News today came across my desk about Resident Evil 6, and how it's considered a financial failure at Capcom, despite moving 4.8 million units across two platforms (PlayStation 3 and Xbox 360). Now, I, like many others, didn't enjoy the game because it seemed to only further bastardize a franchise that helped define my childhood—but it wasn't like it was completely terrible, either. Survival Horror was once a proud genre, and while other studios are making fair attempts to make it come back full circle (I'm looking at you, Ubisoft, with ZombiU), it's clear this isn't some isolated incident.

Top tier publishers, developers, and marketing teams are all pushing the industry in a direction that is leading to its demise. Forget Atari finally closing up shop and THQ biting the dust. Let's forget about poorly-made games like Medal of Honor: Warfighter, which lead to the closing of its developer. The reality is that the top developers and publishers at the moment are trying hard to take their products and make them have mass appeal. This, however, is why indie  developers are starting to rise, because they still target a genre and create games specifically for the audience that enjoys it. For the ones with broader appeal, it's a new franchise, rather than reinventing an old one into something it's never been.

Watch out, Fire Emblem fans! The highly Anticipated Fire Emblem Awakening just received a shipment delay at a great deal of retailers in the U.S. The delay was the result of a shipping error, but numerous retailers suspect the game to be on store shelves later in the week. 

Best Buy claims that they don't expect Fire Emblem Awakening to be on store shelves until Wednesday this week, while GameStop doesn't expect the game to be on store shelves until Friday. Amazon has noted that the game was also delayed, and so no copies will be shipped for a few more days. My local GameStop has said that there is nothing to worry about and any pre-orders made are still valid and if you want to try your luck you can try getting the art book right now, free of charge.

Luckily, this delay only accounts for the physical copies of Fire Emblem Awakening. The game is available right now on the Nintendo 3DS eShop for download for those who can't wait any longer. It's an amazing game, so be sure to check it out!

AckkStudios has been working for a while on their GameBoy-styled RPG, Two Brothers. Two Brothers, the story of an inventor seeking to bring color to a monochromatic world, is coming some time this year to the Wii U eShop, alongside iOS, Xbox 360, and several other platforms. Two Brothers is nearing completion, however, and as all developers do, AckkStudios is planning to begin work—or resume it, rather—on a brand new game codenamed Project Y2K. AckkStudios began work on the game before Two Brothers' development had even begun, and it was put on hold in order to finish the smaller, retro-styled project.

Project Y2K is a 3D RPG in development exclusively for the Wii U. The story, which has now been completely finalized, takes place in the year 1999, beginning on January first at exactly 12:02 AM. Project Y2K also has a completed graphics and gameplay engine, which you can get a glimpse of to the left, as well as plenty of concept art. In addition to all this information, the original blog post and its teasers contain hashtags such as "#Space," "#Fourth Dimension," "#Double Slit Experiment," and "#WomanMadeofPlastic." Another teaser also shows off a demo of the game's soundtrack, with the caption, "viewing Earth from far away..."

I don't know what exactly this is shaping up to be, but I know that like it. What do you think of all this?

The console development process never stops. Even before the Wii U was released, the minds over at Nintendo were already spinning about what they wanted to do next, both for home consoles and handhelds. During a recent Nintendo shareholder's meeting, Iwata had this to say on the development:

"Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software line-up shortages or software development delays which tend to happen just after the launch of new hardware. Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable. Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run."

Basically, Nintendo is planning to make it easier to share assets between future handheld and console games, which would vastly expedite the development process of certain cross-platform series such as New Super Mario Bros. Nintendo is hoping that this system will prevent the "droughts" of content that the Wii U and 3DS have experienced.

How would you like to see this system implemented?

Many analysts have attributed THQ's recent demise to the gaming industry's ever fading spotlight; however, in a recent interview with MCV's Christopher Dring, the bankrupt company's former president had this to say about THQ's predicament:

"I think it is incorrect to attribute THQ's predicament with overall changes in the industry. To be sure, all triple-A publishers have been under pressure, but THQ had every chance to survive had it not made massive mistakes. Unfortunately, the mistakes that were made long before I joined, like the incredible losses attached to uDraw, massive wasted capital in the unpublished MMO that was cancelled, sticking with children's and casual titles far after mobile and tablets had killed the business, bad, late, or otherwise inferior titles like Homefront, and a generally haphazard and inefficient approach to deal making, left the company with too much negative hanging on its books. THQ had to be restructured to survive, and unfortunately, the restructuring ended up in an asset sale rather than an acquisition.  There are certainly things to be said about challenges in the mid-tier triple-A publishing business, but I don't think that conflating it with THQ's experience is helpful.” — Jason Rubin, THQ

I have to say, I completely agree with Mr. Rubin on this one. THQ was putting way too much time and money into kid's and casual games instead of focusing on higher quality products. The uDraw fiasco was a joke, and spending so much money on a project, only to cancel it, is a colossal waste.

What do you think ultimately led to THQ's demise? Any product in particular?

Charity Guy

Cody Thompson is trekking over 3,000 miles across the US to raise money for Child's Play, a gaming industry charity that gives toys and games to children in need. The path has been in the planning process for months, and Thompson will be traveling across  North Carolina, Tennessee, Mississippi, Arkansas, Oklahoma, Texas, New Mexico, Arizona and California. He's currently raising money here, planning to raise $8,000 for the journey, while anything remaining will go to the organization. The hike should take roughly eight months.

 Cody is also a devoted gamer, and he's taking his 3DS along for the journey, planning to pop it open every night after a long day of hard work. Imagine all of the Play Coins and Streetpasses he's going to accumulate over the eight month endeavor!

IGN interviewed Thompson on his incoming escapade. Here's what he said on the subject.

“I’ve spent months on the planning, now I’m a few weeks out from setting off, so it’s a good time to start talking about this and raising some funds for Child’s Play. I’m seeking about $8,000 to fund the costs of the journey and everything else is for the kids. The sky’s the limit. But however much I get, I’m doing this." — Cody Thompson

For the rest of the interview hit the jump!

With all the doom and gloom surrounding analysts' take on the low sales of the Wii U, it's easy to get angry at analysts or even worried for Nintendo's future. I, for one, think all the Wii U needs is an increased advertising push and a slew of terrific content, and we already know we'll see the latter later this year. But in the wake of the professionals treating the Wii U's situation like the Vita's was, Rob Fahey of GamesIndustry has published an article forecasting Nintendo's bright future with the console.

"Nintendo has a lot of work to do on Wii U, but we’ve been here before – it had a lot of work to do on the 3DS as well. While 3DS’ price cut helped a great deal, much of the real work was done through significantly improving and bulking out the console’s software line-up, and a similar process is underway with Wii U. One need only look to the rapt response which the recent Nintendo Direct broadcast received from media and Nintendo fans alike to see the truth of Nintendo’s situation. This is a software company at heart. Its consoles are enabling hardware for its software, and as such, they sell in parallel with major software launches. Of course, this is a valid argument in favour of Nintendo’s ultimate destiny outside the hardware market entirely, but for now, the company isn’t willing to give up that level of control – and for now, it doesn’t look like it needs to. I don’t expect Wii U to match the success of Wii, in the medium or long term – but equally, I don’t count myself among those who expect it to be Nintendo’s last console. Sentiment is negative right now, but fundamentals aren’t, and for a business like Nintendo, it’s the latter that counts."

For the full article, click here. Are you in the same boat as Rob and myself, or do you think that Nintendo needs to take more drastic measures to lock in the future success of the Wii U?

The rumor train just keeps rolling! According to Clever Noob user TSA_383, patch 1.05 is set to radically shift the Mass Effect formula.

TSA_383 claims to have found data in the patch to back up the following description of the new "Reckoning" DLC:

"The day of reckoning is nigh! The Reckoning Multiplayer Expansion brings six new never before seen co-op story missions to the game and new co-op gameplay modes. It provides four new maps to conquer and hazard variations of the Earth maps. It also enables reinforcement packs that offer new kits for the salarians, krogans, humans and volus. In-game reinforcement packs now include three new weapons (Chakram Launcher, Blood Pack Punisher and Adas Anti-Synthetic Rifle)."

So far, this leak has gotten no official confirmation or denial from BioWare, so I make no claims that this rumor is valid; however, if it does turn out true, then gamers everywhere will be able to cooperatively play a few story missions with friends and family. I'm a big fan of co-op gaming, so I'm hoping that this ends up being true.

What do you think of this rumor? True? Fake? Amazing?

JP Mangalindan, the writer for CNN Money known for having the most kickass name ever, just wrote a short piece on the Wii U's struggle after launch. It's pretty insightful, critical in a fair way, and makes some good points. He starts by saying that the issue isn't with the system itself; he got some hands-on time with it and was very impressed. However, he knows business, and thinks he's figured out how to help turn sales around for the big N.

Jump inside to see what he said.

Here's an interesting little rumor. Gearbox Software, the developers of Borderlands, Aliens: Colonial Marines, and Brothers in Arms, are currently in the very early development stages of a new game.

The rumor, coming from a member of the IGN boards, states that the the developer is working on a new FPS IP that utilizes the Unreal 4 engine. The user also states that the game is multi-platform, but the rumored information comes specifically from a Wii U version.

Could this unknown IP be one of the titles set to be announced at the third-party Nintendo Direct in a few weeks? Since it's in early development, it probably won't be featured, but maybe it'll be announced or mentioned?

Super Mario 3D Land, Mario's first platforming journey on Nintendo 3DS and first 3D original adventure on a handheld console has surpassed Super Mario Galaxy in its first-year sales. Super Mario Galaxy was released on Wii in 2007, and sold 7.66 million copies after thirteen months. On the other hand, 2011's Super Mario 3D Land sold a well-rounded eight million copies between its November release and December 2012. If it manages to sell just another two million units, Super Mario 3D Land will end up trumping even Galaxy's lifetime sales.

Super Mario 3D Land and Super Mario Galaxy have very different playstyles, despite both taking place in 3D worlds. 3D Land met with generally less favorable reviews, but I find that it's much easier to just pick up and play on the go—And no, that's not just because it actually is a portable game, but I find that its level-based focus is easier to spend 15 minutes on than the mission-based gameplay that Super Mario Galaxy emphasizes. Despite the incredible fun found in Super Mario 3D Land, I think that the heart, soul, and innovation poured into Super Mario Galaxy ultimately offers a much more valuable experience.

What do you think of the two? Does 3D Land compare to Super Mario Galaxy? Do you think it will manage to outsell one of the greatest games of all time? Which to you personally prefer? Let us know in the comments!

Hey folks, so while the sites have both been live now for roughly 48 hours it doesn't mean we were done adding new features to the site. In fact, we won't be done adding new features probably ever, because as soon as we wrap up all of our base functionality we will be moving onto the user account system and all the goodies associated with that. Still, we've had some notable upgrades, tweaks, and fixes that need to be pointed out. For starters, our RSS feeds for Gamnesia and Zelda Informer are back in commission. If you have been subscribing to our feeds on Feedburner you may want to temporarily update your bookmarks as FeedBurner has been having issues calling new posts at the sites, despite the RSS itself working. (Though we are trying to figure out from them what's going on, as we do quite like Feedburner.)

One thing you likely already noticed if you checked out either site's index is the inclusion of an all new featured content area. We feel this featured area is not only cleaner, but it's also much easier to navigate and understand what's going on for the users. Feedback is always appreciated of course, but we feel we hit it out of the park compared to our old system. Of course, we also have a major shift with our image galleries in screenshot posts, which you will see going forward. Our previous setup was clunky and restricting, so we completely dumped it and rebuilt it from the ground up. We still have some styling to finish but by the time you see a new screenshot post the new system will be up and rocking. What else has changed? Hop inside!

For fans of the Pokemon series, there is nothing like the thrill of event-distributed Pokemon (given that you are able to take part, at least). If you're a fan of event Pokemon, then do we have a treat for you!

First off, the legendary Pokemon Keldeo is currently available via WiFi distribution, meaning that you can pick up yours at any time from the comfort of your own home! This Keldeo is available to anyone with Pokemon Black 2 and Pokemon White 2, and it comes with the moves Sacred Sword, Hydro Pump, Aqua Jet, and Swords Dance. Be sure to download your Keldeo before February 12th, though, as that's when this event is over.

Additionally, owners of Pokemon Black and White or Pokemon Black 2 and White 2 can get Meloetta from your neighborhood GameStop store from March 4th until March 24, as seen in the image to the left (I never said GameStop employees could spell). There's no word yet on what moves or special characteristics this Pokemon will have, but we'll be sure to let you know when you know more!

How do you feel about event Pokemon? Are they a pain, or are they worth the journey into the store?

Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.


God of War: AscensionGod of War: Ascension arrives on the Playstation 3 on March 12th, but why wait that long to see how the game begins? The first 30 minutes are rather interesting. As someone who has never played the series but admired it from afar I must admit, this might just be the title that finally drags me into the madness. See, Greek mythology and all that jazz has always been a interesting aspect of history to me and while all "made up", it doesn't take away the vibes I get out of the first 30 minutes above. How I have skipped this series over for so many years in beyond me. Sure, I like my Wii U despite whatever flaws are still present (Hey Activision, two updates later and I still can't play Black Ops II on the Wii U), but I wont deny that Sony has some great original content themselves.


Are you looking forward to marching your way through Greek mythological madness yet again as Kratos?