Mega Man is a very endearing series, especially since the Blue Bomber use to be the mascot of Capcom. Armature Studio, comprised of three leads from the Metroid Prime trilogy at Retro Studios, we're asked to make a new Mega Man game that was sort of a spirtual reboot of the series. They decided to make the game following close ties to the Mega Man X series, and turn it into a first-person shooter, something they successfully accomplished with Metroid.

The results are inside.

Are you eagerly awaiting the release of Cryamore? Well you can have your first shot at playing the game as the GDC demo has been released to the public and it's 100% free. Cryamore's demo can be downloaded, apparently the download takes 7 hours, but if you have the Unity Web Player installed you can play it in-browser right away! 

Also, Cryamore's composer Aivi Tran has a brand new album out featuring a cover of Lonely Rolling Star from Katamari Damacy and it even comes with a 14 page comic about Aivi and her robot friend Surasshu as they journey through an archaeological adventure depicted by Diana Jakobsson. The album is practically free as it's pay-what-you-want so be sure to pay what you want!

Shigeru Miyamoto, father of most things Nintendo, stepped by at Rolling Stone for an interview today, and he had plenty of exciting things to share. One such comment just so happened to refer to our little alien friends in anticipation of this season's upcoming Pikmin 3 for Wii U.

“With Pikmin 3, you’ll have the ability to have three different captains or leaders of Pikmin groups and you can switch between them. So it sort of allows you to approach the game from a much more strategic position. The volume of work that you can get done within the timeframe has increased dramatically. And so that in and of itself really enhances the depth of strategy that’s available to you in that game.” — Shigeru Miyamoto

This is very strange, considering all past information on the game indicates that there will be four playable captains and a fully-fleshed co-operative mode, but perhaps they've since decided to take a step back. On the other hand, it's wonderful to see the strategic time management element of Pikmin further emphasized.

No matter what information turns out to be right or wrong, are you excited to get your hands on Pikmin 3 in the next few months?

Alert Metal Gear fans! Konami released a new trailer for Metal Gear Rising: Revengeance's latest DLC starring Raiden's rival, Jetstream Sam. The DLC will follow Sam, before he became Jetstream Sam, in his own story filled with flashy hack'n slash styled gameplay and like Raiden, he will be able to cut (almost) anything his heart desires, be it Metal Gears or Watermelons. The DLC is rumored to sell for $7 and it will be available sometime today for both the Xbox 360 and PS3

2013 is the 25th anniversary of the widely popular Mega Man series, and the latest development in Capcom's celebrations comes in the form of a life-sized Mega Man statue. This marvelous statue was supposed to make its debut appearance at this year's PAX East, but wasn't quite ready in time, so it will be fully revealed to the public at E3 2013.

If a life-sized statue is a little too lavish for your tastes, Capcom is releasing a USB-powered, ten-inch statuette for players' homes for $99.95. If that's too expensive still, the musician in you can now get the complete soundtrack to the complete Mega Man Classic series at the Capcom Store for just $8.95. Though now is a great time to be a Mega Man collector, nothing would enlighten the hearts of many a Mega Fan like the announcement of a new game.

I struggled writing the title for this piece due to one major factor: I personally really like Mr. Iwata. I haven’t met the man, but from what we have seen publicly he is just very likable. He’s a CEO that cut his own pay when sales dipped. He’s very honest in an industry where many talk out their ass. He does developer interviews in Iwata Asks and spurred the Nintendo Directs – both of which I thoroughly enjoy and have been nice additions for the fans.

However, in many ways Iwata has a bit too much of Miyamoto in him. He’s a fine idea man with some nice concepts, but too often he finds himself apologizing for mistakes he has made. Grant it, he is pretty good at rectifying his own mistakes over time, but the fact he has continually made them is certainly a problem.

Let me start off by saying: I wasn't aware that any third party had to actually pay for a dev kit. I mean, I'm not saying it's not common practice (especially if you want say, 10 dev kits, you can't just expect to have them handed to you), I just wasn't aware it costs third parties much of anything. That being said, we know that Nintendo is giving away free dev kits to pretty much any indie developer who has released at least one game previously on any platform. That's pretty much unheard of and likely put the Wii U dev kits in super high demand.

Now, rumblings are that this isn't just an indie thing, Nintendo is willing to give any third party studio Wii U dev kits to suit their needs. This isn't surprising since indie developers could get them, but it's certainly an interesting way to try and build support. Naturally, the kits have to be requested and we know some third parties just aren't interested in the Wii U at this time, but if the indie movement starts to really excel on the Wii U... major third parties could follow suite.

Time will tell, but this is certainly some good news for Nintendo fans.

A veteran tech blogger Paul Thurrott spilled a rather large pot of beans in regards to the Xbox 720 announcement, release date, pricing model, and other features in a recent podcast. The general gist of what he revealed is as follows:

  • Xbox 720 to be revealed on May 21st
  • Main Console to cost $500
  • A $300 Model will exist, but require a subscription
  • Official notes on the console state ‘must be internet-connected to use’
  • Will be a gaming console first, multimedia second

More inside.

Now don't get too crazy about this new content thing. It's not a lot.

Anywho, Nintendo surprised us all a few weeks ago with a surprise announcement during Nintendo Direct. Donkey Kong Country Returns on the Wii is getting ported to the Nintendo 3DS. Many fans have wondered whether the game is simply a straight port of the original, or new modes and levels would be added to the experience.

Nintendo of Europe has recently spoken out on the subject. Two new modes are available in playing the main game. An easy difficulty level is available from the start, which gives your simian protagonist a third heart on his health meter. This will definitely help many new players ease into the experience, as the game is quite challenging. The second new mode is hardly new. The game will offer the option of local cooperative play throughout the entire main story, similar to New Super Mario Bros. 2.

New details may be announced for all we know.

I enjoyed the Wii game but have since sold it. I regret my business decision to this day. I'll be sure to pick this game up eventually, especially if the price is reasonable. I'm ready for another journey through the jungle. How about you?

EA made it to the semi-finals in a recent poll for "Worst Company in America", an award they took home last year. Peter Moore, COO of EA, released a statement today defending his company in wake of the poll results.

“Are we really the ‘Worst Company in America?’” Moore asked. “I’ll be the first to admit that we’ve made plenty of mistakes. These include server shut downs too early, games that didn’t meet expectations, missteps on new pricing models and most recently, severely fumbling the launch of SimCity. We owe gamers better performance than this.”

Hop inside to see his points of defense.

It's been awhile since we talked about Mr. Pachter. However, it's only fair  that we also talk about him when he actually has positive things to say all around. It starts with pre-orders, which he only understands doing if you're getting something of value as a consumer. There is no such thing as product shortages anymore with digital distribution, so that actually makes a lot of sense. He also goes on to praise Nintendo's software strategy, which in general he has always said nice things about because he seems to actually enjoy their games. In general, it's a rather nice Pach Attack all around.

After what feels like a decade of waiting from being broke, I finally picked up a copy of Shin Megami Tensei: Devil Survivor: Overclocked, a spin-off of, well, the Shin Megami Tensei franchise. I haven't completed it yet, but I'm thoroughly enjoying my time with the title, I like it much more than the actual Shin Megami Tensei games and equally as much as its sister spin-off series, Persona. 

Sometimes spin-offs just manage to outdo their parent franchises and they can appeal to a much larger audience than them as well. Mario Kart, Metroid Prime, Rune Factory, and even Metal Gear Rising: Revengeance are all highly notable spin-offs that many people love dearly despite their departure from the core franchise's gameplay mechanics, story, or even universe. They're loved by many and some have even been successful enough to become their own sub-franchise, sometimes even outdoing the main franchise.

So tell us, what is your favorite video game spin-off franchise and why do you like it so much? What do you like about said spin-off franchise the most and if applicable, does it outdo its parent franchise in any way?

The 3DS's year was already looking fantastic, but then Namco Bandai dropped a bomb stating that the hit portable crossover title Project X Zone would be coming stateside this summer.

And now we know exactly when. The game is set to release in the North American region on June 25, 2013. Unfortunately, no European release date was announced.

The game throws franchises from Namco Bandai, Capcom, and Sega into one great game, and it's not of the fighting genre! It's actually a deep tactical RPG, with Dante and Megaman fighting side-by-side.

With all the nostalgia this game has going for it, my 3DS battery will be burning this summer as Project X Zone releases alongside other fantastic games such as Animal Crossing: New Leaf and Mario & Luigi: Dream Team.

Are you getting excited for the game? Have you had the opportunity to play it yet? Sound off in the comments.

Uh-oh, I can hear the hate from here, but Game Freak has officially shown off a new Pokémon for the upcoming X and Y game-pair that bears a striking resemblance to Mewtwo. However, it has yet to be officially confirmed as Mewtwo in a new Form, but the Pokémon itself has been confirmed as legitimate with some official artwork and gameplay footage. Whether it's a new form or the fabled "Mewthree" is still up for debate, but I for one am certainly excited to see what will become of this! Be sure to watch the video to see this new Pokémon in action!

Quantic Dream is one of the more interesting studios around today; they've essentially created their own genre with their string of 'interactive cinema' games such as Indigo Prophecy and Heavy Rain. Though the indie French studio started out multiplat, with Heavy Rain they stuck to the Playstation 3 to sell their game, and they're following it up with Beyond: Two Souls; another Sony exclusive. Beyond that, they've even recently confirmed that they're working on yet another Playstation 4 exclusive. It seems like this third party feels devoted to one company; in fact, they've said as much.

We started working with Sony in 2006 and it’s been a very interesting relationship ever since. It’s a partnership built on trust. We proved with Heavy Rain that we can be profitable by making a game for just one platform. Would we have made more money by going multi-platform? Of course, but on the other hand, we wouldn’t be working with Sony as a publisher. We’re certainly not going to change partner [sic] for the sake of making more money; that’s not the philosophy behind our studio. As long as we can create the games we want to create, we’ll stay with Sony.

The above quote by Guillaume de Fondaumiere is interesting due to how rare the relationship is. Exclusives are hard to find nowadays, especially with third-party companies. To me, this exemplifies two things: One, how devoted Quantic Dream is to crafting great experiences rather than pure profit; and Two, how much Sony's learned from Nintendo's bungled third-party relationships years ago.