Off-TV play has been gracing Wii U owners for quite some time now, and Sony has decided that it's a wonderful feature. That's no attack on them, it really is a wonderful feature. Gamers who own a PS Vita and a PlayStation 4 will be able to connect the two devices and play console games on a portable screen, very much like the Wii U and its GamePad offer. Unfortunately, gamers who want this option are going to have to cough up the money for two consoles instead of the one they need for Wii U. Will you get a Vita just for "remote play," or is this feature not worth the extra cash to you?

Sony has set out to create a well-connected PlayStation Network for the upcoming PlayStation 4. The new PlayStation Network is integrated with Facebook and Ustream so that everything you do is connected to all of your friends. I love PlayStation Network, but seeing "X Friend earned a trophy in [game]!" on Facebook has never made me feel better about my friends nor Sony, so seeing them actively work to integrate the services even further is not particularly exciting. In fact, I'm a little bit disappointed that Sony thinks this is the way to achieve market dominance. What do you think?

This is our first look at the Playstation 4's social system; friends can watch and even play for you with their controller. It seems like a more intricate, immediate version of Miiverse, with many features we've never seen done before. This has the potential to be really awesome or really flawed; can't wait for more details.

At the PlayStation meeting, Mark Cerny, who previously worked on titles such as Sonic the Hedgehog and Crash Bandicoot, has unveiled a new IP called Knack. The trailer doesn't do much to boast the new console's "advanced" graphics, but it looks like an exciting game nonetheless. Knack is some sort of robot used by humans in an intergalactic war who starts off as a cute little guy, but can grow to great size and strength. The trailers shows off monsters, archers, tanks, and spaceships, so it's going to be exciting how the game turns out.

The rumors were true! At tonight's PlayStation meeting, project manager Mark Cerny officially revealed the PlayStation 4's controller, the DualShock 4. We can see the touchpad and new analog sticks in many leaked photos, but we know now that this controller is what Sony will be using in the final release of PlayStation 4. Previously unannounced, the DualShock 4 has one light bar to differentiate between players, but it's currently unclear what further possibilities this opens up. I wonder when it will be released?

At the big Sony conference tonight, we got the PS4 announcement we expected; we were also informed that the system architect was none other than Mark Cerny, a developer who had a hit game by age 20 with Marble Madness, and worked on such titles as Sonic the Hedgehog, Crash Bandicoot, and Jak and Daxter. This is definitely a man who knows fun gaming, so here's hoping he knows how to make a great console too.

At tonight's PlayStation meeting, the PlayStation 4 was officially announced. Shedding its codename "Orbis," PlayStation 4's announcement followed loads of corporate jargon that essentially says "gaming is fun." The focus of much of the speech is "new ways to play," so it will be interesting to see what they mean as the night goes on. As more news is made clear, you'll be able to find it here on Gamnesia.

The day after President's Day in the United States, Fox News sensationalized that downloadable content for Assassin's Creed III, dubbed The Tyranny of King Washington, depicts an alternate reality in which George Washington accepts the title of king, eventually becoming a tyrant. In reality, however, Washington declined titles such as "King" and "Emperor" when he was offered them by the Continental Congress, and he started the practice of exiting office after a second term.

Curators from Washington's former Mount Vernon estate do not have any problems with the release, as it depicts a fictional version of the beloved former president.

Unlike other historic military figures, Washington admirably stepped away from power and returned to private life. George Washington set the precedent for this democracy’s peaceful transition of power. Mount Vernon hopes that this game will give its players some perspective on this important accomplishment, which is often overlooked.

Nathan Fouts, a game developer from Indiana, argues that Ubisoft, the creators of Assassin's Creed III, released the DLC close to President's Day to get noticed in the game market.

I think they're trying to do something a little edgy. To provoke some people ... and get the most marketing reaction that they can.

This week's video game sales charts for the eastern market are now in, and Nintendo is crushing the competition as proudly as ever, claiming every one of the top ten games, nine of which are on Nintendo 3DS. Console sales are also in, with Nintendo 3DS and Wii in the top two, Wii U just outperforming the PSP in the number four slot, and Xbox 360 all the way at the bottom with a pathetic 506 units sold all week.

Head past the jump to see the numbers.

More Miiverse Updates

February 20 2013 by Colin McIsaac

Nintendo has updated their critically acclaimed Miiverse service once again today. Marty from Nintendo has taken to the Mii streets to detail the new features. First, there is a new filter in each community that allows users to see posts only by people who have played the game for each community. There is now an unsubscribe button to allow users to unsubscribe from other users who are filling their feeds with excessive posts, and users will no longer see posts or comments from others they have blocked, whereas before they could still be sen in communities. Last but not least, any posts that you have marked as spoilers will now be displayed as a spoiler post, meaning that you won't see details of an important plot point you haven't yet reached more than once. You can watch this video thanks to NintenDaan or check Miiverse yourself to see the original post.

Monster Hunter 3 Ultimate is one of the most-anticipated Wii U games of the year, and with a tons of free DLC, handy new Wii U features, and a perfectly-integrated 3DS version to boot, there's a lot to be excited about.  Producer Ryozo Tsujimoto has a lot to say about the dual-screen gameplay of the game and how it was designed with customization in mind. Monster Hunter 3 Ultimate is one of many games showcasing how the Wii U GamePad enhances the gaming experience, and hopefully there will be many more to come both in and out of the Monster Hunter universe. Unfortunately, Monster Hunter 3 Ultimate does not feature off-TV play, a wonderful feature of the GamePad that transforms the Wii U from a nifty machine to a great console.

"When we decided to make the game on the Wii U, we actually brought out the game on 3DS first – the 3DS version of Monster Hunter 3 Ultimate came out in Japan about a year ago, so the game was designed from the very beginning to have that two-screen interaction. So when we made the game – although it was based on Monster Hunter Tri – we felt like we had put so much new content into the game that it deserved the chance to be played by more and more people. The Wii U was a perfect fit because of the fact it has the two screens and you're able to do cross-compatibility between the 3DS and the Wii U. It just made a lot of sense for us to bring that experience into the living room, into the HD realm." — Ryozo Tsujimoto

Head past the jump to read the rest of what Tsujimoto-san has to say.

Gamescom is an annual trade fair held in Germany, where hardware and software developers can show off their latest creations. Nintendo attended Gamescom 2011 to show off The Legend of Zelda: Skyward Sword, Mario Kart 7, Super Mario 3D Land, and more. In 2012, Nintendo opted out of the conference to focus on other advertising campaigns, namely for the 3DS and the then-upcoming Wii U. Nintendo has since decided to come back and participate in Gamescom 2013, where they will hopefully display some of their wonderful upcoming software such as Shin Megami Tensei X Fire Emblem, Super Smash Bros. 4, or Mario & Luigi: Dream Team.

"Nintendo's return is an absolute highlight for our community, exhibitors and trade visitors from around the world. The participation of Nintendo underlines the strong support of the BIU-Members for gamescom. We are looking forward to a great gamescom 2013" — Tim Endres, Gamescom Project Manager

Fingers crossed, this year's Gamescom is going to be an outstanding show.

Last month, Balloon Fighter was released to the Wii U eShop as the first game of Nintendo's 30-30-30 Virtual Console promotion. For just thirty cents, Wii U owners can download one preselected game each month, but there was a big problem for European users: Wii U Virtual Console games only ran at 50Hz, meaning that Nintendo slowed down games to cope with a lower refresh rate. While this may seem like a minor inconvenience, it can be a curse when playing games in real-time. Fans caused an uproar to see that Wii U Virtual Console games ran so slowly, and it seems that Nintendo has taken their complaints to heart.

Today, F-Zero is available as the second game in the 30-30-30 promotion, and according to various players, Nintendo has taken it upon itself to make the game available at 60Hz across all regions. Now PAL players can enjoy the game at full speed—which is especially important in a game like F-Zero. Hopefully this is the beginning of a rule, rather than the exception.

With Sony's big PlayStation event happening tonight, there are sure to be leaks all around the web. Times Magazine recently came across a few leaked documents that suggest that the PlayStation 4, codenamed Orbis, will launch at a flat price point of $399.99. This word goes against previous reports of $429.99 with a higher model priced at $529.99. If this is to be believed, the PlayStation 4 will cost 30% less than the launch price of the PlayStation 3, which suffered from slow sales at when it first was first made available in 2006.

At only $400, the PlayStation 4 could see a lot of units pushed right out the door, and if it's powerful enough, the price alone could be the deciding factor in who wins this generation's console war. Now we just need to wait and see what Microsoft has up their sleeves.

In the wake of all the negativity towards Aliens: Colonial Marines, various people who claim to have inside information have conflicting opinions as to whether or not the Wii U version of the game is the one we've been waiting for. One user on the TimeGate Studios forums claims to be tracking the Wii U version of Colonial Marines, and says that one of the reasons to other console versions are so shoddy is because most of the team's effort is going into the Wii U version, which is being built from the ground up in order to port the game to Sony and Microsoft's future consoles. Below is an excerpt from his full post.

However, what alot of people don't identify (again because of general concensus) is that the Wii U version (still very much on the way), done exclusively by Demiurge studio's, is the big version; the joint venture was banking on.
I know what you're thinkin right? "WTF!?, how stupid, no ones adopting the Wii U, what were they thinking?" and you'd be right if it wasn't for the fact that SEGA's industry analysis favoured the U version, in fact the entire joint venture did. 
This is because that version ports to the new consoles by Sony & MS (in the future) and thus has the tightest longevity of the product. Instead of a few months in the dying period of current gen systems, they favour a product that will last (potentally) 2-3yrs and allow for sequals. [sic]

An alleged game tester, however, claims that the Wii U version of Aliens: Colonial Marines is actually the worst of all of them. Head past the jump to see what he had to say.