Our Darker Purpose is a rogue-like game set in a dystopian school that currently has a campaign running for it on Kickstarter. With story book style graphics and a young girl protagonist mixing together to create a beautifully creepy environment, I can feel it in my bones that this game will be something amazing. That is, if it hits its funding goal. The game currently has $25,700 pledged out of the necessary $40,000, leaving a monumental $14,300 left in order to get the game done. There are only four days left in the campaign, and I definitely recommend you donate to get the project finished. Feel free to donate here. Hit the jump to watch the trailer.

It's really no secret that Jimmy Fallon isn't the best at video games. After controlling Skyward Sword by chaotic waggling and dying, I find it hard to watch the guy play video games. But he seems like a nice person at least!

Still, the president of Nintendo of America doesn't always make appearances on television. Reggie Fils-Aime flew out to New York City to show off the Wii U on Late Night. Jimmy Fallon attempted to play a bit of Game & Wario, but failed miserably. The host had more luck when Reggie joined him on a quick bout of Super Mario 3D World. Both of these demos give us a good impression of the games coming to Wii U soon!

Check out the video after the jump.

The dust from this year's E3 is starting to settle. It was a hellacious battle between Nintendo, Microsoft, and Sony this year, though it seems that Microsoft and Sony have an even more personal vendetta against one another. This was made all the more apparent when top online retailer Amazon.com stated that, according to a report on The Inquisitr, "pre-orders for the [PlayStation 4] and Xbox One topped 2,500 units per minute at peak volume on Amazon."

For more details on this, jump on inside!

Shigeru Miyamoto, the grandaddy of gaming, recently sat down for an interview with IGN. They talked briefly about Nintendo's software development strategy heading into this crucial holiday season, and Miyamoto revealed that they were really hoping to get more out of their in-home teams -- especially Retro Studios, celebrated developer of Metroid Prime and Donkey Kong Country Returns.

While many fans are upset that the company's new game is a sequel to their Donkey Kong title, and not another entry in the Metroid series, Miyamoto implies that the studio could be making games more frequently in the future:

Certainly we do feel that we want to leverage the capabilities of Retro Studios further, because as we've seen from the Metroid games, they're a very capable studio. — Shigeru Miyamoto

If Retro gets expanded enough to be able to handle two titles at once, it may not be too long before we see another Metroid title after all; that being said, I'll be watching to see if any new staff are picked up as Donkey Kong Country: Tropical Freeze approaches release. Hey, it'll be here in just a few months, so it won't be long before Retro's on to a new project anyway, right?


Every day, the official website for Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS updates with one more screenshot of the game in addition to the dozens of character screenshots permanently found on the website. Recently, a NeoGAF user by the name of Silent_Ocarina has decided to take many screenshots found on the website and compare them to screenshots of the same or similar scenarios in the series' most recent game, Super Smash Bros. Brawl.

In these screenshots, you can pick out several differences between the games. Aside from the increased polygon count and several changes in textures, you can even notice that some of the animations have been mirrored for whatever reason. Head inside to check out the full gallery!

Unless you've been hiding under a rock for the past few years, you know that Halo 4 started what Microsoft is calling "The Reclaimer Trilogy". Well, according to a Microsoft representative it's no longer a trilogy, but a saga.

"While we originally said trilogy, we've actually expanded this to more of a saga, so we don't want to limit the Reclaimer story within a trilogy."

While it's nice to know that the next installment in the Halo series for Xbox One will be a legitimate installment that they're calling Halo 5, let's hope that it doesn't end up like the Kingdom Hearts saga where there are too many spin-offs to count (I kid).

Ever since Super Smash Bros. Brawl was finally released on the Wii in 2006, many fans of the series who enjoyed the competitive aspect of Melee have been upset that Brawl's physics are much slower and that its mechanics are less conducive to competitive play. Somehow the widespread notion arose that Sakurai felt that Super Smash Bros. was supposed to be anything but competitive and purposely made it much slower for Brawl in order to realize that wish, but as shown by an interview with Kotaku, it would seem that there is a completely different reason for making Brawl so "casual":

"I would consider the changes that we're making this time around not as fixes, but that we're changing the direction. And so the vision for the overall balance of the game in Smash Bros. Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction." — Masahiro Sakurai

So it would seem that Brawl was not made to be slower than Melee for purely visionary reasons, but rather because of Nintendo's growing audience and the wish to seamlessly introduce new Wii owners to the world of Smash.

Regardless, those who didn't like Brawl's style will be happy to know that the next game will be a little faster.

"Violent video games have encouraged the killing of innocent people for sport," alleged Iowan Senator Chuck Grassley earlier this year. Those of you who pay attention to politics may remember Senator Grassley as the man that claimed the government was going to pull the plug on grandma. And while we may not know if video games are also responsible for the skyrocketing rates of forced euthanasia on senior citizens in America, Franklin Graham (son of Reverend Billy Graham, both unrelated to Hulk Hogan's mentor and former WWE champion "Superstar" Billy Graham) agrees with Grassley, and took to debating this with Ron Burgundy's twin brother John Stossel on Fox.

God understands violence, says Graham. He's known it ever since that time Jesus used to work part-time at GameStop, and was nailed to a tree by violent gamers when he couldn't fulfill their Call of Duty preorders, despite offering them lots of free wine and an eternity in paradise. Perhaps had he offered to multiply their hats in Team Fortress, the Son of God would still be around with us today, but hindsight is always 20/20 in these situations.

Nintendo 3DS exclusive Code of Princess wasn't exactly a great success for Agatsuma Entertainment in Japan, but it shattered expectations in North America. A sequel is something the developers have in mind, according to producer Yasuo Nakajima:

"In Japan, it sold so-so, but in the US Code of Princess sold beyond our expectations, Kinu-san already has ideas about Code of Princess 2 in mind already, if Code of Princess 2 goes into development maybe it will be for consoles like PlayStation 4 or Xbox One. I want to develop it a sequel to Code of Princess for core gamers like fans that are anticipating Dragon’s Crown now."

Code of Princess 2 isn't in development seeing as the development team just finished Farewell Umihara Kawase, but Nakajima did go on to say that a sequel for consoles would require a much bigger team and that, if all goes well, the Guardian Heroes devs may be brought back. It seems odd to place the sequel on completely different consoles, but let's hope Agatsuma Entertainment doesn't ignore Nintendo's platform should a sequel come to fruition.

Fans of Injustice, get your hype hats on those heads of yours, because General Zod is coming to Injustice: Gods Among Us. To accompany this news, Warner Bros. and NetherRealm have provided a reveal trailer for all to enjoy -- but that's not all! Superman fans will be happy (or disgruntled) to know that Superman will be receiving a new costume inspired by the Man of Steel movie for players to use in-game for $0.99, and, just like the movie, it's sure to be a waste of your money. Zod will be available on July 2nd at $4.99 for PSN and Xbox Live.

Destiny has a lot of big names behind it. The creators of Halo? The distributors of Call of Duty? The only thing that could make this game more noteworthy would be if Mario were the main character! Destiny has the potential to go places in the next generation, and it could see sales we've never seen from a new franchise.

Activision Publishing CEO Eric Hirshberg thinks likewise. He believes that Destiny is one of the biggest investments in a new IP the industry has ever seen, and that the potential will pay off the development. Hirshberg points to the attractive nature of Bungie titles, and the familiar yet innovate mechanics rooted in the gameplay. Here's what he said:

"The potential is huge. It’s a sizable investment. It’s probably one of the biggest investments in a new IP that’s ever been made in this industry. We wouldn’t be making that investment if we didn’t believe in the potential. First, let’s start with the vision. From the earliest days of sitting down with Bungie and hearing their vision for the game, it was a truly impressive and ambitious idea. To me, the best thing about it is that it has elements that are tremendously familiar as well as elements that are tremendously innovative. I think that’s a great combo."

To see the full quote, hit the jump!

Half-Life 3 confirmed? Does this mean what I think it means?

Nope.

Though the site seems legit, and all the links take you back to the main Steam site, if you look closely at the URL, you'll see it reads "store.steaRNpowered.com." Nice try, guys. Very clever. You even had me going for a second.

But, this does raise the question: "Where the heck is my Half-Life 3, Valve?" For more on this, jump on inside!

Ubisoft showed off two shockingly fantastic demos during their E3 conference, one for their new racing game The Crew, and one for The Division, a third-person shooter with RPG elements. Both of these games showed a focus on multiplayer, using squad teamwork in The Division or races that start single player and end multiplayer in The Crew. Many fans have been wondering if the games require online à la Titanfall and other next-generation titles.

The answer is yes. Ubisoft Europe general director Alain Corre has spoken that the sheer quality of the open worlds in both games wouldn't be possible without the use of the cloud, and multiplayer aspects are a heavy focus for both titles.

Here's what he said:

"The Division will be always-online, because this is how the game is designed. It’s a world that’s always on and always living. The fact you’re always-online is a must. It’s the same for The Crew. You can join your friends or not, but something is happening in this world all the time."

For the full quote, hit the jump.

After a less-than stellar fiscal year performance and the resignation of the company's CEO, Square Enix is going through a makeover. Underperforming AAA titles, such as Tomb Raider, Sleeping Dogs, and Hitman: Absolution, are getting less focus now. Instead, the publisher is beginning to move priorities towards mobile games.

Darrell Gallagher, a previous employee of Tomb Raider developer Crystal Dynamics, has been promoted to the head of Square Enix studios in America and Europe, although Gallagher's position at Crystal remains intact. Eidos Montréal's new head is David Anfossi, who will be overseeing the development of Thief. IO Interactive, the creators of Hitman: Absolution, has been hit with massive layoffs, cutting half of the staff. Hannes Seifert is the new director.

In addition, Square Enix Montréal is now focusing on the mobile market. The studio's Hitman project will continue under the watchful eye of new studio head Patrick Naud. Looks like we may see Hitman come to iOS.

What do you think of this news? Sound off in the comments.

The first two Far Cry games were met with mixed responses, but Far Cry 3 managed to blow everyone away, using a fantastic overworld, terrifying characters, and an awesome homage to 80s sci-fi movies in a DLC package. After the critical and commercial success of the last entry, it's only natural for Ubisoft to continue the franchise. The series has become an over-night industry juggernaut, and any publisher would want to capitalize on that.

Here's what Ubisoft's Senior Vice President of Sales Tony Key said on the subject:

"We knew [Far Cry 3] would be good, but it was even better than we were expecting. From a sales perspective, too, it was a really big success for us. The brand now has achieved a fan base, a following, that I think will be really excited when we finally show them another one.

"Far Cry 2 was a really good game, but it was very early in the process of us as a company learning about open worlds. There were some challenges around that. It was critically acclaimed, but it ultimately didn’t connect with as many people as we would have hoped. Far Cry 3 was able to build on that and create something really cool. It was a great experience. It was very polished. We consider that a huge brand for us at this point. You'll see more Far Cry games, besides Blood Dragon, in the future. We're really excited about what happened there. It exceeded our expectations. We knew it would be good, but it was even better than we were expecting."

Far Cry 3 sold over 4.45 million units last year. Who knows what Ubisoft will do with this now-famous IP?

Would you like to see more Far Cry? Sound off in the comments.