Ironically, another Watch Dogs video has been leaked. The latest footage gives us our first look at the multiplayer of the Ubisoft Montreal published game coming to next-gen and current-gen consoles. Ubisoft has confirmed everything shown is accurate.

The video shows off viral vigilantes blending in with crowds of the Chicago population. One group finds locations to download and hack into networks, while the opposing group has to search and destroy their opponents. It's a formula we've seen before, but it has the presentation of Watch Dogs' unique style.

Take a look at the video after the jump!

Watch Dogs releases on Wii U, PlayStation 3, PlayStation 4, PC, Xbox 360, and Xbox One this fall.

Electronic Arts has had a mixed messaging issue with the Wii U. First they weren't developing games, but then they were! Now they're saying Wii U owners who want the next Madden should just settle for last year's game! However, they aren't completely abandoning the platform. EA has stated they have a close eye on the Wii U, waiting for the opportune chance to support it.

"It’s been 60 days since we launched Need for Speed Most Wanted on the Wii U. We’ve launched four games. We’re proud of them. They’re in the marketplace and they’re selling. The guys inside the studio are looking at the Wii U tech and they’re looking at the platform. They understand it. As it develops, if there’s an opportunity to publish more games on the Wii U, we’ll do that. We’re not writing it off. We’re not not developing for the Wii U. We’re just watching it, and we’re really focused right now on PS4 and Xbox One, to really nail that transition." - Frank Gibeau, EA Labels President

I do know many people who love Most Wanted on their Wii U. Electronic Arts has put out some very good titles on the console, although they are ports. I just hope they can support the Wii U in the future.

What do you think? Sound off in the comments.

After posting disappointing sales in Japan and an E3 absence, the Wii and Wii U exclusive title Dragon Quest X is moving on to other platforms. The MMO title is coming to Japanese Windows this September, and it's likely that version isn't coming stateside either.

Square Enix has released an Nvidia benchmarking tool as well as a beta sign-up sheet to mark the occasion. Have fun translating both of those pages, as they're in Japanese.

The game launches at two different prices. A standard version comes for ¥3990, or about $40.81. There is also a special edition that comes with a controller for the price of ¥9800, or $100.22. Beta testing begins on July 22nd and continues with a second phase in August. Children get to play for free during designated time slots, but adults must shell out a monthly subscription fee.

What do you think of this news? Still want to see Dragon Quest X localized? Sound off in the comments.

Recently Microsoft decided to reverse their stance on many of their user policies for their new Xbox video game console. This has been a big win for us the consumers, because it showed that we aren't just going to take anti-consumeristic policies laying down. Recently on Major Nelson Radio, "Major Nelson" commented on the changes, and how he is pleased with the direction of the of the Xbox One.

We heard a lot of feedback, and we heard a lot of what people really, really liked about Xbox One. They liked the games, they liked the platform vision. But, frankly, they wanted more choice in whether they could play their physical disc like they do today, and if they could use their console if they couldn’t connect to the internet, If they’re on vacation, somewhere with low connectivity…Our platform is still built on that same digital, connected experience.

While his comments may sound nice, I can't help but feel that they are insincere, considering how not even a week ago he was touting the restrictions as "features" for which we should be grateful. Either way, it's nice to hear that Microsoft took our complaints to heart. What do you think? Was Major Nelson sincere?

Source: IGN, Major Nelson Radio

Despite Madden NFL 13's appearance on the Wii U last fall, Madden NFL 25 is missing the console this year. After a rant directed towards Nintendo by an Electronic Arts employee revealed the news, many Nintendo-loving football fans have been disappointed by the news (I'm looking at you Nathanial Rumphol-Janc). Madden NFL 13 on Wii U has sold 32,000 copies worldwide.

However, Electronic Arts has offered the solution for U! If you own the Nintendo Wii U and want to play Madden, you can! Just buy Madden NFL 13, the blockbuster title from last year.

"I think the Nintendo fans will probably miss out a little bit, but the Wii U version that we created last year was a great product and you can continue playing that product because it's not going anywhere. It's still there. Whether or not we're shipping a new version: we're not. [For online players,] we don't have any plans of turning the off switch" —Thomas Singleton, EA Sports

This reminds me of the debacle involving the Xbox One before it backtracked on daily-online check-ins. Don Mattrick said Microsoft has a product for offline Xbox lovers. It's called Xbox 360.

What do you think of this news? Do you care about Madden? Are you surprised on EA's attitude towards the Wii U? Sound off in the comments. Madden NFL 25 releases on Xbox 360 and PlayStation 3 in August. The game is also a launch title for Xbox One and PlayStation 4.

Denis Dyack, known for his work on the cult-classic Eternal Darkness: Sanity's Requiem, is currently working on Shadow of the Eternals, and he recently gave an interesting statement to NowGamer. He explained that, in the present day, he's more in love with his job as a game developer than ever before. Dyack talks about how, even though it may be difficult attempting to be an indie developer, those challenges have brought about many new ways of thinking and approaching games:

"I think because of how the industry’s changed, in many ways, with a lot of the changes that have happened have forced groups like us to look to other means but at the same time, there have been massive epiphanies on how great this really is. This is a true statement – I, personally, have never been happier as a developer as I am right now working with a very small group of people and working with the community." -- Denis Dyack

It's an interesting thing that he points out; some of the best ideas come when you're most limited. Dyack, as an indie developer, no longer has the safety of a big-budget, but it sounds like he's finding new and innovative ways to work without one. Head past the jump to read the full quotation.

Bayonetta 2 is a Nintendo published sequel to an M-rated action title. Those don't appear very often. The game is getting a lot of buzz being a Nintendo exclusive and another entry in a thought-to-be-dead series. The whole relationship is one rarely seen, and one worth watching. Bayonetta 2 is shaping up amazingly.

Platinum Games is developing the title. Financial woes struck SEGA, the publisher of the first Bayonetta, leaving the project up a creek without a paddle. Platinum was in hot water, and Bayonetta 2 could have been lost. However, Nintendo picked up the project and the game is now a Wii U exclusive. But why? Why did Nintendo help the project out and give it a new home? Nintendo's Corey Olcsvary was asked this question in an IGN interview.

"One of the reasons we’re really excited to have this game exclusive to Wii U is, for one thing, we want to have experiences for players of all ranges. …we’ve got games like Mario Kart 8, which are great for everyone. And obviously this game is not quite for everyone, the first game being rated ‘M’ of course.

...those hardcore fans who enjoyed the original Bayonetta, you’re gonna come to find out that they’re pulling no punches in bringing that exact same content back." -Corey Olcsvary, Nintendo

Are you excited for Bayonetta 2? Happy it's a Wii U exclusive? Sound off in the comments.

A new game play demo of Assassin's Creed IV: Black Flag has been uploaded to Ubisoft's YouTube account. The fully-commentated demo showcases a jungle sequence in which the player tails and strikes down several NPCs, as well as a destructive sea battle and subsequent ship-boarding.

There are a number of notable things about the demo footage, such as the way plants and bushes shift in a semi-realistic fashion as you step over them, the ability to use the game's lush greenery as a means for stealth, the announcement of a more precise "free-aiming" option for gun-play, the seamless nature of every aspect of the game's world, the improvements made to ship combat, and the all-around attention to detail of Assassin's Creed IV. Be sure to head past the jump and check it out!

The $20 dollar season pass for Assassin's Creed IV has also been revealed, and will give gamers all of the game's DLC packs, along with the ability to play as an additional assassin. Head past the jump to read the full description of the season pass.

In a discussion with Kotaku, Reggie Fils-Aime commented that the $400/£349 PS4 price point will "put no pressure on [the Wii U] at all."

Sony and Microsoft are going to do what they're going to do. My bet is that there are going to be more announcements the closer we get to whatever their launch date is.

From my perspective, I can't focus on that. I have to focus on how we satisfy the needs of all of the consumers out there with Nintendo products? How do we make sure they understand our proposition? How do we make sure they're excited about the software that we offer? And from that standpoint we're going to let our competition do what they're going to do.

Fils-Aime makes a few more claims regarding the Wii U's stuttering beginnings. Twilight Princess, Wii launch, and more on the questionable Wii U, inside.

Earlier this week, Miyamoto revealed that he would like some of Nintendo's franchises to be developed internally. He also took note of the problems warranted by a limited staff size and a need for sales on the Wii U. Satoru Iwata and Reggie Fils-Aime have also stated that Nintendo's first party efforts will push the console into people's living rooms, and third party support will sprout from that larger install base. Of course, all this means Nintendo needs to focus on juggernaut titles guaranteed to sell over more niche franchises. After Miyamoto stated he wants Nintendo game series to be developed internally, concerns were raised about the future of some of Nintendo's smaller IPs that have been on hold as of late.

Shigeru Miyamoto has spoken again on the topic, stating the company's solution. A massive hiring spree is occurring, allowing teams to grow. With a bigger staff comes more resources, thus more software.

"[We've] been working on what we can do to increase our internal staff in a way that will allow us to have more projects going at the same time." — Shigeru Miyamoto

For the full quote, hit the jump!

The folks at Did You Know Gaming are at it again with their trivia coverage of the Super Mario series. This time, the topic of trivia ranges from the Mario Kart series to an interesting take on how the American Super Mario Bros. 2 may really be the intended, 'real' version of the game, rather than just a port of the seemingly unrelated Doki Doki Panic. It's an interesting theory. You can see the video right after the jump!

Even though it is a port of a Wii game, Donkey Kong Country Returns 3D, for the Nintendo 3DS, has already sold enough copies to top the weekly software sales chart.

So what does this mean for the game as a successful title? Well selling 104,569 copies in one week, or 54.34% of the shipment, is a pretty good start for any game, especially one ported from a different console. The original Wii version of Donkey Kong Country Returns hit just slightly over that shipment percentage on its first week at 56.63%, or 163,310 copies. Over the next two years of the 2010 release date the Wii version of Country Returns sold over 970,000 copies.

It's very certain that the same sort of success will fall for the 3DS port, should it keep going the same route as its predecessor, and this can only mean good things for its upcoming sequel.

Thanks to the recent update to the well received 3DS StreetPass, new games are now available for fans to play whenever they pass a friend or stranger on the street.

These new games include a fun space shooter titled StreetPass Squad that works similar to Find Mii. Evey person you pass with your street pass account is an added weapon that you can pick up in game and attach to a different part of your ship. Every shirt color makes a different weapon, and adding someone to the back of one street passed Mii upgrades the weapon in front. Unlike Find Mii, though, the player will have far more control over the actions and movements taken in game.

Head past the jump to see what else is in store for you 3DS owners.

In an interview with IGN, Reggie Fils-Aime of Nintendo elaborated on why we in the west have less color options for the 3DS:

"It really comes down to the nuts and bolts of how we manage our SKUs at retail, and how we do it in a way that’s effective for us and effective for our business partners. [To interviewer] You’ve visited retail in Japan. One of the key differences in Japan is that the hardware is that it’s behind the counter. It’s not out and about. So in that type of construct, you can have a lot of inventory behind the counter. It’s a lot easier to support multiple colors. In our [North American] market, it’s all out there on the shelf. When you visit our retail, if I had to try to have 25 different SKUs out there, Wal-Mart would kill me. So what that means is that we have to be more selective and more knowledgeable in how we handle different SKUs." — Reggie Fils-Aime

Head past the jump to learn more!

Seems like the Xbox One is becoming a rather troublesome console to own even when it's trying to fix itself. Xbox One chief product officer Marc Whitten told Joystiq that early adopters of the new console will require a system update upon first booting up the console.

"There has always been a plan to have a day-one update of the software for Xbox One.That's [due to] the differences between the hardware manufacturing schedule and our software schedule. You have to get that downloaded, and you won't have to connect online after that."

The update is described as a one-time system setup process and it obviously requires an internet connection as any system update does. This wouldn't be the first time a console needed a day-one update as the Wii U itself was in a similar situation.