The DS hit Flipnote Studio is finally making its way to the 3DS this summer and art lovers couldn't be more excited. The game was announced during a Nintendo Direct Mini a couple months ago. It will allow you to transfer your old DS animations to the latest application.

A release date has been announced for Japan, while the release window has become more clear for North America.

Flipnote Studio 3D comes to North America sometime in early August, and will arrive for download in Japan on July 3rd.

Are your bodies ready to create more animations on the 3DS? Sound off in the comments.

Have you ever found yourself pouting at your desk and thinking, "life would just be so much better if only Gamnesia had a YouTube channel"? Well turn that pout inside out, because guess what? It's here! Our own YouTube channel! We hope to post a lot of wonderful content to this channel in the future, including game trailers, as well as our own news recaps, spoken editorials, gaming vlogs, and more, so to stay up to date on all that's happening around here, click that fancy-schmancy little subscribe button!

Furthermore, we've got big plans for E3. The video above outlines our plan in nearly full detail, save for a few tidbits that haven't been set in stone just yet, so give it a watch and tell us what you think! We hope to see you again! enjoying our content very soon.

Note: Because we strive to provide you with the highest quality and totally-not-blurriest videos that we can, I hereby pronounce that I shall never throw dolls at professional recording equipment again.

It has been known for quite some time that Nintendo will not be holding a major press conference at this year's Electronic Entertainment Expo (E3) like they have in the past. Now, Nintendo will still be in full force at E3, and still plans to impress. However, rather than holding one large conference, Nintendo will be delivering updates via their highly successful Nintendo Direct medium, and hosting demos that normally would be exclusive to E3 goers only at their Nintendo World Store, and through a partnership they've announced with Best Buy.

Today, we reported that Nintendo has launched the Nintendo @ E3 website that will be used to bring gamers all the exclusive Nintendo news from E3, as well as trailers and, possibly, Best Buy locations where you can go and find the demos at.

My Nintendo News has also reported that:

"Nintendo has announced via the newly opened E3 site that its Nintendo Direct will be one hour-long. The Wii U focused Nintendo Direct which takes place on June 11th begins at 7am PT and is bound to include a number of highly anticipated games including Mario 3D, Mario Kart U, and Wind Waker HD. As always, we will be covering the Nintendo Direct as it happens." -- sickr
(Quote pulled from a report on My Nintendo News by sickr.)

Can you imagine a 1 hour Nintendo Direct, filled to the brim with E3 updates, news on the Wii U and upcoming games, and all things Nintendo? My body is ready! The more I learn about this upcoming E3 and the future of this generation of consoles, the more excited I get! E3 is only a few short days away. Who all is excited? Do you plan on tuning into Nintendo's Nintendo Direct E3's? Is this the right move for Nintendo? I now give you permission to comment below.

Andrew Scott Reisse, co-founder of Oculus VR, was killed Thursday. The computer graphics engineer was standing in a crosswalk when he was hit by a car fleeing police pursuit.

According to police reports, Reisse was crossing the street when Victor Sanchez, 21, struck him with a Dodge Charger. Sanchez, along with two other suspects, were involved in a police chase when the accident occurred. The car ran several red lights just before the incident, and crashed shortly afterward. The suspects fled the car on foot, but are now in police custody.

For more on this story, continue past the jump.

Remember Me is one of the last new IPs of this generation. Capcom is bringing this title to North America on June 4th, and to the EU on June 7th. With the game's launch so close, Capcom is starting to market the title to reach out to players and convince them to purchase the game.

Capcom has unveiled a new live-action trailer to get us excited to watch the unique story unfold, involving memory-editing technology in a futuristic Paris. The plot is shaping up quite nicely, and will hopefully live up to its promising premise.

Take a look at the trailer and some fresh new screenshots and concept art of the game after the jump!

Ever since the reveal of the Xbox One about two weeks ago, the media, gaming journalists, gamers, and angry forum goers have been up in arms about Microsoft's fumbled debut, canned applause, and, most of all, Microsoft's controversial Digital Rights Management policy. Digital Rights Management, or "DRM," is, paraphrased from Wikipedia, a registering system used by hardware manufacturers and game publishers in order to control the usage of digital media and devices after their sale. The system goes so far as to prevent copying of save files and to control the viewing, copying, and altering of works or devices. Essentially, it is a set of access control technologies that specifically register a game to only one account on one console and prevent others from accessing it.

DRM policies are in use by such companies as Amazon, Apple, Google, Microsoft, Electronic Arts, and Sony, and have been an issue of heated debate since the inception of the Digital Millennium Copyright Act in 1998. There have been worries that DRM policies might also be featured in the PlayStation 4.

However, there has been an incredible update to this ongoing story. To find out more about it, read further inside!

There has been a lot of "hate" tossed out at the Xbox One since it was unveiled the other day, and you could argue that some of that "hate" will likely be applied to Sony's Playstation 4 as well after more details are released. However, there is really just one aspect that truly bothers me: the attitudes towards the used game market.

I have been reading several opinions on this topic, but nothing sticks out to me more than some comments from Ben Kuchera at Penny Arcade:

Without the used market sucking up all those sales and all that consumer money, it's very possible we'll see Steam-style sales on older or bundled games on the Xbox One. It's not a sure thing, but killing used games is going to free up a ton of money for companies to try new ideas in terms of sales and pricing. The people who get innovative and take advantage of this structure will thrive. The rest are likely to slowly choke on the new economics of game development.

It needs to be made clear, if all the studio closings and constant lay-offs haven't made this explicit: The current economics of game development and sales are unsustainable. Games cost more to make, piracy is an issue, used-games are pushed over new, and players say the $60 cost is too high. Microsoft's initiatives with the Xbox One may solve many of these issues, even if we grumble about it. These changes ultimately make the industry healthier.

What about this stands out to me? Find out after the jump.

E3 is just around the corner, and it's about time we all jump aboard the hype train! Everybody's preparing for the event, and surely you have a few ideas of what you'd like to see at the conference, so we'd like to hear them! Ubisoft is sure to show off great titles like Watch Dogs and Assassin's Creed IV, while the next installment in the hit Call of Duty series will likely be shown in greater detail either on the show floor or during a few big presentations. Meanwhile, Nintendo is actually forgoing the traditional E3 conferences in lieu of a Nintendo Direct broadcast streaming form their website at 10:00 AM, EST on June 11th.

Of course, everyone has hopes, everyone has expectations; we want to know what yours are. Head to the comments to share your hopes and to see what your fellow Gamnesia readers are most hyped about. We hope to feature some of our favorite comments from this article in a fan gallery next week, so don't forget to speak up! Also be sure to head past the jump to see my own hopes for the conference.

Following the trend of backwards incompatibility, Microsoft has recently told gamers to keep their Xbox 360s if they have large digital libraries. That's right: Xbox Live Arcade games will not be transferable to the Xbox One.

Until now, the idea of XBLA games being transferable was up-in-the-air, with Microsoft only officially confirming that the Xbox One will not support physical Xbox 360 games. The official confirmation of inability to transfer the XBLA games was given in a GameSpot interview with Microsoft Game Studios VP Phil Spencer. Find out what was said inside!

There are very few quality games that take a fraction of a second to understand but an insane amount of time to master. Stickets is one of those games. It's exactly as advertised: an elegantly brutal puzzle game. The one and only mechanic of Stickets is to place your tri-coloured blocks reminiscent of Tetris blocks on a 5x5 grid and connect three of a colour to clear them away. If you thought you'd be rewarded for clearing pieces, you'd be wrong. You only get rewarded by sticking pieces to the grid. Once you've stuck 50 pieces on in the basic 'space' mode, you unlock 'time' mode. This is where it all goes down.

In 'time' mode, you have a meter that tells you how many blocks will disappear if you don't clear them in time. Fear not, for the meter refills for every four pieces you clear. There is one last mode, the 'puzzle' mode, but I'll let you discover how to unlock and play that for yourself.

Tetris and any match-three games pale in comparison to Stickets from a difficulty point of view. If you enjoyed Waderland's other iOS games Midas Touch or Impasse, I'm positive you'll have a fantastic time with Stickets.

Stickets is available for $2.99 on most iOS device stores.

Tales of Symphonia, the quintessential GameCube JRPG, is returning in HD. When Tales of Symphonia was originally released - on July 13, 2004 in the US and on November 19, 2004 in Europe - it touted some of the best visuals and gameplay that pushed the GameCube to its limits. About a month ago, we heard rumors claiming that Tales of Symphonia was being released in HD, and that this rerelease was going to be called Tales of Symphonia: Perfect Edition, which would feature both Tales of Symphonia and Tales of Symphonia: Dawn of the New World. Later, Hideo Baba was interviewed and claimed that it was not going to happen, and what was really going to be done was something more of a Tales of Café at a convention. Well earlier today Hideo Baba, at the Tales of Festival, revealed Tales of Symphonia: Unisonant Pack (working title). Sadly, it will not be released on the Wii U, but instead will be a PS3 exclusive. This decision is due to the fact that most of the Tales Of fans in Japan prefer the PS3, and likely because it will feature the PS2 version, which had more content than the GameCube one. This is great news for those who are fans of the franchise.

See what Hideo said after the jump.

Voice actor David Hayter is well known for voicing Solid Snake in the Metal Gear Solid franchise, as well as Naked Snake (a.k.a. Big Boss) in the chronologically earlier games of the series. We recently reported a rumor that Snake's voice will change in the upcoming Metal Gear Solid 5: The Phantom Pain, as David Hayter will not reprise his role as Big Boss. This would mark the first time that David Hayter would not portray the main protagonist of a Metal Gear Solid title, as he has since 1998.

The rumors began at the last Game Developers Conference where Metal Gear Solid creator Hideo Kojima announced the newest game in the series: Metal Gear Solid 5: The Phantom Pain. For more details and background information on this story, read further inside.

A new level designer might just make its way to home consoles. It is Pixel Press, and works code free. This NES-inspired app lets you draw, upload, refine and play your own platforming creations. With a set release for iOS and Android, it isn't a stretch to imagine this game on the camera-ready Wii U and 3DS. It isn't much of a stretch for the developers, either. When asked about the possibility to bring the game to Wii U, Robin Rath of Roundthird was definitely enthused. He says that Pixel Press was inspired by Donkey Kong's Crash Course in Nintendo Land

In aiming to make the game the best it can be, Rath launched a Kickstarter for their nostalgia-borne "tool for learning." Through it, they aim to enhance the app's features, like making it possible for users to upload their own sounds and graphics to the levels they draw. Regardless of the Kickstarter's success, the project will be moving forward. Do you hope Pixel Press makes its way to Wii U soon?

Back at the Xbox One reveal, Activision showcased a few features coming up in Call of Duty: Ghosts which have ultimately garnered quite a bit of teasing from the gaming community. One of the most memorable new features was a riveting new AI system that really isn't all that new, but also prime among them is the addition of a canine companion.

Recognizing what a wonderful plot device it is to have furry pal by your side amidst all the blood and gore, the official Battlefield Twitter has revealed their very own plan: Battlecat! Casper the Battlecat is sure to be a major character in the next installment of the hit Battlefield franchise (or not), so keep an eye on this future superstar — the look of pure malice in his eyes suggests he'll be giving the competing CoD Dog a run for his money.

You know, he may be a little on the chubby side, but he certainly ain't husky! Oh-ho-ho! ...*Ahem*

Of course, this is nothing but playful mockery, but who doesn't appreciate a little friendly fire every now and again?

Shadow of the Eternals was announced by studio Precursor Games about a month ago as a spiritual successor to the cult-classic GameCube title Eternal Darkness: Sanity's Requiem. Planned for both Wii U and PC, Shadow of the Eternals would be a 12-part episodic horror game, focused around sanity effects and psychological horror. However, things are not looking good for this intriguing horror title, as their crowdfunding campaign is on track to accrue not even half of the needed funds to get Shadow of the Eternals released. According to Kicktraq, the game's Kickstarter is currently "trending toward" attaining $230,096 out of the $1.35 million Precursor has asked for. Specifically, Shadow of the Eternals has so far made $157,470 via its own website, and $121,103 from its Kickstarter campaign, for a total of $278,573, less than one fourth of the money Shadow of the Eternals calls for.

Head past the jump to see what this means for the future of Shadow of the Eternals!