Ducktales was a classic 1990 NES game based on the Disney television series of the same name, which is now seeing a rebirth through the Wii U eShop, PlayStation Network and XBox Live Arcade. Above is the reveal trailer for DuckTales Remastered, and inside we have more screenshots, pictures and a full fact sheet.

You may be familiar with Fez, but chances are that you will not be. It is a minor platformer developed by Polytron Corporation, headed by Phillipe Poisson, who goes by the name of "Phil Fish." The game received a fair amount of praise when it released last year, but remained a largely forgettable puzzle-platformer.

Nontheless, Phil Fish thought he had something relevant to say when he took to Twitter in a whining rant today that blasted the Nintendo 3DS and praised the Playstation Vita as almighty. His unbecoming language has no doubt lost him any respect he had in the industry, as well as the fact that his rant lacked any genuine criticisms.

His uncensored Twitter tirade is inside. Please be warned that it contains language that some people may find inappropriate.

Last year the Wii Mini came to Canada, before heading to Europe earlier this month and to the UK this very week. The console is a simplified Wii that lacks GameCube compatibility, online-support, Wi-Fi, an SD Card slot and a slew of other features.

Basically all the console does is play Wii discs and little else; the bare minimum. With the Wii U having been out for several months now, the Wii Mini is little more than a dummed-down version of what is already a last-generation console.

Gamers in the UK are viewing the Wii Mini with that very mindframe, because launch sales have been extremely poor with an overall disinterest in the platform. Frankly it serves little purpose other than as a cute collector's item. Come inside for more details on the Wii Mini's underwhelming launch performance.

There's only a week left in March, so what's going on with Aliens Colonial Marines on the Wii U? Well, Sega and developer Demiurge are staying hush-hush on the topic, declining to speak-up whenever asked about the title's current progress.

Aliens CM is supposed to be out by the end of the month, but it looks like the title might receive a delay at this rate, which could be for the better. Placeholder dates can be found listing A:CM for a release in December so a delay seems likely at this point. A:CM didn't receive the best reception, it was pretty negative actually, so a delay of the Wii U version could just be what it needs to update the visuals and gameplay in order to recapture the same feeling as the E3 demo, though that is somewhat unlikely. 

Any Elder Scrolls fan knows that the series is primarily played through a first-person perspective, so many were upset, even outraged, after hearing that The Elder Scrolls Online would be a third-person title with limited first-person function. Well, time to stop being so upset, because those restrictions are gone.

Chris Carter over at Destructoid managed to play the game's first-person mode and was surprised to see ESO can be fully playable in first-person like the mainstream titles such as Skyrim. I myself prefer to alternate between the two, so it's nice to see the First-Person aspects will be fully retained.

Zenimax has stated that the current build is in testing and playable, and it will be available with the game at launch along with availability on the Mac OSX on day one.

One major complaint Deus Ex fans had with Human Revolution was the boss fights. They were all pretty straight forward, but you could only deal with them a single way, something that wasn't received too well by the fanbase. Well, that is no longer a problem in Deus Ex: HR on the Wii U according Emile Pedneault, a game designer working on the Director's Cut. 

"We took them and completely rebuilt them. We couldn't change [the boss' character] model and the way they need to die because of the story telling, but we changed the level layout. We tweaked their AI and we've added tons of ways to deal with them. You can deal with a boss fight in a stealth way, you can deal with a boss fight in a hacking way. We even have for each boss fight a way to kill them without firing a single bullet."

I've tried tackling Deus Ex: HR's boss battles in different ways only to fail each time, but it's nice to see that HR will finally let me play the game the way it should have been in the first place. Plus I can get that fancy DLC, The Missing Link, with the Wii U port.

PAX East is upon us and it is the time for gamers everywhere to rejoice (so long as they're in the North-East area). one of the most exciting things about PAX is that once in a while, software companies will use the opportunity to announce new titles, and that's just what we've got today. ...Sort of.

At the Capcom panel at PAX East, Mega Man fans had a lot to be happy about. Community manager Brett Elston announced a special light-up Mega Man figure to go along with the rest of the franchise's 25th anniversary celebrations, and also confirmed that Mega Man 4 is coming to the Nintendo 3DS eShop on April 25th, while Mega Man 5 is coming on May 16th. The most exciting news, however, is that Elston also announced that Capcom is developing a new Mega Man game, but they are not ready to reveal any details.

Quickly afterwards, however, the full corporation stepped in and clarified that the company is having "ongoing discussions about Mega Man," but that there is nothing they are ready to announce. Did Elston slip up on his word choice, or did he reveal a new title before he should have? Not too long ago, Christian Svensson revealed that the company was discussing the future of the Mega Man series, and it looks like they've settled more firmly on a solid direction to take it. Are you excited to see what Capcom has in store for us?

Games, when executed correctly, can be deeply engaging and the player can relate to it in more ways than one. Persona 4, Okami, Halo Reach, and Fire Emblem: Awakening are just a few games that do a stand-out job of immersing the player in their worlds, sometimes to the point that we care for the characters as if they were real people. 

We all know back in the late 90's when Final Fantasy VII came out, many players shed a few tears when Aerith died. I of course found out about her death and the game at the same time around 2003 so I wasn't affected, but I have had similar experiences... sorta.

I've never cried during a game, but I've been pretty damn close. The first time a game made me experience such emotions was at the end of Okami (PS2) when Amaterasu was stripped of her powers by Yami. She then heard the prayers of all of Japan thanks to Issun and his art and through them was able to become even more powerful than she was before. Something about it just choked me up inside. A very similar situation happened at the end of Persona 4 when I was dragged down into the darkness by Izanami-No-Okami and heard the words of encouragement from my maxed social links and was able to access the power of Izanagi-No-Okami. The emotions were there (still are during replays), but weren't expressed.

Now of course not everyone will react the same to these scenes just as I didn't care for Aerith's death while others cried like a baby. So tell me, has a game ever made you cry? If so, what game was it? If not, what's the closest you've been?

A few months ago, Edge reported on a few features that Microsoft's successor to the Xbox 360 would apparently flaunt—none of which were all too pleasing. In case you've forgotten, the Xbox 720 was reported to block consumers from playing used games and require the console to be online at all times if you wish to play. If you're not quite sure why that's bad not only for us, but GameStop and even Microsoft themselves, we've got all the answers.

But today, a new development in these rumors has come about. A screenshot surfaced today confirming or otherwise implying truth in several aspects of the aforementioned rumors and more about the upcoming "Durango," as the console is codenamed, and IGN has confirmed the screenshot's validity. By far the best of these rumors is that Project Durango will feature a high-fidelity Kinect sensor, but if you're thinking it's all sunshine from there, you might want to step back. Head inside to read all the details.

Well, it's here! The official launch trailer for the long-awaited sequel to Luigi's Mansion. Dark Moon has already been selling like crazy in Japan, and it wouldn't surprise me one bit if it did just as well upon it's launch in North America and Europe over the next week. This is going to be one of the 3DS' biggest hitters for sure.

Fans of the Might series and WayForward in general have reason to celebrate; for their 23rd anniversary, they're releasing the first sequel ever in the Mighty series! All of your favorite Mighty Switch Force characters will be back for download this Spring in North America, Europe, and Australia! And, of course, there'll be a lot of actiony puzzle-solving!

You excited? I excited. You excited?

I am a massive Star Fox fan, especially Star Fox 64. The above cinematic masterpiece is probably one of the best fan made products I have seen in my lifetime. It also contains a nice track from Star Trek, which is used almost to perfection. Joe Morrisseaum one of the main people behind this flick, sat down with Nintendo Life to talk about the process. One of the interesting tidbits is how long it took to make this - 20 hours a week every week for a full year. Yikes. What's neat though is he has an idea swimming in his head for another short based on The Legend of Zelda.

Look, the above video is a nice break down, but they don't really explain where the rest of the cost of the console goes. For those unaware, the rest pretty much go to the shipping and taxes (oh those awesome taxes). Still, it's nice seeing a concise breakdown.

I am going to be honest in saying I really don't know a whole lot about this series in general (I know, shame on me), so I'll just get right to the quotes with all the goodies.

- More than a port
- Eidos Montreal says it’s the “ultimate edition of the game”
- Eidos is working with Straight Right on the game
- Deus Ex’s boss battles were originally outsourced
- The three bosses have had their map layouts reworked to provide players with alternative potential strategies
- New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth
- Barrett’s map has been reworked to provide a second additional layer so Jensen can hide, forcing his foe to lose sight of him
- Energy system is more forgiving on Wii U

Seems like a lot of great stuff. That's just the beginning. Much more after the jump.

Well, the 3DS may have lost it's #1 spot for a week, but the sales for the PS Vita are now starting their decline since the big price drop. Meanwhile, the 3DS sales have increased slightly and remain very study. The 3DS sales have been study for some time in Japan, and not even a price cut of the Vita really slowed down the sales. I am not trying to trash the Vita at all - in earnest it's a pretty nice piece of hardware with a great interface (better than the 3DS). However, you can't beat content quality compared to the 3DS. Unfortunately for Vita owners, there are but a handful of games worth owning, while the 3DS seems to have hit after hit coming out for the foreseeable future. Exact numbers after the break.