The Witcher series is arguably one of the best new series to hit the games industry in a good while. Thanks to our friends over at Game Informer, we now have a wealth of information about their exclusive reveal of this highly anticipated title. The Witcher 3 was officially unveiled in their print magazine with a wealth of additional details to team up with the online announcement. Those details and concept art after the jump.

Ever want to get your foot in the door of the video game journalism industry? Want a chance to see your work appear to thousands of gamers every day and have a chance to grow your craft? Do you have a burning passion for gaming and a love to put your own thoughts into words? Well then, a volunteer position at Gamnesia and/or Zelda Informer may be right up your alley. We are looking for dedicated, passionate, and active daily news writers to help us cover everything from Zelda to the entire girth of the video game industry.

Specifically, we need people who can create news content daily between the hours of 6AM to 5PM CST. I know that's a rather large time slot, but that just means we are looking for a few passionate gamers to fill the remains of our roster. Are you only interested in Zelda? That's fine, as our Zelda Informer hub can always use people covering fan works and the occasional real news item every day. Interested in the Wii U, 3DS, Microsoft, Sony, or even the PC? That's great too, because our most pressing needs reside here at Gamnesia.

The Escapist : Jimquisition : Dead Space - The Best New IP This Generation?


Dead Space is an amazing franchise with great gameplay and a good story. I like it very much, but Jim Sterling thinks it might even be the best new IP of this generation. I think that it depends on your taste—if you don't like horror games, you'll probably dislike Dead Space. That's why it is very subjective to say that a game is the best of its generation. Others probably don't agree.

I like Assassin's Creed more than Dead Space. I love the historical settings, Those Who Came Before, the Pieces of Eden... To me, it's the best new franchise this generation.

What's your favorite IP this generation? Let us know in the comments!

Iwata Asks is a recurring segment in which Nintendo President Satoru Iwata interviews game developers about their values and the development process behind specific games. The latest episode featured the developers of Fire Emblem: Awakening, detailing their thought process behind the evolution of the support system to a marriage system, as well as what their goals were in staying true to the essence of Fire Emblem.

The most interesting factoid to gather from this discussion, however, is the idea that Fire Emblem should break its focus on medieval militias and instead tread ground in more modern war tactics with a tinge of fantasy. This proposal was then taken in an even more drastic direction with the idea that the game could take place on Mars, which was later shot down.

Nintendo is well versed in the ways of outer space, but never before have they explored non-fictional extraterrestrial planets in their games. The idea of a tactical RPG taking place on Mars is an incredibly appealing one no doubt, but Fire Emblem is well-grounded in its medieval setting, and I'm ultimately glad they didn't break that mold for a more science-fictiony game. Do you hope Nintendo looks back at this discarded idea to create an entirely new franchise, or do you think this concept should lay dead?

Sales of gaming hardware are down 40% the week ending January 26th, compared to the previous year, according to data released from VGChartz. Software sales also saw a drop of 35% compared to 2012, in the clearest indicator yet that the current generation of gaming is in decline.

Weekly sales of the PlayStation 3 and Xbox 360 were 102,538 and 75,559, respectively, down 10% from last week and roughly half from last year's numbers (192,645 and 167,786, respectively). Software sales for the systems also saw a decline, though far more severe for the 360 than the PS3. Despite the 360's holiday showing, it has once more fallen behind the PS3, which is likely to overtake Microsoft's console in global sales later this year. Right now, though, the relative lack of strong January titles, along the impending next-generation, are not doing the aging systems much good.

For more comparisons, continue past the jump.

It’s Good To Be Back

February 04 2013 by Dennis Wyman

Watching Gamnesia go live this past weekend certainly has been a rush for me, but not for the same reasons as the rest of our staff. 2013 marks the tenth year since I first started in gaming journalism, though it hasn't been an unbroken run. As anybody who keeps track of the behind-the-scenes happenings could tell you, I've been largely MIA from Zelda Informer for several years now. Real-world commitments such as my freelance web development business and my constant road-tripping schedule has kept me away from, and largely disinterested in, the video game industry for quite some time. It's only recently that I came back to ZI, mostly at the urging of several close friends and other staffers, to focus on fixing many of the technical and management problems that Zelda Informer has become somewhat infamous for. My latest order of business is to roll Gamnesia out the door, but in doing so, it has triggered a lot of fond memories to my early days in this industry. So, being mired in the development of this site the past month has been a largely nostalgic moment.

Read on for some musings from someone who has been doing this for way too long.

It's no secret that the hit 3DS title, Resident Evil: Revelations is coming to home consoles and PC later this year—but don't expect it to be just a simple port of the 3DS version. According to Revelations Producer Masachika Kawata, Resident Evil: Revelations Unveiled Edition has been given 5.1 Surround Sound and the gameplay has been tweaked and fine-tuned to make it more than a simple port.

“It’s definitely not just a direct port. Not only have we improved the graphics up to HD standard for home consoles and designed it for 5.1 Surround Sound, as well, but we’ve fine tuned and retuned the gameplay, made a lot of nips and tucks here and there, so it’s certainly an improved experience.”

Accompanying this statement, it was revealed that the decision to port Revelations to home consoles was made in the wake of the 3DS release due to overwhelmingly positive feedback from the fans and critics. Kawata also credits Revelations' success due to it feeling like classic RE gameplay that was easy to pick up and play.

The Last of Us is shaping up to be an amazing title—one of the best of 2013, perhaps. The upcoming game also focuses a lot more on survival horror than you would think. While it has been known for a while that there would be infected people in the game, not many expected it to be quite so focused on fear. According to Greg Miller of IGN, a big part of the experience of The Last of Us is the sound, which really stands out.


"After actually playing The Last of Us, it’s not the beautiful graphics, the brutal violence, or the approachable crafting system that stands out to me. It’s the sound. The Last of Us isn’t Uncharted, with its happy score wafting over every moment of gameplay. It’s a slow, suspenseful crawl through a world that can kill you at any moment. As such, it’s quiet – eerily quiet. You have time to listen to the rain pitter patter on windows and each breath of the infected you’re creeping up on to shiv in the neck." — Greg Miller, IGN

More about the title after the jump.

Are you looking forward to the next entry in the Castlevania franchise? While it won't be long before Mirror of Fate hits the Nintendo 3DS, don't be surprised if it eventually makes its way to HD platforms. Konami already has an HD version ready and waiting, according to Konami's UK studio boss David Cox.

”We created everything in high definition – all the textures, all the levels, high-poly models, everything – and we kind of shrunk it all down into the 3DS.”

“Then we lost bones from characters, you know, we dropped the resolution of the textures and everything to make it fit. At MercurySteam we have an HD version of the game sitting there in a computer somewhere.”

“We want as many people to play it as possible. Obviously we have an exclusivity deal with Nintendo right now though and they’ve been very supportive of the product.”

Nintendo's exclusivity deal with Konami will probably last little more than a year, but for the time being, the title looks sure to please fans waiting for the next side-scrolling adventure from Konami's hit franchise. So let us know, will you be picking up Mirror of Fate when it comes out for the 3DS? Or will you be waiting till Nintendo's exclusivity deal with Konami ends so you can play it on the big screen? Let us know in the comments!


In a  Q&A session held during Nintendo's Q4 financial briefing, the legendary Shigeru Miyamoto spoke up on Pikmin 3. Miyamoto discussed both what he believes will help Pikmin 3 reach consumers and how they won't be forcing asymmetric gameplay in games that don't need them.

“With regard to 'Pikmin 3' for Wii U, I don’t want to be misconceived, but the biggest draw of this game is the higher-resolution images through the high-definition graphics. You can even see Pikmin’s gestures with the graphics. We are not going to put asymmetric gameplay in a game if it is unnecessary. In this game, you can see the entire map on Wii U GamePad. The two screens of the TV and Wii U GamePad will let you see what you are doing at any time during your gameplay, which alone is a great evolution for a strategy game. As a side note, you can play this game only with Wii U GamePad. If it is hard to imagine what it will be like, maybe you can recall the visuals of the original 'Pikmin' for Nintendo GameCube and imagine how you can play it with the smaller but more detailed screen in your hands. The two control sticks of Wii U GamePad will let you play this game more comfortably and, with a TV screen, the gyro sensor inside Wii Remote Plus will further help your gameplay. Wii U GamePad will give you style variations of playing this game and playing only with Wii U GamePad might be a good experience for you. I hope you will like this game.”

Of course, that's not all Miyamoto had to say about high-definition gaming. Further on in the session Miyamoto mentions the importance of making sure the image players see feels lifelike while referring to last year's E3 in which Nintendo opened up with a video of Miyamoto surrounded by Pikmin. The entire Q&A session can be found over at Nintendo's official website, so be sure to give it a read!

News today came across my desk about Resident Evil 6, and how it's considered a financial failure at Capcom, despite moving 4.8 million units across two platforms (PlayStation 3 and Xbox 360). Now, I, like many others, didn't enjoy the game because it seemed to only further bastardize a franchise that helped define my childhood—but it wasn't like it was completely terrible, either. Survival Horror was once a proud genre, and while other studios are making fair attempts to make it come back full circle (I'm looking at you, Ubisoft, with ZombiU), it's clear this isn't some isolated incident.

Top tier publishers, developers, and marketing teams are all pushing the industry in a direction that is leading to its demise. Forget Atari finally closing up shop and THQ biting the dust. Let's forget about poorly-made games like Medal of Honor: Warfighter, which lead to the closing of its developer. The reality is that the top developers and publishers at the moment are trying hard to take their products and make them have mass appeal. This, however, is why indie  developers are starting to rise, because they still target a genre and create games specifically for the audience that enjoys it. For the ones with broader appeal, it's a new franchise, rather than reinventing an old one into something it's never been.

Watch out, Fire Emblem fans! The highly Anticipated Fire Emblem Awakening just received a shipment delay at a great deal of retailers in the U.S. The delay was the result of a shipping error, but numerous retailers suspect the game to be on store shelves later in the week. 

Best Buy claims that they don't expect Fire Emblem Awakening to be on store shelves until Wednesday this week, while GameStop doesn't expect the game to be on store shelves until Friday. Amazon has noted that the game was also delayed, and so no copies will be shipped for a few more days. My local GameStop has said that there is nothing to worry about and any pre-orders made are still valid and if you want to try your luck you can try getting the art book right now, free of charge.

Luckily, this delay only accounts for the physical copies of Fire Emblem Awakening. The game is available right now on the Nintendo 3DS eShop for download for those who can't wait any longer. It's an amazing game, so be sure to check it out!

AckkStudios has been working for a while on their GameBoy-styled RPG, Two Brothers. Two Brothers, the story of an inventor seeking to bring color to a monochromatic world, is coming some time this year to the Wii U eShop, alongside iOS, Xbox 360, and several other platforms. Two Brothers is nearing completion, however, and as all developers do, AckkStudios is planning to begin work—or resume it, rather—on a brand new game codenamed Project Y2K. AckkStudios began work on the game before Two Brothers' development had even begun, and it was put on hold in order to finish the smaller, retro-styled project.

Project Y2K is a 3D RPG in development exclusively for the Wii U. The story, which has now been completely finalized, takes place in the year 1999, beginning on January first at exactly 12:02 AM. Project Y2K also has a completed graphics and gameplay engine, which you can get a glimpse of to the left, as well as plenty of concept art. In addition to all this information, the original blog post and its teasers contain hashtags such as "#Space," "#Fourth Dimension," "#Double Slit Experiment," and "#WomanMadeofPlastic." Another teaser also shows off a demo of the game's soundtrack, with the caption, "viewing Earth from far away..."

I don't know what exactly this is shaping up to be, but I know that like it. What do you think of all this?

The console development process never stops. Even before the Wii U was released, the minds over at Nintendo were already spinning about what they wanted to do next, both for home consoles and handhelds. During a recent Nintendo shareholder's meeting, Iwata had this to say on the development:

"Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software line-up shortages or software development delays which tend to happen just after the launch of new hardware. Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable. Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run."

Basically, Nintendo is planning to make it easier to share assets between future handheld and console games, which would vastly expedite the development process of certain cross-platform series such as New Super Mario Bros. Nintendo is hoping that this system will prevent the "droughts" of content that the Wii U and 3DS have experienced.

How would you like to see this system implemented?

Many analysts have attributed THQ's recent demise to the gaming industry's ever fading spotlight; however, in a recent interview with MCV's Christopher Dring, the bankrupt company's former president had this to say about THQ's predicament:

"I think it is incorrect to attribute THQ's predicament with overall changes in the industry. To be sure, all triple-A publishers have been under pressure, but THQ had every chance to survive had it not made massive mistakes. Unfortunately, the mistakes that were made long before I joined, like the incredible losses attached to uDraw, massive wasted capital in the unpublished MMO that was cancelled, sticking with children's and casual titles far after mobile and tablets had killed the business, bad, late, or otherwise inferior titles like Homefront, and a generally haphazard and inefficient approach to deal making, left the company with too much negative hanging on its books. THQ had to be restructured to survive, and unfortunately, the restructuring ended up in an asset sale rather than an acquisition.  There are certainly things to be said about challenges in the mid-tier triple-A publishing business, but I don't think that conflating it with THQ's experience is helpful.” — Jason Rubin, THQ

I have to say, I completely agree with Mr. Rubin on this one. THQ was putting way too much time and money into kid's and casual games instead of focusing on higher quality products. The uDraw fiasco was a joke, and spending so much money on a project, only to cancel it, is a colossal waste.

What do you think ultimately led to THQ's demise? Any product in particular?