A lot of software developers have made promises of games coming to the Wii U's eShop, but after nearly four months, our library of selection is about as small as it ever has been. Fans are wondering whether or not the Wii U's eShop will really become the go-to medium for the indie developer, and as more time goes on with no new releases, that fear is growing. Fortunately, very few of these developers have actually cancelled their promises. Head past the jump for a long list of games planned for release on the Wii U eShop!

So, we've heard previously that Crysis 3 was able to run on the Wii U but that's about all she wrote at the time. Crytek CEO Cevat Yerli explained in an interesting interview that Crysis 3 was not only running on the Wii U, it was practically complete and ready to launch. It only didn't happen because Nintendo and EA couldn't come to some sort of agreement. "Business Support" as Yerli refers to it.

We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die.

What exactly is going on between Nintendo and EA is unknown. There were rumors awhile back about Origin being used on the Wii U or paired with the Nintendo Network, but none of that ended up coming to fruition, which only further charges the fact that EA isn't happy with Nintendo right now. Who is at more fault in all this is unknown, but EA hasn't been doing themselves any favors lately. First they are talking about having micro-transactions in every game they release from here on out, then combine that with some odd support of the Wii U system itself, where it seems completely random if a game comes out or not. EA and Nintendo probably need to do some more talking, but if the key moving piece here is Origin - which is something EA has been pushing very hard - nothing may change as Nintendo is trying to avoid anything that will lead to subscription based online services. Time will tell, but I hope they figure it out.

Predicting the end of Nintendo in the hardware market is far from a new prospect. Experts have been singing this tune practically since the introduction of the Super Nintendo Entertainment System. Everything from then on out was supposed to fail. It didn't matter that Nintendo actually turned a profit off of the Nintendo GameCube - they should abandon the hardware side because they are out of touch with reality. At least, many have claimed such things. Forbes goes on to say how the touch screen stuff is dated and wont really even hold up well compared to the other console competitors. It also points out how the 3DS itself isn't finding a big market outside of Japan.

They don't feel Nintendo is doomed - rather they see Nintendo having the unique possibility of exploding by releasing games on other platforms. They feel Nintendo could dominate the industry if they had iOS games and supported multiple platforms. Hey, I know many people that feel the same way. In fact, I doubt Nintendo themselves is as silly to think that they wouldn't thrive creating just software for multiple platforms. The article here isn't perfect in it's logic. It references an underpowered Wii U system compared to the 360 and PS3 when this has already been proven false.

Many gamers have been quick to point out faults with the Nintendo is Sega argument. While it may be some gamer's wet dream, Nintendo is sitting pretty well in their Ivory Tower. One year removed from their first year of losses as a Video Game company they actually may well be looking at a profit margin again, and if not the end of this fiscal year certainly the next, which is a much faster turn around in the transition to the HD era than Microsoft and Sony could pull off. The 3DS's pick up in steam in Japan shows a direct correlation to the steady release of content - something no other region has seen yet and the West will finally get a taste of with consistent releases this year. Again, the firm belief all around is software sells hardware, so until Nintendo gives us software support it's hard to truly know the state of their systems at this point.

Banjo-Kazooie is one of the most cherished games from Rare's heyday and one of the most well-received games on the Nintendo 64. For a long time, fans have hoped to see the quirky duo return to their former glory, and Nuts & Bolts didn't exactly do it for many. For the first time, however, Rare's development team has hinted that a remake of the original game may not be out of the question.

"This is probably an annoying question to you. Is there any possibility of a Banjo remake in 3DS? Like they did to Ocarina of Time." — Evan Cole, a fan

"Anything's possible, even if it's not very likely :)" — Rare Ltd.

Even though Rare is now owned by Microsoft, that doesn't restrict them from developing games on Nintendo's handheld devices. Rare released a remake of Diddy Kong Racing  and a new Viva Piñata game for Nintendo DS, and before they settled on Diddy, they considered a new Banjo game and even Donkey Kong Country 4.

Two years ago, Rare was in talks with Microsoft to develop games for Nintendo 3DS in a similar way, so it's not out of the question that they've reached a settlement. Would you like to see a Banjo-Kazooie remake on Nintendo 3DS?

Several former employees from thatgamecompany, the minds behind flOw, Flower, and Journey, have banded together to form a new development company called Giant Squid. The studio's primary visioary is Matt Nava, who served as the Art Director for the two beautiful games Journey and Flower, the former of which has won several awards for Nava's work. Joining Nava is the Los Angeles television and film company Ink Factory, while Nava will serve as the studio's Creative Director. Nicholas Clark, still a full-time employee at thatgamecompany, is joining the Giant Squid team as well, though his role will be purely advisory.

Giant Squid has not yet detailed their first game, but Grammy-nominated Austin Wintory, who composed the stunning orchestral score for Journey, will compose the music for Giant Squid's first game. Whether Wintory will remain on board after completion of the first game is up in the air, but Giant Squid is certainly shaping up to be a promising studio. Keep your eyes on these guys, because they're sure to create something wonderful.

Here we are a full day before the big reveal and we are already unveiling the world premier trailer for Assassin's Creed IV: Black Flag. I admit that I wasn't looking forward to the high seas pirate adventure, but after seeing some of the story setup I must admit I am intrigued. Sure, likely none of what we see is actual gameplay, but that doesn't matter this early in the game. Fact remains, it looks fantastic and like another must buy for me later this year. It is slated for PC, 360, PS3, Wii U, and next-generation systems.

EA doesn't seem to really like the Wii U, do they? They practically seem to be avoiding the console when it comes to new games. The same can't be said for the developers of games such as Crysis 3 who were actually anticipating a Wii U release according to an interview with VentureBeat.com.

We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die.

I for one have never played a Crysis game before, but I was hoping the title would make its way to Nintendo's recent platform. We know Nintendo is doing their best to bring developers to their platform, but the publishers seem to keep getting in the way. It doesn't seem like a huge loss on Nintendo's part however. While it would have been nice, I doubt it would have sold a large amount of copies on the Wii U.

After the Wii Mini's release was announced last Tuesday, a whopping 74% of Brits considered the system to be pointless, according to an independent poll. 1,003 British gamers were polled by VoucherCodesPro. The poll's question was, "Are you excited about the Wii Mini announcement?" 76% of the responders said "no", while the other 24% said "yes". When asked why one said no, 74% didn't see the point of releasing the console, 56% said there was no graphics advancement, 49% said Nintendo was just rehashing their old console and not advancing it technologically, 47% said the small size wasn't a big enough selling point, and 42% said they already owned a Wii. Lastly, when asked if they would purchase a Wii Mini, 61% said no, 22% said yes, and 17% said they didn't know. 

More can be found after the jump.

Crytek is best known for the power-pushing Crysis series, which tests the absolute furthest limits of the consoles on which each new installment is released. Interestingly enough, Crytek CEO Cevat Yerli has told IGN that he thinks it's time game developers do away with single player mode as we know it.

“I think the notion of a single-player experience has to go away. However, I’m not saying that there will be no single-player experiences … it could be it’s called Connected Single-Player or Online Single-Player instead … Online and social can reignite single-player in a new type of context and provide benefits that will make you want to be a part of a connected story-mode rather than a disconnected story-mode. Sure, if the technology forces you to play a traditional single-player game online, that doesn’t make sense but if it’s offering actual benefits to be online then you want to be part of it.” — Crytek CEO Cevat Yerli

Some of you may agree that a true single-player experience is a thing of the past, but to me, this only shows how out of touch Crytek apparently is. Last month, Crytek said that all they're looking for in the next generation is more power—something entirely unexpected and frankly perfectly fine given the nature of the Crysis series. But on top of the notion that power is all that matters, to suggest that single player mode as we know it should be considered a thing of the past is not the visionary plan he thinks it is, but rather it's simply crazy.

Head past the jump for more analysis.

Today, CDProjekt confirmed the final installment in The Witcher series would make its way to the PS4 in a press release. They also gave us 14 more screenshots to show off the wonderful world they are constructing in a 100 hour romp that is sure to thrill us for much of 2014. The screenshots are likely from the PC version of the game, but they are stunning to say the least. In a few cases it appears the lens flair is a bit off, but it will likely be cleaned up by the time the game releases. Either way, it's definitely something to marvel at.

Sakurai appears to be surprised at all of the messages pouring out to him over his recent bout with arthritis and how it effects his progress on Smash Bros. He also isn't looking for a pity party either and doesn't want us worrying about it or the effect it may have on the progress of Smash. I think because he spoke up in Famitsu magazine he never expected the news to travel so quickly across the pond.

It's alright, Mr. Sakurai. We know you don't need or want our sympathy, but you're going to get whether you want it or not. You're dealing with a condition many of us can barely fathom. We wish you well and hope things do get better.


We are going to be flooded with new information come Monday for the next iteration of Assassin's Creed, but that doesn't mean some crafty people haven't already uncovered some details thanks to a page that was discovered on the official website. Unfortunately, Ubisoft has since rectified the problem, but we have the above screenshot testifying to its existence. The biggest news to be gleaned from the page since the Trailer wasn't working is that the release date is October 29th, and it plans to also release on next-gen consoles. 

Of course, many have been speculating that most of this years "biggest" titles could be on both current and next-gen consoles, which does make upgrading to the next console definitely not seem as imminent. The real question is how long this trend continues. With rising developer costs and an already established fan base, is possible we could see cross-generational games for another couple years?

It also speaks volumes that some people aren't ready to move on. As much as developers like Ubisoft clamor for a new generation, they aren't completely jumping ship either. It has yet to be seen if consumers are ready for a new generation, but so far the developers seem unwilling to drop support in favor of a new console outside of the Wii U, where none of the new games outside of possibly Just Dance will appear on the old Wii console. Oh, we also have a piece of new art to show you as well.

PAX is one of the largest gaming conventions every year, and this time around, both Capcom and Blizzard will be revealing new games to the thousands of enthused fans. In letters sent to the press, both development companies teased upcoming projects that they will show at the convention, which takes place in Boston, MA this year from March 22nd to March 24th.

"We've been working on a little something different from our other games. It's not a sequel, expansion or that rumored next-gen MMO, but it's something we're excited for you to get your hands on." — Blizzard

Capcom, on the other hand, will not only be showing off upcoming games like Remember Me, Lost Planet, and Resident Evil Revelations: Unveiled Edition, but they will also be announcing two entirely new games at the show.

I'm curious as to whether these games are truly worth hype or if they'll fall by the wayside, but it's fun to see nonetheless. Will Blizzard follow up its partnership with Sony by bringing another exclusive to the PlayStation 4? Will Capcom take the opportunity of a sea of fans to announce Mega Man's triumphant return? We'll have to wait until PAX to find out.

Renegade Kid is an indie game development company known best for Dementium: The Ward, a first-person horror game for Nintendo DS,  and Mutant Mudds, a 2D platformer which tells the story of a boy named Max as he tries to thwart a "Muddy" invasion. Siliconera recently discovered a trademark for the title Treasurenauts buries in the United States Patent and Trademark office and reached out to Renegade Kid for further insight.

Renegade Kid confirmed that they are, in fact, the owner of the trademark and that the next game will be called Treasurenauts. We don't know how it will play or on what system it will launch, though 3DS seems like a safe bet. Let's just hope people can keep it straight from Scribblenauts, 5th Cell's popular series of games.

Monster Hunter 3 Ultimate has already received a bit of news today, but there's even more. Additional downloadable quests will be periodically released for several months after the launch of the game, with the first being made available on day one. Not only will this add even more content to an already content-filled game, but the best part of all this is that all of these quests will be free.

This is a very rare occurrence for Capcom.