To continue what seems like a viral third-party trend, Bethesda has announced that they are not currently developing any games for Nintendo's Wii U. The news comes from an interview with Eurogamer, who asked Bethesda's Pete Hines for his thoughts on Wii U, to which he responded:

"We have nothing announced in development for Wii U. It's not something that we've done anything for previously. I don't even remember the last time we've done a Nintendo title. We don't have anything now. Whether or not we would in the future is TBD. As for why, I guess I'd rather not go into that." — Pete Hines

Bethesda's E3 booth was made up of The Evil Within, Wolfenstein: The New Order, and Elder Scrolls Online. So, at least for the foreseeable future, don't expect any of those titles to be coming to Wii U.

Titanfall is coming to Xbox 360, Xbox One, and PC. It is an online-only next-generation flagship title, using first-person shooter elements in conjunction with gigantic mechs.

The game is being made by Respawn Entertainment, which was founded by Jason West and Vince Zampella, previous Infinity Ward employees that had a very messy separation with Activision. This is the studios' first project.

Want to take a look into Respawn and the creation of Titanfall? The game's official YouTube channel has released a behind-the-scenes video. Take a look after the jump.

Titanfall releases on Xbox One and PC in spring 2014.

As many of you know, I recently returned from a trip to E3, and I thought it would be nice to make you guys a video explaining what the trip was like and how it feels to go. If you like or don't like the video, please let us know what you liked about it, or instead tell us what or how we might be able to change in order to produce higher-quality content in the future.

Hope you enjoy!

For many gamers, Valve is the premier gaming company. Time-and-again they manufacture critically acclaimed successes and find some way to revolutionize the industry. From their many hit games, such as Portal or Half-Life, to their fantastic computer client, Steam, Valve finds ways to please the players. Recently, it seems as though Valve is continuing their already glorious run of listening to the people.

In the recently released Steam client beta, there is one particular file which seems to be alluding to game sharing of Steam games. That's right; Valve might be allowing gamers to lend their games to friends just like anyone can do with any game disc. This is great news for anyone who has a lot of friends who use Steam, who has a lot of Steam games, or who knows someone who has a lot of Steam games. It seems like it would work like this: the players would set up a shared game library and, if the borrower was playing a game but the owner wanted to play that game, the borrower would get a prompt to quit if the owner tried to log into the game.

Now before you get all excited and call up that friend who has the entire Steam library downloaded, remember that this is merely a rumor. Many things have appeared in the files that have not come to light, or that have come to light much later than expected. We will just have to wait patiently and see if Valve pulls through for us once again.

What do you think? Do you desperately want this to become reality? Or are you suspicious of Valve's benevolence?

It's no surprise that Nintendo has seen lackluster sales from the Wii U. On the other hand, the 3DS has been doing quite well. In an interview with CNET Executive Editor Roger Cheng, Scott Moffitt, Executive Vice President of Sales and Marketing at Nintendo of America, had the following to say:

We have powerhouse titles that will drive hardware sales this holiday season.

For more on how Moffitt plans to move Wii U units, hit the jump.

Dennaton Games has really had their hands full since the sequel to their game Hotline Miami was announced. The game sold phenomenally at release, and now Hotline Miami 2: Wrong Number has been announced. The game is set several years after the original, and Dennaton has said that the game is going to close out the universe. He also said this will be reflected in the game.

"This is the end," series creator Dennis Wedin told Polygon. "This is the grand finale for Hotline Miami. Everything will end with this game. We also tried to give that tone to the game as well. This is the theme for the whole game. It has that sadness. All good things end."

The gameplay is supposed to be relatively similar, but Wedin has said that they're trying to tell the story in a different way. The game is about two groups. One group is attempting to make a movie about the events of Hotline Miami, which goes as deep as the levels being called 'new scenes'. The other group is made up of copycats who missed out on the vigilante movement but are trying to revive it by grabbing the media's attention.

As for the game being ported to PSN, a Twitter conversation suggests that it may be released as early as next week. There's no information on pricing yet, but cross-platform play means you can enjoy the game on your PlayStation 3 and Vita with a single purchase.

Hit the jump to watch the teaser trailer for Hotline Miami 2: Wrong Number.

GoldenEye 007. The name alone brings back fond nostalgia for many gamers. Its impact changed the industry by showing just how a 3D first-person shooter can work on a home console without a mouse. It has a long and storied history from its development at Rare all those years ago, to the hidden secrets to be found, and its impact on gaming and internet culture as a whole. In a recently revealed video from last year's GDC Europe conference, one developer tells his story working on the project from beginning to end. If you're interested in the history of GoldenEye 007 or game design in general, this presentation is definitely worth a watch. You can watch it right here.

Dragon Age: Inquisition is one of my most anticipated titles this year. Some interesting developments came around E3 when the title mysteriously dropped the "III," whereas the last game was a direct sequel of sorts named Dragon Age II. Why was the number dropped?

"I think there's always this debate over numbers versus no numbers, what works, what doesn't work," Gibeau told IGN. "We felt like we wanted to bring more attention to the word Inquisition, because that’s more the story arc of what it's like. There's a whole bunch of gameplay and features and big story choices related to how you go through this Inquisition that happens in the world."

"It's a tactical marketing decision," Gibeau continued. "There wasn't anything that strategic about it, to be blunt. We just wanted to draw more attention to the fact that Inquisition is an all-new chapter inside of the Dragon Age universe, as opposed to people expecting a follow-on to Dragon Age 1 and 2 in a literal, linear sense."

So, it seems simple really. The game is not a direct line sequel, but rather a new chapter in an already existing universe. Seems just fine to me. Head inside for further quotes form the IGN interview.

Late Night with Jimmy Fallon has been doing their annual 'Game Week' all this week, recapping and showing demos from various games and hardware announced at E3 last week. So far, he's had a demo of the Xbox One with Killer Instinct, a PlayStation 4 demo of Knack, a pathetic attempt at playing Watch Dogs, a demo of Call Of Duty: Ghosts, and even an epic Super Mario rap that I've included after the jump.

The grand finale is tonight, with Nintendo's time to shine on the show. Everyone's favorite giant purple Pikmin Reggie Fils-Aime will be on to show various things for the Wii U, and maybe something from the 3DS if we're lucky. Last year, Reggie turned Jimmy into a zombie. What will he turn him into this year? A Pikmin? We'll just have to tune in to find out. The show will be tonight at 12:35 Eastern (possibly earlier for Pacific- check your local listings to be sure) on NBC.

Killzone: Mercenary is one of the PlayStation Vita's incoming flagship titles. Featuring a fantastic graphical presentation and smooth gameplay, Mercenary hopes to right the wrongs of other first-person shooters on Sony's handhelds, such as Call of Duty: Black Ops 2 Declassified and Resistance: Burning Skies. To get our bodies ready for the release, CommunityGame has uploaded a seventeen minute interview with Guerilla Games Art Director Tom Jones about the game.

Take a look at all of the video after the jump.

Killzone: Mercenary on September 4 in Europe and September 10 in North America.

Rumors were floating around yesterday that GameStop had stopped taking preorders for the Xbox One Day One Edition, citing "high demand" as the reason. They even went so far as to remove the product's SKU from their system, which raised some worrisome eyebrows. Now, preorders have been re-opened at both retail stores and on the GameStop website.

This news comes hot on the heels of many changes to the system and its policies regarding used game sales and DRM. Whether they're related or if it was just a simple supply and demand problem is purely speculation, but a wee bit curious. Are any of you going to pre-order the Day One Edition? This one guy claims that it's a good deal. What do you think? Sound off in the comments!

A meme is a terrible thing to waste, and GameSpot is making sure that gamers are aware of the best one to come out of this year's E3. Seb Ford, Video Producer at GameSpot, notes that E3 is a "punching bag," as he recalls some previous memes to arise from E3. While Ford notes the onslaught of humorous Xbox One bashing that occurred, GameSpot awarded the Best Meme of E3 2013 to The Villager (from the Animal Crossing franchise) in the upcoming Super Smash Bros. for Wii U and for Nintendo 3DS.

Hit the jump to see the video!

After Brawl set a new precedent of including third-party characters in Nintendo's Super Smash Bros. series, many fans have been fantasizing about their favorite non-Nintendo characters joining the fray. Mega Man was recently confirmed to appear in the upcoming Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS, and even before then, many fans were wondering how many third-party characters may show their faces in the series' latest installment.

Unfortunately for those hoping to see a lot of support for non-Nintendo characters, Sakurai has recently stated in an interview with Kotaku that Mega Man is an exception and not the rule. Head inside to see what he said.

As we heard several months back, Masahiro Sakurai, the creator of the legendary Super Smash Bros. franchise, has been suffering from repetitive strain injury. Sakurai said that he was still committed to working on Smash Bros. and lots of fans sent their sympathies. In the midst of E3 2013 and the reveal of the two great-looking Super Smash Bros. titles for Wii U and 3DS however, many may have forgotten about Sakurai's unfortunate injury. In an interview with Kotaku, Sakurai was asked about whether or not he was still experiencing his shoulder pains, and he responded with a sad statement.

See it after the jump.

President and CEO of Sony Computer Entertainment of America Jack Tretton recently sat down for an interview with Bloomberg, where he talked about, among other things, the value of used games:

"The other thing as it relates to the ownership of the game, if people pay a lot of money for that, they equate the value with the flexibility they have in that. To do with it as they choose; to give it to their friends, sell it to their friends, trade it in to another retailer; that creates value in the initial purchase that they make." — Jack Tretton

This, of course, comes off the heels of his E3 confirmation that the PlayStation 4 supports used game sales and trading. By cashing in on the bad press surrounding Microsoft's former policies on the subject, the PlayStation 4 has gained the favor of many gamers and game developers alike. With the console releasing later this year for one hundred dollars less than the direct competition, it seems like the fair price and good press are setting Sony up for a pleasant holiday season.

What do you all think? Is the PS4 your go-to console this year? Sound off in the comments!