One major complaint Deus Ex fans had with Human Revolution was the boss fights. They were all pretty straight forward, but you could only deal with them a single way, something that wasn't received too well by the fanbase. Well, that is no longer a problem in Deus Ex: HR on the Wii U according Emile Pedneault, a game designer working on the Director's Cut. 

"We took them and completely rebuilt them. We couldn't change [the boss' character] model and the way they need to die because of the story telling, but we changed the level layout. We tweaked their AI and we've added tons of ways to deal with them. You can deal with a boss fight in a stealth way, you can deal with a boss fight in a hacking way. We even have for each boss fight a way to kill them without firing a single bullet."

I've tried tackling Deus Ex: HR's boss battles in different ways only to fail each time, but it's nice to see that HR will finally let me play the game the way it should have been in the first place. Plus I can get that fancy DLC, The Missing Link, with the Wii U port.

PAX East is upon us and it is the time for gamers everywhere to rejoice (so long as they're in the North-East area). one of the most exciting things about PAX is that once in a while, software companies will use the opportunity to announce new titles, and that's just what we've got today. ...Sort of.

At the Capcom panel at PAX East, Mega Man fans had a lot to be happy about. Community manager Brett Elston announced a special light-up Mega Man figure to go along with the rest of the franchise's 25th anniversary celebrations, and also confirmed that Mega Man 4 is coming to the Nintendo 3DS eShop on April 25th, while Mega Man 5 is coming on May 16th. The most exciting news, however, is that Elston also announced that Capcom is developing a new Mega Man game, but they are not ready to reveal any details.

Quickly afterwards, however, the full corporation stepped in and clarified that the company is having "ongoing discussions about Mega Man," but that there is nothing they are ready to announce. Did Elston slip up on his word choice, or did he reveal a new title before he should have? Not too long ago, Christian Svensson revealed that the company was discussing the future of the Mega Man series, and it looks like they've settled more firmly on a solid direction to take it. Are you excited to see what Capcom has in store for us?

Games, when executed correctly, can be deeply engaging and the player can relate to it in more ways than one. Persona 4, Okami, Halo Reach, and Fire Emblem: Awakening are just a few games that do a stand-out job of immersing the player in their worlds, sometimes to the point that we care for the characters as if they were real people. 

We all know back in the late 90's when Final Fantasy VII came out, many players shed a few tears when Aerith died. I of course found out about her death and the game at the same time around 2003 so I wasn't affected, but I have had similar experiences... sorta.

I've never cried during a game, but I've been pretty damn close. The first time a game made me experience such emotions was at the end of Okami (PS2) when Amaterasu was stripped of her powers by Yami. She then heard the prayers of all of Japan thanks to Issun and his art and through them was able to become even more powerful than she was before. Something about it just choked me up inside. A very similar situation happened at the end of Persona 4 when I was dragged down into the darkness by Izanami-No-Okami and heard the words of encouragement from my maxed social links and was able to access the power of Izanagi-No-Okami. The emotions were there (still are during replays), but weren't expressed.

Now of course not everyone will react the same to these scenes just as I didn't care for Aerith's death while others cried like a baby. So tell me, has a game ever made you cry? If so, what game was it? If not, what's the closest you've been?

A few months ago, Edge reported on a few features that Microsoft's successor to the Xbox 360 would apparently flaunt—none of which were all too pleasing. In case you've forgotten, the Xbox 720 was reported to block consumers from playing used games and require the console to be online at all times if you wish to play. If you're not quite sure why that's bad not only for us, but GameStop and even Microsoft themselves, we've got all the answers.

But today, a new development in these rumors has come about. A screenshot surfaced today confirming or otherwise implying truth in several aspects of the aforementioned rumors and more about the upcoming "Durango," as the console is codenamed, and IGN has confirmed the screenshot's validity. By far the best of these rumors is that Project Durango will feature a high-fidelity Kinect sensor, but if you're thinking it's all sunshine from there, you might want to step back. Head inside to read all the details.

Well, it's here! The official launch trailer for the long-awaited sequel to Luigi's Mansion. Dark Moon has already been selling like crazy in Japan, and it wouldn't surprise me one bit if it did just as well upon it's launch in North America and Europe over the next week. This is going to be one of the 3DS' biggest hitters for sure.

Fans of the Might series and WayForward in general have reason to celebrate; for their 23rd anniversary, they're releasing the first sequel ever in the Mighty series! All of your favorite Mighty Switch Force characters will be back for download this Spring in North America, Europe, and Australia! And, of course, there'll be a lot of actiony puzzle-solving!

You excited? I excited. You excited?

I am a massive Star Fox fan, especially Star Fox 64. The above cinematic masterpiece is probably one of the best fan made products I have seen in my lifetime. It also contains a nice track from Star Trek, which is used almost to perfection. Joe Morrisseaum one of the main people behind this flick, sat down with Nintendo Life to talk about the process. One of the interesting tidbits is how long it took to make this - 20 hours a week every week for a full year. Yikes. What's neat though is he has an idea swimming in his head for another short based on The Legend of Zelda.

Look, the above video is a nice break down, but they don't really explain where the rest of the cost of the console goes. For those unaware, the rest pretty much go to the shipping and taxes (oh those awesome taxes). Still, it's nice seeing a concise breakdown.

I am going to be honest in saying I really don't know a whole lot about this series in general (I know, shame on me), so I'll just get right to the quotes with all the goodies.

- More than a port
- Eidos Montreal says it’s the “ultimate edition of the game”
- Eidos is working with Straight Right on the game
- Deus Ex’s boss battles were originally outsourced
- The three bosses have had their map layouts reworked to provide players with alternative potential strategies
- New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth
- Barrett’s map has been reworked to provide a second additional layer so Jensen can hide, forcing his foe to lose sight of him
- Energy system is more forgiving on Wii U

Seems like a lot of great stuff. That's just the beginning. Much more after the jump.

Well, the 3DS may have lost it's #1 spot for a week, but the sales for the PS Vita are now starting their decline since the big price drop. Meanwhile, the 3DS sales have increased slightly and remain very study. The 3DS sales have been study for some time in Japan, and not even a price cut of the Vita really slowed down the sales. I am not trying to trash the Vita at all - in earnest it's a pretty nice piece of hardware with a great interface (better than the 3DS). However, you can't beat content quality compared to the 3DS. Unfortunately for Vita owners, there are but a handful of games worth owning, while the 3DS seems to have hit after hit coming out for the foreseeable future. Exact numbers after the break.

So, as it stands right now DLC isn't planned for Need for Speed: Most Wanted U. Some people complained that this seems a bit unfair, and as such we have a nice response as to how get the DLC on the Wii U.  It's really simple, if not obvious. There needs to be an actual player base for the game on the Wii U worth bringing DLC to. If it's just a few hundred players it's probably not worth the financial investment to rework the DLC for the Wii U. However, if the numbers are 50 to 100k or more, it's probably much more likely to see the DLC. So, don't just not buy the game because it lacks DLC - you're really just part of the problem.

It's nice seeing the honesty out of Alex Ward from Criterion. So often we get some piddly excuse about having to innovate or this and that, but the fact is that if we buy and support the games we get, we will get more and they will keep getting better.

Immediately following the announcement of the departure of John Riccitiello from his position of CEO at Electronic Arts (EA) the company's stock rose 2.6 percent in a matter of hours. Investors were seemingly optimistic about Riccitiello's departure and where the company was heading, but that was short lived.

The following day saw a dramatic drop in value of EA's stock by 8.34 percent. The previous increase of 2.6 percent took the stock to the value 18.74, before dropping the 8.34 percent to 17.15.

The year opened with EA's shares trading at 14.50, and even with the significant drop yesterday, share value remains slightly higher than it was a year ago today at 17.01 Just over a week ago EA's stock was at the year-to-date high of 19.34, but has been destined to drop with EA's recently shaky performance, such as with the launch of SimCity.

More comments from Needham & Co analyst Sean McGowan after the break.

The much-anticipated Monster Hunter 3 Ultimate launched simultaneously on Nintendo 3DS and Wii U in North America this past Tuesday, but gamers may have noticed that something is missing. The games were announced to come with a feature that would allow for save files to be transferred between the two versions, so that you can play the one game file on both your 3DS and Wii U.

As of yet, the transfer utility has yet to appear on the Nintendo eShop, despite Capcom saying that the feature would appear alongside the game. In a recent comment to Joystiq, Capcom implies that the issue is on Nintendo's side, but nevertheless, they are working through it and the feature will be available shortly. Quote inside.

UPDATE: Capcom "anticipates" the transfer feature will be fully available by Friday March 22nd. Their full statement is inside.

Andy Tudor is the Creative Director for the independent British game developer Slightly Mad Studios. The team at Slightly Mad is currently working on the upcoming Wii U title "Project Cars," and while recently speaking to Now Gamer about the title, Tudor had some positive remarks to make in regards to the Wii U GamePad:

“The gamepad just screams new innovations for gameplay and is a perfect match when thinking about using the gyroscope as a handheld wheel like in Mario Kart Wii and showing data on the screen such as a map, telemetry, speedo, or rear view mirror.  . . . When you couple that with Miiverse functionality and community it’s a no-brainer.

Tudor goes to to make some very wise comments about how each console on the market has its advantages, and how no console alone is a definitive machine. Come on inside for his insight.

Did Nintendo accomplish anything with the Wii besides being a money-raking, disruptive piece of hardware? Last time on nextract, I mentioned that at some point the Wii could offer up any kind of game one might imagine themselves wanting to play. To which a reader replied: 'You don't seriously believe that?' 

Yes, I do. And inside, I attempt to explain why.