. We dont agree that cloud gaming is the future and we are trying to work hard on a future where gaming only consoles are not gone. Unified platforms are for us not platforms that are one but rather platforms that have the same development architecture. This also means that there could be more platforms.

What do you think this truly entails?

One of Sega's time-honored traditions is that of Hedgehog Day; starting in 1994, when Sonic 3 was released, every February 2nd has been a special day that Sega generally orients towards their mascot. Sega has been hyping the day themselves recently, so this year there was a lot of excitement over a potential game reveal on February 2nd. Well, that's today, and Sega did indeed make a blog post...but it says they aren't ready to talk. That's all well and good, but...well, there just so happens to be a secret message in their blog.

Hit the jump to see what it is.

In the company's Q4 report for 2012, Nintendo's president Satoru Iwata revealed that there are games slated for a 2013 launch that the company has yet to announce. After waiting so long for Pikmin 3 to arrive on the Wii U and hearing more recent news about titles like Game & Wario and The Wonderful 101, it's fantastic to hear that Nintendo is waiting to announce some games until closer to their actual launch dates.

Q. What is the timeframe of the new software you were mentioning? What about the development structure?

Iwata: We are not thinking about a long time frame. We are thinking about midyear up to end of the year 2013. We also have games that are slated for end of the year that we haven't mentioned yet.

We already know there are games coming from Retro Studios and EAD, as well as several recently announced titles, but after such an incredible list of first-party software coming to the system, what else could there possible be waiting for us? Is there a massive interactive Pokémon game that makes use of the Wii U's NFC sensor? Is The Wind Waker not the only GameCube remake the Wii U will see in 2013? Is Nonspecific Action Figure actually taking the lead in a new franchise? Only time will tell the answers to these questions, but we can be sure 2013 is going to be one hell of a year for Nintendo fans.


Last month's announcement of Pokémon X and Y Versions was met with huge excitement from nearly every corner of the Nintendo fandom. Even many who have personal distaste for Pokémon admit that it's going to push the 3DS from "success" to "powerhouse." The staff here at Gamnesia recently had the opportunity to discuss our thoughts on Pokémon X and Y Versions. After several questions were posed by writer Jackson Murphy, the staff has combined to offer you our individual insights into Pokémon X and Y. In this roundtable discussion, you will see what the we hope X and Y Versions can achieve in expanding the world of Pokémon and much, much more.

What was your reaction to the reveal of Pokémon X and Y Versions

Nathan Janc: Well, I was excited initially because personally I haven't played much of any Pokémon game in a decade, since I kept waiting for some sort of noticeable advancement from the outside looking in. We got that now visually as they try to bring the game into a 3D world. It's exciting, and while not the greatest visually so far, it's a big step up for a Pokémon game. I was a bit put off by the fact that we’re still moving on a tile-based grid pattern instead of including all the axes of movement, but this is probably intentional to still force some trainer-on-trainer battles in single player. It's probably the most excited I've been since Pokémon Gold and Silver.

Head past the jump to see how everyone else feels.

We live in a time when so many novels, comic books, and even classic cartoons are being adapted into feature films that it can often be sickening. Given the history of game-to-film adaptions, it’s easy to hope the same money-grubbers that pumped out abominations like Alone in the Dark and House of the Dead never get their greedy hands on our other favorite games. However, we should know that history doesn’t have to repeat itself. Just because past video game movies have been bad doesn’t mean they can never be good.

I strongly believe that games don’t belong on the Hollywood radar unless the film can achieve, at a bare minimum, everything the game already means to us. Thus far, video game movies have been nothing but critical flops. But one thing to learn from the vast array of adaptions to film from other mediums is that their potential for success is equal to their potential for failure. As fanmade teaser trailers for Zelda and Metroid movies have proven to us, video games are no exception. What exactly does it mean for a video game movie to be “good,” and how can one ensure it will turn out well? First, we need to examine what makes any movie good. Head past the jump to keep reading.