As was confirmed in an interview with ElderGeek, Assassin's Creed IV: Black Flag will be a launch title for Sony's PlayStation 4 and Microsoft's Xbox One. While a specific date has not been confirmed, PlayStation 4 is said to launch this holiday season. And, judging by PlayStation 3's release date and the November-scheduled launch of Xbox One, it wouldn't be a stretch to guess that PlayStation 4 will launch this November.

Also in the interview, it was stated that the combat of Black Flag would be more difficult, featuring faster-attacking enemies, more cooperatively functioning foes, two-hit-kill gunners, and more. Head past the jump to see the full interview.

Electronic Arts has not always been a company that has listened to its consumers, but recently it seems they have been trying to turn things around. A couple of weeks ago, we reported that EA was abolishing their online pass system. For those unaware of what the online passes were, they were basically a way for EA to charge more to play a game online and for them to cash in on the used games market by requiring these passes for (usually) desired online play. The move to get rid of this dreadful system was a leap into the right direction for the publisher, who alienated many fans with this much-hated policy.

Since then, much has changed in the gaming world, with E3 being just under a week behind us. Both Sony and Microsoft have confirmed that used games will exist in the market just like they do today, even though Microsoft had to do some major backpedaling to make this a reality. This raised the question: will EA return to the pass system as the used game market stays existent? The answer is a resounding no. John Reseburg, EA's senior director of corporate communications, confirmed this to Polygon yesterday, giving his response to their question in no uncertain terms. Find out what he said inside!

David Wise composed music for the original Donkey Kong Country game on the SNES. Memorable stuff, I'm sure you agree. He was replaced by Kenji Yamamoto (Metroid Prime) for Donkey Kong Country Returns on the Wii. One can notice the electric influence on the updated "Aquatic Ambience" in Returns.

It appears Wise will be making a return in Tropical Freeze, and Siliconera sought producer Kensuke Tanabe to ask how this happened:

“I worked with David, many, many years ago, and have stayed in contact ever since. He’s actually a friend of mine. So, as we approached this particular project, he became available. (...) So I picked up the phone and said ‘Hey David! You have some time? Would you like to help us out with Tropical Freeze?’ And he jumped at the chance. It was a coincidence that he was available at the time… he wasn’t prior [for Donkey Kong Country Returns] and we couldn’t be happier.

Tanabe explains the music in Tropical Freeze will be original, "Yet, there will be some familiarities… you can hear that it is David Wise [who has composed]."

Ever since the release of Super Smash Bros. Melee in 2001, it's been a tradition of the Super Smash Bros. series to revisit stages from the previous game with each new addition to the line. This time around, however, we shouldn't be so quick to expect stages from Brawl to make it into the next installment's lineup of arenas.

Director Masahiro Sakurai has explained that if the team developing Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS were to implement stages from Brawl into the next games, they would have to be tweaked to run on a Nintendo 3DS. Sakurai says that he's still unsure whether or not they could port stages from Brawl over to the Nintendo 3DS and "still do those [stages] justice," but he does assure us that hope is not lost. "We're going to have to look at that," he says, which means that despite being a hassle, Brawl stages may be entirely possible for the next Super Smash Bros. Now we just need to wait for the team to experiment and announce their results.

What remains unclear is why it's so essential that Brawl stages appear on the Nintendo 3DS and aren't exclusive to Wii U, especially given the fact that the new stages in both games will all be platform-exclusive.

What stages from Brawl were you hoping would make it back for the next Super Smash Bros.?

Ubisoft's follow-up to the cult-classic Beyond Good & Evil has been eagerly awaited by fans for years now. Several weeks ago, a glimmer of hope even showed up when Ubisoft posted to their Facebook page what many thought was a tease for Beyond Good & Evil 2's inclusion in Ubisoft's lineup at E3. Back in 2008 the game received a teaser trailer, but unfortunately virtually nothing has been heard since.

The other day, Eurogamer managed to get a few words out of a major Ubisoft employee regarding the ambiguous fate of the game, but his only statement was that Beyond Good & Evil 2 is still coming, just not yet:

"There are some works on it. There are some iterations on it. Now, some games are taking longer to be done, depending also on the creativity the creator can bring. You see the level of quality of the games today is very high. It takes time to find the right angle and message. It's true that the trailer we showed years ago, in the desert with the pig sneezing and flies still resonates very well. These kind of brands are part of Ubisoft's DNA. It will happen when it will be perfect." -- Alain Corre

I guess it's good to know that the game is still coming, but it's also a bit souring that there's still no news on it. As with The Last Guardian, I guess fans of this game will unfortunately just have to wait.

Did you miss Nintendo's E3 showings? Already? Do you wish you could just watch the Direct all over again, this time sped up and without Iwata's extremely on-point, slow-burning, polite tone? VideoGamerTV on YouTube made some casual-humor videos based on the E3 2013. I highly recommend E3 Abridged and, for the PlayStation-phobic, their PlayStation at E3 video, which helps if you know practically nothing about the console and keep hearing about its newfound glory.

But right about now, you should probably bask in another warm, summery, self-indulgent viewing of your favorite video game maker. Find some sloppy ol' Ninten-joe inside.

Ever since the announcement of a new entry in the Super Smash Bros. series way back in 2011, fans of the party brawler have been wondering whether both games would share the same roster of characters. Questions like this continued as characters like The Villager and Wii Fit Trainer were revealed at E3, only to be shown for the Wii U version — to this day, neither has been shown in a screenshot from Super Smash Bros. for Nintendo 3DS.

However, game director Masahiro Sakurai has recently confirmed that both games will feature the same character roster:

"Fundamentally we’re going to have the same characters on both systems. If there was a character you couldn’t play on Wii U but you could play on 3DS, or vice versa, that’s rough for consumers. So we want players to be able to have the same character experiences on both devices."

This news comes after the announcement that a few characters will be cut during the transition from Brawl to the newest Super Smash Bros. title, so we can be sure that no past characters will make it to one version of the game and not another.

Are you happy to hear that both the Nintendo 3DS and Wii U versions of the next Super Smash Bros. will feature the same characters, or were you hoping for a few exclusives?

The F-Zero franchise has gained a following over the past few years, with fans voicing their love for games such as GX and the SNES classic. Although the series hasn't had a new entry for years now, fans have been clamoring to see Captain Falcon and company hit the tracks again.

It seems that that day will not come anytime soon. Shigeru Miyamoto has voiced his concerns on F-Zero, stating his lack of ideas of where to take the series. This imaginative dead-end prevents the game creator from developing a new game in the series, in fear of a lack of innovation to the formula.

"I certainly understand that people want a new F-Zero game. I think where I struggle is that I don’t really have a good idea for what’s new that we could bring to F-Zero that would really turn it into a great game again. Certainly I can see how people looking at Mario Kart 8 could see, through the anti-gravity, a connection to F-Zero. But I don’t know, at this point, what direction we could go in with a new F-Zero."

To hear my thoughts on the matter, hit the jump.

Bayonetta 2 is an exclusive Wii U title from Platinum Games. The sequel builds upon the unique style of the first Bayonetta with dozens of new offerings, such as co-op mode.

A trailer and demo were shown off in the Nintendo Direct during E3 last week, but the gameplay was cut in the interest of time. Nintendo World Report has uploaded the full thirteen minutes of the demo. Although this is off-screen footage, it's certainly nice to see the game in action.

An anonymous Microsoft employee has written a lengthy blog post regarding Microsoft's announcement of plans to revoke many of the Xbox One's controversial policies. The employee is sad to see them go, as he was excited about many of the features that such measures would allow Microsoft to implement into Xbox One.

From the time of its announcement, it was obvious that gamers were not pleased with any of Xbox One's new features. Particularly publisher's ability to block resale of their games, the requirement to connect your Xbox One to the internet once a day, and the difficulty Xbox One's policies would bring to lending games to your friends had the public up in arms. However, this employee believes, given a proper understanding, gamers would have eventually embraced these policies due to the extra features they were going to allow the console to provide.

Head past the jump to read the long blog post in full.

In the past few months, Anita Sarkeesian (feministfrequency) has made waves in the gaming community while generating discussion about the role of females in video games. One of the offenders she mentions is none other than the Mario franchise.

In a recent interview with Shigeru Miyamoto, Kotaku editor-in-chief Stephen Totilo asked about the inclusion of female characters and the way they are portrayed in video games. Miyamoto points out that, back in the day,

...we didn't even consider making a character that would be playable for girls.

See what else Miyamoto had to say about female characters after the jump.

Phil Fish of indie studio Polytron has announced a sequel to his acclaimed title Fez. However, while Fez started out exclusive to the Xbox 360 platform, Fish says Fez 2 will not even be releasing on an Xbox console. When asked by Polygon about the platforms for which Polytron was planning to release Fez 2, he had this to say, "Not Xbox."

Polytron simply finds Microsoft to be too harsh toward indie developers. For those unaware, Fez's Xbox release went unpatched due to it simply being too expensive to patch a game on Xbox 360. He even said that had Fez been experiencing issues on Valve's Steam service, "the game would have been fixed two weeks after release, at no cost to us." Fish stated that he feels that "PS4 seems to be doing everything right," commending Sony for "having their heart definitely seems to be in the right place." So I'd guess it's likely we'll see Fez 2 on both PlayStation 4 and PC.

He also discussed a few general details regarding Fez 2, so head past the jump to hear those!

Masahiro Sakurai, developer of the Super Smash Bros. series, is well-known for thinking that the technical side of fighting games isn't the best way to play. Melee was a game that was very technique-intensive by mistake, and Sakurai made sure that its sequel, Super Smash Bros. Brawl, was easy for more casual gamers to pick up and understand.

With mechanics like tripping, items, and stage hazards, Super Smash Bros. breaks nearly every convention of the typical fighting game and makes the experience a lot less reliant on pure skill alone. Over the years, some fighting game enthusiasts have been a bit off-put by Smash's more luck-based focus, but Masahiro Sakurai believes that that luck makes it all the more engaging:

"I like to think of Smash Bros. as a game with lots of interesting accidents. For example, you might have a terrain change that signals incoming damage from a hazard. Those sorts of things are fun to anticipate and react to while fighting."

Head past the jump to keep reading.

You heard right: Eidos Montreal's upcoming Thief game, set for release on next-gen platforms, will be released on both the Xbox 360 and PlayStation 3 according to Eidos Montreal themselves!

Yep, it’s official! Thief is now confirmed for PS3 and Xbox 360 – in addition to PC, PS4 and Xbox One! And, as importantly, the game will ship for ALL platforms simultaneously.

Yup, that's correct, Thief will hit every non-Nintendo home console! While the graphical representation in both next-gen and current gen platforms will differ, the core gameplay will remain the same so no one misses out. Now if only we could get a confirmation on a Wii U version. Are you excited?

Although Sony has said zero details about the PlayStation 4's release date other than a "Holiday 2013" release window, it seems stores may not have gotten the memo to keep their mouths zipped. One shop in particular may have spilled the beans.

This photo was taken at a Media Markt, one of the biggest electronic retailers in the Netherlands and Germany. It clearly says the PlayStation 4 is coming on November 13, 2013. Keep in mind this is a store in Europe, so this leaked release date may only apply to the EU region. Even so, it gives us a rough idea of when the console is launching worldwide.

Remember that this is has the potential to be either true or false. Sony hasn't given us any way to help differentiate. Take a look at their statement.

"No further announcements/comments to make at this time. PlayStation 4 is launching this holiday season."

What do you think of this possible release date? Too soon? Too late? Sound off in the comments.