Luigi's Mansion 2 is coming to the markets in just a matter of days. After 12 years of waiting for a sequel, fans are really looking forward to a high-quality followup that beats the original in every way it can, and it looks like that's exactly what we're going to get. In an interview with Kotaku, Bryce Holliday, director of Next Level Games—the studio developing Luigi's Mansion 2—has revealed that Luigi's Mansion 2 has been in development for four years—before the team even knew whether it was for Wii, 3DS, or Wii U. That means four years of trial and error, four years of planning, and four years of close collaboration with Miyamoto-san, so naturally, the game is going to be astounding.
"Then the game was about adding value. Because the first game was notoriously short. And Miyamoto himself would play the game even a year into development and say, 'No we need to keep adding more. Let's keep experimenting with new gameplay ideas.' So [there was] almost 16, 18 months of, I would say, prototyping phases of just let's just try a slide game, let's try ballooning, let's try different things with the vacuum. We threw away a lot, maybe enough to make another game, but it's that kind of commitment to experimenting that was trying to satisfy his need to add a lot of value to the game. And I think the multiplayer eventually ended up being that value-add component.
As we were experimenting, we had all the different mansions, and we wanted to make sure that all the mansions were up to a certain level of quality as well. That obviously takes a bit of extra time to do."
To some, this huge amount of work may seem insane, but to the genius that is Nintendo, this is how to create a perfect game. All things considered, Luigi's Mansion 2 is certainly going to be a fantastic follow-up to the 2001 cult classic, and one that's more than worth the wait.