As we heard several months back, Masahiro Sakurai, the creator of the legendary Super Smash Bros. franchise, has been suffering from repetitive strain injury. Sakurai said that he was still committed to working on Smash Bros. and lots of fans sent their sympathies. In the midst of E3 2013 and the reveal of the two great-looking Super Smash Bros. titles for Wii U and 3DS however, many may have forgotten about Sakurai's unfortunate injury. In an interview with Kotaku, Sakurai was asked about whether or not he was still experiencing his shoulder pains, and he responded with a sad statement.

See it after the jump.

President and CEO of Sony Computer Entertainment of America Jack Tretton recently sat down for an interview with Bloomberg, where he talked about, among other things, the value of used games:

"The other thing as it relates to the ownership of the game, if people pay a lot of money for that, they equate the value with the flexibility they have in that. To do with it as they choose; to give it to their friends, sell it to their friends, trade it in to another retailer; that creates value in the initial purchase that they make." — Jack Tretton

This, of course, comes off the heels of his E3 confirmation that the PlayStation 4 supports used game sales and trading. By cashing in on the bad press surrounding Microsoft's former policies on the subject, the PlayStation 4 has gained the favor of many gamers and game developers alike. With the console releasing later this year for one hundred dollars less than the direct competition, it seems like the fair price and good press are setting Sony up for a pleasant holiday season.

What do you all think? Is the PS4 your go-to console this year? Sound off in the comments!

There have been some rumors floating around on the internet saying that at this year's E3 convention, Bethesda secretly showed trailers for a potential Fallout 4. Fans were excited about the prospect of a new Fallout game, and forums like NeoGAF went crazy.

I hate to disappoint, but according to the latest news, on such sites as N4G, Bethesda themselves confirmed that this rumor is false. They may be working on a Fallout 4 in the future, but it's not coming anytime soon, and no secret trailer was shown at E3.

Well, this puts the rumor to rest. Disappointed? Excited about a new Fallout game? I now give you permission to comment below.

Capcom community manager Bett Elston has posted a blog post full of pictures of the 3DS Mega Man 25th Anniversary cases, which will be available at the San Diego Comic-Con and later added to the Capcom Store, as well as some talk and pictures of special anniversary statues, but one thing that's been catching everyone's attention is a little line at the end of the post:

Hope to have additional news regarding classic MM games hitting the Virtual Console soon. We're on a roll with the 3DS and Wii U lineup, and I have a feeling there's more on the way...

Seems pretty straight-forward. There are plenty more re-releases left to add to the Wii U, but what's got me curious is what could possibly be coming to the 3DS. All six of the classic series games are now available on 3DS, so it must be referring to the rest of the GameBoy titles. Maybe someday we'll even get the two Mega Man X-Treme titles for the GameBoy Color brought back. I guess we'll just have to wait and see. I'd also like to point out that the soundtrack of Mega Man 6 is now available.

So, Nintendo Land didn't fill the console launch shoes of Wii Sports, and I don't know anyone who honestly thought it had a chance to do as much outside of Nintendo. I still remember from years past hearing Reggie talk about how Nintendo Land gives purpose to purchasing a Wii U, and that the media started painting the game as the next Wii Sports. In many ways, it did show off greatly what the possibilities are with the GamePad, but the main issue never went away. The benefits of the GamePad can't be seen from onlookers, it has to be experienced. Something Wii Sports didn't need to make the Wii appealing. Iwata said the following from the analyst meeting at E3:

"Asymmetric gameplay" is one of the important elements which differentiate Wii U from other products. Thus, we have released "Nintendo Land" as the software to make consumers understand the value of asymmetric gameplay. In the United States, we bundled it with the Wii U "Deluxe Set" which is a higher-end model equipped with 32GB of memory. We have received a lot of comments from consumers that the gameplay in "Nintendo Land" is interesting. However, we presume that they have not yet come up with the best words to easily explain how interesting it is to other people."

"I would say that "Nintendo Land" has not fulfilled the same role as "Wii Sports" did when we bundled it with Wii."

Hop inside to see the full quote.

"We want to provide the definitive documentary-based venue for critical discussion about the art of making video games. We hope to provide developers with a place where they can come for nuggets of inspiration. We also want to provide players with insight into their game experience, and hopefully make them aware of the great minds behind the great games. Finally, we feel we are in a fascinating era in game development. We want to document it for future generations." – David Grabias

The above quote was taken from an answer Grabias gave regarding the hopes and goals of a project he's involved in known as Critical Path. Within the statement, he points out that "we are in a fascinating era in game development," one worth documenting for future generations, and what he says is absolutely true; change is brewing in the gaming world. Indie studios are gaining a strong following through their artistic approach to game design while triple-A publishers are dropping like flies and firing their CEOs; PC gaming is coming back with a vengeance as Valve's Steam constantly rakes in millions of game sales; gaming culture has even begun to penetrate the mainstream, attracting a wider audience with each passing month. And this project understands just how critical of a moment in gaming history we're in right now. Instead of just sitting back and wondering what gaming will be like in 20 years, because we are the ones in the position to decide what gaming will be like in 20 years. The future of our medium is in the hands of the gamers and game designers of today; we are the ones with the opportunity to decide just how video games end up two decades from now.

Critical Path is a multimedia game-based project devoted to exploring "the art, philosophy, politics, and psychology of video games with some of the medium's most influential designers and visionaries." Gamnesia had a little chat with them via email, and I'm here to tell you all about this fantastic project. Head past the jump to learn more.

In an interview with VideoGamer, Sony's Fergal Gara detailed precisely which functions of the PlayStation 4 require a subscription to PlayStation Plus and which features are free. As we already know, playing most games online will require gamers to have PlayStation Plus, but social features, video services such as Netflix, and auto-updates will be available regardless of whether or not you have a PlayStation Plus subscription:

"If you choose not to subscribe we are still gating relatively little in many senses, so access to online catch-up TV and online movie services sit outside of the gate, for example. The social features of PS4 and PS4 games sit out of the subscription service... things like auto-updates on PS4 sit outside of PlayStation Plus, so we're trying to be as balanced and as fair as we possibly can. If you choose to pay the subscription, yes, you get one important element of modern-day gameplay, but you also get fantastic value in games, including the PlayStation Plus Edition of DriveClub." -- Fergal Gara

Head past the jump for further details.

Jimquisition usually airs on Sunday, but the massive Xbox One backtrack called for a new episode. Naturally, Jim delivered. After all, he always does.

In this emergency midweek entry, Jim discusses the straw that broke the camel's back: Jimmy Fallon. He also points at the victory of consumers, saying voting with your wallet can really create change in the industry. Jim warns us that Microsoft can still change their policies back at anytime if publishers pressure them, telling us to remain wary of the company that tried to "fuck us over":

"Be vigilant. Be jubilant, but be vigilant... I will not forget this. Like I will never forget the ESA reversing its decision on SOPA only after it failed to become a law. Like I will never forget Ubisoft's shitty DRM even after it stopped. Like I won't forget EA glomming on to online pass system, despite now saying it was a dumb idea."

To see the emergency episode, hit the jump!

Thank god for Jim.

Recently at this year's E3, GamesBeat got a chance to sit down for an interview with Nintendo marketing executive Scott Moffit on the subject of Wii U. Most of what Moffit said is the same ol' PR response these people always give, but there are a few gems of information to be found here. He talks about everything from competition to the used games debate, and even offers some insight into why Satoru Iwata has become the new leader of Nintendo of America. He also defends the lack of a Wii U price cut with some sound logic:

We have no plans to change the price of Wii U. The Wii U is a great value. With great content coming, that will drive the hardware installed base. We’ve gone from being the highest-priced console on the market to now being a great value with the announcements from our competitors. The perception of our price has changed, but what’s also changed is that people now see what great content is coming. They’ll see the value in those games. They’ll be able to enjoy a Wii U in their household for a lot less than a competing console.

The interview is a little repetitive, but well worth the read if you're interested in Nintendo's opinion of things currently happening in the industry. You can find the full interview right here.

The gaming audience is rejoicing at the news of Microsoft removing their Xbox One policies involving DRM and used games. Every gamer down in Xbox loved Microsoft a lot, but Bleszinski, who lived north of Xbox - did not. Bleszinski hated Xbox - the whole Xbox rewind. Now please don't ask why; no one quite thinks he's behind.

Yes, all us Whos in Whoville may feel that we were able to convince Microsoft to reverse their policies, but one man thinks otherwise. Cliff Bleszinski, the creator of Gears of War, says it wasn't the gamers voting with their wallets that changed the Xbox One. Instead, Sony was responsible for forcing Microsoft's hand.

Here's what he said.

"At the end of the day many hardcore dislike what was attempted. You can't do well in that space with many of your core unhappy. Especially when users have a choice. The nature of capitalism encourages competition and Sony played into that. Sony forced Microsoft's hand, not the internet whining."

Bleszinski is also against the changes to the Xbox One console, but more on that after the jump!

After all, you can't have a third party without having a first party to start with. Well, you need to host a second party after that. Only then can you put together a third party.

Ignoring some terrible puns, Nintendo has spoken out on their chicken-and-egg situation concerning the Wii U. Software sells hardware, which sells software. The Wii U is lacking in console sales, which means publishers don't want to put games on the system. In turn, this means that people see less value in buying a Wii U. Third parties have been jumping ship left and right from the S. S. Wii U for months now, and Nintendo needs to solve that problem.

Satoru Iwata has spoken on that subject, stating that third parties are a second priority for Wii U. Don't take that the wrong way. He means that the first party push needs to help the console before third parties can jump back on board.

Here's what Iwata-san said:

"What we need to do is regain the momentum of the Wii U in the marketplace and establish successful examples of third-party Wii U software. Our focus is, first of all, to regain the momentum of the Wii U towards the end of this year, and then we’ll try to establish successful third-party Wii U software titles. I believe in the importance of third-party support for Nintendo platforms. I’m very willing to change the current situation."

To see what Reggie Fils-Aime, the face of Nintendo of America, said on the topic, hit the jump!

Hideki Kamiya, Director of The Wonderful 101, has stated in the past that the upcoming title would be a short game for players, but has proven himself wrong according to an interview with Nintendo World Report. In fact players can expect The Wonderful 101 to last up to 20 hours due to how much content is being packed into the title!

"In the case of Wonderful 101, we really try to pack a lot of different ideas into it, and it got a lot bigger than I thought. And in fact we estimate that a normal play session would be 20 hours. Personally I think that I kept piling stuff on and I realized "Wow, this is going to be a pretty big game." But that notwithstanding, replayability is a really important factor, it has to be sort of easy to play in the sense that you don't get tired of playing it, and you would be able to ultimately play it in a day."

This is great news for those who were worried the game would last only 6-12 hours, and it certainly offers more bang for your buck too! The Wonderful 101 is set to release September 15th in North America and August 23rd in Europe exclusively for Wii U.

In a lament of the failure of Xbox One marketing by a Microsoft employee, we learned a bit more about what would've been the policies of the Xbox One. One of these features was a family plan, which was advertised as a way for ten members of Xbox Live to be able to access one shared gaming library, albeit not simultaneously. However, it seems that Microsoft suits may have miscommunicated the true terms of the family plan.

Take a look at this quote:

"The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn’t have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game."

Instead of sharing full games with ten different family members, it seems you could share the first hour of games with those people. All you people disappointed by the removal of the family plan... don't be. You were missing out on one hour demos and nothing more.

Although this may be false, according to Microsoft employee Aaron Greenberg, evidence is strongly pointing to this story being true. We may never know for sure though.

What do you think of think of the actual now-lost family plan? Sound off in the comments.

When Sony rolled out its recent 4.45 firmware update for the PlayStation 3, many soon found themselves afflicted with consoles that would fail to properly boot. While there is no solid solution at the moment, a probably-fix for the problem has popped up over at PlayStation Universe. Note that the method described is guaranteed to work for everyone. To save you the click of a button here is the proposed fix.

Step 1: Turn off your PlayStation 3 and wait until the Power light is red.

Step 2: Boot up the PlayStation 3 and hold down on the console's power button till you hear three clicks. The 2nd and 3rd clicks take 5 seconds each.

Step 3: Boot up the PlayStation 3 once more. Wait 5 seconds for a 2nd beep. Wait another 5 seconds for a quick double-beep and quickly release the power button. If done correctly the PlayStation 3 should now be in Safe Mode and ask you to hook the controller up to the system via a USB cord.

Step 4: Connect the controller and choose Restart System. This should fix the system. If the provided method does not succeed, contact your regional PlayStation Support crew.

New Super Luigi U, a large DLC package available for New Super Mario Bros. U, was released yesterday. To coincide with the release, an update was made to New Super Mario Bros. U. As a significant number of fans have wanted since the game's release, the update allows players to use the Wii U Pro Controller to play New Super Mario Bros. U. Taizo Takemoto, the director of New Super Mario Bros. U, posted this news to Miiverse.

"Hello, this is Takemoto, the director of New SUPER MARIO BROS. U. An update for the game has been made available to go with the release of New SUPER LUIGI U. With this update, you can now purchase the New SUPER LUIGI U add-on content from within the game, and play using the Wii U Pro Controller. We've also opened a New SUPER LUIGI U community on Miiverse, so feel free to share your thoughts about Luigi, Nabbit, or anything else related to the game!" -- Taizo Takemoto

For those uncertain, you may download this update without purchasing the New Super Luigi U DLC.