Platinum Games designer Hideki Kamiya announced at E3 that Bayonetta 2 would have a two player mode and, in a separate interview, explained the change in the characters appearance.

Kamiya announced this news during E3 in front of a large audience of demo players but did not say how the new two player mode will work.

Take the Jump to find out more!

You may not have been looking out for this one, but it seems that Activision has released an extended trailer for their upcoming addition to the Skylanders series, Skylanders Swap Force, at E3. The video comes to us courtesy of tealgamemaster (Teal).

To see the video, as well as the new characters you can use, hit the jump.

It seems that EA is looking to please gamers. In light of the discussion on used games and DRM, the third-party publisher is weighing in. The president of EA Labels, Frank Gibeau, has said that the topic is currently being discussed. According to reports, the company is working on "gamer first" policies, as used games have "been a topic of discussion." He emphasized that it will be "customer first," but it seems that there is not yet any definitive statement.

Obviously this is a tricky topic at the moment. Will more and more third-party publishers start to sound off on the topic? How will this potential policy change your perception of EA, and possibly your purchases? Let us know in the comments.

Originally on the PlayStation Mobile library, the game Aqua Kitty has recently made its way over to Xbox Live Indie Games (XBLIG). It's not a direct port, as the Xbox version now has a co-operative mode. You can grab all of your cool-cat friends and go on an average deep sea adventure, but with felines.

Aqua Kitty was heavily inspired by the Atari 2600 classic Defender. The game's levels are looped tracks and you can travel from left to right (or right to left, if you're feeling adventurous) and your enemies come at you in waves. You have to defend your friendly neighborhood miners who work at the undersea milk refinery. Making it through a wave will advance you to the next level. Protecting all of the milk miners will earn you bonus points. Some levels have one, and some have many, which can become a little overwhelming as the difficulty increases.

The co-operative mode is no small addition. The game has a difficulty level comparable to 'NES hard' if you're playing all alone. Grab some of your gamer pals, however, and the game becomes a tad bit easier. Don't get me wrong, Aqua Kitty is far from a walk in the park. There are certain times when the screen will be filled to the brim with bullets, explosions, and rogue ships. A lapse in concentration will almost guarantee your death, and a worldwide shortage of milk.

You too can defend the feline right to lactose-rich fluids by purchasing Aqua Kitty for only 240 Microsoft points ($3)!

If you've seen the trailer for the new Dead Rising 3, you may have noticed that it has taken a slightly different direction from its predecessors. The game, which is set to release in November of this year on the Xbox One, got some screen time at E3. Apparently, Capcom Vancouver wanted to “go after the Call of Duty player.”

To learn more about what Capcom Vancouver was trying to accomplish with this new game, hit the jump.

Well, well, well... the amazing cult-classic stealth series Thief is getting a reboot, and by the well-respected Eidos Montreal nonetheless. I can't say I've been a long term fan of the series or anything, but during Summer 2012 I did fall in love with Thief II: The Metal Age. I also got into Thief Gold, the remake of the franchise's first entry, for a little while, but I couldn't stomach the little bit I played of series' third title, Thief: Deadly Shadows. As a lot of you reading this, especially my fellow staffers, probably know, some game play footage was finally shown for the Thief reboot during E3 yesterday. I watched IGN's recording of it, and I'm here to give you the impressions of a relatively new Thief fan on Eidos Montreal's interpretation of this revolutionary stealth series.

Let's just get this out of the way first, I was not impressed with what I saw. Does that mean I think the new Thief will suck? Well, no; it's a bit more complicated than that. I don't think there's any legitimate reason this Thief reboot shouldn't be better that or at least equal to Thief II: The Metal Age in terms of fundamental structure. Sure, it might be asking too much for Eidos Montreal to best its elder in terms of level design -- I mean, come on, Thief II has some of the absolute best level design to ever grace a gaming platform. But, in the realm of purely basic mechanics, Thief has all the tools to work with that The Metal Age did, and over a decade's worth of new tools to boot. And yet, that's the vibe I'm getting. Eidos Montreal's Thief seems to only be behind Looking Glass Studios' Thief II on the fundamental level. Do you see where I'm going with this? Well, either way, head past the jump to see the rest of what I have to say.

Tetsuya Nomura, the director for Final Fantasy XV, has now expressed interest in developing titles set in the same world as Final Fantasy XV, presumably in a similar manner to Final Fantasy XIII.

“In the trailer, there was a line that read “A World of the Versus Epic,” which suggests that it will be part of an epic. While Final Fantasy XV will have one climax, as a story, we plan to continue it further.” -- Tetsuya Nomura

Nomura also mentioned that he's hoping the frequency of game releases can also be increased due to Final Fantasy XV being an entire series in-and-of itself, as well as the possibility of online features in future releases. Head past the jump to hear what he said!

Final Fantasy XV is a re-branded, next-generation release of the long-awaited Final Fantasy Versus XIII, and will be releasing on both Xbox One and PlayStation 4.

Sony has gotten waves of approval from all across the gaming community for the PlayStation 4's lack of DRM on used games and all-around more consumer friendly approach. Unfortunately, the PlayStation 4 still isn't "the perfect console," and will be requiring you to have a PlayStation Plus membership to play most of your online games. A PlayStation Plus membership also comes with some other nice features such as its "Instant Games Collection," but, considering that PlayStation 3 allowed players the ability to play their games online for free, it still wasn't a happy announcement.

However, it appears that not quite all games will require such a membership to be playable online, as Sony revealed in an interview with Polygon. In regards to free-to-play titles, publishers will decide whether or not a PlayStation Plus membership is required to play online. And a few free-to-play games have already confirmed that the membership will be unnecessary for their user base. The list given in the interview includes: DC Universe Online, PlanetSide 2, Blacklight: Retribution, and Warframe.

Much like the analog sticks of DualShock 3, it has been revealed that Dual Shock 4's touch pad will be usable not only as a touch interface, but as a clickable button as well. Next to features like the newly added motion capabilities, the touch pad is one of the largest additions to DualShock 4, and it has been confirmed that the PlayStation 4 version of Diablo III will allow touch pad controls for inventory management.

How do you feel about the addition of the touch pad, as well as its new ability to be used as another button, to DualShock 4?

Bethesda has confirmed that The Evil Within will be receiving releases on both PlayStation 4 and Xbox One. In the past, it had already been announced that the game would be coming to PlayStation 3, PC, and Xbox 360.

The Evil Within is a survival horror title being developed by Tango Gameworks, the studio formed by the founder of the Resident Evil franchise Shinji Mikami, and published by Bethesda. Mikami has stated that he hopes for The Evil Within to be a true survival horror titles, inspiring fear that very few games have in the past few years.

With this announcement also came a few new screenshots, so check past the jump to see those!

[UPDATED: Commenter 'Saad' below has pointed out that Tony Key, senior VP of sales and marketing at Ubisoft, went on the record to clear things up after the earlier news. Here's his quote in its entirety. Kind of odd how he doesn't directly mention next year and beyond, but that being said, it's good to hear that they've still got Nintendo's back. At least someone does.

“We did not take a big risk with all those launch titles on Wii U. [Wii U game] development isn’t expensive — some Wii U games are versions of games for other platforms, like Assassin’s Creed. And we continue to invest in that system. We have just as many titles coming on Wii U this year as we did after launch, because the system isn’t as resource-intensive to make games for it. We continue to believe that the Wii U will find its audience. We saw some good games [during Nintendo Direct this week]. We’re confident that the Wii U is a good place for us to do business, and we can make money there.”

So there you have it. Nothing to see here, move along.]

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Ubisoft is one of the last major third-party contenders that have stuck with the Wii U through thick and thin, but it looks like that relationship may be ending soon. In an investor meeting with Ubisoft, industry analyst David Gibson reported that Ubisoft may be losing hope for the Wii U:

"Ubisoft at investor meeting said it has reduced plans for WiiU following soft launch and expects price cuts given sales and weaker yen."

Ubisoft is still going to release the hotly-anticipated games Watch Dogs, Assassin's Creed IV: Black Flag, and Rayman Legends on Wii U, but multiplatform releases beyond that may skip the Wii U entirely. There's a reason Rayman Legends is no longer an exclusive.

This is just another loss in a series of third parties leaving the platform, and a big loss at that. I won't say the situation is dire for Nintendo; they've carried consoles along on almost no third-party support before, but it is becoming very ominous. I'm getting some serious Dreamcast vibes from Nintendo's situation here. Do you think Pachter is right in thinking Nintendo should leave the console game and become a third-party developer themselves? I don't think Nintendo's quite out of the fight just yet, but I completely understand if they decide to go that route. The quality of the content will speak for itself, regardless of the platform. Even if they did drop out of the console race, I'd hope they'd stay in the portable race. 3DS has a great thing going for it right now. What do you think about all of this?

Today, I was fortunate enough to attend Best Buy's Nintendo Experience at my local store, play some of Nintendo's hottest new games, and pick up some Luigi loot (as evidenced by the photo). Luigi loot consisted of the choice among three items (for my store at least; others may differ): the Luigi hat pictured, a Year of Luigi commemorative coin (pictured after the jump), and a Mario Kart checkered flag. I opted to select the hat and coin as my prizes.

Enough talk of simple trinkets; let's talk games now. I had the opportunity to demo Super Mario 3D World, Mario Kart 8, and Donkey Kong Country Tropical Freeze. I ran out of time (each person was allotted 7 minutes), so I was not able to try out The Wind Waker HD; however, the gentleman in front of me demoed the title, giving me a good look at the graphical updates to the game, which are the main draw for the title. I also had the opportunity to speak with the Nintendo representative present at the demo station, who gave me some insight into the development of Tropical Freeze.

First, I'll discuss my viewing of The Wind Waker HD gameplay. The game looked absolutely stunning in HD; I noticed a few hiccoughs in the game (a lack of scenery outside of a window in the boss battle demo from Forsaken Fortress, for instance), but overall the game looked like it played very well.

Want to hear about the other three titles? Follow me after the jump for that, plus some tasty news about Retro's development of Donkey Kong Country Tropical Freeze!

In a Nintendo analyst meeting today, Nintendo has confirmed several release dates for key titles, including Zelda: A Link Between Worlds. We already knew about some of these release dates. Smash Bros. for both 3DS and Wii U, Mario Golf: World Tour, and Yoshi's New Island are all slated for 2014. 

The hot news is that Zelda: A Link Between Worlds will be releasing in North America this November, and in Europe before the end of the year. Just in time for the holidays! 

With Mario & Luigi Dream Team out in August, Pokémon X and Y in October, and Zelda in November, there seems to be plenty of content for 3DS owners still on the way this year.

Check out the full copy of the presentation from the analyst meeting for more info!

According to David Gibson on Twitter, Animal Crossing: New Leaf, recently released for the 3DS, has boosted sales of the 3DS console. The game was released on eShop and in stores, and is apparently doing very well.

To see what Gibson tweeted and for more information, hit the jump.

It seems that Princess Peach was almost passed over again in the newly-announced Super Mario 3D World for Wii U. According to an interview with Yoshiaki Koizumi, Peach wasn't even originally planned to be a playable character!

Hit the jump to learn more about how Peach got her time in the limelight.