There's been too long of a silence from Italian indie-game developer Ivan Zanotti, best known for Imscared, which was seen as a perfect antidote to Slender and all of its clones heirs. He has started other projects since his last release, but according to him they're taking longer than expected, and so he's been excited to release a new game. Nothing Else, which he described as 'a weird game experience', is the product of all of his effort.

Nothing Else seems very basic at first glance, being pseudo-8 bit and a 2D side-scroller (with some clues for puzzles found in a first person view). However, Nothing Else is far more than a simple 2D platformer, rather, it is a puzzle horror game. In fact, the very first puzzle involves obtaining the book that your character wants to read as he falls asleep. Instead of drifting gently to sleep, however, your character finds himself transported somewhere strange.

Nothing Else is centered around puzzles, so you should definitely keep your eyes peeled for the clues that have been flawlessly blended into the close-ups. The art in the game is beautifully simple and, when mixed with the eerie soundtrack and near disturbing scenery, provides an almost delightfully creepy atmosphere. The game is a perfect mixture of horror and adventure that only Zanotti could hope to accomplish.

Nothing Else is available to be downloaded for Windows.

"So to be clear here, the problem is not the fact that female characters die or suffer. Death touches all of our lives eventually, and as such it's often an integral part of dramatic storytelling. To say that women could never die in stories would be absurd, but it's important to consider the ways that women's deaths are framed, and examine how and why they're written." -- Anite Sarkeesian

Tropes vs. Women in Video Games is a kickstarter funded series in which the host, Anite Sarkeesian of Feminist Frequency, takes an academic approach to examining the treatment and portrayal of women in games. There was a lot of overblown controversy surrounding its original announcement, but with the release of a largely unbiased first episode back in March, the series started being taken a bit more kindly. As anyone who watched that video will know, this series isn't some sort of feminist "conspiracy" to take down video games; Sarkeesian even says in episode 2 that, "interactive media has the potential to be a brilliant medium for people of all genders to explore difficult or painful subjects," showing her active support for the growth of the gaming medium as a whole.

The second episode of the series, "Damsel in Distress Part 2," was released yesterday as a continuation to the previous episode, and it talks a bit more in-depth about specific versions and iterations of the damsel in distress trope. There's a lot of interesting content in the episode, and, while I don't agree 100% with literally every example she uses, Sarkeesian brings to the table a lot of good examples from both past and modern games which employ this tired cliche. Click the jump to watch the full episode!

Less than a week ago, we reported on how Shin'en Multimedia, a 3rd party publisher responsible for many Nintendo games, deemed the Wii U a next-generation console, something that might have come as a shock to many critics. Today, the publisher made another bold claim about the Wii U through an interview with team member Manfred Linzner. This statement will stun critics even more than the first, but it is sure to excite fans of the console. Find out exactly what it is inside!

SEGA's been hitting us hard with Sonic Lost World news this week. First, we got a great trailer, followed by a slew of gameplay details; now, we have even more juicy news to share with you, as well as a sign that there's more to come!

To start, SEGA has released the boxart for both the 3DS and Wii U versions of the game; the 3DS art can be seen on your left, and the Wii U art will be after the jump.Next, SEGA announced some story details for the upcoming title. According to SEGA's blog:

Dr. Eggman has harnessed the power of six menacing creatures collectively known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-on. Using his dynamic new parkour moves and improved Color Powers, Sonic must run, jump and race through a variety of ever-changing terrains in order to defeat the Deadly Six.

It appears that Sonic and his nemesis Dr. Eggman will be teaming up in Lost World! That should make for an interesting story. Additionally, this confirms that Color Powers are back, but more about that in a bit.

Want more juicy bits about console exclusive aspects, multiplayer, and more? Follow me after the jump!

A while back, Sony announced that the PlayStation 4 would be receiving a feature somewhat similar to the Wii U's "off-TV play," which lets players use their Wii U GamePad screens to play full Wii U games without the necessity of their TV screens. This is great, as if someone wants to watch something on TV or even play a game on a different game console, you needn't quit playing your Wii U. The PlayStation 4's version of off-TV play gives players the option to use their PSVita screens to play their PlayStation 4 games. According to a tweet from Sony's Shuhei Yoshida, inclusion of this "Remote-Play" feature will be mandatory in all PlayStation 4 games, excluding those which require extra PlayStation 4-specific hardware like the camera.

Considering that Remote-Play probably won't be too difficult to implement into most PlayStation 4 games, it seems to me like the required addition will be a nice feature for PlayStation 4 adopters. But what do you think?

Head past the jump to see the full tweet.

Back in the last Nintendo Direct, Nintendo announced that some of its E3 demos would be making their way to select Best Buy stores across America.

We now know more about this event, dubbed "The Nintendo Experience". At select stores, fans can demo said games on Wednesday, June 12th from 4 p.m. to 8 p.m. and Saturday June 15th from 1 p.m. to 5 p.m. In addition to the demos, fans can apparently expect to "score some Luigi loot and hot offers on Wii U". I'm not sure what that entails, but if it's free I'll definitely take it!

While they will not be announcing the full lineup of games until June 11th (presumably after the Nintendo Direct), Best Buy announced its full list of participating stores (always subject to change, of course).

For the current lineup, follow me after the jump!

SEGA seems to be gearing up pretty nicely for E3. An image from SEGA has recently been spotted online, touting a logo of four colored diamonds and a slogan, "A New World of Entertainment" underneath the big bold word, "SPECTRUM" and the date 06/12/2013.

Perhaps the easiest assumption to make here is that the number above refers to the date it will be unveiled, but beyond that, what SEGA Spectrum could be is really anyone's guess. Some have proposed the idea that SEGA may be gearing up to get back into the console business, but during such an uneasy time in that market, it seems highly unlikely that they would venture back onto the old mountain from which they once fell. Not to mention the fact that their flagship character is now making three major Nintendo-exclusive appearances in row. Head past the jump for more!

Oh Square, how the mighty have fallen. While we still hold out a glimmer of hope that we'll hear new information about Final Fantasy XIII Versus soon, Square continues to hold out. 

As a mild form of compensation, Square has decided to provide us with a small update via Famitsu on the development status of the various already announced Final Fantasy games.

The details were provided via FF-Reunion's Aibo_AC7's twitter account, so be sure to show them some love. Hop inside to see the current progress of the Final Fantasy games as they currently stand!

I'm going to be up front - there's quite a bit about Microsoft's upcoming Xbox One console that is striking me as... less than worthy to be enthused about.  One aspect of the reveal that is gaining almost universally positive attention is the new Xbox One controller, which boasts a number of interesting and great-sounding new features.

Early hands-on reviews are implying that it's superior to the Xbox 360 controller, which is often lauded as the best gaming controller of all time.  In fact, I happen to belong to the camp that believes the 360 controller was effectively the perfection of decades of controller advancement, synthesizing every positive aspect a game controller can have with very few holdout negative consequences.

Might the Xbox One controller end up superseding its predecessor, and therefore become what is to many the new king of video game controllers?  Well, that all depends on your own personal opinion.  Read on for how the new features are being received by early reviewers.

According to Don Mattrick, Microsoft’s head of "interactive entertainment" and the main face and driving force behind all things Xbox, the Xbox One will support indie games and indie studios via an “independent creator program.” Mattrick stated that there is “no way” Microsoft would build a console without keeping that in mind.

We’re going to have an independent creator program,” he said. “We’re going to sponsor it. We’re going to give people tools. That is something we think—I think—is important. That’s how I started in the industry. There’s no way we’re going to build a box that doesn't support that.

Don Mattrick furthered this argument by stating that independent game creators “exist right inside our ecosystem,” and that Microsoft is going to “support those guys.” He also said that more information is coming at E3.

It was reported last week that indie developers wouldn't be allowed to self-publish games on Xbox One the way they can on the PlayStation 3, the Wii U, and the newly released OUYA. We also found out that the Xbox One would no longer contain separate channels for Xbox Live Arcade and Xbox Live Indie Games, as all titles would go under one unified tab.

Many indie game studios, such as Curve Studios, Pocketwatch Games, Just Add Water, and The Astronauts voiced both confusion and frustration, along with a little bit of indecisiveness, regarding the console after last week's botched reveal. It seems like everyone is looking forward to E3 -- not just for the new systems and titles that are going to be released, but also so that we finally get some straight answers from Microsoft.

Twelve years.  That's right, it's been over a decade since the madness of Rare's cult classic Conker's Bad Fur Day brought its rampant (and comedic) disregard for all concepts of basic decency to the Nintendo 64.  Though Conker eventually saw a graphically advanced port hit the original Xbox, there has never been a proper sequel - and yet this sole game's fan following remains as devoted as ever.  Who doesn't know about the Great Mighty Poo (a warning, that link is not safe for those who are averse to foul language... or toilet humor)?

Now a six-part developer commentary series has been set loose on the internet, revealing the thoughts behind the creation and release of this classic title from the minds who put it together, running over footage from the game itself.

This is a must-watch for any fan of Conker's Bad Fur Day, or of Rare games in general.  Heck, it might even be worth the view if you're interested in some of the wild and weird stories that emerge from the world of game development.  It's rare that we get treated to such an in-depth discussion of the making of a video game, unfettered and uncensored by restraints.  It's also an incredible glimpse into the world of development at Rare, which is exceptionally shocking given said company's notoriety for being incredibly secretive.

Head past the jump for the first video and a link to the entire series.

In 2011, the Mortal Kombat series returned, revived by new developer NetherRealm Studios and publisher WB Games. Since its release, Mortal Kombat has received a steady stream of DLC, accounting for 4 new characters, 15 Klassic costumes, and a few Klassic fatalities originally released as pre-order content. The Komplete edition of the game was released in February of 2012, containing everything listed above, and is now being ported to the PC by High Voltage Software a year later.

If you haven't yet played this excellent 2D fighter and would like to experience it on PC, you can download it digitally on July 3 or get the physical version August 2.

It's that time of the year again, where the rumors can be bought cheaper in bulk! That's right, it's the lead-up to E3.

Being teased for over a year now, Retro Studios is working on something big. After gaining fame from the Metroid Prime series and even more praise after showing off their diversity of talents with the sidescrolling Donkey Kong Country Returns, Retro Studios' new title is one of the most widely-anticipated games in the Nintendo fan community...despite the fact that we have no idea what it even is. There have been rumblings in the industry, of course — some say it's Metroid Prime 4, others say it's another Donkey Kong title, and still more claim that smaller franchises like Star Fox or F-Zero are more likely at this point. In all the fuss, however, one thing that often comes up is the prospect of a brand-new IP created by Retro themselves.

In a recent group Let's Play from a few members of the IGN team, Peer Schneider, Vice President of Content & Publisher, says that he's "heard rumors" that Retro is, in fact, working on a new IP. Of course, Schneider gives no indication of the rumor's credibility, nor does he give any sort of source, so it's difficult to determine whether this rumor has any weight. Further contributing to the awkward difficulty in explaining this rumor is that it's really more of a yes-or-no question, and given Retro's infamous secrecy, it's very hard to determine what could be going on behind the scenes.

You can watch said video after the jump. Head to 24:23 to hear Schneider's comments.

UPDATE: The person who perpetrated this rumor has now revealed that it was a hoax.  Fun times.  This also confirms that people are willing to backlog themselves into early twentieth century philosophy books to make up E3 rumors — the lengths never cease to amaze me.  Read on for the original story.

Oh, rumors.  So interesting, so much discussion sparked by them, and yet they are almost always less truthful than a testimony in which a non-fitting glove is the central tenet of defense.  Anyway, the latest possible news out of the ethereal mindscape of rumor-land is that Monolith's new Wii U project — originally debuted as just "X" — is going to be titled Xenoform Episode I: Liber Novus.  Not exactly rolling off the tongue there.

The report comes via a French Nintendo site who cites a GamesFAQ post that... apparently doesn't exist, or at least can't seem to be found anywhere.  Trustworthy, I know.

Read on for the details of the rumor in full, and why they just might not be entirely bunk...

The season pass for the Playstation exclusive The Last of Us is now available for pre-order in the PSN store for $19.99. This pass is exclusive to America, and is comprised of three DLC packs. The first pack incorporates a new scenario into the game's single player mode, and the second and third packs are comprised of several new maps for the multiplayer campaign. Additionally, according to a press release from the developer, Naughty Dog, if you pre-order the season pass you will receive five added bonuses: 

  • Expanded rifle clip capacity
  • Increased 9mm reloading speed
  • Quicker crafting 
  • Speedier healing
  • Grounded, a ninety minute documentary about the making of The Last of Us 

The Last of Us is coming to retail and the PSN store June 14, 2013. You can pre-order the game here at Amazon. Also, check out fifteen minutes of gameplay footage from the demo right after the jump.