Sony has gotten waves of approval from all across the gaming community for the PlayStation 4's lack of DRM on used games and all-around more consumer friendly approach. Unfortunately, the PlayStation 4 still isn't "the perfect console," and will be requiring you to have a PlayStation Plus membership to play most of your online games. A PlayStation Plus membership also comes with some other nice features such as its "Instant Games Collection," but, considering that PlayStation 3 allowed players the ability to play their games online for free, it still wasn't a happy announcement.

However, it appears that not quite all games will require such a membership to be playable online, as Sony revealed in an interview with Polygon. In regards to free-to-play titles, publishers will decide whether or not a PlayStation Plus membership is required to play online. And a few free-to-play games have already confirmed that the membership will be unnecessary for their user base. The list given in the interview includes: DC Universe Online, PlanetSide 2, Blacklight: Retribution, and Warframe.

Much like the analog sticks of DualShock 3, it has been revealed that Dual Shock 4's touch pad will be usable not only as a touch interface, but as a clickable button as well. Next to features like the newly added motion capabilities, the touch pad is one of the largest additions to DualShock 4, and it has been confirmed that the PlayStation 4 version of Diablo III will allow touch pad controls for inventory management.

How do you feel about the addition of the touch pad, as well as its new ability to be used as another button, to DualShock 4?

Bethesda has confirmed that The Evil Within will be receiving releases on both PlayStation 4 and Xbox One. In the past, it had already been announced that the game would be coming to PlayStation 3, PC, and Xbox 360.

The Evil Within is a survival horror title being developed by Tango Gameworks, the studio formed by the founder of the Resident Evil franchise Shinji Mikami, and published by Bethesda. Mikami has stated that he hopes for The Evil Within to be a true survival horror titles, inspiring fear that very few games have in the past few years.

With this announcement also came a few new screenshots, so check past the jump to see those!

[UPDATED: Commenter 'Saad' below has pointed out that Tony Key, senior VP of sales and marketing at Ubisoft, went on the record to clear things up after the earlier news. Here's his quote in its entirety. Kind of odd how he doesn't directly mention next year and beyond, but that being said, it's good to hear that they've still got Nintendo's back. At least someone does.

“We did not take a big risk with all those launch titles on Wii U. [Wii U game] development isn’t expensive — some Wii U games are versions of games for other platforms, like Assassin’s Creed. And we continue to invest in that system. We have just as many titles coming on Wii U this year as we did after launch, because the system isn’t as resource-intensive to make games for it. We continue to believe that the Wii U will find its audience. We saw some good games [during Nintendo Direct this week]. We’re confident that the Wii U is a good place for us to do business, and we can make money there.”

So there you have it. Nothing to see here, move along.]

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Ubisoft is one of the last major third-party contenders that have stuck with the Wii U through thick and thin, but it looks like that relationship may be ending soon. In an investor meeting with Ubisoft, industry analyst David Gibson reported that Ubisoft may be losing hope for the Wii U:

"Ubisoft at investor meeting said it has reduced plans for WiiU following soft launch and expects price cuts given sales and weaker yen."

Ubisoft is still going to release the hotly-anticipated games Watch Dogs, Assassin's Creed IV: Black Flag, and Rayman Legends on Wii U, but multiplatform releases beyond that may skip the Wii U entirely. There's a reason Rayman Legends is no longer an exclusive.

This is just another loss in a series of third parties leaving the platform, and a big loss at that. I won't say the situation is dire for Nintendo; they've carried consoles along on almost no third-party support before, but it is becoming very ominous. I'm getting some serious Dreamcast vibes from Nintendo's situation here. Do you think Pachter is right in thinking Nintendo should leave the console game and become a third-party developer themselves? I don't think Nintendo's quite out of the fight just yet, but I completely understand if they decide to go that route. The quality of the content will speak for itself, regardless of the platform. Even if they did drop out of the console race, I'd hope they'd stay in the portable race. 3DS has a great thing going for it right now. What do you think about all of this?

Today, I was fortunate enough to attend Best Buy's Nintendo Experience at my local store, play some of Nintendo's hottest new games, and pick up some Luigi loot (as evidenced by the photo). Luigi loot consisted of the choice among three items (for my store at least; others may differ): the Luigi hat pictured, a Year of Luigi commemorative coin (pictured after the jump), and a Mario Kart checkered flag. I opted to select the hat and coin as my prizes.

Enough talk of simple trinkets; let's talk games now. I had the opportunity to demo Super Mario 3D World, Mario Kart 8, and Donkey Kong Country Tropical Freeze. I ran out of time (each person was allotted 7 minutes), so I was not able to try out The Wind Waker HD; however, the gentleman in front of me demoed the title, giving me a good look at the graphical updates to the game, which are the main draw for the title. I also had the opportunity to speak with the Nintendo representative present at the demo station, who gave me some insight into the development of Tropical Freeze.

First, I'll discuss my viewing of The Wind Waker HD gameplay. The game looked absolutely stunning in HD; I noticed a few hiccoughs in the game (a lack of scenery outside of a window in the boss battle demo from Forsaken Fortress, for instance), but overall the game looked like it played very well.

Want to hear about the other three titles? Follow me after the jump for that, plus some tasty news about Retro's development of Donkey Kong Country Tropical Freeze!

In a Nintendo analyst meeting today, Nintendo has confirmed several release dates for key titles, including Zelda: A Link Between Worlds. We already knew about some of these release dates. Smash Bros. for both 3DS and Wii U, Mario Golf: World Tour, and Yoshi's New Island are all slated for 2014. 

The hot news is that Zelda: A Link Between Worlds will be releasing in North America this November, and in Europe before the end of the year. Just in time for the holidays! 

With Mario & Luigi Dream Team out in August, Pokémon X and Y in October, and Zelda in November, there seems to be plenty of content for 3DS owners still on the way this year.

Check out the full copy of the presentation from the analyst meeting for more info!

According to David Gibson on Twitter, Animal Crossing: New Leaf, recently released for the 3DS, has boosted sales of the 3DS console. The game was released on eShop and in stores, and is apparently doing very well.

To see what Gibson tweeted and for more information, hit the jump.

It seems that Princess Peach was almost passed over again in the newly-announced Super Mario 3D World for Wii U. According to an interview with Yoshiaki Koizumi, Peach wasn't even originally planned to be a playable character!

Hit the jump to learn more about how Peach got her time in the limelight.

I'm sure many older gamers and younger Pokémon fans alike immediately thought of the original Pokémon games the day the 3DS Virtual Console was announced a few years back. I sure did. However, I didn't think it was very likely to happen. Speaking at a Q&A session at E3 today, Game Freak had this to say on the subject:

“We’re always very careful—we believe that Pokémon is best on a handheld. If we were to put it on virtual console, on the home console, what would you do with the Pokémon you caught? It would be kind of stuck, was one of the concerns we’ve had.”

Strikes me as a little odd they'd jump right to Wii U's Virtual Console, but other than that, this is about what I expected. One of the biggest features of the games, trading and battling with friends, is impossible on 3DS virtual console without completely re-tooling the game's code and emulator. To put it out on virtual console without the ability to link would take away the Pokémon appeal of trading and battling, and completely eliminate the possibility of achieving the game's ultimate goal: to catch 'em all. The amount of work involved to make the original games capable of using those features on the 3DS is a lot more taxing than you might think, and more than they'd probably be willing to put out for just 2 or 3 games.

More after the jump.

Mirror's Edge 2, the sequel to the cult-classic Mirror's Edge, was unveiled two days ago during EA's E3 2013 press conference, and now EA's Frank Gibeau has dropped another interesting bit of news regarding this long-awaited sequel. It appears that your free-running in this new title will be even more free than it was in its predecessor, as Gibeau has stated that Mirror's Edge 2 will be an "open-world action adventure game."

As stated at the end of the game's trailer, Mirror's Edge 2 will be releasing "When it's ready," so your guess on a launch date is as good as mine.

Mirror's Edge fans, do you think an open world environment will enhance the series' free running experience?

In a recent interview with CVG, Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, said that he expects the lifespan of the PlayStation 4 to match the PlayStation 3's planned 10-year lifespan.

"I would say the same or similar," Yoshida said, "because the PS4 has an incredible amount of RAM and I don't think any launch titles need that 8GB of RAM. So there's room for growth in both game content and system features."

For more from Yoshida on the strategy behind the Playstation 4, read on past the jump.

Seems like the Year of Luigi is losing one of its flagship titles, as Mario Golf: World Tour has been delayed to 2014.

The game was announced alongside the Year of Luigi celebration at a Nintendo Direct in February, and was given a release window of Summer 2013. However, that release is no more, as a press release on Nintendo's website has confirmed the game is coming next year.

The 3DS has an enormous amount of software coming throughout 2013, so I'm happy that Nintendo is balancing out their releases; however, I'm also disappointed I won't be able to experience Camelot's latest Mario Golf game this year.

What do you think of this news? Sound off in the comments.

Frobisher Says developers Honeyslug and Richard Hogg released a trailer for their upcoming release Hohokum yesterday. The trailer, which you can view after the jump, instantly grabs you and pulls you into the whimsical and artistic world of Hohokum. After the trailer, the pair of developers teamed up to give a game demonstration and delve into the inspiration for the art, the collaborations for their music, and the calming nature of the game.

We have yet to learn much about the game's storyline, but the developers do say that the gameplay is designed to be relaxed and chilled out. The creature you play as will visit different parts of the world and perform a variety of tasks, sometimes being mischievous or helpful to the world's inhabitants.

Hohokum will release for PlayStation 3, PS Vita, and PlayStation 4 in 2014.

We recently uncovered some off-screen gameplay footage from the E3 floor taken by TWD98 (Troy 98). The player goes through several levels from the recently-announced Mario Kart 8 for the Wii U, and through his playing is able to demonstrate what new mechanics exist, as well as the returning ones, including snaking.

If you're interested in Mario Kart 8, head past the jump to learn more and watch the footage!

The reveal of Donkey Kong Country: Tropical Freeze at the Nintendo Direct was met with a very mixed reaction. Many people are excited to see another DKC game on Wii U, but others, such as our very own Colin McIsaac, were disappointed by the return to the jungle.

Your opinion on Retro Studios' latest project is... well, your opinion. However, many fans were hoping for a return to Metroid titles and are disappointed that Retro is not working on a new entry in the series. It seems that the developer made a decision between the two franchises, settling on Donkey Kong.

Michael Kelbaugh says the developer had the chance to work on Metroid, but chose the DK crew over Samus Aran because they had "unfinished business" with the franchise.

Take a look at the tweet after the jump.