You asked for it and Nintendo has gone and created it, faster load times for your Nintendo Wii U. The update will help decrease load times significantly and is set to go live in April, but just how much faster will the update make the Wii U? The answer is a click away, but if you must know right now the load time to the main menu is cut down from about 22 seconds, to roughly 6 seconds. It's a drastic improvement from and is sure to please early adopters who dreaded the Wii U's load times, but don't take my word for it, watch the video to see for yourself!

Sad news today, president and representative director of Square Enix, Yoichi Wada who joined Square in 2000 and became CEO in December, will be stepping down from his position at Square after the company revising of its financial forecast. This course of action is expected to take effect in June where he will be replaced by Yosuke Matsuda who joined in 2001.

Square has stated that they expect the company to "incur extraordinary loss in the settlement of the accounts for its fiscal year ending March 31, 2013." The company, originally expecting net-income losses of 3.5 billion yen has changed this total to 13 billion after a decline in Western retail and digital sales. 

"[The revision is] due to slow sales of major console game titles in North American and European markets. The Company is also experiencing sluggish performance of its arcade machine business. In addition to these factors, the Company expects to incur extraordinary loss about loss from restructuring in the settlement of the account for its fiscal year ending March 31, 2013."

The 90's were a great time in history in just about anything and 2,000 GAME customers agree according to a survey which claimed 1996 was the Golden Year in gaming with multiple hit titles like Super Mario 64, Resident Evil, and Tomb Raider coming out that year. 2002 was the runner up with GTA: Vice City, Elder Scrolls III, and Halo.

What is the most shocking result from this poll is that the Wii was nominated as the best console ever released (was there ever any doubt? Kind of.) taking 15% of the vote. The Xbox 360 came in 2nd at 10% with the PS3 in 3rd at 9%, oddly all being current/'last'-gen consoles. 

As for the other runner ups for the Golden year in gaming, 1991 came in 3rd place, 1985 with 4th place, and 1980 in 5th place.

The above trailer is interesting, as it takes a look at the other side and watch exactly Aiden Pierce is doing with the ctOS system he is using to hack things. The game only gets more intriguing from this, because it sort of paints Aiden as a vigilante. He steals money from honest people, but he also helps out those who may be in trouble with an experimental Chicago police system that indicates threat levels. It's interesting, and I have never been more excited to know this game is coming to the Wii U. I truly hope they fully integrate ctOS into the GamePad, because this is one game where it actually makes a lot of sense and wont kill any immersion.

Is it E3 yet?

Producer Rey Jimenez recently sat down with Destructoid to discuss their collaboration with WayForward on making the HD Remastering of DuckTales and Jimenez couldn't have been happier with the way things worked out.

“Disney actually suggested WayForward. In my mind, WayForward was just the perfect match. They handled practically all of the production side like pros. The game has been in development for around a year, and we would love to work with them again... retro or otherwise.”

It's nice to see when a partnership works out in the end and hopefully Jimenez will get his wish one day. You can read more about what Jimenez had to say over at Destructoid's interview with him. DuckTales HD is currently aimed at a Summer 2013 release later this year, so be sure to set a bit of cash aside until this hit classic is released once more!

There's been a lot of talk about the changing industry lately. With the increasing popularity of mobile games, many feel consoles are on their way out, and video games as we know them will cease to exist. Jade Raymond, head of Ubisoft Toronto, disagrees; she says that while the industry's changing, there's still a way for big titles to survive.

I think there’s still room for really great triple-A games that can, despite the budget, retain the classic model of expecting people to pay in one big chunk. There’s still room for that. But the big publishers have to be honest with themselves – there’s only room for let’s say ten successful titles a year on those sorts of budgets. So you have to go all-in on those; you have to be sure you’ll have a hit, and when you make it you have to invest everything to make sure it’s amazing.

Personally, I don't think we'll lose big-budget console games as we know them. After all, we still see movies even though we have TV and YouTube, and we still go to concerts with all the other means we have to hear music these days. Even if mobile games are cheaper, they still can't match the experience you get from a huge, solid game series like Metal Gear Solid or Assassin's Creed. 

What do you think? Does Raymond have a point?

The day is finally upon us, you can now go out and buy BioShock Infinite to meet your heart's desire; the skies of Columbia are no yours to traverse. Still questioning whether or not you should pick yourself up a copy of the third BioShock game? Perhaps this launch trailer will help convince you otherwise. Infinite has been met with superb reviews so far, and the high scores just keep rolling in, so be sure to check it out!

Grant Kirkhope, legendary ex-Rare composer, has been very busy lately. Aside from his interview with us and his recent handful of nominations for the Kingdoms of Amalur soundtrack, he also did an episode of the Game Grumps with YouTube-famous Egoraptor and Jontron. In the hour-long episode, they play several N64 games Kirkhope composed for, and many interesting details came out; this included a few interesting tidbits about Goldeneye 007.

Many remember this title for revolutionizing and popularizing the first-person shooter on consoles, as well as introducing a multiplayer mode. While it really hasn't aged well, it was incredible for its time and many remember it fondly. However, gaming history could have played out very differently, at least in context of Goldeneye.

Jump inside for the details from Kirkhope.

Nintendo is having a challenging time marketing the Wii U. The first obstacle has been informing the average consumer about how it is its own next-generation console and not just a Wii add-on. The second challenge has been selling the potential of the GamePad.

While some have heralded the GamePad as the harbinger of innovation, it remains that we haven't yet seen games fully utilize its potential. The head of Ubisoft France, Xavier Poix, had some comments to make on this very topic in a recent interview with Games Industry.

One thing for sure we knew is that this new controller would be something harder to convey than the Wii, which was about the movements in your game, so we knew we needed to educate people around this GamePad idea. We strongly believe that people have not yet realized the importance of the gameplay that this can provide, but for sure they need the good games to support the system

The developers of Luigi's Mansion: Dark Moon have admitted that the game drew inspiration from Mr. Bean; however, Ghostbusters more often comes to mind when people think about what Luigi's Mansion is similar to.

ABC recently asked Shigeru Miyamoto about Luigi's Mansion having a Ghostbusters feel, to which he responded that the game wasn't inspired by Ghostbuster. Converesly, he does admit that the game was influenced by Ghostbusters in the sense that they specifically tried to make it not seem too much like Ghostbusters.

Come inside for the full quote.

ABC News had a chance to sit down with Shigeru Miyamoto, who has been making a media trip the last few weeks likely to keep Nintendo in the news. For the most part nothing new is really revealed here compared to some of the more in-depth interviews a couple weeks ago, however one interesting tidbit was brought up: A Nintendo Theme Park.

Q: "Nintendo Land" very much teased us, and everyone wants to actually go to Nintendo Land in person. Have you ever been approached about a Mario theme-park, or is that ever something you would consider in real life?

A: Certainly, with Nintendo being in the entertainment industry, there may come some point in the future where that might become a possibility. But right now we've got our hands full creating our digital products. Certainly, it's not an impossibility.

So, don't expect anything anytime soon, but if the Wii U and 3DS see massive success, who knows!

The last time we mentioned Fez developed Phil Fish it was because of an unbecoming Twitter rant bashing the Nintendo 3DS. Fans were not so much stirred up by Fish's criticisms as they were his tone and way of expression.

In follow up to that rant Fish has taken to Twitter again to now proclaim his 'love' for Nintendo and how much he 'likes' the DS and 3DS. Such a dramatic turn around in both opinion and tone of tweets does raise a lot of questions.

As Kevin Cassidy of GoNintendo puts it:

Well, that's certainly a turnaround from the other day. I don't think you can go on a tirade one day and then claim your love the next. That is, unless you were under the influence of mind-altering substances!

While a possibility, I personally feel that the new batch of tweets serves the exact same purpose as the original: to troll, stir up some controversy and get some attention. To that end, Fish has been successful. Perhaps he is subtly trying to rebuild the bridge for possible future work with Nintendo after completely burning the bridge earlier this week.

Meanwhile, all the gaming community really wants is an apology for his unbecoming conduct. Come inside for his most recent tweets in praise of Nintendo.

Some buzz from the emulation community has suggested that on the day of release of the OUYA a NES emulator will be ready, while a couple of other emulation groups are at the final stages of building a SNES emulator for the console. This is believed to be in breach of some sort of copyright laws and shouldn't be considered legal. Earlier this month we covered an emulator being removed from iOS network. The OUYA will be shipped out to Kickstarter backers on March 28th, pre-orders will be shipped out in April 2013, and it goes retail in June 2013. 

CVG reports via an unnamed source. 

Would you like to see emulators on the console once it's released or do you think they should remove them? Sound off in the comments! 

If there's nothing I love more in a video game than a high level of immersion, it's a good spine-chilling/goose-bumping moment. As I'm sure you've figured by the image, I grew up watching Dragon Ball Z. I'd rush home everyday from the 1st grade to some point in middle school to always catch the show when it aired on Toonami and I loved every episode. 

Once I moved to Kentucky around the 4th grade, I'd have to buy the Majin Buu saga on VHS and after that, I'd eventually stop watching it altogether. But one day in my Senior year of High School, out on a whim, I decided to start rewatching the series via YouTube and was assaulted with nostalgia. Then, it eventually happened, I got to the scene where Goku became a Super Saiyan for the first time and was overwhelmed to the point I had goose-bumps everywhere. I decided to play a few DBZ games and each time the scene came up I'd get those same goose-bumps, still do in fact.

Sometimes a game does a really stand out moment of creating a scene which fills you with Goose-Bumps, be it the final battle with Nyx in Persona 3, or any dark and spooky water-themed area in a game, because no matter how small the puddle is, a 60ft monster is waiting inside it to attack you, thus making you nervous and giving you goose-bumps. So tell me, what is you favorite goose-bump/spine-chilling moment in any video game/anime?

It feels like it's been years since Bayonetta 2 was announced, but the initial fan outrage many had towards it being a Wii U exclusive is still prevalent as shown by Hideki Kamiya's (Bayonetta's Director) twitter account where he's still being bombarded with messages related to the incident. 

Idea? There was no way other than that. RT@Snatch_the_FOX: Who's idea was it to make Bayonetta a Wii U exclusive ?

Hideki Kamiya has essentially sealed Bayonetta 2's fate as a Wii U exclusive before, stating that Nintendo is essentially the customer and until Nintendo asks Platinum to make it multiplat, it's staying a Wii U exclusive. Something people just can't seem to comprehend despite them receiving the same answer over and over again. Unlike Rayman Legends though, with Nintendo as publisher, Bayonetta 2 will be a guaranteed Wii U exclusive.